The best Hacker News stories from Show from the past day

Go back

Latest posts:

Show HN: I'm open-sourcing my game engine

Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev.<p>We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games.<p>I hope some of you guys will find this useful. Would love to hear feedback also. Thank you.<p>Engine Demo: <a href="https://www.modd.io" rel="nofollow noreferrer">https://www.modd.io</a>

Show HN: I'm open-sourcing my game engine

Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev.<p>We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games.<p>I hope some of you guys will find this useful. Would love to hear feedback also. Thank you.<p>Engine Demo: <a href="https://www.modd.io" rel="nofollow noreferrer">https://www.modd.io</a>

Show HN: I'm open-sourcing my game engine

Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev.<p>We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games.<p>I hope some of you guys will find this useful. Would love to hear feedback also. Thank you.<p>Engine Demo: <a href="https://www.modd.io" rel="nofollow noreferrer">https://www.modd.io</a>

Show HN: Quack Companion – VSCode extension for OSS contribution assistance

Hello there, I'm FG (short for François-Guillaume)! I’m building Quack Companion (<a href="https://github.com/quack-ai/companion">https://github.com/quack-ai/companion</a>), a tool designed to bridge the gap between project maintainers and contributors in open-source software (OSS).<p>If you've ever contributed to OSS, you're familiar with the challenge: diving into a new codebase, aligning with maintainers' expectations, and making meaningful contributions can be daunting. For maintainers, managing a flood of contributions and providing guidance while maintaining quality is overwhelming. As a contributor to PyTorch & an OSS author, I’ve been on both sides over the years. This challenged me to become a better engineer & team player, seeking ways to facilitate smooth collaborative software development.<p>This is where Quack steps in, as your AI companion for software team alignment. For developers, it's like having a seasoned mentor guiding you through the intricacies of a new codebase, offering live in-line hints based on the project’s guidelines to craft high-quality pull requests. For maintainers, it’s a practical toolset to identify and address workflow inefficiencies and align contributions effectively with project objectives.<p>As code generation gets commoditized, aligning these diverse efforts becomes critical if you wish to convert individual productivity boosts into team velocity. Quack AI is here to solve this alignment, and make collaborative software development scale without losing any efficiency.<p>We're committed to keeping the service accessible and free for OSS communities while we plan to generate revenue from the enterprise suite. The platform (React, Next JS), the IDE extension (VSCode) and the backend API (Python, FastAPI) are licensed under Apache 2.0. You can find a short demo here [1] and the GitHub project here [2].<p>Our roadmap includes:<p>* offering autocompletion and code chat in the IDE, making the contribution process even more intuitive and seamless;<p>* finalizing the transition of the community version to hostable OSS models;<p>* identifying ambiguities or unspecified aspects of a given project’s guidelines;<p>* developing a Fitbit-like feature for your software development productivity to identify bottlenecks in your workflow.<p>This is still the early days, but we've seen how sharing a "public design doc" with the community can significantly improve the outcome! How was your experience of managing inbound as maintainers? What were your personal hacks to mitigate those challenges? We'd love to hear about how it has impacted your developer life or if you have any feedback about the above.<p>Cheers!<p>[1] Demo video: <a href="https://dub.sh/quack-demo" rel="nofollow noreferrer">https://dub.sh/quack-demo</a><p>[2] Open Source repo: <a href="https://github.com/quack-ai/companion">https://github.com/quack-ai/companion</a><p>Our documentation: <a href="https://docs.quackai.com/">https://docs.quackai.com/</a>

