The best Hacker News stories from Show from the past day

Go back

Latest posts:

Show HN: Video editor app that generates FFmpeg commands

Hello Friends, I have built a new video editor app that generates ffmpeg commands to get the edited video. This gives you flexibility to use it in scripts etc. for your video editing workflows and makes editing tasks smooth by letting you visually adjust video elements that are difficult to adjust in commandline.<p>Demo is here<p>- <a href="https://www.youtube.com/watch?v=KSvazNBEfTc" rel="nofollow">https://www.youtube.com/watch?v=KSvazNBEfTc</a><p>Link is here<p>- <a href="https://newbeelearn.com/tools/videoeditor/" rel="nofollow">https://newbeelearn.com/tools/videoeditor/</a><p>Features are<p>- video, image, text editing<p>- adjustable timeline and layers<p>- adjust position, size , alignment, font size color, borders etc.<p>- quick info of image, video files<p>- preview player to get the idea of edited video with play, pause, seek.<p>Limitations are<p>- Audio files(mp3) are currently not supported though audio inside mp4 will work<p>- player is not frame accurate it just gives u close enough approximation.<p>- file paths are not supported due to browser's security limitations.<p>- I have only tested happy path so there would be many bugs but it should work for simple tasks<p>Others<p>- Completely free<p>- No registration/login etc.<p>- Works online does not requires any installation<p>- Works offline after first load<p>- Works locally does not requires server<p>Background is i generally have one off video tasks and i don't mind using ffmpeg for it but recently i had to create a bunch of product videos and it was difficult to get text etc. right on commandline, i tried kdenlive and openshot as well but couldn't figure out how to something simple like adding a logo and text to it(i guess i am dumb) so i created this new app to suit my workflow

Show HN: Video editor app that generates FFmpeg commands

Hello Friends, I have built a new video editor app that generates ffmpeg commands to get the edited video. This gives you flexibility to use it in scripts etc. for your video editing workflows and makes editing tasks smooth by letting you visually adjust video elements that are difficult to adjust in commandline.<p>Demo is here<p>- <a href="https://www.youtube.com/watch?v=KSvazNBEfTc" rel="nofollow">https://www.youtube.com/watch?v=KSvazNBEfTc</a><p>Link is here<p>- <a href="https://newbeelearn.com/tools/videoeditor/" rel="nofollow">https://newbeelearn.com/tools/videoeditor/</a><p>Features are<p>- video, image, text editing<p>- adjustable timeline and layers<p>- adjust position, size , alignment, font size color, borders etc.<p>- quick info of image, video files<p>- preview player to get the idea of edited video with play, pause, seek.<p>Limitations are<p>- Audio files(mp3) are currently not supported though audio inside mp4 will work<p>- player is not frame accurate it just gives u close enough approximation.<p>- file paths are not supported due to browser's security limitations.<p>- I have only tested happy path so there would be many bugs but it should work for simple tasks<p>Others<p>- Completely free<p>- No registration/login etc.<p>- Works online does not requires any installation<p>- Works offline after first load<p>- Works locally does not requires server<p>Background is i generally have one off video tasks and i don't mind using ffmpeg for it but recently i had to create a bunch of product videos and it was difficult to get text etc. right on commandline, i tried kdenlive and openshot as well but couldn't figure out how to something simple like adding a logo and text to it(i guess i am dumb) so i created this new app to suit my workflow

Show HN: Video editor app that generates FFmpeg commands

Hello Friends, I have built a new video editor app that generates ffmpeg commands to get the edited video. This gives you flexibility to use it in scripts etc. for your video editing workflows and makes editing tasks smooth by letting you visually adjust video elements that are difficult to adjust in commandline.<p>Demo is here<p>- <a href="https://www.youtube.com/watch?v=KSvazNBEfTc" rel="nofollow">https://www.youtube.com/watch?v=KSvazNBEfTc</a><p>Link is here<p>- <a href="https://newbeelearn.com/tools/videoeditor/" rel="nofollow">https://newbeelearn.com/tools/videoeditor/</a><p>Features are<p>- video, image, text editing<p>- adjustable timeline and layers<p>- adjust position, size , alignment, font size color, borders etc.<p>- quick info of image, video files<p>- preview player to get the idea of edited video with play, pause, seek.<p>Limitations are<p>- Audio files(mp3) are currently not supported though audio inside mp4 will work<p>- player is not frame accurate it just gives u close enough approximation.<p>- file paths are not supported due to browser's security limitations.<p>- I have only tested happy path so there would be many bugs but it should work for simple tasks<p>Others<p>- Completely free<p>- No registration/login etc.<p>- Works online does not requires any installation<p>- Works offline after first load<p>- Works locally does not requires server<p>Background is i generally have one off video tasks and i don't mind using ffmpeg for it but recently i had to create a bunch of product videos and it was difficult to get text etc. right on commandline, i tried kdenlive and openshot as well but couldn't figure out how to something simple like adding a logo and text to it(i guess i am dumb) so i created this new app to suit my workflow

