The best Hacker News stories from Show from the past day
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Show HN: Redo – Command line utility for quickly creating shell functions
Show HN: Google Search results are below the fold
Show HN: Google Search results are below the fold
Show HN: Visualize your day as 144 rectangles
Show HN: Visualize your day as 144 rectangles
Show HN: Visualize your day as 144 rectangles
Show HN: Visualize your day as 144 rectangles
Show HN: A plain-text file format for todos and check lists
After having cycled through various CLI-based todo apps, I started to realise that I actually don’t need a tool at all for managing my todos. Most of the time, my use cases are quite simple, like viewing my todo items, checking them off, or adding a new one.<p>Rather than having to memorise CLI commands for these interactions (which I’m not super good at), I figured that it’s easier for me to use my text editor directly, and have an editor plugin help me with the visual structure and some convenience functionality. So, kind-of similar to Emacs Org Mode, but without having to use Emacs. I personally use Sublime Text, and even though I enjoy it a lot, I don’t like being bound to specific tools.<p>I think the best basis for staying independent is to have a data format that’s properly specified and meaningful on its own. This puts the data first, and it allows the tools to be built on top and shared (or interchanged) more easily.<p>This is what [x]it! is about, which is a plain-text file format for todos and check lists. I’m curious for thoughts and feedback. There is obviously not much tooling support (yet), but feel free to create something if the idea resonates with you.<p>Website with demo: <a href="https://xit.jotaen.net" rel="nofollow">https://xit.jotaen.net</a><p>File specification: <a href="https://github.com/jotaen/xit/blob/main/Specification.md" rel="nofollow">https://github.com/jotaen/xit/blob/main/Specification.md</a>
Show HN: A plain-text file format for todos and check lists
After having cycled through various CLI-based todo apps, I started to realise that I actually don’t need a tool at all for managing my todos. Most of the time, my use cases are quite simple, like viewing my todo items, checking them off, or adding a new one.<p>Rather than having to memorise CLI commands for these interactions (which I’m not super good at), I figured that it’s easier for me to use my text editor directly, and have an editor plugin help me with the visual structure and some convenience functionality. So, kind-of similar to Emacs Org Mode, but without having to use Emacs. I personally use Sublime Text, and even though I enjoy it a lot, I don’t like being bound to specific tools.<p>I think the best basis for staying independent is to have a data format that’s properly specified and meaningful on its own. This puts the data first, and it allows the tools to be built on top and shared (or interchanged) more easily.<p>This is what [x]it! is about, which is a plain-text file format for todos and check lists. I’m curious for thoughts and feedback. There is obviously not much tooling support (yet), but feel free to create something if the idea resonates with you.<p>Website with demo: <a href="https://xit.jotaen.net" rel="nofollow">https://xit.jotaen.net</a><p>File specification: <a href="https://github.com/jotaen/xit/blob/main/Specification.md" rel="nofollow">https://github.com/jotaen/xit/blob/main/Specification.md</a>
Show HN: A plain-text file format for todos and check lists
After having cycled through various CLI-based todo apps, I started to realise that I actually don’t need a tool at all for managing my todos. Most of the time, my use cases are quite simple, like viewing my todo items, checking them off, or adding a new one.<p>Rather than having to memorise CLI commands for these interactions (which I’m not super good at), I figured that it’s easier for me to use my text editor directly, and have an editor plugin help me with the visual structure and some convenience functionality. So, kind-of similar to Emacs Org Mode, but without having to use Emacs. I personally use Sublime Text, and even though I enjoy it a lot, I don’t like being bound to specific tools.<p>I think the best basis for staying independent is to have a data format that’s properly specified and meaningful on its own. This puts the data first, and it allows the tools to be built on top and shared (or interchanged) more easily.<p>This is what [x]it! is about, which is a plain-text file format for todos and check lists. I’m curious for thoughts and feedback. There is obviously not much tooling support (yet), but feel free to create something if the idea resonates with you.<p>Website with demo: <a href="https://xit.jotaen.net" rel="nofollow">https://xit.jotaen.net</a><p>File specification: <a href="https://github.com/jotaen/xit/blob/main/Specification.md" rel="nofollow">https://github.com/jotaen/xit/blob/main/Specification.md</a>
Show HN: A plain-text file format for todos and check lists
After having cycled through various CLI-based todo apps, I started to realise that I actually don’t need a tool at all for managing my todos. Most of the time, my use cases are quite simple, like viewing my todo items, checking them off, or adding a new one.<p>Rather than having to memorise CLI commands for these interactions (which I’m not super good at), I figured that it’s easier for me to use my text editor directly, and have an editor plugin help me with the visual structure and some convenience functionality. So, kind-of similar to Emacs Org Mode, but without having to use Emacs. I personally use Sublime Text, and even though I enjoy it a lot, I don’t like being bound to specific tools.<p>I think the best basis for staying independent is to have a data format that’s properly specified and meaningful on its own. This puts the data first, and it allows the tools to be built on top and shared (or interchanged) more easily.<p>This is what [x]it! is about, which is a plain-text file format for todos and check lists. I’m curious for thoughts and feedback. There is obviously not much tooling support (yet), but feel free to create something if the idea resonates with you.<p>Website with demo: <a href="https://xit.jotaen.net" rel="nofollow">https://xit.jotaen.net</a><p>File specification: <a href="https://github.com/jotaen/xit/blob/main/Specification.md" rel="nofollow">https://github.com/jotaen/xit/blob/main/Specification.md</a>
