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Show HN: I built a minimal website for Los Angeles

I built <a href="https://veryla.io" rel="nofollow">https://veryla.io</a> - a minimal website for Los Angeles.<p>After growing tired of the chaotic, fast paced, attention-economy focused state of the web, I decided to build something simple and quiet. A site with no "real" database (just a json file I update by hand), no email signups, no ads, no pop ups, no data collection (besides google analytics), and no comment section filled with highly polarized politics. A site updated only 1-2 times per week.<p>It's just unique information in a simple and accessible format. The goal is for people to <i>not</i> check veryLA every day. I don't want people hitting refresh for emotionally charged SEO packed news to react to. My goal is for people to check out veryLA 1-2 per week and then go into the real world and have fun with the information they found.<p>Hope you enjoy if you live in Los Angeles or are planning to visit!

Show HN: KittenDNS – Easy to setup, rule engine, LetsEncrypt compatible

My goal was to create a DNS server as simple as the LDAP server I've been contributing to (glauth) and here it is: https://github.com/fusion/kittendns<p>A few things to know about it: - It is easy to configure using a Toml file - I am using it to bail my coredns/etcd instances when under attack - (yes, it also works as a service location server) - It comes with a simple, plain English, rule engine that doesn't do much at this point - It can be used with LetsEncrypt. I use it to retrieve certificates for my home servers. - RFC: all the nice ones :)<p>Anyway, feedback is welcome.

Show HN: KittenDNS – Easy to setup, rule engine, LetsEncrypt compatible

My goal was to create a DNS server as simple as the LDAP server I've been contributing to (glauth) and here it is: https://github.com/fusion/kittendns<p>A few things to know about it: - It is easy to configure using a Toml file - I am using it to bail my coredns/etcd instances when under attack - (yes, it also works as a service location server) - It comes with a simple, plain English, rule engine that doesn't do much at this point - It can be used with LetsEncrypt. I use it to retrieve certificates for my home servers. - RFC: all the nice ones :)<p>Anyway, feedback is welcome.

Show HN: KittenDNS – Easy to setup, rule engine, LetsEncrypt compatible

My goal was to create a DNS server as simple as the LDAP server I've been contributing to (glauth) and here it is: https://github.com/fusion/kittendns<p>A few things to know about it: - It is easy to configure using a Toml file - I am using it to bail my coredns/etcd instances when under attack - (yes, it also works as a service location server) - It comes with a simple, plain English, rule engine that doesn't do much at this point - It can be used with LetsEncrypt. I use it to retrieve certificates for my home servers. - RFC: all the nice ones :)<p>Anyway, feedback is welcome.

Show HN: I made a body-interactive music app

I made this iPhone app called "Affine Tuning" which is a collection of body-interactive musical pieces: https://affinetuning.com/ It uses body tracking (Motion Capture from RealityKit) to shape dynamic compositions. The app is completely free and will be updated in the future with more songs and other interactive features.

Show HN: I made a body-interactive music app

I made this iPhone app called "Affine Tuning" which is a collection of body-interactive musical pieces: https://affinetuning.com/ It uses body tracking (Motion Capture from RealityKit) to shape dynamic compositions. The app is completely free and will be updated in the future with more songs and other interactive features.

Show HN: I made a body-interactive music app

I made this iPhone app called "Affine Tuning" which is a collection of body-interactive musical pieces: https://affinetuning.com/ It uses body tracking (Motion Capture from RealityKit) to shape dynamic compositions. The app is completely free and will be updated in the future with more songs and other interactive features.

Show HN: A collaborative pixel drawing game for when you're bored (Attempt #2)

Previous thread: <a href="https://news.ycombinator.com/item?id=30167391" rel="nofollow">https://news.ycombinator.com/item?id=30167391</a><p>Hello again HN! It's been 3 months since I last submitted this project and the back-end server software melted down.<p>I was really bummed that many people didn't get to play, so I've spent most of my spare time since that last post completely rewriting the back-end server software using small, carefully selected dependencies (C99, sqlite, mongoose.ws & cJSON) I've done some basic performance testing and I'm cautiously optimistic that it can now handle up to ~1000 concurrent users.<p>If you have any ideas for improvements, do let me know! Bots are permitted, but try and do something creative instead of just filling the canvas with junk :^)<p>You can view the source code for the new back-end here: <a href="https://github.com/vkoskiv/nmc2" rel="nofollow">https://github.com/vkoskiv/nmc2</a> You can also check out a recent time-lapse here: <a href="https://www.youtube.com/watch?v=FUmnUvTqn6M" rel="nofollow">https://www.youtube.com/watch?v=FUmnUvTqn6M</a> The time-lapse gets generated from the server log output using this tool: <a href="https://github.com/zouppen/pikselipeli-parser/" rel="nofollow">https://github.com/zouppen/pikselipeli-parser/</a><p>(Note to HN staff: It wouldn't let me repost this unless it had a 'slightly different url', hence the sneaky redirect there. If this is a big no-no, I apologize, otherwise feel free to swap out the URL to the redirected one :^))

