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Show HN: Thread – AI-powered Jupyter Notebook built using React
Hey HN, we're building Thread (<a href="https://thread.dev/" rel="nofollow">https://thread.dev/</a>) an open-source Jupyter Notebook that has a bunch of AI features built in. The easiest way to think of Thread is if the chat interface of OpenAI code interpreter was fused into a Jupyter Notebook development environment where you could still edit code or re-run cells. To check it out, you can see a video demo here: <a href="https://www.youtube.com/watch?v=Jq1_eoO6w-c" rel="nofollow">https://www.youtube.com/watch?v=Jq1_eoO6w-c</a><p>We initially got the idea when building Vizly (<a href="https://vizly.fyi/">https://vizly.fyi/</a>) a tool that lets non-technical users ask questions from their data. While Vizly is powerful at performing data transformations, as engineers, we often felt that natural language didn't give us enough freedom to edit the code that was generated or to explore the data further for ourselves. That is what gave us the inspiration to start Thread.<p>We made Thread a pip package (`pip install thread-dev`) because we wanted to make Thread as easily accessible as possible. While there are a lot of notebooks that improve on the notebook development experience, they are often cloud hosted tools that are hard to access as an individual contributor unless your company has signed an enterprise agreement.<p>With Thread, we are hoping to bring the power of LLMs to the local notebook development environment while blending the editing experience that you can get in a cloud hosted notebook. We have many ideas on the roadmap but instead of building in a vacuum (which we have made the mistake of before) our hope was to get some initial feedback to see if others are as interested in a tool like this as we are.<p>Would love to hear your feedback and see what you think!
Show HN: Thread – AI-powered Jupyter Notebook built using React
Hey HN, we're building Thread (<a href="https://thread.dev/" rel="nofollow">https://thread.dev/</a>) an open-source Jupyter Notebook that has a bunch of AI features built in. The easiest way to think of Thread is if the chat interface of OpenAI code interpreter was fused into a Jupyter Notebook development environment where you could still edit code or re-run cells. To check it out, you can see a video demo here: <a href="https://www.youtube.com/watch?v=Jq1_eoO6w-c" rel="nofollow">https://www.youtube.com/watch?v=Jq1_eoO6w-c</a><p>We initially got the idea when building Vizly (<a href="https://vizly.fyi/">https://vizly.fyi/</a>) a tool that lets non-technical users ask questions from their data. While Vizly is powerful at performing data transformations, as engineers, we often felt that natural language didn't give us enough freedom to edit the code that was generated or to explore the data further for ourselves. That is what gave us the inspiration to start Thread.<p>We made Thread a pip package (`pip install thread-dev`) because we wanted to make Thread as easily accessible as possible. While there are a lot of notebooks that improve on the notebook development experience, they are often cloud hosted tools that are hard to access as an individual contributor unless your company has signed an enterprise agreement.<p>With Thread, we are hoping to bring the power of LLMs to the local notebook development environment while blending the editing experience that you can get in a cloud hosted notebook. We have many ideas on the roadmap but instead of building in a vacuum (which we have made the mistake of before) our hope was to get some initial feedback to see if others are as interested in a tool like this as we are.<p>Would love to hear your feedback and see what you think!
Show HN: Thread – AI-powered Jupyter Notebook built using React
Hey HN, we're building Thread (<a href="https://thread.dev/" rel="nofollow">https://thread.dev/</a>) an open-source Jupyter Notebook that has a bunch of AI features built in. The easiest way to think of Thread is if the chat interface of OpenAI code interpreter was fused into a Jupyter Notebook development environment where you could still edit code or re-run cells. To check it out, you can see a video demo here: <a href="https://www.youtube.com/watch?v=Jq1_eoO6w-c" rel="nofollow">https://www.youtube.com/watch?v=Jq1_eoO6w-c</a><p>We initially got the idea when building Vizly (<a href="https://vizly.fyi/">https://vizly.fyi/</a>) a tool that lets non-technical users ask questions from their data. While Vizly is powerful at performing data transformations, as engineers, we often felt that natural language didn't give us enough freedom to edit the code that was generated or to explore the data further for ourselves. That is what gave us the inspiration to start Thread.<p>We made Thread a pip package (`pip install thread-dev`) because we wanted to make Thread as easily accessible as possible. While there are a lot of notebooks that improve on the notebook development experience, they are often cloud hosted tools that are hard to access as an individual contributor unless your company has signed an enterprise agreement.<p>With Thread, we are hoping to bring the power of LLMs to the local notebook development environment while blending the editing experience that you can get in a cloud hosted notebook. We have many ideas on the roadmap but instead of building in a vacuum (which we have made the mistake of before) our hope was to get some initial feedback to see if others are as interested in a tool like this as we are.<p>Would love to hear your feedback and see what you think!
