The best Hacker News stories from Show from the past day
Latest posts:
Show HN: ffmpeg-english "capture from /dev/video0 every 1 second to jpg files"
Show HN: Interactive Graph by LLM (GPT-4o)
Show HN: Digital player board for Terraforming Mars
My cousin and I love the Terraforming Mars board game. But we'd often get overly excited and knock our pieces off of our boards, losing track of our progress. So I digitised it. It comes with a few cool features like resource conversions (e.g. converting plants to greenery), production phase, offline, mobile-friendly and keeps track of the history using the browser history itself. Sharing this here in case there are any other TM fans that could also find some use in this :)
Show HN: Digital player board for Terraforming Mars
My cousin and I love the Terraforming Mars board game. But we'd often get overly excited and knock our pieces off of our boards, losing track of our progress. So I digitised it. It comes with a few cool features like resource conversions (e.g. converting plants to greenery), production phase, offline, mobile-friendly and keeps track of the history using the browser history itself. Sharing this here in case there are any other TM fans that could also find some use in this :)
Show HN: Digital player board for Terraforming Mars
My cousin and I love the Terraforming Mars board game. But we'd often get overly excited and knock our pieces off of our boards, losing track of our progress. So I digitised it. It comes with a few cool features like resource conversions (e.g. converting plants to greenery), production phase, offline, mobile-friendly and keeps track of the history using the browser history itself. Sharing this here in case there are any other TM fans that could also find some use in this :)
Show HN: Open-source GeForce NOW alternative with Stadia's social features
Show HN: We built the fastest Android dev ecosystem
Shipping rates are probably the fastest in Android dev. Ironically, the development cycle is bloated with slow and jarring tools.<p>With options like Vercel, Gitpod, Stackblitz and many more in web dev available, who take a hard stance on developer productivity, we decided to bring such capabilities to Android dev as well.<p>We built Dashwave to fundamentally enhance this by bringing fast (like phenomenally fast) builds, in-browser app previews of feature branches and one-click battery-loaded workspaces.<p>By simply attaching your IDE or repository to the platform, your builds with emulated previews will show up straight up on the browser.
Share those previews for instant feedback and PR reviews.
Rapidly fix bugs without switching context from in-browser workspaces.<p>Technically, we achieved this by pretty standard methodologies like distributed caching, interactive streaming, advanced scheduling algorithms and putting in good degrees of optimizations over them. We are hard believers of the first-principles approach.<p>Give it a run let us know what you think! We are excited to put powerful tools into the hands of exceptional teams.
Show HN: Abusing a GitHub repo as a private certificate authority
I tend to create a private certificate authority for every side project, in order to create TLS certs for local development. I find it useful to have local development closely resemble production when at all possible, and "real" certificates are an important element.<p>Anyway I got tired of having these CA private keys on my local machine, especially as I started thinking about setting up a private CA for my company (<a href="https://riza.io" rel="nofollow">https://riza.io</a>). So I started thinking about what the simplest way to host a private CA might be.<p>You really only need two things: 1) secret storage, to hold the CA's private key, and 2) a computer with access to the secret that can run openssl.<p>It turns out that a GitHub repository has secret storage, and GitHub Actions provides a computer with access to that secret storage which can run openssl.<p>So I made a GitHub repo with a stupid-simple workflow and a couple of convenience shell scripts to use as a private CA. I've already used it as a template repo to host private CA's for my projects, and thought it might be useful to others.
Show HN: A Golang CP/M emulator
Show HN: A Golang CP/M emulator
Show HN: A Golang CP/M emulator
Show HN: Peanut Butter Spinner
Show HN: Peanut Butter Spinner
Show HN: Peanut Butter Spinner
Show HN: Peanut Butter Spinner
Show HN: Autopilot for my little HTML game called Andromeda Invaders
The entire game is implemented as a single HTML page, so it is easy to read the source code of this game and that of the autopilot by viewing the source of the page.<p>For convenience, here is a direct link to the autopilot source code: <a href="https://github.com/susam/invaders/blob/0.9.0/invaders.html#L389-L496">https://github.com/susam/invaders/blob/0.9.0/invaders.html#L...</a>
Show HN: Drivr – VR with real vehicles [video]
This project combines VR with a real vehicle that you are controlling (or is controlling itself, in some scenarios). One advantage this has over traditional VR motion experiences is that your senses all agree with each other, thus greatly reducing the likelihood of motion sickness.<p>The go-kart seen in this video is drive-by-wire and steer-by-wire, so the system will not let the player exit the defined safe area. If a player goes off course, the vehicle will take control, and return them to the start. The autonomous capabilities also allow for games where the player can focus on other objectives other than driving, such as target shooting.<p>No infrastructure is required other than the vehicle and an open place to drive (which honestly has been the most challenging part lately).<p>If you're interested in this project, I'd love to connect!
Show HN: Drivr – VR with real vehicles [video]
This project combines VR with a real vehicle that you are controlling (or is controlling itself, in some scenarios). One advantage this has over traditional VR motion experiences is that your senses all agree with each other, thus greatly reducing the likelihood of motion sickness.<p>The go-kart seen in this video is drive-by-wire and steer-by-wire, so the system will not let the player exit the defined safe area. If a player goes off course, the vehicle will take control, and return them to the start. The autonomous capabilities also allow for games where the player can focus on other objectives other than driving, such as target shooting.<p>No infrastructure is required other than the vehicle and an open place to drive (which honestly has been the most challenging part lately).<p>If you're interested in this project, I'd love to connect!
Show HN: Drivr – VR with real vehicles [video]
This project combines VR with a real vehicle that you are controlling (or is controlling itself, in some scenarios). One advantage this has over traditional VR motion experiences is that your senses all agree with each other, thus greatly reducing the likelihood of motion sickness.<p>The go-kart seen in this video is drive-by-wire and steer-by-wire, so the system will not let the player exit the defined safe area. If a player goes off course, the vehicle will take control, and return them to the start. The autonomous capabilities also allow for games where the player can focus on other objectives other than driving, such as target shooting.<p>No infrastructure is required other than the vehicle and an open place to drive (which honestly has been the most challenging part lately).<p>If you're interested in this project, I'd love to connect!
Show HN: Drivr – VR with real vehicles [video]
This project combines VR with a real vehicle that you are controlling (or is controlling itself, in some scenarios). One advantage this has over traditional VR motion experiences is that your senses all agree with each other, thus greatly reducing the likelihood of motion sickness.<p>The go-kart seen in this video is drive-by-wire and steer-by-wire, so the system will not let the player exit the defined safe area. If a player goes off course, the vehicle will take control, and return them to the start. The autonomous capabilities also allow for games where the player can focus on other objectives other than driving, such as target shooting.<p>No infrastructure is required other than the vehicle and an open place to drive (which honestly has been the most challenging part lately).<p>If you're interested in this project, I'd love to connect!