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Show HN: Etcha – Infinite scale, serverless config management
While developing a SaaS, we needed a way to distribute configurations across a wide array machines in a distributed manner. We built Etcha as a way to build and run servers and applications using familiar Jsonnet and GitOps workflows--lint, test, build, and release.
Show HN: Etcha – Infinite scale, serverless config management
While developing a SaaS, we needed a way to distribute configurations across a wide array machines in a distributed manner. We built Etcha as a way to build and run servers and applications using familiar Jsonnet and GitOps workflows--lint, test, build, and release.
Show HN: ColBERT Build from Sentence Transformers
Show HN: ColBERT Build from Sentence Transformers
Show HN: ColBERT Build from Sentence Transformers
Show HN: Open-source tool for creating courses like Duolingo
I'm launching UneeBee, an open-source tool for creating interactive courses like Duolingo:<p>GitHub repo: <a href="https://github.com/zoonk/uneebee">https://github.com/zoonk/uneebee</a>
Demo: <a href="https://app.uneebee.com/" rel="nofollow noreferrer">https://app.uneebee.com/</a><p>It's pretty early-stage, so there's a lot of things to improve. Everything on this project is going to be public, so you can check the roadmap on GitHub too: <a href="https://github.com/orgs/zoonk/projects/11">https://github.com/orgs/zoonk/projects/11</a><p>I'm creating this project because I love Duolingo and I wanted the same kind of experience to learn other things as well.<p>But I think this could be useful to other people too. I'll soon launch three products using UneeBee:<p>- Wikaro: Focused on enterprise. It allow companies to have their own white-label Duolingo. I think this is going to be great for onboarding and internal training.<p>- Educasso: Focused on schools. It will allow teachers to easily create interactive lessons, compliant to local school curriculum. I want to make it in a way that saves teacher's time, so they focus more on their students rather than lesson planning.<p>- Wisek: Marketplace for interactive courses where creators will be able to earn money creating those courses.<p>I'm not sure this is going to work out but, worst case scenario, I'll have products that I can use myself because I'm a terrible learner using traditional ways. Interactive learning is super useful to me, so I hope it will be to other people too.<p>If you have some spare time, please give me your brutal feedback. I really want to improve this product, so no need to be nice - just let me know your thoughts. :)<p>PS. I'm also launching it on Product Hunt: <a href="https://www.producthunt.com/posts/uneebee" rel="nofollow noreferrer">https://www.producthunt.com/posts/uneebee</a>
Show HN: Open-source tool for creating courses like Duolingo
I'm launching UneeBee, an open-source tool for creating interactive courses like Duolingo:<p>GitHub repo: <a href="https://github.com/zoonk/uneebee">https://github.com/zoonk/uneebee</a>
Demo: <a href="https://app.uneebee.com/" rel="nofollow noreferrer">https://app.uneebee.com/</a><p>It's pretty early-stage, so there's a lot of things to improve. Everything on this project is going to be public, so you can check the roadmap on GitHub too: <a href="https://github.com/orgs/zoonk/projects/11">https://github.com/orgs/zoonk/projects/11</a><p>I'm creating this project because I love Duolingo and I wanted the same kind of experience to learn other things as well.<p>But I think this could be useful to other people too. I'll soon launch three products using UneeBee:<p>- Wikaro: Focused on enterprise. It allow companies to have their own white-label Duolingo. I think this is going to be great for onboarding and internal training.<p>- Educasso: Focused on schools. It will allow teachers to easily create interactive lessons, compliant to local school curriculum. I want to make it in a way that saves teacher's time, so they focus more on their students rather than lesson planning.<p>- Wisek: Marketplace for interactive courses where creators will be able to earn money creating those courses.<p>I'm not sure this is going to work out but, worst case scenario, I'll have products that I can use myself because I'm a terrible learner using traditional ways. Interactive learning is super useful to me, so I hope it will be to other people too.<p>If you have some spare time, please give me your brutal feedback. I really want to improve this product, so no need to be nice - just let me know your thoughts. :)<p>PS. I'm also launching it on Product Hunt: <a href="https://www.producthunt.com/posts/uneebee" rel="nofollow noreferrer">https://www.producthunt.com/posts/uneebee</a>
