The best Hacker News stories from Show from the past day
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Show HN: Weeks of Your Life
Hi! I made an interactive visualization of your life in weeks. Inspired by Tim Urban's Your Life in Weeks (Wait But Why) and Buster Benson's Life in Weeks.<p>Hopefully it's a fun thing to do together with family over the holidays.<p>I wrote about it on my digital garden: <a href="https://www.petemillspaugh.com/weeks-of-your-life" rel="nofollow noreferrer">https://www.petemillspaugh.com/weeks-of-your-life</a><p>Any feedback is welcome. Top on my todo list is improving performance (reduce interaction lag).
Show HN: Weeks of Your Life
Hi! I made an interactive visualization of your life in weeks. Inspired by Tim Urban's Your Life in Weeks (Wait But Why) and Buster Benson's Life in Weeks.<p>Hopefully it's a fun thing to do together with family over the holidays.<p>I wrote about it on my digital garden: <a href="https://www.petemillspaugh.com/weeks-of-your-life" rel="nofollow noreferrer">https://www.petemillspaugh.com/weeks-of-your-life</a><p>Any feedback is welcome. Top on my todo list is improving performance (reduce interaction lag).
Show HN: An open-source, self-hostable synced narration platform for ebooks
Hi, I made a thing! This is by far the most work I've ever sunk into a side project; I've been working on this thing for over two years, and I'm super proud of it, even though there's still a lot more to do!<p>Storyteller is a self-hosted platform for ebooks with synced narration. This is basically self-hosted WhisperSync, for anyone familiar with that Amazon product.<p>It's currently made up of two self-hostable backend systems and a mobile app for reading and listening to the books it produces. Technically it uses an open spec, EPUB 3's "Media Overlay", for syncing the narration, but very few ebook apps actually support Media Overlays, and even fewer work well and have nice interfaces.<p>The mobile app is available on the Apple App Store as "Storyteller Reader", and I plan to release it for Android as well early next year.<p>Anyway, I hope someone finds this interesting or useful!
Show HN: An open-source, self-hostable synced narration platform for ebooks
Hi, I made a thing! This is by far the most work I've ever sunk into a side project; I've been working on this thing for over two years, and I'm super proud of it, even though there's still a lot more to do!<p>Storyteller is a self-hosted platform for ebooks with synced narration. This is basically self-hosted WhisperSync, for anyone familiar with that Amazon product.<p>It's currently made up of two self-hostable backend systems and a mobile app for reading and listening to the books it produces. Technically it uses an open spec, EPUB 3's "Media Overlay", for syncing the narration, but very few ebook apps actually support Media Overlays, and even fewer work well and have nice interfaces.<p>The mobile app is available on the Apple App Store as "Storyteller Reader", and I plan to release it for Android as well early next year.<p>Anyway, I hope someone finds this interesting or useful!
Show HN: An open-source, self-hostable synced narration platform for ebooks
Hi, I made a thing! This is by far the most work I've ever sunk into a side project; I've been working on this thing for over two years, and I'm super proud of it, even though there's still a lot more to do!<p>Storyteller is a self-hosted platform for ebooks with synced narration. This is basically self-hosted WhisperSync, for anyone familiar with that Amazon product.<p>It's currently made up of two self-hostable backend systems and a mobile app for reading and listening to the books it produces. Technically it uses an open spec, EPUB 3's "Media Overlay", for syncing the narration, but very few ebook apps actually support Media Overlays, and even fewer work well and have nice interfaces.<p>The mobile app is available on the Apple App Store as "Storyteller Reader", and I plan to release it for Android as well early next year.<p>Anyway, I hope someone finds this interesting or useful!
Show HN: An open-source, self-hostable synced narration platform for ebooks
Hi, I made a thing! This is by far the most work I've ever sunk into a side project; I've been working on this thing for over two years, and I'm super proud of it, even though there's still a lot more to do!<p>Storyteller is a self-hosted platform for ebooks with synced narration. This is basically self-hosted WhisperSync, for anyone familiar with that Amazon product.<p>It's currently made up of two self-hostable backend systems and a mobile app for reading and listening to the books it produces. Technically it uses an open spec, EPUB 3's "Media Overlay", for syncing the narration, but very few ebook apps actually support Media Overlays, and even fewer work well and have nice interfaces.<p>The mobile app is available on the Apple App Store as "Storyteller Reader", and I plan to release it for Android as well early next year.<p>Anyway, I hope someone finds this interesting or useful!