Show HN: A plain-text file format for todos and check lists
After having cycled through various CLI-based todo apps, I started to realise that I actually don’t need a tool at all for managing my todos. Most of the time, my use cases are quite simple, like viewing my todo items, checking them off, or adding a new one.<p>Rather than having to memorise CLI commands for these interactions (which I’m not super good at), I figured that it’s easier for me to use my text editor directly, and have an editor plugin help me with the visual structure and some convenience functionality. So, kind-of similar to Emacs Org Mode, but without having to use Emacs. I personally use Sublime Text, and even though I enjoy it a lot, I don’t like being bound to specific tools.<p>I think the best basis for staying independent is to have a data format that’s properly specified and meaningful on its own. This puts the data first, and it allows the tools to be built on top and shared (or interchanged) more easily.<p>This is what [x]it! is about, which is a plain-text file format for todos and check lists. I’m curious for thoughts and feedback. There is obviously not much tooling support (yet), but feel free to create something if the idea resonates with you.<p>Website with demo: <a href="https://xit.jotaen.net" rel="nofollow">https://xit.jotaen.net</a><p>File specification: <a href="https://github.com/jotaen/xit/blob/main/Specification.md" rel="nofollow">https://github.com/jotaen/xit/blob/main/Specification.md</a>
Show HN: Magma Studio – multiplayer drawing/art platform for game dev/animation
Hey, I'm the co-founder of Magma and coded huge chunks of the product. My other co-founder Radek coded the collaborative drawing engine in Typescript with parts in Web Assembly and also using WebGL - that's why it has a native app feel. If you have an iPad or a Wacom tablet we support pressure sensitivity (enable Windows Ink if you have issues).<p>We prepared 10 drawings that you can join. Beware that there is a 30 users (drawing at once) limit on each. You can easily create your own drawing and share the url with others to join.<p><a href="https://magm.ai/k36k" rel="nofollow">https://magm.ai/k36k</a><p><a href="https://magm.ai/exp-1" rel="nofollow">https://magm.ai/exp-1</a><p><a href="https://magm.ai/exp-2" rel="nofollow">https://magm.ai/exp-2</a><p><a href="https://magm.ai/exp-3" rel="nofollow">https://magm.ai/exp-3</a><p><a href="https://magm.ai/exp-4" rel="nofollow">https://magm.ai/exp-4</a><p><a href="https://magm.ai/exp-5" rel="nofollow">https://magm.ai/exp-5</a><p><a href="https://magm.ai/exp-6" rel="nofollow">https://magm.ai/exp-6</a><p><a href="https://magm.ai/exp-7" rel="nofollow">https://magm.ai/exp-7</a><p><a href="https://magm.ai/exp-8" rel="nofollow">https://magm.ai/exp-8</a><p><a href="https://magm.ai/exp-9" rel="nofollow">https://magm.ai/exp-9</a><p>How is it good for game dev?:
- Brainstorming on art
- Concept art
- Storyboarding
- Character development<p>Some trivia:
- There are 16 tools already like paint, select, bucket fill, including advanced tools like custom shapes
- We have multiple brushes to choose from. More in the Pro version. We will let you upload your own in the future.
- You can export to Photoshop and continue working there with some more advanced post-processing
- You can draw with a mouse, touch or stylus (preferred) - iPad, Wacom and other tablet vendors
- We are building a team space called "Artspaces" with project & team management. Currently teams can use an on-premise version of Magma (dockerized).<p>More technical:
- We are one of the first commercial projects to use Deepkit - a revolutionary high performance Typescript framework <a href="https://deepkit.io/framework" rel="nofollow">https://deepkit.io/framework</a>
- It works on Google Chrome, Firefox, Safari - but Google Chrome is preferred
- We use all the cool web tech like Canvas with WebGL acceleration and a software fallback. Websockets for communication
- 99% is built in Typescript - 1% is Webassembly and C for some optimizations. Node.JS on the backend.<p>Happy to take questions :)
Show HN: Magma Studio – multiplayer drawing/art platform for game dev/animation
Hey, I'm the co-founder of Magma and coded huge chunks of the product. My other co-founder Radek coded the collaborative drawing engine in Typescript with parts in Web Assembly and also using WebGL - that's why it has a native app feel. If you have an iPad or a Wacom tablet we support pressure sensitivity (enable Windows Ink if you have issues).<p>We prepared 10 drawings that you can join. Beware that there is a 30 users (drawing at once) limit on each. You can easily create your own drawing and share the url with others to join.<p><a href="https://magm.ai/k36k" rel="nofollow">https://magm.ai/k36k</a><p><a href="https://magm.ai/exp-1" rel="nofollow">https://magm.ai/exp-1</a><p><a href="https://magm.ai/exp-2" rel="nofollow">https://magm.ai/exp-2</a><p><a href="https://magm.ai/exp-3" rel="nofollow">https://magm.ai/exp-3</a><p><a href="https://magm.ai/exp-4" rel="nofollow">https://magm.ai/exp-4</a><p><a href="https://magm.ai/exp-5" rel="nofollow">https://magm.ai/exp-5</a><p><a href="https://magm.ai/exp-6" rel="nofollow">https://magm.ai/exp-6</a><p><a href="https://magm.ai/exp-7" rel="nofollow">https://magm.ai/exp-7</a><p><a href="https://magm.ai/exp-8" rel="nofollow">https://magm.ai/exp-8</a><p><a href="https://magm.ai/exp-9" rel="nofollow">https://magm.ai/exp-9</a><p>How is it good for game dev?:
- Brainstorming on art
- Concept art
- Storyboarding
- Character development<p>Some trivia:
- There are 16 tools already like paint, select, bucket fill, including advanced tools like custom shapes
- We have multiple brushes to choose from. More in the Pro version. We will let you upload your own in the future.