Show HN: Open-source tool for creating courses like Duolingo
I'm launching UneeBee, an open-source tool for creating interactive courses like Duolingo:<p>GitHub repo: <a href="https://github.com/zoonk/uneebee">https://github.com/zoonk/uneebee</a>
Demo: <a href="https://app.uneebee.com/" rel="nofollow noreferrer">https://app.uneebee.com/</a><p>It's pretty early-stage, so there's a lot of things to improve. Everything on this project is going to be public, so you can check the roadmap on GitHub too: <a href="https://github.com/orgs/zoonk/projects/11">https://github.com/orgs/zoonk/projects/11</a><p>I'm creating this project because I love Duolingo and I wanted the same kind of experience to learn other things as well.<p>But I think this could be useful to other people too. I'll soon launch three products using UneeBee:<p>- Wikaro: Focused on enterprise. It allow companies to have their own white-label Duolingo. I think this is going to be great for onboarding and internal training.<p>- Educasso: Focused on schools. It will allow teachers to easily create interactive lessons, compliant to local school curriculum. I want to make it in a way that saves teacher's time, so they focus more on their students rather than lesson planning.<p>- Wisek: Marketplace for interactive courses where creators will be able to earn money creating those courses.<p>I'm not sure this is going to work out but, worst case scenario, I'll have products that I can use myself because I'm a terrible learner using traditional ways. Interactive learning is super useful to me, so I hope it will be to other people too.<p>If you have some spare time, please give me your brutal feedback. I really want to improve this product, so no need to be nice - just let me know your thoughts. :)<p>PS. I'm also launching it on Product Hunt: <a href="https://www.producthunt.com/posts/uneebee" rel="nofollow noreferrer">https://www.producthunt.com/posts/uneebee</a>
Show HN: Open-source tool for creating courses like Duolingo
I'm launching UneeBee, an open-source tool for creating interactive courses like Duolingo:<p>GitHub repo: <a href="https://github.com/zoonk/uneebee">https://github.com/zoonk/uneebee</a>
Demo: <a href="https://app.uneebee.com/" rel="nofollow noreferrer">https://app.uneebee.com/</a><p>It's pretty early-stage, so there's a lot of things to improve. Everything on this project is going to be public, so you can check the roadmap on GitHub too: <a href="https://github.com/orgs/zoonk/projects/11">https://github.com/orgs/zoonk/projects/11</a><p>I'm creating this project because I love Duolingo and I wanted the same kind of experience to learn other things as well.<p>But I think this could be useful to other people too. I'll soon launch three products using UneeBee:<p>- Wikaro: Focused on enterprise. It allow companies to have their own white-label Duolingo. I think this is going to be great for onboarding and internal training.<p>- Educasso: Focused on schools. It will allow teachers to easily create interactive lessons, compliant to local school curriculum. I want to make it in a way that saves teacher's time, so they focus more on their students rather than lesson planning.<p>- Wisek: Marketplace for interactive courses where creators will be able to earn money creating those courses.<p>I'm not sure this is going to work out but, worst case scenario, I'll have products that I can use myself because I'm a terrible learner using traditional ways. Interactive learning is super useful to me, so I hope it will be to other people too.<p>If you have some spare time, please give me your brutal feedback. I really want to improve this product, so no need to be nice - just let me know your thoughts. :)<p>PS. I'm also launching it on Product Hunt: <a href="https://www.producthunt.com/posts/uneebee" rel="nofollow noreferrer">https://www.producthunt.com/posts/uneebee</a>
Show HN: Beta test Execute Program's interactive "Python for Programmers" course
