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Show HN: A plain-text file format for todos and check lists
After having cycled through various CLI-based todo apps, I started to realise that I actually don’t need a tool at all for managing my todos. Most of the time, my use cases are quite simple, like viewing my todo items, checking them off, or adding a new one.<p>Rather than having to memorise CLI commands for these interactions (which I’m not super good at), I figured that it’s easier for me to use my text editor directly, and have an editor plugin help me with the visual structure and some convenience functionality. So, kind-of similar to Emacs Org Mode, but without having to use Emacs. I personally use Sublime Text, and even though I enjoy it a lot, I don’t like being bound to specific tools.<p>I think the best basis for staying independent is to have a data format that’s properly specified and meaningful on its own. This puts the data first, and it allows the tools to be built on top and shared (or interchanged) more easily.<p>This is what [x]it! is about, which is a plain-text file format for todos and check lists. I’m curious for thoughts and feedback. There is obviously not much tooling support (yet), but feel free to create something if the idea resonates with you.<p>Website with demo: <a href="https://xit.jotaen.net" rel="nofollow">https://xit.jotaen.net</a><p>File specification: <a href="https://github.com/jotaen/xit/blob/main/Specification.md" rel="nofollow">https://github.com/jotaen/xit/blob/main/Specification.md</a>
Show HN: A plain-text file format for todos and check lists
After having cycled through various CLI-based todo apps, I started to realise that I actually don’t need a tool at all for managing my todos. Most of the time, my use cases are quite simple, like viewing my todo items, checking them off, or adding a new one.<p>Rather than having to memorise CLI commands for these interactions (which I’m not super good at), I figured that it’s easier for me to use my text editor directly, and have an editor plugin help me with the visual structure and some convenience functionality. So, kind-of similar to Emacs Org Mode, but without having to use Emacs. I personally use Sublime Text, and even though I enjoy it a lot, I don’t like being bound to specific tools.<p>I think the best basis for staying independent is to have a data format that’s properly specified and meaningful on its own. This puts the data first, and it allows the tools to be built on top and shared (or interchanged) more easily.<p>This is what [x]it! is about, which is a plain-text file format for todos and check lists. I’m curious for thoughts and feedback. There is obviously not much tooling support (yet), but feel free to create something if the idea resonates with you.<p>Website with demo: <a href="https://xit.jotaen.net" rel="nofollow">https://xit.jotaen.net</a><p>File specification: <a href="https://github.com/jotaen/xit/blob/main/Specification.md" rel="nofollow">https://github.com/jotaen/xit/blob/main/Specification.md</a>
Show HN: Magma Studio – multiplayer drawing/art platform for game dev/animation
Hey, I'm the co-founder of Magma and coded huge chunks of the product. My other co-founder Radek coded the collaborative drawing engine in Typescript with parts in Web Assembly and also using WebGL - that's why it has a native app feel. If you have an iPad or a Wacom tablet we support pressure sensitivity (enable Windows Ink if you have issues).<p>We prepared 10 drawings that you can join. Beware that there is a 30 users (drawing at once) limit on each. You can easily create your own drawing and share the url with others to join.<p><a href="https://magm.ai/k36k" rel="nofollow">https://magm.ai/k36k</a><p><a href="https://magm.ai/exp-1" rel="nofollow">https://magm.ai/exp-1</a><p><a href="https://magm.ai/exp-2" rel="nofollow">https://magm.ai/exp-2</a><p><a href="https://magm.ai/exp-3" rel="nofollow">https://magm.ai/exp-3</a><p><a href="https://magm.ai/exp-4" rel="nofollow">https://magm.ai/exp-4</a><p><a href="https://magm.ai/exp-5" rel="nofollow">https://magm.ai/exp-5</a><p><a href="https://magm.ai/exp-6" rel="nofollow">https://magm.ai/exp-6</a><p><a href="https://magm.ai/exp-7" rel="nofollow">https://magm.ai/exp-7</a><p><a href="https://magm.ai/exp-8" rel="nofollow">https://magm.ai/exp-8</a><p><a href="https://magm.ai/exp-9" rel="nofollow">https://magm.ai/exp-9</a><p>How is it good for game dev?:
- Brainstorming on art
- Concept art
- Storyboarding
- Character development<p>Some trivia:
- There are 16 tools already like paint, select, bucket fill, including advanced tools like custom shapes
- We have multiple brushes to choose from. More in the Pro version. We will let you upload your own in the future.
