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Show HN: Hatch 1.0.0 – Modern, extensible Python project management

Show HN: Colorfle – A daily color mixing game inspired by Wordle

Hi HN,<p>I was inspired by Wordle to make Colorfle, a different take on the genre where the goal is to mix colors together to match the target color within six tries. There were some interesting problems to tackle in making this game, one of them being the difference between mixing digital colors and real-life behavior (in RGB, blue + yellow = grey!). I hope you enjoy it -- any feedback would be much appreciated!

Show HN: Colorfle – A daily color mixing game inspired by Wordle

Hi HN,<p>I was inspired by Wordle to make Colorfle, a different take on the genre where the goal is to mix colors together to match the target color within six tries. There were some interesting problems to tackle in making this game, one of them being the difference between mixing digital colors and real-life behavior (in RGB, blue + yellow = grey!). I hope you enjoy it -- any feedback would be much appreciated!

Show HN: Colorfle – A daily color mixing game inspired by Wordle

Hi HN,<p>I was inspired by Wordle to make Colorfle, a different take on the genre where the goal is to mix colors together to match the target color within six tries. There were some interesting problems to tackle in making this game, one of them being the difference between mixing digital colors and real-life behavior (in RGB, blue + yellow = grey!). I hope you enjoy it -- any feedback would be much appreciated!

Show HN: Colorfle – A daily color mixing game inspired by Wordle

Hi HN,<p>I was inspired by Wordle to make Colorfle, a different take on the genre where the goal is to mix colors together to match the target color within six tries. There were some interesting problems to tackle in making this game, one of them being the difference between mixing digital colors and real-life behavior (in RGB, blue + yellow = grey!). I hope you enjoy it -- any feedback would be much appreciated!

Show HN: CookTime – Recipe index

Hi HN,<p>COVID lockdowns made me and my wife cook a lot more at home, and we had a need to streamline our recipe management woes. These were some of the problems we identified:<p><pre><code> - Most recipe websites are what I call "mommy blogs", and the principal problem is that the recipe ingredient list and instructions are buried in a SEO-laden essay that we don't care about. We were sharing links to our favorite recipes, but links don't allow you to skip past the unnecessary essay prefacing the recipe. We knew we wanted a way to have recipes uncompromised by unrelated essays. - Popular recipe aggregating websites are run by publishing companies that do not want you, the reader, to contribute your own recipes. This is not true for all of them; Allrecipes.com does allow you to enter recipes but that UI leaves a lot to be desired. We knew we needed a way for us (and you) to write your own recipes. - Most recipe websites do not allow you to scale recipe ingredients. We like to cook a lot at once, and we don't like to keep track of a 2x, or 3x multiplier in our heads while cooking. We knew we wanted a simple way of scaling ingredients. - Most recipe websites do not contain adequate nutrition information about their recipes. When they do, they don't show their math, or their sources. We knew we needed an automatic nutrition calculation for recipes based on ingredients and their quantities. </code></pre> After a few months of nights and weekends, we are ready to share <a href="https://letscooktime.com" rel="nofollow">https://letscooktime.com</a> . We solved all of the primary problems listed above, and more! Our features:<p><pre><code> - Recipe creation - Ingredient highlights in recipe text - Recipe components - Automatic nutrition calculation - Grocery lists - Scaling recipes - Tagging - No blogging, just recipes! No bullshit essay to scroll through. - Dark mode! </code></pre> We think the closest thing to CookTime is <a href="https://www.paprikaapp.com" rel="nofollow">https://www.paprikaapp.com</a>. Paprika is a paid native app, CookTime is a free mobile-ready website you can try _today_. I do not believe that recipe management really requires the performance, development cost, and App Store cost of a native app.<p>Without a CookTime account, you can:<p><pre><code> - Browse recipes - Read their nutrition facts - Scale ingredients temporarily - Share links to recipes </code></pre> With a CookTime account, you can:<p><pre><code> - Add your own recipes - Add recipes to your personal groceries list </code></pre> Let me know what you think! Would you use it? What are you currently using to track your recipes? What missing feature is stopping you from using CookTime?