I'm Gary Bernhardt, founder of Execute Program, an interactive platform for learning programming languages and other programming tools. Our "Python for Programmers" course is in a free open beta for the next week or so. We don't normally do open betas, but the infrastructure behind this course is new and very complex, so we want to stress test it.<p><a href="https://www.executeprogram.com/courses/python-for-programmers" rel="nofollow noreferrer">https://www.executeprogram.com/courses/python-for-programmer...</a><p>Today, "Python for Programmers" contains 581 interactive code examples covering the core language. It's aimed at established programmers, not beginners. We don't explain basic language features like `while`, but we do show them briefly and note anything special about how they work in Python. We pay special attention to foot guns. For example, we have an entire lesson about Python's mutable default argument foot gun.<p>This is the first of two courses, with the second coming in 2024. For this course, we drew the line at __dunder__ methods: if a topic requires a dunder method other than `__init__`, then it'll be in the follow-up course. This beta is concurrent with the tail end of our editing process, so you may see the course grow by another 17 lessons (214 code examples) during the beta.<p>Some details about how the course works internally, and why we need a beta at all:<p>First, all Python code in the course runs in your browser via Pyodide. (Reality continues to look more and more like my PyCon 2014 talk [1].) You'll feel a pause when the first code example runs, as your browser loads and boots CPython (around 12 MB). After that, it should be as responsive as a local app.<p>Second, if you look at the course page, you'll see that it's structured as a DAG, similar to a "tech tree" in Civilization, Age of Empires, Stellaris, Satisfactory, etc. (Some of those games have true trees, but some of their "trees" are actually DAGs like ours.) You make progress through the course by traversing one graph edge at a time. Our courses have always been structured as graphs internally, but the raw graphs are simply unreadable due to the number of edges [2].<p>This year, I taught Execute Program to simplify its own course graphs by breaking them into the level subgraphs that you see on the page, so we can finally render them. It automatically turns the mess that I linked above into the clean graphs that you see in the course. The graph for this course is currently a bit dull, but it'll fill out as we finish editing the remaining lessons. I like Everyday TypeScript's graph [3] the best.<p>Please try the course and use the "Give Feedback" entry in the menu to tell us what you think! I'll also stick around in this thread today.<p>[1] <a href="https://www.destroyallsoftware.com/talks/the-birth-and-death-of-javascript" rel="nofollow noreferrer">https://www.destroyallsoftware.com/talks/the-birth-and-death...</a><p>[2] <a href="https://executeprogram-misc.s3.us-east-1.amazonaws.com/python-for-programmers-1.png" rel="nofollow noreferrer">https://executeprogram-misc.s3.us-east-1.amazonaws.com/pytho...</a><p>[3] <a href="https://www.executeprogram.com/courses/everyday-typescript" rel="nofollow noreferrer">https://www.executeprogram.com/courses/everyday-typescript</a>
Show HN: Beta test Execute Program's interactive "Python for Programmers" course
I'm Gary Bernhardt, founder of Execute Program, an interactive platform for learning programming languages and other programming tools. Our "Python for Programmers" course is in a free open beta for the next week or so. We don't normally do open betas, but the infrastructure behind this course is new and very complex, so we want to stress test it.<p><a href="https://www.executeprogram.com/courses/python-for-programmers" rel="nofollow noreferrer">https://www.executeprogram.com/courses/python-for-programmer...</a><p>Today, "Python for Programmers" contains 581 interactive code examples covering the core language. It's aimed at established programmers, not beginners. We don't explain basic language features like `while`, but we do show them briefly and note anything special about how they work in Python. We pay special attention to foot guns. For example, we have an entire lesson about Python's mutable default argument foot gun.<p>This is the first of two courses, with the second coming in 2024. For this course, we drew the line at __dunder__ methods: if a topic requires a dunder method other than `__init__`, then it'll be in the follow-up course. This beta is concurrent with the tail end of our editing process, so you may see the course grow by another 17 lessons (214 code examples) during the beta.