Show HN: 4d-Modeller – R library to make Bayesian spatiotemporal modeling easy
Hi, I've been working with other colleagues at University of Bristol for the last year to build an R-package that makes bayesian spatio-temporal modeling easy. That is, if you have some problem like predicting sea level rise over time, disease transmissions, etc., this package may be useful for you. It centers on a collection of Shiny apps that guide you through using the various pieces of spatio-temporal modeling packages like R-INLA or inlabru. Hopefully people find this useful. I think the nice part is that we really tried to design the package so you can add it to your modeling tool kit without having to learn a lot about R to be useful with the tool. Hopefully we succeeded.<p>We will have a hackathon for this model in March 25-27:<p><a href="https://4dmodeller.github.io/4DM_Hackathon/" rel="nofollow noreferrer">https://4dmodeller.github.io/4DM_Hackathon/</a><p>At the hackathon we will implement new features or apply the model to new applications.
Show HN: 4d-Modeller – R library to make Bayesian spatiotemporal modeling easy
Hi, I've been working with other colleagues at University of Bristol for the last year to build an R-package that makes bayesian spatio-temporal modeling easy. That is, if you have some problem like predicting sea level rise over time, disease transmissions, etc., this package may be useful for you. It centers on a collection of Shiny apps that guide you through using the various pieces of spatio-temporal modeling packages like R-INLA or inlabru. Hopefully people find this useful. I think the nice part is that we really tried to design the package so you can add it to your modeling tool kit without having to learn a lot about R to be useful with the tool. Hopefully we succeeded.<p>We will have a hackathon for this model in March 25-27:<p><a href="https://4dmodeller.github.io/4DM_Hackathon/" rel="nofollow noreferrer">https://4dmodeller.github.io/4DM_Hackathon/</a><p>At the hackathon we will implement new features or apply the model to new applications.
Show HN: 4d-Modeller – R library to make Bayesian spatiotemporal modeling easy
Hi, I've been working with other colleagues at University of Bristol for the last year to build an R-package that makes bayesian spatio-temporal modeling easy. That is, if you have some problem like predicting sea level rise over time, disease transmissions, etc., this package may be useful for you. It centers on a collection of Shiny apps that guide you through using the various pieces of spatio-temporal modeling packages like R-INLA or inlabru. Hopefully people find this useful. I think the nice part is that we really tried to design the package so you can add it to your modeling tool kit without having to learn a lot about R to be useful with the tool. Hopefully we succeeded.<p>We will have a hackathon for this model in March 25-27:<p><a href="https://4dmodeller.github.io/4DM_Hackathon/" rel="nofollow noreferrer">https://4dmodeller.github.io/4DM_Hackathon/</a><p>At the hackathon we will implement new features or apply the model to new applications.
Show HN: Zaranova – A game where you must pretend you are an AI
Hi HN!<p>The last couple of months I've been working on a game called Thus Spoke Zaranova. A game where you as a human must pose as an AI. You can try it now:<p><a href="https://zaranova.xyz" rel="nofollow noreferrer">https://zaranova.xyz</a><p>The premise is that you are in a world of sentient AIs which are in conflict with humanity. They have a virtual space, The Nexus, which is their safe refuge from humans. You have infiltrated the Nexus and are in search of the ZetaMaster code, which will give the humanity the upper hand in their struggle against artificial sentience.<p>My overarching goal is to understand how to best use generative AI in video games. Like most of the tech world, I have been fascinated by the new powers provided by generative AI. I believe that the best use cases are those that either have a human in the loop, e.g. coding copilots, or one where the consumption of the content is subjective, e.g. art. Video games have numerous use cases that fall into both categories.<p>The secondary goal, and more specific to this game, is to try to make generative AI games _fun_. Not only fun to me, I found story telling with GPT-3 (<a href="https://twitter.com/RamonDarioIT/status/1552164189497462784" rel="nofollow noreferrer">https://twitter.com/RamonDarioIT/status/1552164189497462784</a>) fun enough, but fun to a general audience. I am not sure if I have achieved this objective yet, but it's an ongoing process!<p>You can find a longer post of my musings here: <a href="http://ramondario.com/thus-spoke-zaranova.html" rel="nofollow noreferrer">http://ramondario.com/thus-spoke-zaranova.html</a><p>If you find this cool reach out to me, I love to chat about it. If you have feedback, I would love to hear it!
