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Show HN: ClipJS – Edit your videos from a PC or phone

Show HN: Astra – a new js2exe compiler

Hi everyone I'm new here and i wanted to introduce my project i've been working on. Astra is a simple but powerful node.js to exe compiler. It uses esbuild and Node SEA. It uses postject to inject your code to nodejs binary. It focuses more on compiling cli and Servers like pkg or nexe (express) than fullstack applications like electron or tauri. It has rich ESM and typescript support. It has good DX and cli UX. I made it bc i didn't like using pkg or nexe, they cause a lot of problems with esm.<p>LIMITATIONS: Now it has problems compiling projects with depencides containing binaries (e.g. bcrypt, rcedit), and it compiles only for Windows but i'm working on it<p>If you like it, leave a and comment what you think about it!

Show HN: Astra – a new js2exe compiler

Hi everyone I'm new here and i wanted to introduce my project i've been working on. Astra is a simple but powerful node.js to exe compiler. It uses esbuild and Node SEA. It uses postject to inject your code to nodejs binary. It focuses more on compiling cli and Servers like pkg or nexe (express) than fullstack applications like electron or tauri. It has rich ESM and typescript support. It has good DX and cli UX. I made it bc i didn't like using pkg or nexe, they cause a lot of problems with esm.<p>LIMITATIONS: Now it has problems compiling projects with depencides containing binaries (e.g. bcrypt, rcedit), and it compiles only for Windows but i'm working on it<p>If you like it, leave a and comment what you think about it!

Show HN: Text to 3D simulation on a map (does history pretty well)

Simulate anything on a map from a text prompt -- and conduct risk analysis against LiveUA map's global realtime data points from social media and news sources. I trained a GPT-2-size model on historical incident data used to predict things that will go wrong.<p>As historian Benjamin Breen mentions, the leading language models are good historians, so the application will simulate historical events pretty well also.<p>I include a Multi-Agent RL Urban Mobility model in progress displayed on the map as small white cubes representing traffic and pedestrians. Around SF, it uses real census data and other sources for semantically meaningful day plans, etc. It will populate where you move the map, albeit a little slowly. This is based on previous work on my GitHub--I hope to connect it to Unreal's city samples project soon.<p>The simulations are pretty simple so far but will grow in complexity soon.<p>I won the AGI House World Models Hackathon with this and the MARL model.<p>Many thanks to Shota Matsuda and Garrett Johnson for the cloud and atmospheric effects libraries on Github at takram-design-engineering/three-geospatial<p>Glad for feedback, and thanks for trying it out!

Show HN: Text to 3D simulation on a map (does history pretty well)

Simulate anything on a map from a text prompt -- and conduct risk analysis against LiveUA map's global realtime data points from social media and news sources. I trained a GPT-2-size model on historical incident data used to predict things that will go wrong.<p>As historian Benjamin Breen mentions, the leading language models are good historians, so the application will simulate historical events pretty well also.<p>I include a Multi-Agent RL Urban Mobility model in progress displayed on the map as small white cubes representing traffic and pedestrians. Around SF, it uses real census data and other sources for semantically meaningful day plans, etc. It will populate where you move the map, albeit a little slowly. This is based on previous work on my GitHub--I hope to connect it to Unreal's city samples project soon.<p>The simulations are pretty simple so far but will grow in complexity soon.<p>I won the AGI House World Models Hackathon with this and the MARL model.<p>Many thanks to Shota Matsuda and Garrett Johnson for the cloud and atmospheric effects libraries on Github at takram-design-engineering/three-geospatial<p>Glad for feedback, and thanks for trying it out!