<p>Some details about how the course works internally, and why we need a beta at all:<p>First, all Python code in the course runs in your browser via Pyodide. (Reality continues to look more and more like my PyCon 2014 talk [1].) You'll feel a pause when the first code example runs, as your browser loads and boots CPython (around 12 MB). After that, it should be as responsive as a local app.<p>Second, if you look at the course page, you'll see that it's structured as a DAG, similar to a "tech tree" in Civilization, Age of Empires, Stellaris, Satisfactory, etc. (Some of those games have true trees, but some of their "trees" are actually DAGs like ours.) You make progress through the course by traversing one graph edge at a time. Our courses have always been structured as graphs internally, but the raw graphs are simply unreadable due to the number of edges [2].<p>This year, I taught Execute Program to simplify its own course graphs by breaking them into the level subgraphs that you see on the page, so we can finally render them. It automatically turns the mess that I linked above into the clean graphs that you see in the course. The graph for this course is currently a bit dull, but it'll fill out as we finish editing the remaining lessons. I like Everyday TypeScript's graph [3] the best.<p>Please try the course and use the "Give Feedback" entry in the menu to tell us what you think! I'll also stick around in this thread today.<p>[1] <a href="https://www.destroyallsoftware.com/talks/the-birth-and-death-of-javascript" rel="nofollow noreferrer">https://www.destroyallsoftware.com/talks/the-birth-and-death...</a><p>[2] <a href="https://executeprogram-misc.s3.us-east-1.amazonaws.com/python-for-programmers-1.png" rel="nofollow noreferrer">https://executeprogram-misc.s3.us-east-1.amazonaws.com/pytho...</a><p>[3] <a href="https://www.executeprogram.com/courses/everyday-typescript" rel="nofollow noreferrer">https://www.executeprogram.com/courses/everyday-typescript</a>
Show HN: Beta test Execute Program's interactive "Python for Programmers" course
I'm Gary Bernhardt, founder of Execute Program, an interactive platform for learning programming languages and other programming tools. Our "Python for Programmers" course is in a free open beta for the next week or so. We don't normally do open betas, but the infrastructure behind this course is new and very complex, so we want to stress test it.<p><a href="https://www.executeprogram.com/courses/python-for-programmers" rel="nofollow noreferrer">https://www.executeprogram.com/courses/python-for-programmer...</a><p>Today, "Python for Programmers" contains 581 interactive code examples covering the core language. It's aimed at established programmers, not beginners. We don't explain basic language features like `while`, but we do show them briefly and note anything special about how they work in Python. We pay special attention to foot guns. For example, we have an entire lesson about Python's mutable default argument foot gun.<p>This is the first of two courses, with the second coming in 2024. For this course, we drew the line at __dunder__ methods: if a topic requires a dunder method other than `__init__`, then it'll be in the follow-up course. This beta is concurrent with the tail end of our editing process, so you may see the course grow by another 17 lessons (214 code examples) during the beta.<p>Some details about how the course works internally, and why we need a beta at all:<p>First, all Python code in the course runs in your browser via Pyodide. (Reality continues to look more and more like my PyCon 2014 talk [1].) You'll feel a pause when the first code example runs, as your browser loads and boots CPython (around 12 MB). After that, it should be as responsive as a local app.<p>Second, if you look at the course page, you'll see that it's structured as a DAG, similar to a "tech tree" in Civilization, Age of Empires, Stellaris, Satisfactory, etc. (Some of those games have true trees, but some of their "trees" are actually DAGs like ours.) You make progress through the course by traversing one graph edge at a time. Our courses have always been structured as graphs internally, but the raw graphs are simply unreadable due to the number of edges [2].<p>This year, I taught Execute Program to simplify its own course graphs by breaking them into the level subgraphs that you see on the page, so we can finally render them. It automatically turns the mess that I linked above into the clean graphs that you see in the course. The graph for this course is currently a bit dull, but it'll fill out as we finish editing the remaining lessons. I like Everyday TypeScript's graph [3] the best.