Show HN: Quack Companion – VSCode extension for OSS contribution assistance

Hello there, I'm FG (short for François-Guillaume)! I’m building Quack Companion (<a href="https://github.com/quack-ai/companion">https://github.com/quack-ai/companion</a>), a tool designed to bridge the gap between project maintainers and contributors in open-source software (OSS).<p>If you've ever contributed to OSS, you're familiar with the challenge: diving into a new codebase, aligning with maintainers' expectations, and making meaningful contributions can be daunting. For maintainers, managing a flood of contributions and providing guidance while maintaining quality is overwhelming. As a contributor to PyTorch & an OSS author, I’ve been on both sides over the years. This challenged me to become a better engineer & team player, seeking ways to facilitate smooth collaborative software development.<p>This is where Quack steps in, as your AI companion for software team alignment. For developers, it's like having a seasoned mentor guiding you through the intricacies of a new codebase, offering live in-line hints based on the project’s guidelines to craft high-quality pull requests. For maintainers, it’s a practical toolset to identify and address workflow inefficiencies and align contributions effectively with project objectives.<p>As code generation gets commoditized, aligning these diverse efforts becomes critical if you wish to convert individual productivity boosts into team velocity. Quack AI is here to solve this alignment, and make collaborative software development scale without losing any efficiency.<p>We're committed to keeping the service accessible and free for OSS communities while we plan to generate revenue from the enterprise suite. The platform (React, Next JS), the IDE extension (VSCode) and the backend API (Python, FastAPI) are licensed under Apache 2.0. You can find a short demo here [1] and the GitHub project here [2].<p>Our roadmap includes:<p>* offering autocompletion and code chat in the IDE, making the contribution process even more intuitive and seamless;<p>* finalizing the transition of the community version to hostable OSS models;<p>* identifying ambiguities or unspecified aspects of a given project’s guidelines;<p>* developing a Fitbit-like feature for your software development productivity to identify bottlenecks in your workflow.<p>This is still the early days, but we've seen how sharing a "public design doc" with the community can significantly improve the outcome! How was your experience of managing inbound as maintainers? What were your personal hacks to mitigate those challenges? We'd love to hear about how it has impacted your developer life or if you have any feedback about the above.<p>Cheers!<p>[1] Demo video: <a href="https://dub.sh/quack-demo" rel="nofollow noreferrer">https://dub.sh/quack-demo</a><p>[2] Open Source repo: <a href="https://github.com/quack-ai/companion">https://github.com/quack-ai/companion</a><p>Our documentation: <a href="https://docs.quackai.com/">https://docs.quackai.com/</a>

Show HN: A Website to Turn Your Apple Notes into Blogs

Hi HN, I’m an indie hacker who quit my job as a software engineer at Microsoft in early October to start my own business. Like many others, I really like Apple Notes. I got inspired by <a href="https://montaigne.io" rel="nofollow noreferrer">https://montaigne.io</a>, a service that creates websites, blogs, or portfolios using Apple Notes. I liked the idea, but the websites looked too plain for me. So, the first product I shipped after quitting is <a href="https://quotion.co" rel="nofollow noreferrer">https://quotion.co</a> – a website that turns your Apple Notes into beautiful blogs. The best part? You get custom domain, customizable branding and web analytics for free, while Montaigne charges $12 per month. I hope Quotion will be as helpful to you as it has been for me. Please let me know if you have any questions or feedback.<p>Qing

Show HN: Forwarder – FOSS MITM proxy written in Go

I'm working at Sauce Labs on a fast MITM proxy.<p>If you are using mitmproxy, Fiddler or Charles proxy in your job I believe you'll find it invaluable.<p>Forwarder 1.1 is now available, complete with a Grafana Dashboard for effortless monitoring. We are committed to making it great.<p>I welcome your feedback.<p>Cheers Michał

Show HN: Forwarder – FOSS MITM proxy written in Go

I'm working at Sauce Labs on a fast MITM proxy.<p>If you are using mitmproxy, Fiddler or Charles proxy in your job I believe you'll find it invaluable.<p>Forwarder 1.1 is now available, complete with a Grafana Dashboard for effortless monitoring. We are committed to making it great.<p>I welcome your feedback.<p>Cheers Michał

Show HN: Forwarder – FOSS MITM proxy written in Go

I'm working at Sauce Labs on a fast MITM proxy.<p>If you are using mitmproxy, Fiddler or Charles proxy in your job I believe you'll find it invaluable.<p>Forwarder 1.1 is now available, complete with a Grafana Dashboard for effortless monitoring. We are committed to making it great.<p>I welcome your feedback.<p>Cheers Michał

Show HN: Easily train AlphaZero-like agents on any environment you want

Show HN: Easily train AlphaZero-like agents on any environment you want

Show HN: Easily train AlphaZero-like agents on any environment you want

Show HN: I made a dead simple logo maker

Show HN: I built an open source AI video search engine to learn more about AI

Hi there! When Supabase announced their recent hackathon, I thought it was a good time to build something to learn more about so many of the new AI models and tech out there. From the different techniques of embedding documents to the future RAG.<p>With the rise of short form content with TikTok and Youtube. A lot more knowledge is in videos than ever before. Finding specific answers within millions of videos can be difficult for any one person to go through. So the question is if there is Google that indexes text on website making it easier to find based on the context of on your question, why is there no Google that indexes video content making it easier for users to find answers within them.<p>So I built this to showcase that it's very much possible with the technology and infrastructure that is readily available.<p>I've indexed thousands of videos from Youtube and will be adding more, some of the things coming soon: - Index TikTok videos - Using whisper to transcribe audio in videos that don't have captions - Auto scraping both Youtube and Tiktok everyday to add new content<p>The tech stack: - Supbase (PostgreSQL, PG_Vector, Auth) - Hasura (GraphQL layer, permissions) - Fly (Hosting of Hasura) - JigsawStack (Summary AI, Chat AI) - Vercel (NextJS hosting, Serverless functions)<p>The code is opensource here:<a href="https://github.com/yoeven/ai-video-search-engine">https://github.com/yoeven/ai-video-search-engine</a><p>Would love some feedback and thoughts on what you would like to see?

