The best Hacker News stories from Show from the past day
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Show HN: Chitchatter – P2P chat app that is serverless, decentralized, ephemeral
For anyone who is interested to learn more about Chitchatter, please check out the project README: <a href="https://github.com/jeremyckahn/chitchatter#readme" rel="nofollow">https://github.com/jeremyckahn/chitchatter#readme</a><p>Chitchatter is very much an early MVP, so I'd like to get your feedback. Thanks for looking!
Show HN: Chitchatter – P2P chat app that is serverless, decentralized, ephemeral
For anyone who is interested to learn more about Chitchatter, please check out the project README: <a href="https://github.com/jeremyckahn/chitchatter#readme" rel="nofollow">https://github.com/jeremyckahn/chitchatter#readme</a><p>Chitchatter is very much an early MVP, so I'd like to get your feedback. Thanks for looking!
Show HN: Make 3D art in your browser using Lisp and math
Bauble is a toy that I've been working on for a few weeks, and I think it's reached the point where other people could have fun with it!<p>Bauble is based on raymarching signed distance functions, which are kind of like... 3D vector art? They're pretty common in the procedural art community and you can do some amazing things with them, but normally writing SDFs means writing low-level shader code.<p>I wanted to play with SDFs, but I found it very frustrating to translate "I want to rotate this" into "okay, that means I have to construct a rotation matrix, and then apply it to the current point, and <i>then</i> evaluate the shape...". So I made a high-level Janet DSL that compiles down to GLSL shader code so I could more easily play with mathematically defined shapes.<p>For more about SDFs, this mind-blowing video is what got me interested in the first place, and shows you what they're capable of in the hands of an expert: <a href="https://www.youtube.com/watch?v=8--5LwHRhjk" rel="nofollow">https://www.youtube.com/watch?v=8--5LwHRhjk</a>
Show HN: Make 3D art in your browser using Lisp and math
Bauble is a toy that I've been working on for a few weeks, and I think it's reached the point where other people could have fun with it!<p>Bauble is based on raymarching signed distance functions, which are kind of like... 3D vector art? They're pretty common in the procedural art community and you can do some amazing things with them, but normally writing SDFs means writing low-level shader code.<p>I wanted to play with SDFs, but I found it very frustrating to translate "I want to rotate this" into "okay, that means I have to construct a rotation matrix, and then apply it to the current point, and <i>then</i> evaluate the shape...". So I made a high-level Janet DSL that compiles down to GLSL shader code so I could more easily play with mathematically defined shapes.<p>For more about SDFs, this mind-blowing video is what got me interested in the first place, and shows you what they're capable of in the hands of an expert: <a href="https://www.youtube.com/watch?v=8--5LwHRhjk" rel="nofollow">https://www.youtube.com/watch?v=8--5LwHRhjk</a>
Show HN: Make 3D art in your browser using Lisp and math
Bauble is a toy that I've been working on for a few weeks, and I think it's reached the point where other people could have fun with it!<p>Bauble is based on raymarching signed distance functions, which are kind of like... 3D vector art? They're pretty common in the procedural art community and you can do some amazing things with them, but normally writing SDFs means writing low-level shader code.<p>I wanted to play with SDFs, but I found it very frustrating to translate "I want to rotate this" into "okay, that means I have to construct a rotation matrix, and then apply it to the current point, and <i>then</i> evaluate the shape...". So I made a high-level Janet DSL that compiles down to GLSL shader code so I could more easily play with mathematically defined shapes.<p>For more about SDFs, this mind-blowing video is what got me interested in the first place, and shows you what they're capable of in the hands of an expert: <a href="https://www.youtube.com/watch?v=8--5LwHRhjk" rel="nofollow">https://www.youtube.com/watch?v=8--5LwHRhjk</a>
Show HN: Simulate dollar-cost averaging in any mix of stocks
Show HN: Simulate dollar-cost averaging in any mix of stocks
Show HN: Watchlimits – Chrome extension to solve excessive video watching
Hi all, I'm an indie hacker and I've been working on watchlimits.com over last couple months.<p>It's a chrome extension that helps you set limits (greatly customizable) and provides you stats and various accountability features.<p>It only runs on the video streaming platforms (not everywhere) and it's privacy centric.<p>Almost all functionality is available for free, but some advanced features only available in the paid version (password protection, allowed youtube channels).<p>It's a pretty niche tool that originated from my own occasional struggles (lost sleep anyone?), even though many people don't have a need to use it, it solves a big problem for some people and that is in itself already a success. If you know someone who would find it helpful, please share!
Show HN: I made a pictionary game with Stable Diffusion
I used lixica.art to get image-prompt pairs. You are asked to guess the prompt. And given a score based on how close you were to the actual prompt.
Show HN: HN dark mode in 2 lines of code
Paste this in the developer tools console of your browser<p>document.documentElement.style.filter = "invert()"<p>document.documentElement.style.background = '#fff'<p>Edit: you can also create a bookmark with the code below in the URL field<p>javascript: (() => { document.documentElement.style.filter = "invert()";document.documentElement.style.background = '#fff' })();<p>Then just click on the bookmark for instant dark mode
Show HN: AutoML Python Package for Tabular Data with Automatic Documentation
Show HN: WakaQ - a Python distributed task queue
Show HN: WakaQ - a Python distributed task queue
Draw Anything – A Simple Stable Diffusion Playground
Illustrating Gutenberg library using Stable Diffusion
We are illlustrating existing books using stable diffusion and other ML models.<p>We are currently on our quest to illustrate the Project Gutenberg library.<p>This Show HN is really early in our journey and we are happy to receive your feedback!
Show HN: Zelda Breath of The Wild Street View
Show HN: Zelda Breath of The Wild Street View
Show HN: Zelda Breath of The Wild Street View
Show HN: SMS Interface for Stable Diffusion
If you text 8145594701, it will send back an image with the prompt you specified. Currently only US numbers can send/receive texts because Twilio. Sorry to the rest of the planet!<p>I think this will likely fall over but I figured this would be a cool little thing to demo. I removed the NSFW filter so be mindful of your prompts!<p>I don't persist numbers and there is no linkages being saved between the original text message and the generated images.
Show HN: SMS Interface for Stable Diffusion
If you text 8145594701, it will send back an image with the prompt you specified. Currently only US numbers can send/receive texts because Twilio. Sorry to the rest of the planet!<p>I think this will likely fall over but I figured this would be a cool little thing to demo. I removed the NSFW filter so be mindful of your prompts!<p>I don't persist numbers and there is no linkages being saved between the original text message and the generated images.