- You can export to Photoshop and continue working there with some more advanced post-processing
- You can draw with a mouse, touch or stylus (preferred) - iPad, Wacom and other tablet vendors
- We are building a team space called "Artspaces" with project & team management. Currently teams can use an on-premise version of Magma (dockerized).<p>More technical:
- We are one of the first commercial projects to use Deepkit - a revolutionary high performance Typescript framework <a href="https://deepkit.io/framework" rel="nofollow">https://deepkit.io/framework</a>
- It works on Google Chrome, Firefox, Safari - but Google Chrome is preferred
- We use all the cool web tech like Canvas with WebGL acceleration and a software fallback. Websockets for communication
- 99% is built in Typescript - 1% is Webassembly and C for some optimizations. Node.JS on the backend.<p>Happy to take questions :)
Show HN: Magma Studio – multiplayer drawing/art platform for game dev/animation
Hey, I'm the co-founder of Magma and coded huge chunks of the product. My other co-founder Radek coded the collaborative drawing engine in Typescript with parts in Web Assembly and also using WebGL - that's why it has a native app feel. If you have an iPad or a Wacom tablet we support pressure sensitivity (enable Windows Ink if you have issues).<p>We prepared 10 drawings that you can join. Beware that there is a 30 users (drawing at once) limit on each. You can easily create your own drawing and share the url with others to join.<p><a href="https://magm.ai/k36k" rel="nofollow">https://magm.ai/k36k</a><p><a href="https://magm.ai/exp-1" rel="nofollow">https://magm.ai/exp-1</a><p><a href="https://magm.ai/exp-2" rel="nofollow">https://magm.ai/exp-2</a><p><a href="https://magm.ai/exp-3" rel="nofollow">https://magm.ai/exp-3</a><p><a href="https://magm.ai/exp-4" rel="nofollow">https://magm.ai/exp-4</a><p><a href="https://magm.ai/exp-5" rel="nofollow">https://magm.ai/exp-5</a><p><a href="https://magm.ai/exp-6" rel="nofollow">https://magm.ai/exp-6</a><p><a href="https://magm.ai/exp-7" rel="nofollow">https://magm.ai/exp-7</a><p><a href="https://magm.ai/exp-8" rel="nofollow">https://magm.ai/exp-8</a><p><a href="https://magm.ai/exp-9" rel="nofollow">https://magm.ai/exp-9</a><p>How is it good for game dev?:
- Brainstorming on art
- Concept art
- Storyboarding
- Character development<p>Some trivia:
- There are 16 tools already like paint, select, bucket fill, including advanced tools like custom shapes
- We have multiple brushes to choose from. More in the Pro version. We will let you upload your own in the future.
- You can export to Photoshop and continue working there with some more advanced post-processing
- You can draw with a mouse, touch or stylus (preferred) - iPad, Wacom and other tablet vendors
- We are building a team space called "Artspaces" with project & team management. Currently teams can use an on-premise version of Magma (dockerized).<p>More technical:
- We are one of the first commercial projects to use Deepkit - a revolutionary high performance Typescript framework <a href="https://deepkit.io/framework" rel="nofollow">https://deepkit.io/framework</a>
- It works on Google Chrome, Firefox, Safari - but Google Chrome is preferred
- We use all the cool web tech like Canvas with WebGL acceleration and a software fallback. Websockets for communication
- 99% is built in Typescript - 1% is Webassembly and C for some optimizations. Node.JS on the backend.<p>Happy to take questions :)
Show HN: Magma Studio – multiplayer drawing/art platform for game dev/animation
Hey, I'm the co-founder of Magma and coded huge chunks of the product. My other co-founder Radek coded the collaborative drawing engine in Typescript with parts in Web Assembly and also using WebGL - that's why it has a native app feel. If you have an iPad or a Wacom tablet we support pressure sensitivity (enable Windows Ink if you have issues).<p>We prepared 10 drawings that you can join. Beware that there is a 30 users (drawing at once) limit on each. You can easily create your own drawing and share the url with others to join.<p><a href="https://magm.ai/k36k" rel="nofollow">https://magm.ai/k36k</a><p><a href="https://magm.ai/exp-1" rel="nofollow">https://magm.ai/exp-1</a><p><a href="https://magm.ai/exp-2" rel="nofollow">https://magm.ai/exp-2</a><p><a href="https://magm.ai/exp-3" rel="nofollow">https://magm.ai/exp-3</a><p><a href="https://magm.ai/exp-4" rel="nofollow">https://magm.ai/exp-4</a><p><a href="https://magm.ai/exp-5" rel="nofollow">https://magm.ai/exp-5</a><p><a href="https://magm.ai/exp-6" rel="nofollow">https://magm.ai/exp-6</a><p><a href="https://magm.ai/exp-7" rel="nofollow">https://magm.ai/exp-7</a><p><a href="https://magm.ai/exp-8" rel="nofollow">https://magm.ai/exp-8</a><p><a href="https://magm.ai/exp-9" rel="nofollow">https://magm.ai/exp-9</a><p>How is it good for game dev?:
- Brainstorming on art
- Concept art
- Storyboarding
- Character development<p>Some trivia:
- There are 16 tools already like paint, select, bucket fill, including advanced tools like custom shapes
- We have multiple brushes to choose from. More in the Pro version. We will let you upload your own in the future.
