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Show HN: The Ultimate C++14 (and later) Enum Library

Show HN: The Ultimate C++14 (and later) Enum Library

Show HN: Open-Source Notion UI, Lotion

My friend and I love the Notion UI, so we open-source a version we have been building.<p>- Block-based editor - Drag to reorder blocks - Basic Markdown-parsing including bold, italic, headings and divider - Type '/' for command menu and shortcuts<p>Tiny fun detail: When you move between blocks with your arrow keys, your cursor will remain at roughly the same horizontal position (vs jumping to the start or end of a block).<p>Lotion is quite limited for now, and we would love any contributions (e.g. image blocks, video blocks, code blocks, etc.)

Show HN: Open-Source Notion UI, Lotion

My friend and I love the Notion UI, so we open-source a version we have been building.<p>- Block-based editor - Drag to reorder blocks - Basic Markdown-parsing including bold, italic, headings and divider - Type '/' for command menu and shortcuts<p>Tiny fun detail: When you move between blocks with your arrow keys, your cursor will remain at roughly the same horizontal position (vs jumping to the start or end of a block).<p>Lotion is quite limited for now, and we would love any contributions (e.g. image blocks, video blocks, code blocks, etc.)

Show HN: Blueboat is an all-in-one, multi-tenant serverless JavaScript runtime

Show HN: Blueboat is an all-in-one, multi-tenant serverless JavaScript runtime

Show HN: Blueboat is an all-in-one, multi-tenant serverless JavaScript runtime

Show HN: I built an email marketing tool made for indie hackers and solopreneurs

Show HN: I built an email marketing tool made for indie hackers and solopreneurs

Show HN: I built an email marketing tool made for indie hackers and solopreneurs

Show HN: PickCode – An educational coding environment for students after Scratch

PickCode is designed for use on desktop and tablet, and supports creating chatbots, visual designs, and 2D games. There is plenty of functionality missing - you can't add media to games for instance, but the current version shows off the foundation of what I'm aiming at.<p>I taught myself to code using MIT's App Inventor, so I have an enormous respect for block based languages like App Inventor, Scratch, Snap!, MakeCode, etc. PickCode is my attempt at adding options for students who want to learn more about programming without making the jump to text, or as an alternative to block coding for beginners coming to programming at an older age.<p>The visual language is meant to lower the barrier to entry to coding but the far more important aspect for me is giving students the ability to make things they're proud of as quickly as possible. A JS/Python API for controlling the chatbot and game engine are in the works.<p>As of now, there are sample programs to play with and an editor which saves your programs to local storage. Full user accounts, tutorials and administrator accounts for teachers to organize assignments are on their way soon. If you're interested in using PickCode in a classroom or want to discuss feedback, send me an email at charlie@pickcode.io

Show HN: PickCode – An educational coding environment for students after Scratch

PickCode is designed for use on desktop and tablet, and supports creating chatbots, visual designs, and 2D games. There is plenty of functionality missing - you can't add media to games for instance, but the current version shows off the foundation of what I'm aiming at.<p>I taught myself to code using MIT's App Inventor, so I have an enormous respect for block based languages like App Inventor, Scratch, Snap!, MakeCode, etc. PickCode is my attempt at adding options for students who want to learn more about programming without making the jump to text, or as an alternative to block coding for beginners coming to programming at an older age.<p>The visual language is meant to lower the barrier to entry to coding but the far more important aspect for me is giving students the ability to make things they're proud of as quickly as possible. A JS/Python API for controlling the chatbot and game engine are in the works.<p>As of now, there are sample programs to play with and an editor which saves your programs to local storage. Full user accounts, tutorials and administrator accounts for teachers to organize assignments are on their way soon. If you're interested in using PickCode in a classroom or want to discuss feedback, send me an email at charlie@pickcode.io

Show HN: PickCode – An educational coding environment for students after Scratch

PickCode is designed for use on desktop and tablet, and supports creating chatbots, visual designs, and 2D games. There is plenty of functionality missing - you can't add media to games for instance, but the current version shows off the foundation of what I'm aiming at.<p>I taught myself to code using MIT's App Inventor, so I have an enormous respect for block based languages like App Inventor, Scratch, Snap!, MakeCode, etc. PickCode is my attempt at adding options for students who want to learn more about programming without making the jump to text, or as an alternative to block coding for beginners coming to programming at an older age.<p>The visual language is meant to lower the barrier to entry to coding but the far more important aspect for me is giving students the ability to make things they're proud of as quickly as possible. A JS/Python API for controlling the chatbot and game engine are in the works.<p>As of now, there are sample programs to play with and an editor which saves your programs to local storage. Full user accounts, tutorials and administrator accounts for teachers to organize assignments are on their way soon. If you're interested in using PickCode in a classroom or want to discuss feedback, send me an email at charlie@pickcode.io

