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Show HN: Copperhead – Cursor for circuit boards

Show HN: Copperhead – Cursor for circuit boards

Show HN: Copperhead – Cursor for circuit boards

Show HN: Jigsaw Haiku

Hi HN! Jigsaw Haiku was originally designed with my puzzles site The Daily Baffle (<a href="https://dailybaffle.com" rel="nofollow">https://dailybaffle.com</a>) in mind. But once I had built it, I realized it just didn't quite fit with the aesthetic of the Baffle's other puzzles, so I decided to put it up separately.<p>While most of the puzzles on the Daily Baffle were intended to be rather challenging, for this one I really just wanted to make something somewhat beautiful and relaxing. It wasn't so much about coming up with a highly original idea or a difficult challenge as much as just combining a few familiar ideas in a pleasant way.<p>It was coded entirely by Claude, with me carefully prodding it on to achieve the look I wanted. I had hand-coded everything on the Daily Baffle, but those days are past now. I was pretty thrilled with the "window through the fog" effect that CC was able to achieve from my written design spec. I wasn't sure if that would come out right, but it did. It's just a static react app hosted on Render, no backend. The haikus are handwritten with the help of a massive list of generated nature concepts alongside possible metaphor angles. The art is generated by Gemini and ChatGPT. I wish it was hand-painted, but that would be prohibitively expensive and time-consuming and then this puzzle would likely not exist.<p>Happy to answer any questions, and encourage anyone to check out the Baffle if they like harder puzzles!

Show HN: Jigsaw Haiku

Hi HN! Jigsaw Haiku was originally designed with my puzzles site The Daily Baffle (<a href="https://dailybaffle.com" rel="nofollow">https://dailybaffle.com</a>) in mind. But once I had built it, I realized it just didn't quite fit with the aesthetic of the Baffle's other puzzles, so I decided to put it up separately.<p>While most of the puzzles on the Daily Baffle were intended to be rather challenging, for this one I really just wanted to make something somewhat beautiful and relaxing. It wasn't so much about coming up with a highly original idea or a difficult challenge as much as just combining a few familiar ideas in a pleasant way.<p>It was coded entirely by Claude, with me carefully prodding it on to achieve the look I wanted. I had hand-coded everything on the Daily Baffle, but those days are past now. I was pretty thrilled with the "window through the fog" effect that CC was able to achieve from my written design spec. I wasn't sure if that would come out right, but it did. It's just a static react app hosted on Render, no backend. The haikus are handwritten with the help of a massive list of generated nature concepts alongside possible metaphor angles. The art is generated by Gemini and ChatGPT. I wish it was hand-painted, but that would be prohibitively expensive and time-consuming and then this puzzle would likely not exist.<p>Happy to answer any questions, and encourage anyone to check out the Baffle if they like harder puzzles!

Show HN: Jigsaw Haiku

Hi HN! Jigsaw Haiku was originally designed with my puzzles site The Daily Baffle (<a href="https://dailybaffle.com" rel="nofollow">https://dailybaffle.com</a>) in mind. But once I had built it, I realized it just didn't quite fit with the aesthetic of the Baffle's other puzzles, so I decided to put it up separately.<p>While most of the puzzles on the Daily Baffle were intended to be rather challenging, for this one I really just wanted to make something somewhat beautiful and relaxing. It wasn't so much about coming up with a highly original idea or a difficult challenge as much as just combining a few familiar ideas in a pleasant way.<p>It was coded entirely by Claude, with me carefully prodding it on to achieve the look I wanted. I had hand-coded everything on the Daily Baffle, but those days are past now. I was pretty thrilled with the "window through the fog" effect that CC was able to achieve from my written design spec. I wasn't sure if that would come out right, but it did. It's just a static react app hosted on Render, no backend. The haikus are handwritten with the help of a massive list of generated nature concepts alongside possible metaphor angles. The art is generated by Gemini and ChatGPT. I wish it was hand-painted, but that would be prohibitively expensive and time-consuming and then this puzzle would likely not exist.<p>Happy to answer any questions, and encourage anyone to check out the Baffle if they like harder puzzles!

Show HN: Interactive Tree of Life

Ptree consolidates of 11 taxonomic trees, both categorical like we used in school (plant, animalia) and phylogenetic (evolutionary descent), with instant crosswalk between them.<p>Across those trees it overlays 41 visual properties (categorical and numerical) assembled from hundreds of biological traits and sources. Color the tree by habitat, nutrition, size, longevity, even see vertical range of birds and depth of fish visually.<p>The backend is 800 GB of raw data distilled through a 9-step build process that reconciles and links all 11 trees along with hundreds of traits so every node in every tree gets all the properties. Every color and number presented retains and shows its provenance: original wording, citation, and license.<p>The frontend uses a custom Miller column implementation with fold-away gutter, all composited animation (no frameworks, pure DOM mutation). Use +'s to try to confuse it by expanding many branches and it will fold them away and route edges around them.<p>Made by the creator of ptable.com, a popular interactive periodic table website around since 1997.