Show HN: Rebels in the sky – Terminal game about space pirates

Rebels in the sky is a P2P multiplayer game about crews of space pirates roaming the galaxy to play basketball against each other. It's basically a basketball managerial game with some pirate-y stuff. It's a P2P game with no central server, built on top of libp2p. Players interaction are limited to playing games against each other and trading pirates.<p>The game runs as a terminal application, meaning that you just need to run it from your terminal.<p>You can try the game over ssh without installing: `ssh frittura.org -p 3788`<p>My server is not very powerful and there is a limit to the number of concurrent players, so if you like it I would appreciate it if you could install it (<a href="https://github.com/ricott1/rebels-in-the-sky?tab=readme-ov-file#installation">https://github.com/ricott1/rebels-in-the-sky?tab=readme-ov-f...</a>) and run it locally :)<p>Here is a trailer (not of the last version, so some little things are different): <a href="https://github.com/user-attachments/assets/aaa02f04-06db-4da5-8fa4-732b60083e66">https://github.com/user-attachments/assets/aaa02f04-06db-4da...</a>

Show HN: Rebels in the sky – Terminal game about space pirates

Rebels in the sky is a P2P multiplayer game about crews of space pirates roaming the galaxy to play basketball against each other. It's basically a basketball managerial game with some pirate-y stuff. It's a P2P game with no central server, built on top of libp2p. Players interaction are limited to playing games against each other and trading pirates.<p>The game runs as a terminal application, meaning that you just need to run it from your terminal.<p>You can try the game over ssh without installing: `ssh frittura.org -p 3788`<p>My server is not very powerful and there is a limit to the number of concurrent players, so if you like it I would appreciate it if you could install it (<a href="https://github.com/ricott1/rebels-in-the-sky?tab=readme-ov-file#installation">https://github.com/ricott1/rebels-in-the-sky?tab=readme-ov-f...</a>) and run it locally :)<p>Here is a trailer (not of the last version, so some little things are different): <a href="https://github.com/user-attachments/assets/aaa02f04-06db-4da5-8fa4-732b60083e66">https://github.com/user-attachments/assets/aaa02f04-06db-4da...</a>

Show HN: Rebels in the sky – Terminal game about space pirates

Rebels in the sky is a P2P multiplayer game about crews of space pirates roaming the galaxy to play basketball against each other. It's basically a basketball managerial game with some pirate-y stuff. It's a P2P game with no central server, built on top of libp2p. Players interaction are limited to playing games against each other and trading pirates.<p>The game runs as a terminal application, meaning that you just need to run it from your terminal.<p>You can try the game over ssh without installing: `ssh frittura.org -p 3788`<p>My server is not very powerful and there is a limit to the number of concurrent players, so if you like it I would appreciate it if you could install it (<a href="https://github.com/ricott1/rebels-in-the-sky?tab=readme-ov-file#installation">https://github.com/ricott1/rebels-in-the-sky?tab=readme-ov-f...</a>) and run it locally :)<p>Here is a trailer (not of the last version, so some little things are different): <a href="https://github.com/user-attachments/assets/aaa02f04-06db-4da5-8fa4-732b60083e66">https://github.com/user-attachments/assets/aaa02f04-06db-4da...</a>

Show HN: Rebels in the sky – Terminal game about space pirates

Rebels in the sky is a P2P multiplayer game about crews of space pirates roaming the galaxy to play basketball against each other. It's basically a basketball managerial game with some pirate-y stuff. It's a P2P game with no central server, built on top of libp2p. Players interaction are limited to playing games against each other and trading pirates.<p>The game runs as a terminal application, meaning that you just need to run it from your terminal.<p>You can try the game over ssh without installing: `ssh frittura.org -p 3788`<p>My server is not very powerful and there is a limit to the number of concurrent players, so if you like it I would appreciate it if you could install it (<a href="https://github.com/ricott1/rebels-in-the-sky?tab=readme-ov-file#installation">https://github.com/ricott1/rebels-in-the-sky?tab=readme-ov-f...</a>) and run it locally :)<p>Here is a trailer (not of the last version, so some little things are different): <a href="https://github.com/user-attachments/assets/aaa02f04-06db-4da5-8fa4-732b60083e66">https://github.com/user-attachments/assets/aaa02f04-06db-4da...</a>

