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Show HN: Foosbar – My autonomous foosball-playing robot

Show HN: Foosbar – My autonomous foosball-playing robot

Show HN: Foosbar – My autonomous foosball-playing robot

Show HN: Huewords, a Word and Logic Puzzle

This is a game I wrote over the last month and a bit.<p>The effort allocation was pretty different from what I've done in the past.<p>The game design snapped together very quickly: I had the initial idea, played a couple of games on a spreadsheet to get a feel for the idea, and made one change based on those plays. After that everything felt just right through multiple rounds of playtesting. Likewise the puzzle generation is nowhere near as elaborate as in my previous game, fairly simple methods worked well and provided good variety.<p>Instead I ended up spending silly amounts of time on curating the word list (including using LLMs to guide the curation) and on iterating on the UI. The basic UI concept never changed, but the details basically never survived for very long after starting a new playtest round.

Show HN: Huewords, a Word and Logic Puzzle

This is a game I wrote over the last month and a bit.<p>The effort allocation was pretty different from what I've done in the past.<p>The game design snapped together very quickly: I had the initial idea, played a couple of games on a spreadsheet to get a feel for the idea, and made one change based on those plays. After that everything felt just right through multiple rounds of playtesting. Likewise the puzzle generation is nowhere near as elaborate as in my previous game, fairly simple methods worked well and provided good variety.<p>Instead I ended up spending silly amounts of time on curating the word list (including using LLMs to guide the curation) and on iterating on the UI. The basic UI concept never changed, but the details basically never survived for very long after starting a new playtest round.

Show HN: Web Development with Htmx, Type-Guided Components, Pure Python

Ludic is my personal project I started working on as I saw an opportunity to write websites in Python without the need to use template engines and write complex JavaScript (thanks to htmx.org). Ludic prioritizes simplicity - no convoluted HTML, straightforward and responsive CSS, and minimal JavaScript requirements.<p>I'm looking for feedback for the documentation I was building:<p>* <a href="https://getludic.dev/docs/" rel="nofollow">https://getludic.dev/docs/</a><p>This documentation showcases the range of features the framework offers, providing a comprehensive overview of its capabilities.<p>I would also appreciate if you checked the layouts section and tell me what you think:<p>* <a href="https://getludic.dev/catalog/layouts" rel="nofollow">https://getludic.dev/catalog/layouts</a><p>Additionally, I've developed a convenient cookiecutter template:<p>* <a href="https://github.com/paveldedik/ludic-template">https://github.com/paveldedik/ludic-template</a><p>I eagerly await your feedback and insights as you explore these resources.<p>I believe Ludic can be expecialy good for personal blogs, project websites, in-browser slides, while using htmx.org properties to add interactivity.<p>Since my last update on Ludic, I've concentrated on the following areas:<p>* Building comprehensive documentation with Ludic to showcase its capabilities * Enhancing the UI components catalog * Crafting Layout Components inspired by the Every Layout Book * Introducing support for Themes<p>Future plans for Ludic include:<p>* Enhancing HTMX support with compatibility for HTMX 2.0 * Implementing speed improvements through caching * Expanding the features in the catalog * Improving typing support * Exploring the creation of a cookiecutter template for generating Ludic-powered slides