- You can export to Photoshop and continue working there with some more advanced post-processing
- You can draw with a mouse, touch or stylus (preferred) - iPad, Wacom and other tablet vendors
- We are building a team space called "Artspaces" with project & team management. Currently teams can use an on-premise version of Magma (dockerized).<p>More technical:
- We are one of the first commercial projects to use Deepkit - a revolutionary high performance Typescript framework <a href="https://deepkit.io/framework" rel="nofollow">https://deepkit.io/framework</a>
- It works on Google Chrome, Firefox, Safari - but Google Chrome is preferred
- We use all the cool web tech like Canvas with WebGL acceleration and a software fallback. Websockets for communication
- 99% is built in Typescript - 1% is Webassembly and C for some optimizations. Node.JS on the backend.<p>Happy to take questions :)
Selfhosted tech starter pack for development of new project or startup
Show HN: I Made a Stupid Game
Show HN: I Made a Stupid Game
Show HN: I Made a Stupid Game
Show HN: I Made a Stupid Game
Show HN: Just a Calendar: Simple Calendar to look at, no login, super light
Show HN: Just a Calendar: Simple Calendar to look at, no login, super light
Show HN: Coolify v2 – Open-source and self-hostable Heroku/Netlify alternative
Show HN: Coolify v2 – Open-source and self-hostable Heroku/Netlify alternative
Show HN: EnvKey 2.0 – End-To-End Encrypted Environments (now open source)
Hey HN,<p>I'm so happy to finally show you all this release after years of hard work. I posted the first version of EnvKey to HN back in 2017 (<a href="https://news.ycombinator.com/item?id=15330757" rel="nofollow">https://news.ycombinator.com/item?id=15330757</a>), then went through YC in W18 (<a href="https://news.ycombinator.com/item?id=16569534" rel="nofollow">https://news.ycombinator.com/item?id=16569534</a>).<p>EnvKey is an end-to-end encrypted configuration and secrets manager. It protects your organization's API keys, encryption keys, credentials, and other secrets, and makes it easy to run servers, scripts, tests, and everything else with the latest config. It also helps you avoid duplication in your configuration, react to environment updates in real-time, resolve conflicts smoothly, and a lot more.<p>You get an intuitive, spreadsheet-like UI for managing environments, along with a developer-friendly CLI that does almost anything the UI can. Running any program in any language with the latest environment variables is as simple as:<p><pre><code> envkey-source -- any-shell-command
</code></pre>
You can use the `es` alias to type less:<p><pre><code> es -- any-shell-command
</code></pre>
You can automatically reload a process whenever there's a change using the -w flag:<p><pre><code> es -w -- ./start-server
</code></pre>
To avoid downtime on reloads, add the --rolling flag to reload gradually across all connected processes:<p><pre><code> es -w --rolling -- ./start-server
</code></pre>
You can run custom logic when there's a change instead of restarting:<p><pre><code> es -r ./reload-env.sh -- ./start-server
</code></pre>
Or run something <i>only</i> when there's a change:<p><pre><code> es -r ./env-change-hook.sh
</code></pre>
You can pass command line arguments from EnvKey variables (just wrap your command in single quotes):<p><pre><code> es 'curl https://$HOST_URL'
</code></pre>
You can export your environment to the current shell:<p><pre><code> eval "$(es)"
</code></pre>
Or auto-load the latest environment in any EnvKey-enabled directory (like direnv):<p><pre><code> echo $'\n\neval "$(es --hook bash)"\n' >> ~/.bash_profile
</code></pre>
EnvKey is now open source under the MIT license and can be self-hosted. Our Cloud and Enterprise Self-Hosted products also include commercially licensed server-side extensions for auto-scaling, highly available infrastructure and advanced user management. Cloud is free for up to 20 user devices and 40 server keys.<p>EnvKey's client-side end-to-end encryption is built with the NaCl crypto library. Whether you use EnvKey Cloud or host EnvKey yourself, no configuration or secrets are ever sent to the host running EnvKey in plaintext. Public keys are verified by a web of trust. Invitations are verified out-of-band. Secrets are never accessed through a web browser. More details on security and encryption can be found here: <a href="https://docs-v2.envkey.com/docs/security" rel="nofollow">https://docs-v2.envkey.com/docs/security</a><p>Let me know what you think! Thanks!