Show HN: Crawl a modern website to a zip, serve the website from the zip
Show HN: Crawl a modern website to a zip, serve the website from the zip
Show HN: Crawl a modern website to a zip, serve the website from the zip
Show HN: Probabilistic Tic-Tac-Toe
Show HN: Probabilistic Tic-Tac-Toe
Show HN: Probabilistic Tic-Tac-Toe
Show HN: Probabilistic Tic-Tac-Toe
Show HN: Markdown HN profiles at {user}.at.hn
Very opportunistic toy project as I saw the domain was up for grabs: 'at.hn' is a little site where people can have their own subdomains for whatever their HN username is (opt-in only by adding a slug to your bio). It doesn't really do much. Just shows your HN bio rendered as markdown plus meta stuff. I'm thinking of adding an aggregated user listing on the homepage so people can explore profiles. There's a bunch of interesting people on HN but discoverability is a bit longwinded. I'm wondering what other features people want. Otherwise shall likely leave it as-is. I remember hnbadges was a thing for a while, but can't remember what happened to it. Did people like that? Anyway, at.hn's on github if people want to contribute. - <a href="https://github.com/padolsey/at.hn">https://github.com/padolsey/at.hn</a>
Show HN: Markdown HN profiles at {user}.at.hn
Very opportunistic toy project as I saw the domain was up for grabs: 'at.hn' is a little site where people can have their own subdomains for whatever their HN username is (opt-in only by adding a slug to your bio). It doesn't really do much. Just shows your HN bio rendered as markdown plus meta stuff. I'm thinking of adding an aggregated user listing on the homepage so people can explore profiles. There's a bunch of interesting people on HN but discoverability is a bit longwinded. I'm wondering what other features people want. Otherwise shall likely leave it as-is. I remember hnbadges was a thing for a while, but can't remember what happened to it. Did people like that? Anyway, at.hn's on github if people want to contribute. - <a href="https://github.com/padolsey/at.hn">https://github.com/padolsey/at.hn</a>
Show HN: Markdown HN profiles at {user}.at.hn
Very opportunistic toy project as I saw the domain was up for grabs: 'at.hn' is a little site where people can have their own subdomains for whatever their HN username is (opt-in only by adding a slug to your bio). It doesn't really do much. Just shows your HN bio rendered as markdown plus meta stuff. I'm thinking of adding an aggregated user listing on the homepage so people can explore profiles. There's a bunch of interesting people on HN but discoverability is a bit longwinded. I'm wondering what other features people want. Otherwise shall likely leave it as-is. I remember hnbadges was a thing for a while, but can't remember what happened to it. Did people like that? Anyway, at.hn's on github if people want to contribute. - <a href="https://github.com/padolsey/at.hn">https://github.com/padolsey/at.hn</a>
Show HN: MARS5, open-source, insanely prosodic TTS model
Hey guys,<p>This is Akshat from CAMB.AI. Today's we're super pumped to introduce MARS5, a fully open-source (commercially usable) TTS with break-through prosody and realism available on our Github: <a href="https://www.github.com/camb-ai/mars5-tts">https://www.github.com/camb-ai/mars5-tts</a><p>Watch our release demo here: <a href="https://www.youtube.com/watch?v=bmJSLPYrKtE" rel="nofollow">https://www.youtube.com/watch?v=bmJSLPYrKtE</a><p>Why is it different?
MARS5 is able to replicate performances (from 2-3s of audio reference) in 140+ languages, even for extremely tough prosodic scenarios like sports commentary, movies, anime and more; hard prosody that most closed-source and open-source TTS models struggle with today.<p>We're excited for you to try, build on and use MARS5 for research and creative applications. Let us know any feedback on our Discord: <a href="https://discord.gg/ZzsKTAKM" rel="nofollow">https://discord.gg/ZzsKTAKM</a>
Show HN: I wrote a partial re-implementation of DirectMusic
DirectMusic[1] is a deprecated Windows API for playing dynamic music scores authored using DirectMusic Producer[2]. It was originally released as part of DirectX in 1999 and discontinued with the release in Windows Vista around 2009-ish.<p>Due to my involvement with projects[3] re-implementing an old game engine for the early 2000's games Gothic and Gothic II[4], I came to notice that existing solutions[5] were incorrect and hard to use. Thus, I was tasked with writing a new, correct re-implementation of the API.<p>Today, my re-implementation is able to (mostly) play back so-called style-based segments[6] and is fully tested against both the Gothic and Gothic II soundtracks. I am actively working on getting the Lego Island 2 soundtrack working as well.<p>There are many features of DirectMusic which the library does not currently support, simply because I have not been able to find or test soundtracks using them, so if you want to contribute, I'd love to know about software shipping with DirectMusic soundtracks!<p>[1]: <a href="https://en.wikipedia.org/wiki/DirectMusic" rel="nofollow">https://en.wikipedia.org/wiki/DirectMusic</a><p>[2]: <a href="https://www.vgmpf.com/Wiki/index.php?title=DirectMusic_Producer" rel="nofollow">https://www.vgmpf.com/Wiki/index.php?title=DirectMusic_Produ...