Show HN: Shortbread App – AI-powered, romantic comics for women

Hi HN! Fengjiao and Evan here. We are building Shortbread App, Netflix for webcomics. We publish guilty-pleasure romance series (think 50 Shades of Gray) as comics. Like the mature version of Webtoon.<p>You can see two comics episodes at <a href="https://create.shortbread.ai/viewer/3d25370c-a4eb-4df4-af8e-9980a72f2bd5" rel="nofollow">https://create.shortbread.ai/viewer/3d25370c-a4eb-4df4-af8e-...</a> <a href="https://create.shortbread.ai/viewer/866c2873-9962-4ebe-8f0c-64a154c263bf" rel="nofollow">https://create.shortbread.ai/viewer/866c2873-9962-4ebe-8f0c-...</a>, and read more in the app via <a href="https://www.shortbreadapp.com/">https://www.shortbreadapp.com/</a>.<p>All comics in the app are made by artists using the Shortbread AI Comics Studio (<a href="https://shortbread.ai" rel="nofollow">https://shortbread.ai</a>). It is a powerful Photoshop-like editor that speeds up comic creation 10x with AI. The editor provides consistency and granular artistic control. More below.<p>We first posted on HN 6 months ago when we built a prompt-to-comics AI (<a href="https://news.ycombinator.com/item?id=37792444">https://news.ycombinator.com/item?id=37792444</a>). We sunsetted this soon after - it was a fun experiment but it didn’t meet the real need of comic artists. Shortbread Studio now changes this by enhancing how creators naturally work instead of replacing them.<p>The tech:<p>One-shot Character LoRA: Artists upload a single photo of their character. Our backend uses prompt engineering and ControlNet pipelines to generate a synthetic dataset from this photo. This dataset shows the character in all kinds of angles, poses and facial expressions that the artist can pick the best from. It’s then sent to our LoRA training service to create a LoRA model. This takes about 7 minutes.<p>Control -> Redraw -> Refine Workflow: In real life drawing, you draw, erase, and draw again. The human creative process is iterative. In Shortbread Studio, artists can start from a text prompt, a sketch, a web image or a pose reference as a basis, create an initial panel and quickly modify and regenerate until they get what they want. If you spend 5 seconds, you get a decent panel. If you spend 10 minutes, you can push the limits and get pro results.<p>Built-in Post-Processing: The editor’s features include liquify, upscale, remove background, and outpainting to extend an image. This allows artists to remove, add, or modify parts of an image on a pixel level without drawing by hand. We combine this with segmentation models like Segment Anything (<a href="https://github.com/facebookresearch/segment-anything">https://github.com/facebookresearch/segment-anything</a>) to support intelligently selecting and editing a part of an image.<p>Google-docs like collaboration: The Studio runs in the browser and supports comments and collaboration.<p>LLM Powered Copy Editor: Comics need text. An AI agent proofreads speech bubbles, fixes lettering and identifies grammar mistakes.<p>Read our comics: <a href="https://shortbreadapp.com/">https://shortbreadapp.com/</a> (free to download + read, iOS + Android)<p>All of the above are built by a team of 3 engineers including myself. I will be around to answer any questions in this thread!

Show HN: Shortbread App – AI-powered, romantic comics for women

Hi HN! Fengjiao and Evan here. We are building Shortbread App, Netflix for webcomics. We publish guilty-pleasure romance series (think 50 Shades of Gray) as comics. Like the mature version of Webtoon.<p>You can see two comics episodes at <a href="https://create.shortbread.ai/viewer/3d25370c-a4eb-4df4-af8e-9980a72f2bd5" rel="nofollow">https://create.shortbread.ai/viewer/3d25370c-a4eb-4df4-af8e-...</a> <a href="https://create.shortbread.ai/viewer/866c2873-9962-4ebe-8f0c-64a154c263bf" rel="nofollow">https://create.shortbread.ai/viewer/866c2873-9962-4ebe-8f0c-...</a>, and read more in the app via <a href="https://www.shortbreadapp.com/">https://www.shortbreadapp.com/</a>.<p>All comics in the app are made by artists using the Shortbread AI Comics Studio (<a href="https://shortbread.ai" rel="nofollow">https://shortbread.ai</a>). It is a powerful Photoshop-like editor that speeds up comic creation 10x with AI. The editor provides consistency and granular artistic control. More below.<p>We first posted on HN 6 months ago when we built a prompt-to-comics AI (<a href="https://news.ycombinator.com/item?id=37792444">https://news.ycombinator.com/item?id=37792444</a>). We sunsetted this soon after - it was a fun experiment but it didn’t meet the real need of comic artists. Shortbread Studio now changes this by enhancing how creators naturally work instead of replacing them.<p>The tech:<p>One-shot Character LoRA: Artists upload a single photo of their character. Our backend uses prompt engineering and ControlNet pipelines to generate a synthetic dataset from this photo. This dataset shows the character in all kinds of angles, poses and facial expressions that the artist can pick the best from. It’s then sent to our LoRA training service to create a LoRA model. This takes about 7 minutes.<p>Control -> Redraw -> Refine Workflow: In real life drawing, you draw, erase, and draw again. The human creative process is iterative. In Shortbread Studio, artists can start from a text prompt, a sketch, a web image or a pose reference as a basis, create an initial panel and quickly modify and regenerate until they get what they want. If you spend 5 seconds, you get a decent panel. If you spend 10 minutes, you can push the limits and get pro results.<p>Built-in Post-Processing: The editor’s features include liquify, upscale, remove background, and outpainting to extend an image. This allows artists to remove, add, or modify parts of an image on a pixel level without drawing by hand. We combine this with segmentation models like Segment Anything (<a href="https://github.com/facebookresearch/segment-anything">https://github.com/facebookresearch/segment-anything</a>) to support intelligently selecting and editing a part of an image.<p>Google-docs like collaboration: The Studio runs in the browser and supports comments and collaboration.<p>LLM Powered Copy Editor: Comics need text. An AI agent proofreads speech bubbles, fixes lettering and identifies grammar mistakes.<p>Read our comics: <a href="https://shortbreadapp.com/">https://shortbreadapp.com/</a> (free to download + read, iOS + Android)<p>All of the above are built by a team of 3 engineers including myself. I will be around to answer any questions in this thread!