Show HN: Zaranova – A game where you must pretend you are an AI
Hi HN!<p>The last couple of months I've been working on a game called Thus Spoke Zaranova. A game where you as a human must pose as an AI. You can try it now:<p><a href="https://zaranova.xyz" rel="nofollow noreferrer">https://zaranova.xyz</a><p>The premise is that you are in a world of sentient AIs which are in conflict with humanity. They have a virtual space, The Nexus, which is their safe refuge from humans. You have infiltrated the Nexus and are in search of the ZetaMaster code, which will give the humanity the upper hand in their struggle against artificial sentience.<p>My overarching goal is to understand how to best use generative AI in video games. Like most of the tech world, I have been fascinated by the new powers provided by generative AI. I believe that the best use cases are those that either have a human in the loop, e.g. coding copilots, or one where the consumption of the content is subjective, e.g. art. Video games have numerous use cases that fall into both categories.<p>The secondary goal, and more specific to this game, is to try to make generative AI games _fun_. Not only fun to me, I found story telling with GPT-3 (<a href="https://twitter.com/RamonDarioIT/status/1552164189497462784" rel="nofollow noreferrer">https://twitter.com/RamonDarioIT/status/1552164189497462784</a>) fun enough, but fun to a general audience. I am not sure if I have achieved this objective yet, but it's an ongoing process!<p>You can find a longer post of my musings here: <a href="http://ramondario.com/thus-spoke-zaranova.html" rel="nofollow noreferrer">http://ramondario.com/thus-spoke-zaranova.html</a><p>If you find this cool reach out to me, I love to chat about it. If you have feedback, I would love to hear it!
Show HN: Talk Paper Scissors
hey all!<p>just in time for the friends&family gatherings, friend and collaborator Nolen from eieio[0] and I just launched Talk Paper Scissors i.e. rock paper scissors over the telephone! with strangers!<p>Nolen goes into a lot of technical detail on his blog[1] ... including how we had to implement a weird "ping pong" hack to make Twilio behave less unpredictably around weird telephony states. turns out that phone/web/API games are cool little hard async problems! we had to mutex stuff!<p>feel free to ask questions/leave comments here -- and wishing everyone happy holidays!! cheeers<p>oh... and here's the source code!! [2]<p>[0] from <a href="https://stranger.video" rel="nofollow noreferrer">https://stranger.video</a> fame!! -- discussed here <a href="https://news.ycombinator.com/item?id=38305787">https://news.ycombinator.com/item?id=38305787</a><p>[1] <a href="https://eieio.games/nonsense/game-13-talk-paper-scissors/" rel="nofollow noreferrer">https://eieio.games/nonsense/game-13-talk-paper-scissors/</a><p>[2] <a href="https://github.com/gregsadetsky/tps/">https://github.com/gregsadetsky/tps/</a>
Show HN: Talk Paper Scissors
hey all!<p>just in time for the friends&family gatherings, friend and collaborator Nolen from eieio[0] and I just launched Talk Paper Scissors i.e. rock paper scissors over the telephone! with strangers!<p>Nolen goes into a lot of technical detail on his blog[1] ... including how we had to implement a weird "ping pong" hack to make Twilio behave less unpredictably around weird telephony states. turns out that phone/web/API games are cool little hard async problems! we had to mutex stuff!<p>feel free to ask questions/leave comments here -- and wishing everyone happy holidays!! cheeers<p>oh... and here's the source code!! [2]<p>[0] from <a href="https://stranger.video" rel="nofollow noreferrer">https://stranger.video</a> fame!! -- discussed here <a href="https://news.ycombinator.com/item?id=38305787">https://news.ycombinator.com/item?id=38305787</a><p>[1] <a href="https://eieio.games/nonsense/game-13-talk-paper-scissors/" rel="nofollow noreferrer">https://eieio.games/nonsense/game-13-talk-paper-scissors/</a><p>[2] <a href="https://github.com/gregsadetsky/tps/">https://github.com/gregsadetsky/tps/</a>
Show HN: Talk Paper Scissors