Show HN: CookTime – Recipe index

Hi HN,<p>COVID lockdowns made me and my wife cook a lot more at home, and we had a need to streamline our recipe management woes. These were some of the problems we identified:<p><pre><code> - Most recipe websites are what I call "mommy blogs", and the principal problem is that the recipe ingredient list and instructions are buried in a SEO-laden essay that we don't care about. We were sharing links to our favorite recipes, but links don't allow you to skip past the unnecessary essay prefacing the recipe. We knew we wanted a way to have recipes uncompromised by unrelated essays. - Popular recipe aggregating websites are run by publishing companies that do not want you, the reader, to contribute your own recipes. This is not true for all of them; Allrecipes.com does allow you to enter recipes but that UI leaves a lot to be desired. We knew we needed a way for us (and you) to write your own recipes. - Most recipe websites do not allow you to scale recipe ingredients. We like to cook a lot at once, and we don't like to keep track of a 2x, or 3x multiplier in our heads while cooking. We knew we wanted a simple way of scaling ingredients. - Most recipe websites do not contain adequate nutrition information about their recipes. When they do, they don't show their math, or their sources. We knew we needed an automatic nutrition calculation for recipes based on ingredients and their quantities. </code></pre> After a few months of nights and weekends, we are ready to share <a href="https://letscooktime.com" rel="nofollow">https://letscooktime.com</a> . We solved all of the primary problems listed above, and more! Our features:<p><pre><code> - Recipe creation - Ingredient highlights in recipe text - Recipe components - Automatic nutrition calculation - Grocery lists - Scaling recipes - Tagging - No blogging, just recipes! No bullshit essay to scroll through. - Dark mode! </code></pre> We think the closest thing to CookTime is <a href="https://www.paprikaapp.com" rel="nofollow">https://www.paprikaapp.com</a>. Paprika is a paid native app, CookTime is a free mobile-ready website you can try _today_. I do not believe that recipe management really requires the performance, development cost, and App Store cost of a native app.<p>Without a CookTime account, you can:<p><pre><code> - Browse recipes - Read their nutrition facts - Scale ingredients temporarily - Share links to recipes </code></pre> With a CookTime account, you can:<p><pre><code> - Add your own recipes - Add recipes to your personal groceries list </code></pre> Let me know what you think! Would you use it? What are you currently using to track your recipes? What missing feature is stopping you from using CookTime?

Show HN: Joyride: script VSCode like Emacs but using Clojure

Together with PEZ (Peter Strömberg) I made a VSCode extension that allows you to script VSCode using Clojure (interpreted CLJS).<p>The repo: <a href="https://github.com/BetterThanTomorrow/joyride" rel="nofollow">https://github.com/BetterThanTomorrow/joyride</a><p>Introductory video:<p><a href="https://www.youtube.com/watch?v=V1oTf-1EchU" rel="nofollow">https://www.youtube.com/watch?v=V1oTf-1EchU</a><p>See examples directory:<p><a href="https://github.com/BetterThanTomorrow/joyride/tree/master/examples/.joyride/scripts" rel="nofollow">https://github.com/BetterThanTomorrow/joyride/tree/master/ex...</a><p>See animated gifs and news on Twitter:<p><a href="https://twitter.com/hashtag/vsjoyride?src=hashtag_click&f=live" rel="nofollow">https://twitter.com/hashtag/vsjoyride?src=hashtag_click&f=li...</a>

Show HN: Joyride: script VSCode like Emacs but using Clojure

Together with PEZ (Peter Strömberg) I made a VSCode extension that allows you to script VSCode using Clojure (interpreted CLJS).<p>The repo: <a href="https://github.com/BetterThanTomorrow/joyride" rel="nofollow">https://github.com/BetterThanTomorrow/joyride</a><p>Introductory video:<p><a href="https://www.youtube.com/watch?v=V1oTf-1EchU" rel="nofollow">https://www.youtube.com/watch?v=V1oTf-1EchU</a><p>See examples directory:<p><a href="https://github.com/BetterThanTomorrow/joyride/tree/master/examples/.joyride/scripts" rel="nofollow">https://github.com/BetterThanTomorrow/joyride/tree/master/ex...</a><p>See animated gifs and news on Twitter:<p><a href="https://twitter.com/hashtag/vsjoyride?src=hashtag_click&f=live" rel="nofollow">https://twitter.com/hashtag/vsjoyride?src=hashtag_click&f=li...</a>