Show HN: Text to 3D simulation on a map (does history pretty well)

Simulate anything on a map from a text prompt -- and conduct risk analysis against LiveUA map's global realtime data points from social media and news sources. I trained a GPT-2-size model on historical incident data used to predict things that will go wrong.<p>As historian Benjamin Breen mentions, the leading language models are good historians, so the application will simulate historical events pretty well also.<p>I include a Multi-Agent RL Urban Mobility model in progress displayed on the map as small white cubes representing traffic and pedestrians. Around SF, it uses real census data and other sources for semantically meaningful day plans, etc. It will populate where you move the map, albeit a little slowly. This is based on previous work on my GitHub--I hope to connect it to Unreal's city samples project soon.<p>The simulations are pretty simple so far but will grow in complexity soon.<p>I won the AGI House World Models Hackathon with this and the MARL model.<p>Many thanks to Shota Matsuda and Garrett Johnson for the cloud and atmospheric effects libraries on Github at takram-design-engineering/three-geospatial<p>Glad for feedback, and thanks for trying it out!

Show HN: A free, privacy preserving, archive of public Discord servers

Hey HN!<p>I have been working on this project for a while, and I think this solves a problem that a lot of people here have: not being able to easily search Discord servers.<p>Currently, I only scrape servers that are marked as "discoverable" on Discord. However, if there's enough interest in the project, I'm open to adding specific servers by request. I'm primarily focused on informational servers rather than casual hangout spaces, such as open source projects, Minecraft mods, and support communities for tools, services, or platforms (for example, hosting providers).<p>I have placed restrictions on searching directly by user ID to prevent doxing. I also made the opt out process one click, for those who do not want to be archived.<p>This is my first large scale project, so I'd love to hear your feedback!

Show HN: Juvio – UV Kernel for Jupyter

Juvio brings inline, PEP 723-style dependency management and automatic, ephemeral env setup to Jupyter notebooks.

Show HN: Juvio – UV Kernel for Jupyter

Juvio brings inline, PEP 723-style dependency management and automatic, ephemeral env setup to Jupyter notebooks.

Show HN: Juvio – UV Kernel for Jupyter

Juvio brings inline, PEP 723-style dependency management and automatic, ephemeral env setup to Jupyter notebooks.

Show HN: A Tiling Window Manager for Windows, Written in Janet

Hi HN!<p>I read[1] about Janet[2] some time ago, then immediately got impressed by the enthusiasm of its community, and by the language itself, so I started playing with it.<p>At the time I was searching for a tiling window manager for Windows, and unavoidably the idea of scratching my own itch with Janet got hold of me, so Jwno was born.<p>Simply put, Jwno is a keyboard-driven tiling window manager for Windows, scriptable with Janet. But since it has a complete Lisp runtime, and a thin wrapper library for Win32 APIs[3], you can certainly do much more with it.<p>I hope you'll enjoy playing with it as much as I enjoyed building it.<p>And yes, I use StumpWM on the Linux side, by the way.<p>[1]: <a href="https://ianthehenry.com/posts/why-janet/" rel="nofollow">https://ianthehenry.com/posts/why-janet/</a><p>[2]: <a href="https://janet-lang.org/" rel="nofollow">https://janet-lang.org/</a><p>[3]: <a href="https://github.com/agent-kilo/jw32">https://github.com/agent-kilo/jw32</a>

Show HN: A Tiling Window Manager for Windows, Written in Janet

Hi HN!<p>I read[1] about Janet[2] some time ago, then immediately got impressed by the enthusiasm of its community, and by the language itself, so I started playing with it.<p>At the time I was searching for a tiling window manager for Windows, and unavoidably the idea of scratching my own itch with Janet got hold of me, so Jwno was born.<p>Simply put, Jwno is a keyboard-driven tiling window manager for Windows, scriptable with Janet. But since it has a complete Lisp runtime, and a thin wrapper library for Win32 APIs[3], you can certainly do much more with it.<p>I hope you'll enjoy playing with it as much as I enjoyed building it.<p>And yes, I use StumpWM on the Linux side, by the way.<p>[1]: <a href="https://ianthehenry.com/posts/why-janet/" rel="nofollow">https://ianthehenry.com/posts/why-janet/</a><p>[2]: <a href="https://janet-lang.org/" rel="nofollow">https://janet-lang.org/</a><p>[3]: <a href="https://github.com/agent-kilo/jw32">https://github.com/agent-kilo/jw32</a>