Show HN: A collaborative pixel drawing game for when you're bored (Attempt #2)

Previous thread: <a href="https://news.ycombinator.com/item?id=30167391" rel="nofollow">https://news.ycombinator.com/item?id=30167391</a><p>Hello again HN! It's been 3 months since I last submitted this project and the back-end server software melted down.<p>I was really bummed that many people didn't get to play, so I've spent most of my spare time since that last post completely rewriting the back-end server software using small, carefully selected dependencies (C99, sqlite, mongoose.ws & cJSON) I've done some basic performance testing and I'm cautiously optimistic that it can now handle up to ~1000 concurrent users.<p>If you have any ideas for improvements, do let me know! Bots are permitted, but try and do something creative instead of just filling the canvas with junk :^)<p>You can view the source code for the new back-end here: <a href="https://github.com/vkoskiv/nmc2" rel="nofollow">https://github.com/vkoskiv/nmc2</a> You can also check out a recent time-lapse here: <a href="https://www.youtube.com/watch?v=FUmnUvTqn6M" rel="nofollow">https://www.youtube.com/watch?v=FUmnUvTqn6M</a> The time-lapse gets generated from the server log output using this tool: <a href="https://github.com/zouppen/pikselipeli-parser/" rel="nofollow">https://github.com/zouppen/pikselipeli-parser/</a><p>(Note to HN staff: It wouldn't let me repost this unless it had a 'slightly different url', hence the sneaky redirect there. If this is a big no-no, I apologize, otherwise feel free to swap out the URL to the redirected one :^))

Show HN: A collaborative pixel drawing game for when you're bored (Attempt #2)

Previous thread: <a href="https://news.ycombinator.com/item?id=30167391" rel="nofollow">https://news.ycombinator.com/item?id=30167391</a><p>Hello again HN! It's been 3 months since I last submitted this project and the back-end server software melted down.<p>I was really bummed that many people didn't get to play, so I've spent most of my spare time since that last post completely rewriting the back-end server software using small, carefully selected dependencies (C99, sqlite, mongoose.ws & cJSON) I've done some basic performance testing and I'm cautiously optimistic that it can now handle up to ~1000 concurrent users.<p>If you have any ideas for improvements, do let me know! Bots are permitted, but try and do something creative instead of just filling the canvas with junk :^)<p>You can view the source code for the new back-end here: <a href="https://github.com/vkoskiv/nmc2" rel="nofollow">https://github.com/vkoskiv/nmc2</a> You can also check out a recent time-lapse here: <a href="https://www.youtube.com/watch?v=FUmnUvTqn6M" rel="nofollow">https://www.youtube.com/watch?v=FUmnUvTqn6M</a> The time-lapse gets generated from the server log output using this tool: <a href="https://github.com/zouppen/pikselipeli-parser/" rel="nofollow">https://github.com/zouppen/pikselipeli-parser/</a><p>(Note to HN staff: It wouldn't let me repost this unless it had a 'slightly different url', hence the sneaky redirect there. If this is a big no-no, I apologize, otherwise feel free to swap out the URL to the redirected one :^))

Show HN: A collaborative pixel drawing game for when you're bored (Attempt #2)

