The best Hacker News stories from Show from the past day
Latest posts:
Show HN: boxxy – Control where Linux programs put files, without symlinks
Show HN: boxxy – Control where Linux programs put files, without symlinks
Show HN: boxxy – Control where Linux programs put files, without symlinks
Show HN: boxxy – Control where Linux programs put files, without symlinks
Show HN: I made a tool that turns screenshots into dramatically angled photos
Show HN: I made a tool that turns screenshots into dramatically angled photos
Show HN: I made a tool that turns screenshots into dramatically angled photos
Show HN: I made a tool that turns screenshots into dramatically angled photos
Show HN: I made a tool that turns screenshots into dramatically angled photos
Show HN: We built an open-source LaunchDarkly alternative for B2Bs
Hey HN, Nir, Gal and Tomer here. Last week, we open-sourced Enrolla (<a href="https://github.com/enrolla/enrolla">https://github.com/enrolla/enrolla</a>) - feature management for SaaS companies. It makes it easy for developers to control how their product behaves for customers in different pricing tiers. So things like which features are enabled for whom, rate limits and seat limits, but also your customer secrets (with end-to-end encryption), and other configurations.<p>After 15 years of working together at various companies, where we rebuilt the same SaaS foundation layer again and again - we wanted to create something reliable and feature-rich that will be available for everyone.
We now have a backoffice UI, a backend and SDKs for managing customer features and a way to manage pricing tiers on top of it. We plan to add more features around metering and integration with Stripe, so that ideally Enrolla can be used to bootstrap any new SaaS software in minutes.<p>We’ve launched this repo under the MIT license so any developer can use it. The goal is not to charge individual developers. We make money by charging a license fee for enterprise features like Salesforce/Hubspot and SSO integrations.<p>Give it a try (<a href="https://github.com/enrolla/enrolla">https://github.com/enrolla/enrolla</a>), and let us know what you think!<p>Main website: <a href="https://www.enrolla.io">https://www.enrolla.io</a>
Show HN: We built an open-source LaunchDarkly alternative for B2Bs
Hey HN, Nir, Gal and Tomer here. Last week, we open-sourced Enrolla (<a href="https://github.com/enrolla/enrolla">https://github.com/enrolla/enrolla</a>) - feature management for SaaS companies. It makes it easy for developers to control how their product behaves for customers in different pricing tiers. So things like which features are enabled for whom, rate limits and seat limits, but also your customer secrets (with end-to-end encryption), and other configurations.<p>After 15 years of working together at various companies, where we rebuilt the same SaaS foundation layer again and again - we wanted to create something reliable and feature-rich that will be available for everyone.
We now have a backoffice UI, a backend and SDKs for managing customer features and a way to manage pricing tiers on top of it. We plan to add more features around metering and integration with Stripe, so that ideally Enrolla can be used to bootstrap any new SaaS software in minutes.<p>We’ve launched this repo under the MIT license so any developer can use it. The goal is not to charge individual developers. We make money by charging a license fee for enterprise features like Salesforce/Hubspot and SSO integrations.<p>Give it a try (<a href="https://github.com/enrolla/enrolla">https://github.com/enrolla/enrolla</a>), and let us know what you think!<p>Main website: <a href="https://www.enrolla.io">https://www.enrolla.io</a>
Show HN: StackOverflow.gg – AI-generated answers to every coding question
Show HN: StackOverflow.gg – AI-generated answers to every coding question
Show HN: StackOverflow.gg – AI-generated answers to every coding question
Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
Hi,<p>I wanted to share a simple game I wrote.<p>It's a sliding pieces puzzle like many others. I have focused a lot on making the experience smooth and
minimalistic and the levels being challenging in a way a sudoku or chess puzzles could be.<p>I had no prior knowledge of game development and while it feels like someone competent could build this game in a week I spent over two years and hundreds of hours to bring this game to life.<p>My journey went through:<p><pre><code> - thinking it will be a PC game
- being overwhelmed by the amount of different game frameworks
- hiring an indie dev to bootstrap the game in Unity for me
- realize the small levels are actually cool and it might fit on a phone
- generating levels and playing through thousands of them myself to curate a smaller list
- realizing the Unity wasn't a good choice