hey all!<p>just in time for the friends&family gatherings, friend and collaborator Nolen from eieio[0] and I just launched Talk Paper Scissors i.e. rock paper scissors over the telephone! with strangers!<p>Nolen goes into a lot of technical detail on his blog[1] ... including how we had to implement a weird "ping pong" hack to make Twilio behave less unpredictably around weird telephony states. turns out that phone/web/API games are cool little hard async problems! we had to mutex stuff!<p>feel free to ask questions/leave comments here -- and wishing everyone happy holidays!! cheeers<p>oh... and here's the source code!! [2]<p>[0] from <a href="https://stranger.video" rel="nofollow noreferrer">https://stranger.video</a> fame!! -- discussed here <a href="https://news.ycombinator.com/item?id=38305787">https://news.ycombinator.com/item?id=38305787</a><p>[1] <a href="https://eieio.games/nonsense/game-13-talk-paper-scissors/" rel="nofollow noreferrer">https://eieio.games/nonsense/game-13-talk-paper-scissors/</a><p>[2] <a href="https://github.com/gregsadetsky/tps/">https://github.com/gregsadetsky/tps/</a>
Show HN: Talk Paper Scissors
hey all!<p>just in time for the friends&family gatherings, friend and collaborator Nolen from eieio[0] and I just launched Talk Paper Scissors i.e. rock paper scissors over the telephone! with strangers!<p>Nolen goes into a lot of technical detail on his blog[1] ... including how we had to implement a weird "ping pong" hack to make Twilio behave less unpredictably around weird telephony states. turns out that phone/web/API games are cool little hard async problems! we had to mutex stuff!<p>feel free to ask questions/leave comments here -- and wishing everyone happy holidays!! cheeers<p>oh... and here's the source code!! [2]<p>[0] from <a href="https://stranger.video" rel="nofollow noreferrer">https://stranger.video</a> fame!! -- discussed here <a href="https://news.ycombinator.com/item?id=38305787">https://news.ycombinator.com/item?id=38305787</a><p>[1] <a href="https://eieio.games/nonsense/game-13-talk-paper-scissors/" rel="nofollow noreferrer">https://eieio.games/nonsense/game-13-talk-paper-scissors/</a><p>[2] <a href="https://github.com/gregsadetsky/tps/">https://github.com/gregsadetsky/tps/</a>
Show HN: Open-source superhuman like email client
Hey Hacker news,<p>Over the last couple months, I've been hacking with a friend on an email client for gmail that is similar to superhuman.<p>A little backstory, we think that superhuman, in it's current implementation is vim-like. We hope to mostly match the performance and usability there and expand it into something more vscode-like.<p>Looking for feedback and suggestions!
Show HN: Open-source superhuman like email client
Hey Hacker news,<p>Over the last couple months, I've been hacking with a friend on an email client for gmail that is similar to superhuman.<p>A little backstory, we think that superhuman, in it's current implementation is vim-like. We hope to mostly match the performance and usability there and expand it into something more vscode-like.<p>Looking for feedback and suggestions!
Show HN: Open-source superhuman like email client
Hey Hacker news,<p>Over the last couple months, I've been hacking with a friend on an email client for gmail that is similar to superhuman.<p>A little backstory, we think that superhuman, in it's current implementation is vim-like. We hope to mostly match the performance and usability there and expand it into something more vscode-like.<p>Looking for feedback and suggestions!
Show HN: Open-source superhuman like email client
Hey Hacker news,<p>Over the last couple months, I've been hacking with a friend on an email client for gmail that is similar to superhuman.<p>A little backstory, we think that superhuman, in it's current implementation is vim-like. We hope to mostly match the performance and usability there and expand it into something more vscode-like.<p>Looking for feedback and suggestions!
Show HN: Create and deploy multi-page web app prototypes using chat
gptengineer.app lets you prototype, deploy and iterate on web apps using plain english. Here is a video of how I use it: <a href="https://www.loom.com/share/abda1d8e33134d0e944297afd3a51664" rel="nofollow noreferrer">https://www.loom.com/share/abda1d8e33134d0e944297afd3a51664</a><p>We designed it around the principles:<p>1. Leverage LLMs where they work best: LLMs are faster than humans at putting together prototypes of a few hundred lines of code. By using them early on, and give high level change request commands when the project is small, and then let human devs take over, it’s a productivity boost.<p>2. non-technical + programmer collaboration: All changes from the app is made as git commits, so that non-technical people (via chat) and programmers are able to contribute to the same code.<p>LLMs are expensive, but we left it open over the christmas holidays for anyone to try it out: <a href="https://run.gptengineer.app/" rel="nofollow noreferrer">https://run.gptengineer.app/</a><p>Would love to hear what you think!