Show HN: Joyride: script VSCode like Emacs but using Clojure

Together with PEZ (Peter Strömberg) I made a VSCode extension that allows you to script VSCode using Clojure (interpreted CLJS).<p>The repo: <a href="https://github.com/BetterThanTomorrow/joyride" rel="nofollow">https://github.com/BetterThanTomorrow/joyride</a><p>Introductory video:<p><a href="https://www.youtube.com/watch?v=V1oTf-1EchU" rel="nofollow">https://www.youtube.com/watch?v=V1oTf-1EchU</a><p>See examples directory:<p><a href="https://github.com/BetterThanTomorrow/joyride/tree/master/examples/.joyride/scripts" rel="nofollow">https://github.com/BetterThanTomorrow/joyride/tree/master/ex...</a><p>See animated gifs and news on Twitter:<p><a href="https://twitter.com/hashtag/vsjoyride?src=hashtag_click&f=live" rel="nofollow">https://twitter.com/hashtag/vsjoyride?src=hashtag_click&f=li...</a>

Show HN: Joyride: script VSCode like Emacs but using Clojure

Together with PEZ (Peter Strömberg) I made a VSCode extension that allows you to script VSCode using Clojure (interpreted CLJS).<p>The repo: <a href="https://github.com/BetterThanTomorrow/joyride" rel="nofollow">https://github.com/BetterThanTomorrow/joyride</a><p>Introductory video:<p><a href="https://www.youtube.com/watch?v=V1oTf-1EchU" rel="nofollow">https://www.youtube.com/watch?v=V1oTf-1EchU</a><p>See examples directory:<p><a href="https://github.com/BetterThanTomorrow/joyride/tree/master/examples/.joyride/scripts" rel="nofollow">https://github.com/BetterThanTomorrow/joyride/tree/master/ex...</a><p>See animated gifs and news on Twitter:<p><a href="https://twitter.com/hashtag/vsjoyride?src=hashtag_click&f=live" rel="nofollow">https://twitter.com/hashtag/vsjoyride?src=hashtag_click&f=li...</a>

Show HN: I made a site where you can travel in space in your browser

I made this site using R3F (<a href="https://github.com/pmndrs/react-three-fiber" rel="nofollow">https://github.com/pmndrs/react-three-fiber</a>), a React renderer for 3JS (<a href="https://threejs.org/" rel="nofollow">https://threejs.org/</a>).<p>The celestial bodies are Three.JS meshes.<p>I used loaders (namely 'useLoader' from R3F and 'GLTFLoader' from 3JS) to import 3D models, such as International Space Station. More on loading models in R3F: <a href="https://docs.pmnd.rs/react-three-fiber/tutorials/loading-models" rel="nofollow">https://docs.pmnd.rs/react-three-fiber/tutorials/loading-mod...</a><p>I've future plans for this side project. It would be great to hear from the HN community before diving into them. Enjoy!<p>P.S: Getting an empty (probably black) screen? This app shows up in browsers that support WebGL2.0 (most modern browsers do). Check this site to see whether your browser supports WebGL2.0: <a href="https://get.webgl.org/webgl2/" rel="nofollow">https://get.webgl.org/webgl2/</a><p>P.S.S: There'll probably be responsive design issues. I'd highly encourage you to use a desktop version or rotate to landscape while using a mobile version.

Show HN: I made a site where you can travel in space in your browser

I made this site using R3F (<a href="https://github.com/pmndrs/react-three-fiber" rel="nofollow">https://github.com/pmndrs/react-three-fiber</a>), a React renderer for 3JS (<a href="https://threejs.org/" rel="nofollow">https://threejs.org/</a>).<p>The celestial bodies are Three.JS meshes.<p>I used loaders (namely 'useLoader' from R3F and 'GLTFLoader' from 3JS) to import 3D models, such as International Space Station. More on loading models in R3F: <a href="https://docs.pmnd.rs/react-three-fiber/tutorials/loading-models" rel="nofollow">https://docs.pmnd.rs/react-three-fiber/tutorials/loading-mod...</a><p>I've future plans for this side project. It would be great to hear from the HN community before diving into them. Enjoy!<p>P.S: Getting an empty (probably black) screen? This app shows up in browsers that support WebGL2.0 (most modern browsers do). Check this site to see whether your browser supports WebGL2.0: <a href="https://get.webgl.org/webgl2/" rel="nofollow">https://get.webgl.org/webgl2/</a><p>P.S.S: There'll probably be responsive design issues. I'd highly encourage you to use a desktop version or rotate to landscape while using a mobile version.