Show HN: PickCode – An educational coding environment for students after Scratch

PickCode is designed for use on desktop and tablet, and supports creating chatbots, visual designs, and 2D games. There is plenty of functionality missing - you can't add media to games for instance, but the current version shows off the foundation of what I'm aiming at.<p>I taught myself to code using MIT's App Inventor, so I have an enormous respect for block based languages like App Inventor, Scratch, Snap!, MakeCode, etc. PickCode is my attempt at adding options for students who want to learn more about programming without making the jump to text, or as an alternative to block coding for beginners coming to programming at an older age.<p>The visual language is meant to lower the barrier to entry to coding but the far more important aspect for me is giving students the ability to make things they're proud of as quickly as possible. A JS/Python API for controlling the chatbot and game engine are in the works.<p>As of now, there are sample programs to play with and an editor which saves your programs to local storage. Full user accounts, tutorials and administrator accounts for teachers to organize assignments are on their way soon. If you're interested in using PickCode in a classroom or want to discuss feedback, send me an email at charlie@pickcode.io

Search PDFs with Transformers and Python Notebook

Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

Hello, HN - I wanted to share this puzzle game I made during my vacation.<p>I'm rather fond of the pipes puzzle where your goal is to restore a scrambled network of connections by rotating tiles. It's usually played on a grid of squares and this all started when I decided to make a programmatic solver for that kind of puzzle. Then I realized that with some minor changes the solver could generate new puzzle instances. I thought about what kind of puzzle to make and someone suggested a hexagonal grid. Adapting the generator wasn't too hard but then I had to create a way to play this variant. So I did just that =).<p>I find hexagonal pipes a bit more difficult than the square variant because there's a larger variety of possible tile shapes. For an extra challenge I implemented wrap mode where the board can connect to itself (right to left and top to bottom), so there are no convenient outer walls to start from.<p>The site is made with Svelte Kit, its code is available on github at <<a href="https://github.com/gereleth/hexapipes" rel="nofollow">https://github.com/gereleth/hexapipes</a>>.<p>Hope you enjoy playing =).

Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

Hello, HN - I wanted to share this puzzle game I made during my vacation.<p>I'm rather fond of the pipes puzzle where your goal is to restore a scrambled network of connections by rotating tiles. It's usually played on a grid of squares and this all started when I decided to make a programmatic solver for that kind of puzzle. Then I realized that with some minor changes the solver could generate new puzzle instances. I thought about what kind of puzzle to make and someone suggested a hexagonal grid. Adapting the generator wasn't too hard but then I had to create a way to play this variant. So I did just that =).<p>I find hexagonal pipes a bit more difficult than the square variant because there's a larger variety of possible tile shapes. For an extra challenge I implemented wrap mode where the board can connect to itself (right to left and top to bottom), so there are no convenient outer walls to start from.<p>The site is made with Svelte Kit, its code is available on github at <<a href="https://github.com/gereleth/hexapipes" rel="nofollow">https://github.com/gereleth/hexapipes</a>>.<p>Hope you enjoy playing =).

Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

Hello, HN - I wanted to share this puzzle game I made during my vacation.<p>I'm rather fond of the pipes puzzle where your goal is to restore a scrambled network of connections by rotating tiles. It's usually played on a grid of squares and this all started when I decided to make a programmatic solver for that kind of puzzle. Then I realized that with some minor changes the solver could generate new puzzle instances. I thought about what kind of puzzle to make and someone suggested a hexagonal grid. Adapting the generator wasn't too hard but then I had to create a way to play this variant. So I did just that =).<p>I find hexagonal pipes a bit more difficult than the square variant because there's a larger variety of possible tile shapes. For an extra challenge I implemented wrap mode where the board can connect to itself (right to left and top to bottom), so there are no convenient outer walls to start from.<p>The site is made with Svelte Kit, its code is available on github at <<a href="https://github.com/gereleth/hexapipes" rel="nofollow">https://github.com/gereleth/hexapipes</a>>.<p>Hope you enjoy playing =).

Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid

Hello, HN - I wanted to share this puzzle game I made during my vacation.<p>I'm rather fond of the pipes puzzle where your goal is to restore a scrambled network of connections by rotating tiles. It's usually played on a grid of squares and this all started when I decided to make a programmatic solver for that kind of puzzle. Then I realized that with some minor changes the solver could generate new puzzle instances. I thought about what kind of puzzle to make and someone suggested a hexagonal grid. Adapting the generator wasn't too hard but then I had to create a way to play this variant. So I did just that =).<p>I find hexagonal pipes a bit more difficult than the square variant because there's a larger variety of possible tile shapes. For an extra challenge I implemented wrap mode where the board can connect to itself (right to left and top to bottom), so there are no convenient outer walls to start from.<p>The site is made with Svelte Kit, its code is available on github at <<a href="https://github.com/gereleth/hexapipes" rel="nofollow">https://github.com/gereleth/hexapipes</a>>.<p>Hope you enjoy playing =).

Show HN: Find compelling and comprehensible media for learning a language

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