Show HN: EnvKey 2.0 – End-To-End Encrypted Environments (now open source)
Hey HN,<p>I'm so happy to finally show you all this release after years of hard work. I posted the first version of EnvKey to HN back in 2017 (<a href="https://news.ycombinator.com/item?id=15330757" rel="nofollow">https://news.ycombinator.com/item?id=15330757</a>), then went through YC in W18 (<a href="https://news.ycombinator.com/item?id=16569534" rel="nofollow">https://news.ycombinator.com/item?id=16569534</a>).<p>EnvKey is an end-to-end encrypted configuration and secrets manager. It protects your organization's API keys, encryption keys, credentials, and other secrets, and makes it easy to run servers, scripts, tests, and everything else with the latest config. It also helps you avoid duplication in your configuration, react to environment updates in real-time, resolve conflicts smoothly, and a lot more.<p>You get an intuitive, spreadsheet-like UI for managing environments, along with a developer-friendly CLI that does almost anything the UI can. Running any program in any language with the latest environment variables is as simple as:<p><pre><code> envkey-source -- any-shell-command
</code></pre>
You can use the `es` alias to type less:<p><pre><code> es -- any-shell-command
</code></pre>
You can automatically reload a process whenever there's a change using the -w flag:<p><pre><code> es -w -- ./start-server
</code></pre>
To avoid downtime on reloads, add the --rolling flag to reload gradually across all connected processes:<p><pre><code> es -w --rolling -- ./start-server
</code></pre>
You can run custom logic when there's a change instead of restarting:<p><pre><code> es -r ./reload-env.sh -- ./start-server
</code></pre>
Or run something <i>only</i> when there's a change:<p><pre><code> es -r ./env-change-hook.sh
</code></pre>
You can pass command line arguments from EnvKey variables (just wrap your command in single quotes):<p><pre><code> es 'curl https://$HOST_URL'
</code></pre>
You can export your environment to the current shell:<p><pre><code> eval "$(es)"
</code></pre>
Or auto-load the latest environment in any EnvKey-enabled directory (like direnv):<p><pre><code> echo $'\n\neval "$(es --hook bash)"\n' >> ~/.bash_profile
</code></pre>
EnvKey is now open source under the MIT license and can be self-hosted. Our Cloud and Enterprise Self-Hosted products also include commercially licensed server-side extensions for auto-scaling, highly available infrastructure and advanced user management. Cloud is free for up to 20 user devices and 40 server keys.<p>EnvKey's client-side end-to-end encryption is built with the NaCl crypto library. Whether you use EnvKey Cloud or host EnvKey yourself, no configuration or secrets are ever sent to the host running EnvKey in plaintext. Public keys are verified by a web of trust. Invitations are verified out-of-band. Secrets are never accessed through a web browser. More details on security and encryption can be found here: <a href="https://docs-v2.envkey.com/docs/security" rel="nofollow">https://docs-v2.envkey.com/docs/security</a><p>Let me know what you think! Thanks!