Show HN: I made a site where you can travel in space in your browser

I made this site using R3F (<a href="https://github.com/pmndrs/react-three-fiber" rel="nofollow">https://github.com/pmndrs/react-three-fiber</a>), a React renderer for 3JS (<a href="https://threejs.org/" rel="nofollow">https://threejs.org/</a>).<p>The celestial bodies are Three.JS meshes.<p>I used loaders (namely 'useLoader' from R3F and 'GLTFLoader' from 3JS) to import 3D models, such as International Space Station. More on loading models in R3F: <a href="https://docs.pmnd.rs/react-three-fiber/tutorials/loading-models" rel="nofollow">https://docs.pmnd.rs/react-three-fiber/tutorials/loading-mod...</a><p>I've future plans for this side project. It would be great to hear from the HN community before diving into them. Enjoy!<p>P.S: Getting an empty (probably black) screen? This app shows up in browsers that support WebGL2.0 (most modern browsers do). Check this site to see whether your browser supports WebGL2.0: <a href="https://get.webgl.org/webgl2/" rel="nofollow">https://get.webgl.org/webgl2/</a><p>P.S.S: There'll probably be responsive design issues. I'd highly encourage you to use a desktop version or rotate to landscape while using a mobile version.

Show HN: I made a site where you can travel in space in your browser

I made this site using R3F (<a href="https://github.com/pmndrs/react-three-fiber" rel="nofollow">https://github.com/pmndrs/react-three-fiber</a>), a React renderer for 3JS (<a href="https://threejs.org/" rel="nofollow">https://threejs.org/</a>).<p>The celestial bodies are Three.JS meshes.<p>I used loaders (namely 'useLoader' from R3F and 'GLTFLoader' from 3JS) to import 3D models, such as International Space Station. More on loading models in R3F: <a href="https://docs.pmnd.rs/react-three-fiber/tutorials/loading-models" rel="nofollow">https://docs.pmnd.rs/react-three-fiber/tutorials/loading-mod...</a><p>I've future plans for this side project. It would be great to hear from the HN community before diving into them. Enjoy!<p>P.S: Getting an empty (probably black) screen? This app shows up in browsers that support WebGL2.0 (most modern browsers do). Check this site to see whether your browser supports WebGL2.0: <a href="https://get.webgl.org/webgl2/" rel="nofollow">https://get.webgl.org/webgl2/</a><p>P.S.S: There'll probably be responsive design issues. I'd highly encourage you to use a desktop version or rotate to landscape while using a mobile version.

Show HN: Radiopaper – Troll-resistant public conversations

Hi HN! We're a bootstrapped team of 4 and have been building Radiopaper for around 16 months alongside other full-time, part-time, and consulting jobs.<p>I wanted to highlight a couple of the unique characteristics of Radiopaper that may not be immediately apparent when browsing <a href="https://radiopaper.com/explore" rel="nofollow">https://radiopaper.com/explore</a><p>* It's possible to interact with Radiopaper entirely by email, and never log-in interactively. The notification emails contain context that explains that if you reply to the email, your message will be published on <a href="https://radiopaper.com" rel="nofollow">https://radiopaper.com</a><p>* The key mechanism that makes Radiopaper different from other social networks, and more resistant to trolling and abuse, is that messages are not published until the counterparty replies or accepts your comment. You can read more about this in our manifesto at <a href="https://radiopaper.com/about" rel="nofollow">https://radiopaper.com/about</a><p>The technical stack is a Vue/TypeScript app talking to an API backend written in Go, running on Cloud Run, and using Firestore for persistence, Firebase Auth for authentication.<p>Email processing is handled through the Gmail API hooked up to a Cloud Pubsub notification which triggers another Cloud Run service. Outbound emails go through SendGrid.<p>The whole stack "scales-to-zero", and on days that we have a few hundred active users, we're still under the free limits of Firebase Hosting, Cloud Run & Firestore, so this has allowed us to operate for a long time without funding or revenue. Our overall burn rate is around $40/month, mostly from the smattering of other SaaS offerings we use: Sentry, Mixpanel, Github & SendGrid.<p>Dave & I discuss our tech stack in a little more detail in this conversation: <a href="https://radiopaper.com/conversation/4PsvfxLX2Q5NHLBs8nuN" rel="nofollow">https://radiopaper.com/conversation/4PsvfxLX2Q5NHLBs8nuN</a><p>The team (myself, daave, davidschaengold, youngnh) will be around to answer any questions!