<p>Please try the course and use the "Give Feedback" entry in the menu to tell us what you think! I'll also stick around in this thread today.<p>[1] <a href="https://www.destroyallsoftware.com/talks/the-birth-and-death-of-javascript" rel="nofollow noreferrer">https://www.destroyallsoftware.com/talks/the-birth-and-death...</a><p>[2] <a href="https://executeprogram-misc.s3.us-east-1.amazonaws.com/python-for-programmers-1.png" rel="nofollow noreferrer">https://executeprogram-misc.s3.us-east-1.amazonaws.com/pytho...</a><p>[3] <a href="https://www.executeprogram.com/courses/everyday-typescript" rel="nofollow noreferrer">https://www.executeprogram.com/courses/everyday-typescript</a>
Show HN: Beta test Execute Program's interactive "Python for Programmers" course
I'm Gary Bernhardt, founder of Execute Program, an interactive platform for learning programming languages and other programming tools. Our "Python for Programmers" course is in a free open beta for the next week or so. We don't normally do open betas, but the infrastructure behind this course is new and very complex, so we want to stress test it.<p><a href="https://www.executeprogram.com/courses/python-for-programmers" rel="nofollow noreferrer">https://www.executeprogram.com/courses/python-for-programmer...</a><p>Today, "Python for Programmers" contains 581 interactive code examples covering the core language. It's aimed at established programmers, not beginners. We don't explain basic language features like `while`, but we do show them briefly and note anything special about how they work in Python. We pay special attention to foot guns. For example, we have an entire lesson about Python's mutable default argument foot gun.<p>This is the first of two courses, with the second coming in 2024. For this course, we drew the line at __dunder__ methods: if a topic requires a dunder method other than `__init__`, then it'll be in the follow-up course. This beta is concurrent with the tail end of our editing process, so you may see the course grow by another 17 lessons (214 code examples) during the beta.<p>Some details about how the course works internally, and why we need a beta at all:<p>First, all Python code in the course runs in your browser via Pyodide. (Reality continues to look more and more like my PyCon 2014 talk [1].) You'll feel a pause when the first code example runs, as your browser loads and boots CPython (around 12 MB). After that, it should be as responsive as a local app.<p>Second, if you look at the course page, you'll see that it's structured as a DAG, similar to a "tech tree" in Civilization, Age of Empires, Stellaris, Satisfactory, etc. (Some of those games have true trees, but some of their "trees" are actually DAGs like ours.) You make progress through the course by traversing one graph edge at a time. Our courses have always been structured as graphs internally, but the raw graphs are simply unreadable due to the number of edges [2].<p>This year, I taught Execute Program to simplify its own course graphs by breaking them into the level subgraphs that you see on the page, so we can finally render them. It automatically turns the mess that I linked above into the clean graphs that you see in the course. The graph for this course is currently a bit dull, but it'll fill out as we finish editing the remaining lessons. I like Everyday TypeScript's graph [3] the best.<p>Please try the course and use the "Give Feedback" entry in the menu to tell us what you think! I'll also stick around in this thread today.<p>[1] <a href="https://www.destroyallsoftware.com/talks/the-birth-and-death-of-javascript" rel="nofollow noreferrer">https://www.destroyallsoftware.com/talks/the-birth-and-death...</a><p>[2] <a href="https://executeprogram-misc.s3.us-east-1.amazonaws.com/python-for-programmers-1.png" rel="nofollow noreferrer">https://executeprogram-misc.s3.us-east-1.amazonaws.com/pytho...</a><p>[3] <a href="https://www.executeprogram.com/courses/everyday-typescript" rel="nofollow noreferrer">https://www.executeprogram.com/courses/everyday-typescript</a>
Show HN: less than 650 LOC trainable GPT only using NumPy
Show HN: less than 650 LOC trainable GPT only using NumPy
Show HN: I made a 30-day social anxiety challenge
Show HN: nbi.ai – Generative Business Intelligence
Show HN: nbi.ai – Generative Business Intelligence
Show HN: nbi.ai – Generative Business Intelligence
Show HN: nbi.ai – Generative Business Intelligence