</a><p>[3]: Specifically GothicVR (<a href="https://github.com/GothicVRProject/GothicVR">https://github.com/GothicVRProject/GothicVR</a>) and OpenGothic (<a href="https://github.com/Try/OpenGothic">https://github.com/Try/OpenGothic</a>) through my ZenKit library (<a href="https://github.com/GothicKit/ZenKit">https://github.com/GothicKit/ZenKit</a>)<p>[4]: <a href="https://en.wikipedia.org/wiki/Gothic_II" rel="nofollow">https://en.wikipedia.org/wiki/Gothic_II</a><p>[5]: There is libdmusic (<a href="https://github.com/libdmusic/libdmusic">https://github.com/libdmusic/libdmusic</a>) which is unmaintained and an embedded implementation in OpenGothic (<a href="https://github.com/Try/OpenGothic">https://github.com/Try/OpenGothic</a>)<p>[6]: <a href="https://documentation.help/DirectMusic/howmusicvariesduringplayback.htm" rel="nofollow">https://documentation.help/DirectMusic/howmusicvariesduringp...</a>
Show HN: I wrote a partial re-implementation of DirectMusic
DirectMusic[1] is a deprecated Windows API for playing dynamic music scores authored using DirectMusic Producer[2]. It was originally released as part of DirectX in 1999 and discontinued with the release in Windows Vista around 2009-ish.<p>Due to my involvement with projects[3] re-implementing an old game engine for the early 2000's games Gothic and Gothic II[4], I came to notice that existing solutions[5] were incorrect and hard to use. Thus, I was tasked with writing a new, correct re-implementation of the API.<p>Today, my re-implementation is able to (mostly) play back so-called style-based segments[6] and is fully tested against both the Gothic and Gothic II soundtracks. I am actively working on getting the Lego Island 2 soundtrack working as well.<p>There are many features of DirectMusic which the library does not currently support, simply because I have not been able to find or test soundtracks using them, so if you want to contribute, I'd love to know about software shipping with DirectMusic soundtracks!<p>[1]: <a href="https://en.wikipedia.org/wiki/DirectMusic" rel="nofollow">https://en.wikipedia.org/wiki/DirectMusic</a><p>[2]: <a href="https://www.vgmpf.com/Wiki/index.php?title=DirectMusic_Producer" rel="nofollow">https://www.vgmpf.com/Wiki/index.php?title=DirectMusic_Produ...</a><p>[3]: Specifically GothicVR (<a href="https://github.com/GothicVRProject/GothicVR">https://github.com/GothicVRProject/GothicVR</a>) and OpenGothic (<a href="https://github.com/Try/OpenGothic">https://github.com/Try/OpenGothic</a>) through my ZenKit library (<a href="https://github.com/GothicKit/ZenKit">https://github.com/GothicKit/ZenKit</a>)<p>[4]: <a href="https://en.wikipedia.org/wiki/Gothic_II" rel="nofollow">https://en.wikipedia.org/wiki/Gothic_II</a><p>[5]: There is libdmusic (<a href="https://github.com/libdmusic/libdmusic">https://github.com/libdmusic/libdmusic</a>) which is unmaintained and an embedded implementation in OpenGothic (<a href="https://github.com/Try/OpenGothic">https://github.com/Try/OpenGothic</a>)<p>[6]: <a href="https://documentation.help/DirectMusic/howmusicvariesduringplayback.htm" rel="nofollow">https://documentation.help/DirectMusic/howmusicvariesduringp...</a>
Show HN: We've open-sourced our LLM attention visualization library
Inspectus allows you to create interactive visualizations of attention matrices with just a few lines of Python code. It’s designed to run smoothly in Jupyter notebooks through an easy-to-use Python API. Inspectus provides multiple views to help you understand language model behaviors. If you have any questions, feel free to ask!
Show HN: We've open-sourced our LLM attention visualization library
Inspectus allows you to create interactive visualizations of attention matrices with just a few lines of Python code. It’s designed to run smoothly in Jupyter notebooks through an easy-to-use Python API. Inspectus provides multiple views to help you understand language model behaviors. If you have any questions, feel free to ask!
Show HN: We've open-sourced our LLM attention visualization library
Inspectus allows you to create interactive visualizations of attention matrices with just a few lines of Python code. It’s designed to run smoothly in Jupyter notebooks through an easy-to-use Python API. Inspectus provides multiple views to help you understand language model behaviors. If you have any questions, feel free to ask!
Show HN: I made a web game that makes practicing basic arithmetic fun
Hey, maker here.<p>After launching a daily word search game, I randomly thought of this math game while driving. Finally got around to making it and I think it turned out pretty cool.<p>It’s a math search game that’s meant to help you practice your quick addition, subtraction, multiplication, and division skills.<p>I’m hoping it’ll help people (even those like me who aren’t big on math) learn and increase their speeds.<p>(There are also some settings you can enable to make the game harder)<p>If you try it out, please let me know if you found it fun, if you have anything you’d like me to add, or if you have any other feedback.<p>And if you have any questions, I’d be happy to answer.
Much appreciated.