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Show HN: Stargazers Reloaded – LLM-Powered Analyses of Your GitHub Community

Hey friends!<p>We have built an app for getting insights about your favorite GitHub community using large language models.<p>The app uses LLMs to analyze the GitHub profiles of users who have starred the repository, capturing key details like the topics they are interested in. It takes screenshots of the stargazer's GitHub webpage, extracts text using an OCR model, and extracts insights embedded in the extracted text using LLMs.<p>This app is inspired by the “original” Stargazers app written by Spencer Kimball (CEO of CockroachDB). While the original app exclusively used the GitHub API, this LLM-powered app built using EvaDB additionally extracts insights from unstructured data obtained from the stargazers’ webpages.<p>Our analysis of the fast-growing GPT4All community showed that the majority of the stargazers are proficient in Python and JavaScript, and 43% of them are interested in Web Development. Web developers love open-source LLMs!<p>We found that directly using GPT-4 to generate the “golden” table is super expensive — costing $60 to process the information of 1000 stargazers. To maintain accuracy while also reducing cost, we set up an LLM model cascade in a SQL query, running GPT-3.5 before GPT-4, that lowers the cost to $5.5 for analyzing 1000 GitHub stargazers.<p>We’ve been working on this app for a month now and are excited to open source it today :)<p>Some useful links:<p>* Blog Post - <a href="https://medium.com/evadb-blog/stargazers-reloaded-llm-powered-analyses-of-your-github-community-aef9288eb8a5" rel="nofollow noreferrer">https://medium.com/evadb-blog/stargazers-reloaded-llm-powere...</a><p>* GitHub Repository - <a href="https://github.com/pchunduri6/stargazers-reloaded/">https://github.com/pchunduri6/stargazers-reloaded/</a><p>* EvaDB - <a href="https://github.com/georgia-tech-db/evadb">https://github.com/georgia-tech-db/evadb</a><p>Please let us know what you think!

Show HN: Config-file-validator – CLI tool to validate all your config files

Show HN: Config-file-validator – CLI tool to validate all your config files

Show HN: Config-file-validator – CLI tool to validate all your config files

Show HN: kproximate – A Kubernetes node autoscaler for Proxmox

Show HN: kproximate – A Kubernetes node autoscaler for Proxmox

Show HN: kproximate – A Kubernetes node autoscaler for Proxmox

Show HN: A C++ dump func. that can print multi-D vectors, maps, tuples, and all

Show HN: A C++ dump func. that can print multi-D vectors, maps, tuples, and all

Show HN: A C++ dump func. that can print multi-D vectors, maps, tuples, and all

Show HN: SapientML – Generative AutoML for Tabular Data

Show HN: SapientML – Generative AutoML for Tabular Data

Show HN: PDF Debugger – Inspect Structure of PDF Files

Show HN: PDF Debugger – Inspect Structure of PDF Files

Show HN: PDF Debugger – Inspect Structure of PDF Files

Show HN: PDF Debugger – Inspect Structure of PDF Files

Insomnium – Local, privacy-focused fork of Insomnia API client

Show HN: RISC-V assembly tabletop board game (hack your opponent)

I made this game to teach my daughter how buffer overflows work. I want her to look at programs as things she can change, and make them do whatever she wants.<p>Building your exploit in memory and jumping to it feels so cool. I hope this game teaches kids and programmers (who seem to have forgotten what computers actually are) that its quite fun to mess with programs. We used to have that excitement few years ago, just break into softice and change a branch into a nop and ignore the serial number check, or go to a different game level because this one is too annoying.<p>While working on the game I kept thinking what we have lost from 6502 to Apple Silicon, and the transition from 'personal computers' to 'you are completely not responsible for most the code running on your device', it made me a bit sad and happy in the same time, RISCV seems like a breath of fresh air, and many hackers will build many new things, new protocols, new networks, new programs. As PI4 cost increases, the esp32 cost is decreasing, we have transparent displays for 20$, good computers for 5$, cheap lora, and etc. Everything is more accessible than ever.<p>I played with a friend who saw completely different exploits than me, and I learned a lot just from few games, and because of the complexity of the game its often you enter into a position that you get surprised by your own actions :) So if you manage to find at least one friend who is not completely stunned by the assembler, I think you will have some good time.<p>A huge inspiration comes from phrack 49's 'Smashing The Stack For Fun And Profit' which has demystified the stack for me: <a href="http://phrack.org/issues/49/14.html#article" rel="nofollow noreferrer">http://phrack.org/issues/49/14.html#article</a><p>TLDR: computers are fun, and you can make them do things.<p>PS: In order to play with my friends I also built esp32 helper[1] that keeps track of the game state, and when I built it and wrote the code and everything I realized I could've just media queried the web version of the game.. but anyway, its way cooler to have a board game contraption.<p>[1]: <a href="https://punkx.org/overflow/esp32.html" rel="nofollow noreferrer">https://punkx.org/overflow/esp32.html</a>