Show HN: Interactive Tree of Life

Ptree consolidates of 11 taxonomic trees, both categorical like we used in school (plant, animalia) and phylogenetic (evolutionary descent), with instant crosswalk between them.<p>Across those trees it overlays 41 visual properties (categorical and numerical) assembled from hundreds of biological traits and sources. Color the tree by habitat, nutrition, size, longevity, even see vertical range of birds and depth of fish visually.<p>The backend is 800 GB of raw data distilled through a 9-step build process that reconciles and links all 11 trees along with hundreds of traits so every node in every tree gets all the properties. Every color and number presented retains and shows its provenance: original wording, citation, and license.<p>The frontend uses a custom Miller column implementation with fold-away gutter, all composited animation (no frameworks, pure DOM mutation). Use +'s to try to confuse it by expanding many branches and it will fold them away and route edges around them.<p>Made by the creator of ptable.com, a popular interactive periodic table website around since 1997.

Show HN: Interactive Tree of Life

Ptree consolidates of 11 taxonomic trees, both categorical like we used in school (plant, animalia) and phylogenetic (evolutionary descent), with instant crosswalk between them.<p>Across those trees it overlays 41 visual properties (categorical and numerical) assembled from hundreds of biological traits and sources. Color the tree by habitat, nutrition, size, longevity, even see vertical range of birds and depth of fish visually.<p>The backend is 800 GB of raw data distilled through a 9-step build process that reconciles and links all 11 trees along with hundreds of traits so every node in every tree gets all the properties. Every color and number presented retains and shows its provenance: original wording, citation, and license.<p>The frontend uses a custom Miller column implementation with fold-away gutter, all composited animation (no frameworks, pure DOM mutation). Use +'s to try to confuse it by expanding many branches and it will fold them away and route edges around them.<p>Made by the creator of ptable.com, a popular interactive periodic table website around since 1997.

Show HN: Stuxnet – A reconstructed source code of the infamous cyber-weapon

Stuxnet! Here reproduced by me. Only researchs educations purposes.

Show HN: Stuxnet – A reconstructed source code of the infamous cyber-weapon

Stuxnet! Here reproduced by me. Only researchs educations purposes.

Show HN: Engrim – A universal, local-first SQLite memory engine for AI CLIs

Show HN: Engrim – A universal, local-first SQLite memory engine for AI CLIs

Show HN: GET Together – A social network where you don't need POST to Post

Show HN: GET Together – A social network where you don't need POST to Post

Show HN: HyperCard to HTML Converter

I created a converter that turns HyperCard 2.x stacks into standalone HTML so they can run in a modern browser.<p>I built it to share my own stacks from the early '90s, which have been sitting on old floppy images for 30 years.<p>It's MIT-licensed and I'd welcome contributions - especially stacks that break the converter, since I've only tested it against my own. If you have old HyperCard files lying around, I'd love to hear how they fare.

Show HN: VODForge – a free local desktop UI for YouTube video/playlist downloads

I built VODForge because I work with a CTV company that needed to pull YouTube videos from our channel partners into our media workflow.<p>Converter sites are always an option but the bitrate wasn't optimal for a CTV network that needs to make multiple streaming version off of a single source file. So I build vodforge to use yt-dlp and ffmpeg under the hood with preconfigured settings for the highest quality end result, automatically adjusting the output settings based on source quality, frame rate, and things like that.<p>It became a game changer internally for us because we were able to avoid sketchy converter sites and avoid paid converter software. Eventually I decided to release it for free and others loved it as well. We started to add support for many of the features that other software charges for, supporting 4K, playlist support, customizing application theme, persistent searchable library, auto organizing downloads by channel and playlist, MP3 support up to 320 kbps, and much more.<p>Looking for feedback on the user experience and additional features that you might find useful. My goal is to grow VODForge into a widely adopted free tool for people who do not want to deal with sketchy websites, CLI mess, or pay for things that you could ultimately do for free given time and effort. VODForge wants to make it EASY and maintained for you. We know anyone can make a GUI wrapper, but that is a trivial way to describe what VODForge aims to offer, user-friendliness, "it just works", libraries and packages maintained for you. All you should think about is what to download next.<p>VODForge awaits...

Show HN: Sol, my macOS music player and jukebox app, is now free and open source

Show HN: Mador – Make any DOM reactive with a tiny 80-line Proxy state tuple

Show HN: Mador – Make any DOM reactive with a tiny 80-line Proxy state tuple

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