Previous thread: <a href="https://news.ycombinator.com/item?id=30167391" rel="nofollow">https://news.ycombinator.com/item?id=30167391</a><p>Hello again HN! It's been 3 months since I last submitted this project and the back-end server software melted down.<p>I was really bummed that many people didn't get to play, so I've spent most of my spare time since that last post completely rewriting the back-end server software using small, carefully selected dependencies (C99, sqlite, mongoose.ws & cJSON) I've done some basic performance testing and I'm cautiously optimistic that it can now handle up to ~1000 concurrent users.<p>If you have any ideas for improvements, do let me know! Bots are permitted, but try and do something creative instead of just filling the canvas with junk :^)<p>You can view the source code for the new back-end here: <a href="https://github.com/vkoskiv/nmc2" rel="nofollow">https://github.com/vkoskiv/nmc2</a> You can also check out a recent time-lapse here: <a href="https://www.youtube.com/watch?v=FUmnUvTqn6M" rel="nofollow">https://www.youtube.com/watch?v=FUmnUvTqn6M</a> The time-lapse gets generated from the server log output using this tool: <a href="https://github.com/zouppen/pikselipeli-parser/" rel="nofollow">https://github.com/zouppen/pikselipeli-parser/</a><p>(Note to HN staff: It wouldn't let me repost this unless it had a 'slightly different url', hence the sneaky redirect there. If this is a big no-no, I apologize, otherwise feel free to swap out the URL to the redirected one :^))

Show HN: We optimize your finances, for free - Uprise.us

Show HN: We optimize your finances, for free - Uprise.us

Show HN: We optimize your finances, for free - Uprise.us

Show HN: Watermelon – open-source VSC ext. to document code and view Git blame

Hey there HN! We're a pair of devs looking to get feedback for our open-source project.<p>We're remote engineers who have contracted for many clients overseas. There's a problem that all codebases share: Onboarding devs to a new codebase is hard no matter what.<p>We're also open-source engineers and learned about the techniques used in OSS to tackle the problem. Please give us your feedback.<p>Homepage: <a href="https://watermelon.tools/" rel="nofollow">https://watermelon.tools/</a><p>Repo: <a href="https://github.com/watermelontools/wm-extension" rel="nofollow">https://github.com/watermelontools/wm-extension</a><p>Install: <a href="https://marketplace.visualstudio.com/items?itemName=WatermelonTools.watermelon-tools" rel="nofollow">https://marketplace.visualstudio.com/items?itemName=Watermel...</a>

Show HN: Watermelon – open-source VSC ext. to document code and view Git blame

Hey there HN! We're a pair of devs looking to get feedback for our open-source project.<p>We're remote engineers who have contracted for many clients overseas. There's a problem that all codebases share: Onboarding devs to a new codebase is hard no matter what.<p>We're also open-source engineers and learned about the techniques used in OSS to tackle the problem. Please give us your feedback.<p>Homepage: <a href="https://watermelon.tools/" rel="nofollow">https://watermelon.tools/</a><p>Repo: <a href="https://github.com/watermelontools/wm-extension" rel="nofollow">https://github.com/watermelontools/wm-extension</a><p>Install: <a href="https://marketplace.visualstudio.com/items?itemName=WatermelonTools.watermelon-tools" rel="nofollow">https://marketplace.visualstudio.com/items?itemName=Watermel...</a>

Show HN: Watermelon – open-source VSC ext. to document code and view Git blame

Hey there HN! We're a pair of devs looking to get feedback for our open-source project.<p>We're remote engineers who have contracted for many clients overseas. There's a problem that all codebases share: Onboarding devs to a new codebase is hard no matter what.<p>We're also open-source engineers and learned about the techniques used in OSS to tackle the problem. Please give us your feedback.<p>Homepage: <a href="https://watermelon.tools/" rel="nofollow">https://watermelon.tools/</a><p>Repo: <a href="https://github.com/watermelontools/wm-extension" rel="nofollow">https://github.com/watermelontools/wm-extension</a><p>Install: <a href="https://marketplace.visualstudio.com/items?itemName=WatermelonTools.watermelon-tools" rel="nofollow">https://marketplace.visualstudio.com/items?itemName=Watermel...</a>

Show HN: React Routing in 120 lines (including comments)

Show HN: React Routing in 120 lines (including comments)

Show HN: Fruits – Sell digital products via your website, newsletter, etc

Hi HN!<p>Whilst trying to build an online community for content creators, we failed! Taking the learnings and stripping down our product to a true MVP, we now started working on "fruits", which allows creators to sell files such as ebooks, designs, checklists, music and online coachings online in less than two minutes.<p><a href="https://fruits.de/en" rel="nofollow">https://fruits.de/en</a><p>It works as simple as this:<p>1. upload a file at "fruits" & set a price 2. you will receive your individual fruits-sales-link 3. share the link wherever your customers are (e.g. website, newsletter, social media)<p>In addition, we also take care of the tedious office work such as invoicing and VAT collection for you, and this is completely automated.<p>What do you think? We are looking forward to your feedback!

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