- You can export to Photoshop and continue working there with some more advanced post-processing
- You can draw with a mouse, touch or stylus (preferred) - iPad, Wacom and other tablet vendors
- We are building a team space called "Artspaces" with project & team management. Currently teams can use an on-premise version of Magma (dockerized).<p>More technical:
- We are one of the first commercial projects to use Deepkit - a revolutionary high performance Typescript framework <a href="https://deepkit.io/framework" rel="nofollow">https://deepkit.io/framework</a>
- It works on Google Chrome, Firefox, Safari - but Google Chrome is preferred
- We use all the cool web tech like Canvas with WebGL acceleration and a software fallback. Websockets for communication
- 99% is built in Typescript - 1% is Webassembly and C for some optimizations. Node.JS on the backend.<p>Happy to take questions :)
Show HN: Magma Studio – multiplayer drawing/art platform for game dev/animation
Hey, I'm the co-founder of Magma and coded huge chunks of the product. My other co-founder Radek coded the collaborative drawing engine in Typescript with parts in Web Assembly and also using WebGL - that's why it has a native app feel. If you have an iPad or a Wacom tablet we support pressure sensitivity (enable Windows Ink if you have issues).<p>We prepared 10 drawings that you can join. Beware that there is a 30 users (drawing at once) limit on each. You can easily create your own drawing and share the url with others to join.<p><a href="https://magm.ai/k36k" rel="nofollow">https://magm.ai/k36k</a><p><a href="https://magm.ai/exp-1" rel="nofollow">https://magm.ai/exp-1</a><p><a href="https://magm.ai/exp-2" rel="nofollow">https://magm.ai/exp-2</a><p><a href="https://magm.ai/exp-3" rel="nofollow">https://magm.ai/exp-3</a><p><a href="https://magm.ai/exp-4" rel="nofollow">https://magm.ai/exp-4</a><p><a href="https://magm.ai/exp-5" rel="nofollow">https://magm.ai/exp-5</a><p><a href="https://magm.ai/exp-6" rel="nofollow">https://magm.ai/exp-6</a><p><a href="https://magm.ai/exp-7" rel="nofollow">https://magm.ai/exp-7</a><p><a href="https://magm.ai/exp-8" rel="nofollow">https://magm.ai/exp-8</a><p><a href="https://magm.ai/exp-9" rel="nofollow">https://magm.ai/exp-9</a><p>How is it good for game dev?:
- Brainstorming on art
- Concept art
- Storyboarding
- Character development<p>Some trivia:
- There are 16 tools already like paint, select, bucket fill, including advanced tools like custom shapes
- We have multiple brushes to choose from. More in the Pro version. We will let you upload your own in the future.
- You can export to Photoshop and continue working there with some more advanced post-processing
- You can draw with a mouse, touch or stylus (preferred) - iPad, Wacom and other tablet vendors
- We are building a team space called "Artspaces" with project & team management. Currently teams can use an on-premise version of Magma (dockerized).<p>More technical:
- We are one of the first commercial projects to use Deepkit - a revolutionary high performance Typescript framework <a href="https://deepkit.io/framework" rel="nofollow">https://deepkit.io/framework</a>
- It works on Google Chrome, Firefox, Safari - but Google Chrome is preferred
- We use all the cool web tech like Canvas with WebGL acceleration and a software fallback. Websockets for communication
- 99% is built in Typescript - 1% is Webassembly and C for some optimizations. Node.JS on the backend.<p>Happy to take questions :)
Selfhosted tech starter pack for development of new project or startup
Show HN: I Made a Stupid Game
Show HN: I Made a Stupid Game
Show HN: I Made a Stupid Game
Show HN: I Made a Stupid Game