Show HN: PlayBooks – Jupyter Notebooks style on-call investigation documents

Hello everyone, Dipesh and Siddarth here. We are building PlayBooks (<a href="https://github.com/DrDroidLab/playbooks">https://github.com/DrDroidLab/playbooks</a>), an open source tool to write executable notebooks for on-call investigations / remediations instead of Google Docs or Wikis. There’s a demo video here: <a href="https://www.youtube.com/watch?v=_e-wOtIm1gk" rel="nofollow">https://www.youtube.com/watch?v=_e-wOtIm1gk</a>, and our docs are here: <a href="https://docs.drdroid.io/docs/playbooks">https://docs.drdroid.io/docs/playbooks</a><p>We were in YC’s W23 batch working on a data lakehouse with support for dynamic log schemas. Eventually we realized it was a product in search of a market and decided to stop building it. When pivoting, we decided to work on something that we originally prototyped (before even YC) but didn’t execute on.<p>In our previous jobs, we were at a food delivery startup in India with a busy on-call routine for backend & devops engineers and a small tech team. Often business impacting issues (e.g. orders dropped by >5% in the last 15 minutes) would escalate to Dipesh as he was the lead dev who had been around for a while and he always had 4-5 hypotheses on what might have failed. To avoid becoming the bottleneck, he used to write scripts that fetched custom metrics & order related application logs every 5 minutes during peak traffic. So if an issue was reported, engineers would check the output of those scripts with all the usual suspects first, before diving into a generic exploration. This was the inspiration to get started on PlayBooks.<p>We’ve put together a platform that can help any dev create scripts with flexibility and without requiring to code much. Our goals were: (1) it can be automated to run and send updates; (2) investigation progress can be shared easily with other team members so everyone has the right context; (3) It can all be done without being on-call or having a laptop access.<p>Using PlayBooks, a user can configure the steps as data queries or actions within their observability stack. Here are the integrations we currently support: - Run bash commands on a remote server; - Fetch logs from AWS Cloudwatch and Azure Log Analytics; - Fetch metrics from any PromQL compatible db, AWS Cloudwatch, Datadog and New Relic; - Query PostgreSQL, ClickHouse or any other JDBC compatible databases; - Write a custom API call; - Query events from EKS / GKE; - Add an iFrame<p>The platform focuses on not just running the tasks but also displaying information in a meaningful form with relevant graphs / logs / text outputs alongside the steps in a notebook format. Some of our users have shared feedback that on-call decision making overload has reduced with PlayBooks as relevant data from multiple tools is presented upfront in one page.<p>Here are some of the key features that we believe will further increase the value to users looking to improve developer experience for their on-call engineers: - Automated surfacing of PlayBooks against alerts & enriching alerts with above-mentioned data; - AI-supported interpretation layer — connect with LLM or ML models to auto-analyze the data in the playbook; - Logs of historical executions to ease the effort of creating post-mortems / timelines and/or share information with peers.<p>If this looks like something that would have been useful for you on-call or will be in your current workspace, we welcome you to try our sandbox: <a href="https://sandbox.drdroid.io/">https://sandbox.drdroid.io/</a>. We have added a default playbook. Just click on one of the steps in the playbook and then the “Run” button to see the playbook in action.<p>We are excited to hear what you like about the PlayBooks and what you think could improve the oncall developer experience for your team. Please drop your comments here – we will read them eagerly and respond!