Show HN: EnvKey 2.0 – End-To-End Encrypted Environments (now open source)
Hey HN,<p>I'm so happy to finally show you all this release after years of hard work. I posted the first version of EnvKey to HN back in 2017 (<a href="https://news.ycombinator.com/item?id=15330757" rel="nofollow">https://news.ycombinator.com/item?id=15330757</a>), then went through YC in W18 (<a href="https://news.ycombinator.com/item?id=16569534" rel="nofollow">https://news.ycombinator.com/item?id=16569534</a>).<p>EnvKey is an end-to-end encrypted configuration and secrets manager. It protects your organization's API keys, encryption keys, credentials, and other secrets, and makes it easy to run servers, scripts, tests, and everything else with the latest config. It also helps you avoid duplication in your configuration, react to environment updates in real-time, resolve conflicts smoothly, and a lot more.<p>You get an intuitive, spreadsheet-like UI for managing environments, along with a developer-friendly CLI that does almost anything the UI can. Running any program in any language with the latest environment variables is as simple as:<p><pre><code> envkey-source -- any-shell-command
</code></pre>
You can use the `es` alias to type less:<p><pre><code> es -- any-shell-command
</code></pre>
You can automatically reload a process whenever there's a change using the -w flag:<p><pre><code> es -w -- ./start-server
</code></pre>
To avoid downtime on reloads, add the --rolling flag to reload gradually across all connected processes:<p><pre><code> es -w --rolling -- ./start-server
</code></pre>
You can run custom logic when there's a change instead of restarting:<p><pre><code> es -r ./reload-env.sh -- ./start-server
</code></pre>
Or run something <i>only</i> when there's a change:<p><pre><code> es -r ./env-change-hook.sh
</code></pre>
You can pass command line arguments from EnvKey variables (just wrap your command in single quotes):<p><pre><code> es 'curl https://$HOST_URL'
</code></pre>
You can export your environment to the current shell:<p><pre><code> eval "$(es)"
</code></pre>
Or auto-load the latest environment in any EnvKey-enabled directory (like direnv):<p><pre><code> echo $'\n\neval "$(es --hook bash)"\n' >> ~/.bash_profile
</code></pre>
EnvKey is now open source under the MIT license and can be self-hosted. Our Cloud and Enterprise Self-Hosted products also include commercially licensed server-side extensions for auto-scaling, highly available infrastructure and advanced user management. Cloud is free for up to 20 user devices and 40 server keys.<p>EnvKey's client-side end-to-end encryption is built with the NaCl crypto library. Whether you use EnvKey Cloud or host EnvKey yourself, no configuration or secrets are ever sent to the host running EnvKey in plaintext. Public keys are verified by a web of trust. Invitations are verified out-of-band. Secrets are never accessed through a web browser. More details on security and encryption can be found here: <a href="https://docs-v2.envkey.com/docs/security" rel="nofollow">https://docs-v2.envkey.com/docs/security</a><p>Let me know what you think! Thanks!
Show HN: Visualize SQL Queries
My co-worker and I were debugging a SQL issue; having not seen SQL in two years, I embarrassed myself by confusing union vs. join. After this episode, I tried refreshing my SQL memory, but there are few websites that animate SQL for you. Most of them just have a series of images to help you visualize. There are a few tools that are quite good and robust (especially for large/complex use cases) but require installation and are too complex for my simple purpose.<p>So, just created a small tool to help visualise SQL. Most of the animations are just my understanding of how SQL works. Would love to know what you think? Do you also visualise some of the queries like that in your head? Any feedback would be gold. Btw you can also edit queries and see different results (but its a bit limited).<p>Have fun ;)
Show HN: Visualize SQL Queries
My co-worker and I were debugging a SQL issue; having not seen SQL in two years, I embarrassed myself by confusing union vs. join. After this episode, I tried refreshing my SQL memory, but there are few websites that animate SQL for you. Most of them just have a series of images to help you visualize. There are a few tools that are quite good and robust (especially for large/complex use cases) but require installation and are too complex for my simple purpose.<p>So, just created a small tool to help visualise SQL. Most of the animations are just my understanding of how SQL works. Would love to know what you think? Do you also visualise some of the queries like that in your head? Any feedback would be gold. Btw you can also edit queries and see different results (but its a bit limited).<p>Have fun ;)
Show HN: Visualize SQL Queries
My co-worker and I were debugging a SQL issue; having not seen SQL in two years, I embarrassed myself by confusing union vs. join. After this episode, I tried refreshing my SQL memory, but there are few websites that animate SQL for you. Most of them just have a series of images to help you visualize. There are a few tools that are quite good and robust (especially for large/complex use cases) but require installation and are too complex for my simple purpose.<p>So, just created a small tool to help visualise SQL. Most of the animations are just my understanding of how SQL works. Would love to know what you think? Do you also visualise some of the queries like that in your head? Any feedback would be gold. Btw you can also edit queries and see different results (but its a bit limited).<p>Have fun ;)