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Show HN: PickCode – An educational coding environment for students after Scratch

PickCode is designed for use on desktop and tablet, and supports creating chatbots, visual designs, and 2D games. There is plenty of functionality missing - you can't add media to games for instance, but the current version shows off the foundation of what I'm aiming at.<p>I taught myself to code using MIT's App Inventor, so I have an enormous respect for block based languages like App Inventor, Scratch, Snap!, MakeCode, etc. PickCode is my attempt at adding options for students who want to learn more about programming without making the jump to text, or as an alternative to block coding for beginners coming to programming at an older age.<p>The visual language is meant to lower the barrier to entry to coding but the far more important aspect for me is giving students the ability to make things they're proud of as quickly as possible. A JS/Python API for controlling the chatbot and game engine are in the works.<p>As of now, there are sample programs to play with and an editor which saves your programs to local storage. Full user accounts, tutorials and administrator accounts for teachers to organize assignments are on their way soon. If you're interested in using PickCode in a classroom or want to discuss feedback, send me an email at charlie@pickcode.io

Show HN: PickCode – An educational coding environment for students after Scratch

PickCode is designed for use on desktop and tablet, and supports creating chatbots, visual designs, and 2D games. There is plenty of functionality missing - you can't add media to games for instance, but the current version shows off the foundation of what I'm aiming at.<p>I taught myself to code using MIT's App Inventor, so I have an enormous respect for block based languages like App Inventor, Scratch, Snap!, MakeCode, etc. PickCode is my attempt at adding options for students who want to learn more about programming without making the jump to text, or as an alternative to block coding for beginners coming to programming at an older age.<p>The visual language is meant to lower the barrier to entry to coding but the far more important aspect for me is giving students the ability to make things they're proud of as quickly as possible. A JS/Python API for controlling the chatbot and game engine are in the works.<p>As of now, there are sample programs to play with and an editor which saves your programs to local storage. Full user accounts, tutorials and administrator accounts for teachers to organize assignments are on their way soon. If you're interested in using PickCode in a classroom or want to discuss feedback, send me an email at charlie@pickcode.io

Show HN: PickCode – An educational coding environment for students after Scratch

PickCode is designed for use on desktop and tablet, and supports creating chatbots, visual designs, and 2D games. There is plenty of functionality missing - you can't add media to games for instance, but the current version shows off the foundation of what I'm aiming at.<p>I taught myself to code using MIT's App Inventor, so I have an enormous respect for block based languages like App Inventor, Scratch, Snap!, MakeCode, etc. PickCode is my attempt at adding options for students who want to learn more about programming without making the jump to text, or as an alternative to block coding for beginners coming to programming at an older age.<p>The visual language is meant to lower the barrier to entry to coding but the far more important aspect for me is giving students the ability to make things they're proud of as quickly as possible. A JS/Python API for controlling the chatbot and game engine are in the works.<p>As of now, there are sample programs to play with and an editor which saves your programs to local storage. Full user accounts, tutorials and administrator accounts for teachers to organize assignments are on their way soon. If you're interested in using PickCode in a classroom or want to discuss feedback, send me an email at charlie@pickcode.io

Show HN: PickCode – An educational coding environment for students after Scratch

PickCode is designed for use on desktop and tablet, and supports creating chatbots, visual designs, and 2D games. There is plenty of functionality missing - you can't add media to games for instance, but the current version shows off the foundation of what I'm aiming at.<p>I taught myself to code using MIT's App Inventor, so I have an enormous respect for block based languages like App Inventor, Scratch, Snap!, MakeCode, etc. PickCode is my attempt at adding options for students who want to learn more about programming without making the jump to text, or as an alternative to block coding for beginners coming to programming at an older age.<p>The visual language is meant to lower the barrier to entry to coding but the far more important aspect for me is giving students the ability to make things they're proud of as quickly as possible. A JS/Python API for controlling the chatbot and game engine are in the works.<p>As of now, there are sample programs to play with and an editor which saves your programs to local storage. Full user accounts, tutorials and administrator accounts for teachers to organize assignments are on their way soon. If you're interested in using PickCode in a classroom or want to discuss feedback, send me an email at charlie@pickcode.io

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Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

Hello, HN - I wanted to share this puzzle game I made during my vacation.<p>I'm rather fond of the pipes puzzle where your goal is to restore a scrambled network of connections by rotating tiles. It's usually played on a grid of squares and this all started when I decided to make a programmatic solver for that kind of puzzle. Then I realized that with some minor changes the solver could generate new puzzle instances. I thought about what kind of puzzle to make and someone suggested a hexagonal grid. Adapting the generator wasn't too hard but then I had to create a way to play this variant. So I did just that =).<p>I find hexagonal pipes a bit more difficult than the square variant because there's a larger variety of possible tile shapes. For an extra challenge I implemented wrap mode where the board can connect to itself (right to left and top to bottom), so there are no convenient outer walls to start from.<p>The site is made with Svelte Kit, its code is available on github at <<a href="https://github.com/gereleth/hexapipes" rel="nofollow">https://github.com/gereleth/hexapipes</a>>.<p>Hope you enjoy playing =).

Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

Hello, HN - I wanted to share this puzzle game I made during my vacation.<p>I'm rather fond of the pipes puzzle where your goal is to restore a scrambled network of connections by rotating tiles. It's usually played on a grid of squares and this all started when I decided to make a programmatic solver for that kind of puzzle. Then I realized that with some minor changes the solver could generate new puzzle instances. I thought about what kind of puzzle to make and someone suggested a hexagonal grid. Adapting the generator wasn't too hard but then I had to create a way to play this variant. So I did just that =).<p>I find hexagonal pipes a bit more difficult than the square variant because there's a larger variety of possible tile shapes. For an extra challenge I implemented wrap mode where the board can connect to itself (right to left and top to bottom), so there are no convenient outer walls to start from.<p>The site is made with Svelte Kit, its code is available on github at <<a href="https://github.com/gereleth/hexapipes" rel="nofollow">https://github.com/gereleth/hexapipes</a>>.<p>Hope you enjoy playing =).

Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

Hello, HN - I wanted to share this puzzle game I made during my vacation.<p>I'm rather fond of the pipes puzzle where your goal is to restore a scrambled network of connections by rotating tiles. It's usually played on a grid of squares and this all started when I decided to make a programmatic solver for that kind of puzzle. Then I realized that with some minor changes the solver could generate new puzzle instances. I thought about what kind of puzzle to make and someone suggested a hexagonal grid. Adapting the generator wasn't too hard but then I had to create a way to play this variant. So I did just that =).<p>I find hexagonal pipes a bit more difficult than the square variant because there's a larger variety of possible tile shapes. For an extra challenge I implemented wrap mode where the board can connect to itself (right to left and top to bottom), so there are no convenient outer walls to start from.<p>The site is made with Svelte Kit, its code is available on github at <<a href="https://github.com/gereleth/hexapipes" rel="nofollow">https://github.com/gereleth/hexapipes</a>>.<p>Hope you enjoy playing =).

Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

Hello, HN - I wanted to share this puzzle game I made during my vacation.<p>I'm rather fond of the pipes puzzle where your goal is to restore a scrambled network of connections by rotating tiles. It's usually played on a grid of squares and this all started when I decided to make a programmatic solver for that kind of puzzle. Then I realized that with some minor changes the solver could generate new puzzle instances. I thought about what kind of puzzle to make and someone suggested a hexagonal grid. Adapting the generator wasn't too hard but then I had to create a way to play this variant. So I did just that =).<p>I find hexagonal pipes a bit more difficult than the square variant because there's a larger variety of possible tile shapes. For an extra challenge I implemented wrap mode where the board can connect to itself (right to left and top to bottom), so there are no convenient outer walls to start from.<p>The site is made with Svelte Kit, its code is available on github at <<a href="https://github.com/gereleth/hexapipes" rel="nofollow">https://github.com/gereleth/hexapipes</a>>.<p>Hope you enjoy playing =).

Show HN: Find compelling and comprehensible media for learning a language

Show HN: Find compelling and comprehensible media for learning a language

Show HN: SkillPress – Learn JavaScript via spaced repetition and active recall

When I was getting into web development I used a combination of Anki and git to help me quickly learn and retain skills. Figuring there might be demand for a product that uses the same strategy (without the requirement that you already know Anki and git), I created SkillPress. No account is needed to start learning. I would greatly appreciate any feedback or suggestions.

Show HN: SkillPress – Learn JavaScript via spaced repetition and active recall

When I was getting into web development I used a combination of Anki and git to help me quickly learn and retain skills. Figuring there might be demand for a product that uses the same strategy (without the requirement that you already know Anki and git), I created SkillPress. No account is needed to start learning. I would greatly appreciate any feedback or suggestions.

Show HN: SkillPress – Learn JavaScript via spaced repetition and active recall

When I was getting into web development I used a combination of Anki and git to help me quickly learn and retain skills. Figuring there might be demand for a product that uses the same strategy (without the requirement that you already know Anki and git), I created SkillPress. No account is needed to start learning. I would greatly appreciate any feedback or suggestions.

Show HN: Kvass, a personal key-value store

Show HN: Kvass, a personal key-value store

Show HN: Kvass, a personal key-value store

Show HN: Kvass, a personal key-value store

Show HN: Hacolyte – a Hacker News reader built with NextJS

Long time Hacker News lurker, first time Hacker News poster : )<p>I built a Hacker News reader app with NextJS and TailwindCSS that pulls item and user data from the hacker news api (<a href="https://github.com/HackerNews/API" rel="nofollow">https://github.com/HackerNews/API</a>).<p>This is my first time really building and launching something for users so I'd love any and all feedback. The roughest spots at the moment are the threading of comments and the fetching of posts on a user's page (lots of individual calls (async) for individual items rather than getting them in bulk from an endpoint like /v0/beststories).<p>Let me know what parts of it are Not Good and where I can improve things!

Show HN: I built the social media management platform you'll love

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