- rewriting the game in html + js drawing on canvas + React
- hiring a bunch of fiverr artists and testers to polish it up
</code></pre>
I think I am finally satisfied with the result enough to be willing to share it with the world.<p>If you're a fan of minimalist sliding pieces puzzles I'd be happy if you give it a try!<p>the game has:
- no ads
- no tracking of any kind
- fully offline after first load
Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
Hi,<p>I wanted to share a simple game I wrote.<p>It's a sliding pieces puzzle like many others. I have focused a lot on making the experience smooth and
minimalistic and the levels being challenging in a way a sudoku or chess puzzles could be.<p>I had no prior knowledge of game development and while it feels like someone competent could build this game in a week I spent over two years and hundreds of hours to bring this game to life.<p>My journey went through:<p><pre><code> - thinking it will be a PC game
- being overwhelmed by the amount of different game frameworks
- hiring an indie dev to bootstrap the game in Unity for me
- realize the small levels are actually cool and it might fit on a phone
- generating levels and playing through thousands of them myself to curate a smaller list
- realizing the Unity wasn't a good choice
- rewriting the game in html + js drawing on canvas + React
- hiring a bunch of fiverr artists and testers to polish it up
</code></pre>
I think I am finally satisfied with the result enough to be willing to share it with the world.<p>If you're a fan of minimalist sliding pieces puzzles I'd be happy if you give it a try!<p>the game has:
- no ads
- no tracking of any kind
- fully offline after first load
Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
Hi,<p>I wanted to share a simple game I wrote.<p>It's a sliding pieces puzzle like many others. I have focused a lot on making the experience smooth and
minimalistic and the levels being challenging in a way a sudoku or chess puzzles could be.<p>I had no prior knowledge of game development and while it feels like someone competent could build this game in a week I spent over two years and hundreds of hours to bring this game to life.<p>My journey went through:<p><pre><code> - thinking it will be a PC game
- being overwhelmed by the amount of different game frameworks
- hiring an indie dev to bootstrap the game in Unity for me
- realize the small levels are actually cool and it might fit on a phone
- generating levels and playing through thousands of them myself to curate a smaller list
- realizing the Unity wasn't a good choice
- rewriting the game in html + js drawing on canvas + React
- hiring a bunch of fiverr artists and testers to polish it up
</code></pre>
I think I am finally satisfied with the result enough to be willing to share it with the world.<p>If you're a fan of minimalist sliding pieces puzzles I'd be happy if you give it a try!<p>the game has:
- no ads
- no tracking of any kind
- fully offline after first load
Show HN: Filmbox, physically accurate film emulation, now on Linux and Windows
We released Filmbox two years ago, and it has gotten a great response. It's been used in huge movies like "Everything Everywhere All At Once".<p>It's been a huge rewrite to get this working on Linux and Windows from our original Mac and Metal code.<p>We also have some interesting uses of cross-platform Swift + Electron in our plugin manager app, and cross-platform Swift generally in the plugin. Hopefully we can detail that in a blog post at some point.<p>There's a free Filmbox Lite version to try, if you're interested.
Show HN: Filmbox, physically accurate film emulation, now on Linux and Windows
We released Filmbox two years ago, and it has gotten a great response. It's been used in huge movies like "Everything Everywhere All At Once".<p>It's been a huge rewrite to get this working on Linux and Windows from our original Mac and Metal code.<p>We also have some interesting uses of cross-platform Swift + Electron in our plugin manager app, and cross-platform Swift generally in the plugin. Hopefully we can detail that in a blog post at some point.<p>There's a free Filmbox Lite version to try, if you're interested.
Show HN: Filmbox, physically accurate film emulation, now on Linux and Windows
We released Filmbox two years ago, and it has gotten a great response. It's been used in huge movies like "Everything Everywhere All At Once".<p>It's been a huge rewrite to get this working on Linux and Windows from our original Mac and Metal code.<p>We also have some interesting uses of cross-platform Swift + Electron in our plugin manager app, and cross-platform Swift generally in the plugin. Hopefully we can detail that in a blog post at some point.<p>There's a free Filmbox Lite version to try, if you're interested.