Show HN: A Marble Madness-inspired WebGL game we built for Netlify

Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers.<p>Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users.<p>The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view using CSS 3D transforms for a seamless integration with the 3D view.<p>We’d love for you to try it out and share your thoughts!<p>[1] <a href="https://threejs.org" rel="nofollow">https://threejs.org</a><p>[2] <a href="https://rapier.rs" rel="nofollow">https://rapier.rs</a><p>EDIT: More info on this project here: <a href="https://www.littleworkshop.fr/projects/5milliondevs/" rel="nofollow">https://www.littleworkshop.fr/projects/5milliondevs/</a>

Show HN: A Marble Madness-inspired WebGL game we built for Netlify

Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers.<p>Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users.<p>The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view using CSS 3D transforms for a seamless integration with the 3D view.<p>We’d love for you to try it out and share your thoughts!<p>[1] <a href="https://threejs.org" rel="nofollow">https://threejs.org</a><p>[2] <a href="https://rapier.rs" rel="nofollow">https://rapier.rs</a><p>EDIT: More info on this project here: <a href="https://www.littleworkshop.fr/projects/5milliondevs/" rel="nofollow">https://www.littleworkshop.fr/projects/5milliondevs/</a>

Show HN: A Marble Madness-inspired WebGL game we built for Netlify

Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers.<p>Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users.<p>The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view using CSS 3D transforms for a seamless integration with the 3D view.<p>We’d love for you to try it out and share your thoughts!<p>[1] <a href="https://threejs.org" rel="nofollow">https://threejs.org</a><p>[2] <a href="https://rapier.rs" rel="nofollow">https://rapier.rs</a><p>EDIT: More info on this project here: <a href="https://www.littleworkshop.fr/projects/5milliondevs/" rel="nofollow">https://www.littleworkshop.fr/projects/5milliondevs/</a>

Show HN: A Marble Madness-inspired WebGL game we built for Netlify

Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers.<p>Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users.<p>The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view using CSS 3D transforms for a seamless integration with the 3D view.<p>We’d love for you to try it out and share your thoughts!<p>[1] <a href="https://threejs.org" rel="nofollow">https://threejs.org</a><p>[2] <a href="https://rapier.rs" rel="nofollow">https://rapier.rs</a><p>EDIT: More info on this project here: <a href="https://www.littleworkshop.fr/projects/5milliondevs/" rel="nofollow">https://www.littleworkshop.fr/projects/5milliondevs/</a>

Show HN: A Marble Madness-inspired WebGL game we built for Netlify

Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers.<p>Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users.<p>The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view using CSS 3D transforms for a seamless integration with the 3D view.<p>We’d love for you to try it out and share your thoughts!<p>[1] <a href="https://threejs.org" rel="nofollow">https://threejs.org</a><p>[2] <a href="https://rapier.rs" rel="nofollow">https://rapier.rs</a><p>EDIT: More info on this project here: <a href="https://www.littleworkshop.fr/projects/5milliondevs/" rel="nofollow">https://www.littleworkshop.fr/projects/5milliondevs/</a>

Show HN: Yami – An Open Source Music Player with Spotdl Integration

Show HN: Yami – An Open Source Music Player with Spotdl Integration

Show HN: Yami – An Open Source Music Player with Spotdl Integration

Show HN: Yami – An Open Source Music Player with Spotdl Integration

Show HN: Retry a command with exponential backoff and jitter (+ Starlark exprs)

Show HN: Retry a command with exponential backoff and jitter (+ Starlark exprs)

Show HN: Unbug – Rust macros for programmatically invoking breakpoints

This project is inspired by some of the asserts in Unreal engine.<p>Due to reliance on core_intrinsics it is necessary to develop using nightly Rust, but there are stubs in place so a production build will not require nightly.<p>I recently released version 0.2 which includes no_std support and adds optional log message arguments to the ensure macro.

Show HN: Cardo ‒ Open Source desktop podcast client

Show HN: Cardo - Open Source Desktop Podcast Client<p>Hi, I'm an amateur developer from Spain. I have released this desktop podcast client that works on Windows, Mac and Linux.<p>It's a modest project, but it might be useful for you, it has syncing capabilities with Antennapod, Kasts, Repod or other clients. You can manage your subscriptions, queue episodes and even download them to listen to later.<p>I look forward to hearing your thoughts.

< 1 2 3 ... 76 77 78 79 80 ... 795 796 797 >