Show HN: PlayBooks – Jupyter Notebooks style on-call investigation documents

Hello everyone, Dipesh and Siddarth here. We are building PlayBooks (<a href="https://github.com/DrDroidLab/playbooks">https://github.com/DrDroidLab/playbooks</a>), an open source tool to write executable notebooks for on-call investigations / remediations instead of Google Docs or Wikis. There’s a demo video here: <a href="https://www.youtube.com/watch?v=_e-wOtIm1gk" rel="nofollow">https://www.youtube.com/watch?v=_e-wOtIm1gk</a>, and our docs are here: <a href="https://docs.drdroid.io/docs/playbooks">https://docs.drdroid.io/docs/playbooks</a><p>We were in YC’s W23 batch working on a data lakehouse with support for dynamic log schemas. Eventually we realized it was a product in search of a market and decided to stop building it. When pivoting, we decided to work on something that we originally prototyped (before even YC) but didn’t execute on.<p>In our previous jobs, we were at a food delivery startup in India with a busy on-call routine for backend & devops engineers and a small tech team. Often business impacting issues (e.g. orders dropped by >5% in the last 15 minutes) would escalate to Dipesh as he was the lead dev who had been around for a while and he always had 4-5 hypotheses on what might have failed. To avoid becoming the bottleneck, he used to write scripts that fetched custom metrics & order related application logs every 5 minutes during peak traffic. So if an issue was reported, engineers would check the output of those scripts with all the usual suspects first, before diving into a generic exploration. This was the inspiration to get started on PlayBooks.<p>We’ve put together a platform that can help any dev create scripts with flexibility and without requiring to code much. Our goals were: (1) it can be automated to run and send updates; (2) investigation progress can be shared easily with other team members so everyone has the right context; (3) It can all be done without being on-call or having a laptop access.<p>Using PlayBooks, a user can configure the steps as data queries or actions within their observability stack. Here are the integrations we currently support: - Run bash commands on a remote server; - Fetch logs from AWS Cloudwatch and Azure Log Analytics; - Fetch metrics from any PromQL compatible db, AWS Cloudwatch, Datadog and New Relic; - Query PostgreSQL, ClickHouse or any other JDBC compatible databases; - Write a custom API call; - Query events from EKS / GKE; - Add an iFrame<p>The platform focuses on not just running the tasks but also displaying information in a meaningful form with relevant graphs / logs / text outputs alongside the steps in a notebook format. Some of our users have shared feedback that on-call decision making overload has reduced with PlayBooks as relevant data from multiple tools is presented upfront in one page.<p>Here are some of the key features that we believe will further increase the value to users looking to improve developer experience for their on-call engineers: - Automated surfacing of PlayBooks against alerts & enriching alerts with above-mentioned data; - AI-supported interpretation layer — connect with LLM or ML models to auto-analyze the data in the playbook; - Logs of historical executions to ease the effort of creating post-mortems / timelines and/or share information with peers.<p>If this looks like something that would have been useful for you on-call or will be in your current workspace, we welcome you to try our sandbox: <a href="https://sandbox.drdroid.io/">https://sandbox.drdroid.io/</a>. We have added a default playbook. Just click on one of the steps in the playbook and then the “Run” button to see the playbook in action.<p>We are excited to hear what you like about the PlayBooks and what you think could improve the oncall developer experience for your team. Please drop your comments here – we will read them eagerly and respond!

Show HN: Allocate poker chips optimally with mixed-integer nonlinear programming

Every time I play a casual cash poker game with friends, we spend the first several minutes struggling to figure out chip denominations. I built this to automate that process.<p>Try it out here (the submitted link goes to the GitHub repo): <a href="https://jstrieb.github.io/poker-chipper/" rel="nofollow">https://jstrieb.github.io/poker-chipper/</a><p>It turns out that picking chip denominations optimally—such that as many chips are distributed as possible, and such that the denominations are nice—is hard (in the computational complexity sense). Upon reflection, the problem seemed to be a perfect fit for constrained optimization.<p>I first got a CLI prototype working with Z3 (an SMT solver with optimization capabilities <a href="https://github.com/Z3Prover/z3">https://github.com/Z3Prover/z3</a>) in Python. Then, I cross-compiled SCIP (<a href="https://www.scipopt.org/" rel="nofollow">https://www.scipopt.org/</a>) to web assembly, and ported my code to use SCIP instead of Z3 so it could run in the browser.<p>The web interface is designed to be fast and easy to use on desktop and mobile.<p>I would love to answer questions and discuss design choices. I'm also open to feedback and bug reports. Thanks for taking a look!

Show HN: Allocate poker chips optimally with mixed-integer nonlinear programming

Every time I play a casual cash poker game with friends, we spend the first several minutes struggling to figure out chip denominations. I built this to automate that process.<p>Try it out here (the submitted link goes to the GitHub repo): <a href="https://jstrieb.github.io/poker-chipper/" rel="nofollow">https://jstrieb.github.io/poker-chipper/</a><p>It turns out that picking chip denominations optimally—such that as many chips are distributed as possible, and such that the denominations are nice—is hard (in the computational complexity sense). Upon reflection, the problem seemed to be a perfect fit for constrained optimization.<p>I first got a CLI prototype working with Z3 (an SMT solver with optimization capabilities <a href="https://github.com/Z3Prover/z3">https://github.com/Z3Prover/z3</a>) in Python. Then, I cross-compiled SCIP (<a href="https://www.scipopt.org/" rel="nofollow">https://www.scipopt.org/</a>) to web assembly, and ported my code to use SCIP instead of Z3 so it could run in the browser.<p>The web interface is designed to be fast and easy to use on desktop and mobile.<p>I would love to answer questions and discuss design choices. I'm also open to feedback and bug reports. Thanks for taking a look!