Show HN: I built an open source AI video search engine to learn more about AI

Hi there! When Supabase announced their recent hackathon, I thought it was a good time to build something to learn more about so many of the new AI models and tech out there. From the different techniques of embedding documents to the future RAG.<p>With the rise of short form content with TikTok and Youtube. A lot more knowledge is in videos than ever before. Finding specific answers within millions of videos can be difficult for any one person to go through. So the question is if there is Google that indexes text on website making it easier to find based on the context of on your question, why is there no Google that indexes video content making it easier for users to find answers within them.<p>So I built this to showcase that it's very much possible with the technology and infrastructure that is readily available.<p>I've indexed thousands of videos from Youtube and will be adding more, some of the things coming soon: - Index TikTok videos - Using whisper to transcribe audio in videos that don't have captions - Auto scraping both Youtube and Tiktok everyday to add new content<p>The tech stack: - Supbase (PostgreSQL, PG_Vector, Auth) - Hasura (GraphQL layer, permissions) - Fly (Hosting of Hasura) - JigsawStack (Summary AI, Chat AI) - Vercel (NextJS hosting, Serverless functions)<p>The code is opensource here:<a href="https://github.com/yoeven/ai-video-search-engine">https://github.com/yoeven/ai-video-search-engine</a><p>Would love some feedback and thoughts on what you would like to see?

Show HN: PageSpy – Remote debugging as seamless as local debugging

Show HN: Git, from scratch, in Python, Spelled out

A simple version control system.

Show HN: Chrome Reaper

Reaper is a Chrome (or Chromium) browser extension that terminates browser processes when they use too much CPU. Anything that the browser regards as a process is a potential target. This includes tabs, renderers, subframes, other extensions, and itself.<p>It works on stable channel Chrome for Linux but requires dev channel on Windows, MacOS, or ChromeOS. See README for details.

Show HN: Chrome Reaper

Reaper is a Chrome (or Chromium) browser extension that terminates browser processes when they use too much CPU. Anything that the browser regards as a process is a potential target. This includes tabs, renderers, subframes, other extensions, and itself.<p>It works on stable channel Chrome for Linux but requires dev channel on Windows, MacOS, or ChromeOS. See README for details.

Show HN: Interactive ECS Systems/Component Explorer for Cities: Skylines 2

Hello Hacker News! Long time reader but first time poster here...<p>Recently I've been diving into doing mods for Cities: Skylines 2, which been very interesting as it's one of the first games that is using ECS and that I also have a deep interest into. I've mainly used ECS via Bevy before, but this time it's Unity, but many things still work the same way.<p>In order to help myself and other modders to navigate the ECS Systems and Components from the decompiled code, I created this interactive D3 graph.<p>You can click on nodes to "navigate" to that system/component, and once you're zoomed in a particular System/Component, you get a sidebar with more details. Ctrl+click also removes nodes in case you want to temporarily filter something.<p>This is, in short, how it works:<p>1. A C# program extracts information from decompiled C# code: <a href="https://github.com/Captain-Of-Coit/cs2-ecs-explorer/blob/master/src/cli.cs">https://github.com/Captain-Of-Coit/cs2-ecs-explorer/blob/mas...</a><p>2. The program outputs that info as JSON: <a href="https://github.com/Captain-Of-Coit/cs2-ecs-explorer/blob/master/data/Systems.json">https://github.com/Captain-Of-Coit/cs2-ecs-explorer/blob/mas...</a><p>3. Render with D3.js: <a href="https://github.com/Captain-Of-Coit/cs2-ecs-explorer/blob/master/index.js">https://github.com/Captain-Of-Coit/cs2-ecs-explorer/blob/mas...</a><p>Basically it helps people to navigate the Systems and Components references for the game.<p>If you're feeling brave, you can also browse the full graph which has something like ~700 nodes and ~1200 links: <a href="https://captain-of-coit.github.io/cs2-ecs-explorer/" rel="nofollow noreferrer">https://captain-of-coit.github.io/cs2-ecs-explorer/</a> (it'll take a while to first load)<p>A big problem was to figure out how to make the D3 not too messy when there are large graphs, and I don't think I've succeeded very well with this, but everything I tried (link distance based on how many connections, clustering based on namespaces and so on) made it even worse.<p>Happy to hear what you think and what I could do better.

< 1 2 3 ... 494 495 496 497 498 ... 1045 1046 1047 >