Show HN: RISC-V assembly tabletop board game (hack your opponent)

I made this game to teach my daughter how buffer overflows work. I want her to look at programs as things she can change, and make them do whatever she wants.<p>Building your exploit in memory and jumping to it feels so cool. I hope this game teaches kids and programmers (who seem to have forgotten what computers actually are) that its quite fun to mess with programs. We used to have that excitement few years ago, just break into softice and change a branch into a nop and ignore the serial number check, or go to a different game level because this one is too annoying.<p>While working on the game I kept thinking what we have lost from 6502 to Apple Silicon, and the transition from 'personal computers' to 'you are completely not responsible for most the code running on your device', it made me a bit sad and happy in the same time, RISCV seems like a breath of fresh air, and many hackers will build many new things, new protocols, new networks, new programs. As PI4 cost increases, the esp32 cost is decreasing, we have transparent displays for 20$, good computers for 5$, cheap lora, and etc. Everything is more accessible than ever.<p>I played with a friend who saw completely different exploits than me, and I learned a lot just from few games, and because of the complexity of the game its often you enter into a position that you get surprised by your own actions :) So if you manage to find at least one friend who is not completely stunned by the assembler, I think you will have some good time.<p>A huge inspiration comes from phrack 49's 'Smashing The Stack For Fun And Profit' which has demystified the stack for me: <a href="http://phrack.org/issues/49/14.html#article" rel="nofollow noreferrer">http://phrack.org/issues/49/14.html#article</a><p>TLDR: computers are fun, and you can make them do things.<p>PS: In order to play with my friends I also built esp32 helper[1] that keeps track of the game state, and when I built it and wrote the code and everything I realized I could've just media queried the web version of the game.. but anyway, its way cooler to have a board game contraption.<p>[1]: <a href="https://punkx.org/overflow/esp32.html" rel="nofollow noreferrer">https://punkx.org/overflow/esp32.html</a>

Show HN: RISC-V assembly tabletop board game (hack your opponent)

I made this game to teach my daughter how buffer overflows work. I want her to look at programs as things she can change, and make them do whatever she wants.<p>Building your exploit in memory and jumping to it feels so cool. I hope this game teaches kids and programmers (who seem to have forgotten what computers actually are) that its quite fun to mess with programs. We used to have that excitement few years ago, just break into softice and change a branch into a nop and ignore the serial number check, or go to a different game level because this one is too annoying.<p>While working on the game I kept thinking what we have lost from 6502 to Apple Silicon, and the transition from 'personal computers' to 'you are completely not responsible for most the code running on your device', it made me a bit sad and happy in the same time, RISCV seems like a breath of fresh air, and many hackers will build many new things, new protocols, new networks, new programs. As PI4 cost increases, the esp32 cost is decreasing, we have transparent displays for 20$, good computers for 5$, cheap lora, and etc. Everything is more accessible than ever.<p>I played with a friend who saw completely different exploits than me, and I learned a lot just from few games, and because of the complexity of the game its often you enter into a position that you get surprised by your own actions :) So if you manage to find at least one friend who is not completely stunned by the assembler, I think you will have some good time.<p>A huge inspiration comes from phrack 49's 'Smashing The Stack For Fun And Profit' which has demystified the stack for me: <a href="http://phrack.org/issues/49/14.html#article" rel="nofollow noreferrer">http://phrack.org/issues/49/14.html#article</a><p>TLDR: computers are fun, and you can make them do things.<p>PS: In order to play with my friends I also built esp32 helper[1] that keeps track of the game state, and when I built it and wrote the code and everything I realized I could've just media queried the web version of the game.. but anyway, its way cooler to have a board game contraption.<p>[1]: <a href="https://punkx.org/overflow/esp32.html" rel="nofollow noreferrer">https://punkx.org/overflow/esp32.html</a>

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