Show HN: A Tiling Window Manager for Windows, Written in Janet

Hi HN!<p>I read[1] about Janet[2] some time ago, then immediately got impressed by the enthusiasm of its community, and by the language itself, so I started playing with it.<p>At the time I was searching for a tiling window manager for Windows, and unavoidably the idea of scratching my own itch with Janet got hold of me, so Jwno was born.<p>Simply put, Jwno is a keyboard-driven tiling window manager for Windows, scriptable with Janet. But since it has a complete Lisp runtime, and a thin wrapper library for Win32 APIs[3], you can certainly do much more with it.<p>I hope you'll enjoy playing with it as much as I enjoyed building it.<p>And yes, I use StumpWM on the Linux side, by the way.<p>[1]: <a href="https://ianthehenry.com/posts/why-janet/" rel="nofollow">https://ianthehenry.com/posts/why-janet/</a><p>[2]: <a href="https://janet-lang.org/" rel="nofollow">https://janet-lang.org/</a><p>[3]: <a href="https://github.com/agent-kilo/jw32">https://github.com/agent-kilo/jw32</a>

Show HN: 90s.dev – Game maker that runs on the web

Show HN: 90s.dev – Game maker that runs on the web

Show HN: 90s.dev – Game maker that runs on the web

Show HN: A platform to find tech conferences, discounts, and ticket giveaways

I created a platform that compiles tech conferences in one place - not just the when and where, but also the best discount codes and free ticket giveaways! Feedback and suggestions are welcome as I continue to refine it.

Show HN: Goboscript, text-based programming language, compiles to Scratch

goboscript is a text-based programming language which compiles to Scratch. It allows you to write Scratch projects in text, and compile it into a .sb3 file - which can be opened in the Scratch editor, TurboWarp or be uploaded to the Scratch website.<p>goboscript allows you to create advanced Scratch projects with ease, you can use any text editor, use a version control system such as git. You can refactor your code using search and replace. Text code can be copy pasted, which allows you to easily reuse code or share it with others. goboscript syntax is concise and easy to read.<p>goboscript allows you to integrate external tooling and workflows, such as using a script to generate costumes for a text rendering engine. Or loading in images into lists.<p>goboscript has a powerful macro system - similar to Rust's macro system. This allows you to write macros to generate code.<p>goboscript is more than just an 1:1 mapping of Scratch blocks to text, it also has additional features like local variables for procedures (custom blocks).<p>goboscript also performs optimizations, detects problems and unused code.

Show HN: Goboscript, text-based programming language, compiles to Scratch

goboscript is a text-based programming language which compiles to Scratch. It allows you to write Scratch projects in text, and compile it into a .sb3 file - which can be opened in the Scratch editor, TurboWarp or be uploaded to the Scratch website.<p>goboscript allows you to create advanced Scratch projects with ease, you can use any text editor, use a version control system such as git. You can refactor your code using search and replace. Text code can be copy pasted, which allows you to easily reuse code or share it with others. goboscript syntax is concise and easy to read.<p>goboscript allows you to integrate external tooling and workflows, such as using a script to generate costumes for a text rendering engine. Or loading in images into lists.<p>goboscript has a powerful macro system - similar to Rust's macro system. This allows you to write macros to generate code.<p>goboscript is more than just an 1:1 mapping of Scratch blocks to text, it also has additional features like local variables for procedures (custom blocks).<p>goboscript also performs optimizations, detects problems and unused code.

Show HN: Windows 98 themed website in 1 HTML file for my post punk band

Here's the code: <a href="https://github.com/ConorCorp/corp-website">https://github.com/ConorCorp/corp-website</a>

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