Show HN: Bliss – A constructed writing system for fast and beautiful writing

Of course, this is just for fun and is absolutely NOT to be used for anything related to security or secrecy.<p>Anyway, I'd love to hear some feedback :)

Show HN: Tunnelling TCP through a file

This program can be used to tunnel TCP connections through a file.<p>People have used it for interesting things:<p>- Bridging connections which would otherwise be blocked by a firewall<p>- Tunneling through RDP (similar to an SSH tunnel)<p>- Exposing a localhost web server to others<p>Key features I put effort into:<p>1. The shared file is restarted every 10 MB, so it doesn't grow indefinitely.<p>2. Optimisations for latency & bandwidth. (800 Mbps on a Gigabit LAN. 108 Mbps if file tunneling through RDP)<p>3. Synchronisation between two sides (each side can be started and restarted in any order)<p>I'd love to hear about any weird and wonderful uses you might have for it.<p>Thanks, Fidel

Show HN: Tunnelling TCP through a file

This program can be used to tunnel TCP connections through a file.<p>People have used it for interesting things:<p>- Bridging connections which would otherwise be blocked by a firewall<p>- Tunneling through RDP (similar to an SSH tunnel)<p>- Exposing a localhost web server to others<p>Key features I put effort into:<p>1. The shared file is restarted every 10 MB, so it doesn't grow indefinitely.<p>2. Optimisations for latency & bandwidth. (800 Mbps on a Gigabit LAN. 108 Mbps if file tunneling through RDP)<p>3. Synchronisation between two sides (each side can be started and restarted in any order)<p>I'd love to hear about any weird and wonderful uses you might have for it.<p>Thanks, Fidel

Show HN: Brioche – A new Nix-like package manager

This is a project I've wanted to write for a long time now. I really love the ideas from Nix and I still have a ton of respect for the project, but Nix-the-language never felt intuitive to me and I wanted something with more approachable tooling (although this was circa 2016, so I'm sure Nix has improved a lot since then too-- that was before Flakes were around!)<p>Anyway, I started on the current iteration of Brioche about 6 months ago, and I finally cut an initial release. I'd still consider this a "technical preview" version (performance especially is pretty painful, so that'll be a focus of mine in the coming weeks). But it's finally at a point where it does work end-to-end and folks can take it for a test drive!

Show HN: Brioche – A new Nix-like package manager

This is a project I've wanted to write for a long time now. I really love the ideas from Nix and I still have a ton of respect for the project, but Nix-the-language never felt intuitive to me and I wanted something with more approachable tooling (although this was circa 2016, so I'm sure Nix has improved a lot since then too-- that was before Flakes were around!)<p>Anyway, I started on the current iteration of Brioche about 6 months ago, and I finally cut an initial release. I'd still consider this a "technical preview" version (performance especially is pretty painful, so that'll be a focus of mine in the coming weeks). But it's finally at a point where it does work end-to-end and folks can take it for a test drive!

Show HN: Brioche – A new Nix-like package manager

This is a project I've wanted to write for a long time now. I really love the ideas from Nix and I still have a ton of respect for the project, but Nix-the-language never felt intuitive to me and I wanted something with more approachable tooling (although this was circa 2016, so I'm sure Nix has improved a lot since then too-- that was before Flakes were around!)<p>Anyway, I started on the current iteration of Brioche about 6 months ago, and I finally cut an initial release. I'd still consider this a "technical preview" version (performance especially is pretty painful, so that'll be a focus of mine in the coming weeks). But it's finally at a point where it does work end-to-end and folks can take it for a test drive!

Show HN: 10 Years to Build a Free SQL Editor

I have spent large parts of the last 10+ years building an SQL Editor. The tool is targeted at data analysts, a lot of effort has gone into charting, visualizing and excel export. If this sounds useful to you, it's Free, please give it a try and let me know any feedback.

Show HN: 10 Years to Build a Free SQL Editor

I have spent large parts of the last 10+ years building an SQL Editor. The tool is targeted at data analysts, a lot of effort has gone into charting, visualizing and excel export. If this sounds useful to you, it's Free, please give it a try and let me know any feedback.

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