Show HN: Radiopaper – Troll-resistant public conversations

Hi HN! We're a bootstrapped team of 4 and have been building Radiopaper for around 16 months alongside other full-time, part-time, and consulting jobs.<p>I wanted to highlight a couple of the unique characteristics of Radiopaper that may not be immediately apparent when browsing <a href="https://radiopaper.com/explore" rel="nofollow">https://radiopaper.com/explore</a><p>* It's possible to interact with Radiopaper entirely by email, and never log-in interactively. The notification emails contain context that explains that if you reply to the email, your message will be published on <a href="https://radiopaper.com" rel="nofollow">https://radiopaper.com</a><p>* The key mechanism that makes Radiopaper different from other social networks, and more resistant to trolling and abuse, is that messages are not published until the counterparty replies or accepts your comment. You can read more about this in our manifesto at <a href="https://radiopaper.com/about" rel="nofollow">https://radiopaper.com/about</a><p>The technical stack is a Vue/TypeScript app talking to an API backend written in Go, running on Cloud Run, and using Firestore for persistence, Firebase Auth for authentication.<p>Email processing is handled through the Gmail API hooked up to a Cloud Pubsub notification which triggers another Cloud Run service. Outbound emails go through SendGrid.<p>The whole stack "scales-to-zero", and on days that we have a few hundred active users, we're still under the free limits of Firebase Hosting, Cloud Run & Firestore, so this has allowed us to operate for a long time without funding or revenue. Our overall burn rate is around $40/month, mostly from the smattering of other SaaS offerings we use: Sentry, Mixpanel, Github & SendGrid.<p>Dave & I discuss our tech stack in a little more detail in this conversation: <a href="https://radiopaper.com/conversation/4PsvfxLX2Q5NHLBs8nuN" rel="nofollow">https://radiopaper.com/conversation/4PsvfxLX2Q5NHLBs8nuN</a><p>The team (myself, daave, davidschaengold, youngnh) will be around to answer any questions!

Show HN: Radiopaper – Troll-resistant public conversations

Hi HN! We're a bootstrapped team of 4 and have been building Radiopaper for around 16 months alongside other full-time, part-time, and consulting jobs.<p>I wanted to highlight a couple of the unique characteristics of Radiopaper that may not be immediately apparent when browsing <a href="https://radiopaper.com/explore" rel="nofollow">https://radiopaper.com/explore</a><p>* It's possible to interact with Radiopaper entirely by email, and never log-in interactively. The notification emails contain context that explains that if you reply to the email, your message will be published on <a href="https://radiopaper.com" rel="nofollow">https://radiopaper.com</a><p>* The key mechanism that makes Radiopaper different from other social networks, and more resistant to trolling and abuse, is that messages are not published until the counterparty replies or accepts your comment. You can read more about this in our manifesto at <a href="https://radiopaper.com/about" rel="nofollow">https://radiopaper.com/about</a><p>The technical stack is a Vue/TypeScript app talking to an API backend written in Go, running on Cloud Run, and using Firestore for persistence, Firebase Auth for authentication.<p>Email processing is handled through the Gmail API hooked up to a Cloud Pubsub notification which triggers another Cloud Run service. Outbound emails go through SendGrid.<p>The whole stack "scales-to-zero", and on days that we have a few hundred active users, we're still under the free limits of Firebase Hosting, Cloud Run & Firestore, so this has allowed us to operate for a long time without funding or revenue. Our overall burn rate is around $40/month, mostly from the smattering of other SaaS offerings we use: Sentry, Mixpanel, Github & SendGrid.<p>Dave & I discuss our tech stack in a little more detail in this conversation: <a href="https://radiopaper.com/conversation/4PsvfxLX2Q5NHLBs8nuN" rel="nofollow">https://radiopaper.com/conversation/4PsvfxLX2Q5NHLBs8nuN</a><p>The team (myself, daave, davidschaengold, youngnh) will be around to answer any questions!

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