The best Hacker News stories from Show from the past day
Latest posts:
Show HN: Gut – An easy-to-use CLI for Git
Hi Hacker news !<p>I’m Julien and I built an alternative CLI for Git : gut.<p>Even if I haven’t been coding for a long time (I’m in the first year studying computer science), I’ve always found git to be frustrating.
The command naming is inconsistent and git lets you easily shoot yourself in the foot.<p>I made gut, another git porcelain, to solve these issues.<p>It provides a consistent naming of command. To do so, syntax is based on subcommands. For example, to delete a branch, run gut branch rm rather than git branch -d, same to delete a remote (gut remote rm) and so on.<p>Gut also prevents you from shooting yourself. It provides nice defaults and always prompt you before doing something destructive.
Also, it won’t allow you to rewrite the history if it has been pushed to the remote. Creating commits in detached head is also prohibited.<p>Finally, git was made when GitHub and others didn’t existed yet. To diff commits, gut opens the compare view in the browser. And to merge a branch, gut opens a pull request.<p>I have been working on this project for the past few months and I am happy to be able to share it.<p>I hope you’ll like it. Any suggestions is welcome !<p>Repo: <a href="https://github.com/julien040/gut">https://github.com/julien040/gut</a>
Show HN: Gut – An easy-to-use CLI for Git
Hi Hacker news !<p>I’m Julien and I built an alternative CLI for Git : gut.<p>Even if I haven’t been coding for a long time (I’m in the first year studying computer science), I’ve always found git to be frustrating.
The command naming is inconsistent and git lets you easily shoot yourself in the foot.<p>I made gut, another git porcelain, to solve these issues.<p>It provides a consistent naming of command. To do so, syntax is based on subcommands. For example, to delete a branch, run gut branch rm rather than git branch -d, same to delete a remote (gut remote rm) and so on.<p>Gut also prevents you from shooting yourself. It provides nice defaults and always prompt you before doing something destructive.
Also, it won’t allow you to rewrite the history if it has been pushed to the remote. Creating commits in detached head is also prohibited.<p>Finally, git was made when GitHub and others didn’t existed yet. To diff commits, gut opens the compare view in the browser. And to merge a branch, gut opens a pull request.<p>I have been working on this project for the past few months and I am happy to be able to share it.<p>I hope you’ll like it. Any suggestions is welcome !<p>Repo: <a href="https://github.com/julien040/gut">https://github.com/julien040/gut</a>
Show HN: StratusGFX, my open-source real-time 3D rendering engine
It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license.<p>A feature reel showing its capabilities can be found here:
<a href="https://ktstephano.github.io/rendering/stratusgfx/feature_reel" rel="nofollow">https://ktstephano.github.io/rendering/stratusgfx/feature_re...</a><p>A technical breakdown of a single frame can be found here:
<a href="https://ktstephano.github.io/rendering/stratusgfx/frame_analysis" rel="nofollow">https://ktstephano.github.io/rendering/stratusgfx/frame_anal...</a><p>It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it public since a lot of its core features are mostly presentable. I plan to continue working on it in my spare time to try and improve the usability of the code.<p>Two main use cases I could see for it:<p>1) People using it for educational purposes.<p>2) People integrating it into other more general purpose engines that they're working on since Stratus is primarily a rendering engine. Any extensions to the rendering code that are made public would then further help others.<p>So I think it will remain very niche but I'm hoping it will still be helpful for people in the future.
Show HN: StratusGFX, my open-source real-time 3D rendering engine
It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license.<p>A feature reel showing its capabilities can be found here:
<a href="https://ktstephano.github.io/rendering/stratusgfx/feature_reel" rel="nofollow">https://ktstephano.github.io/rendering/stratusgfx/feature_re...</a><p>A technical breakdown of a single frame can be found here:
<a href="https://ktstephano.github.io/rendering/stratusgfx/frame_analysis" rel="nofollow">https://ktstephano.github.io/rendering/stratusgfx/frame_anal...</a><p>It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it public since a lot of its core features are mostly presentable. I plan to continue working on it in my spare time to try and improve the usability of the code.<p>Two main use cases I could see for it:<p>1) People using it for educational purposes.<p>2) People integrating it into other more general purpose engines that they're working on since Stratus is primarily a rendering engine. Any extensions to the rendering code that are made public would then further help others.<p>So I think it will remain very niche but I'm hoping it will still be helpful for people in the future.
Show HN: StratusGFX, my open-source real-time 3D rendering engine
It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license.<p>A feature reel showing its capabilities can be found here:
<a href="https://ktstephano.github.io/rendering/stratusgfx/feature_reel" rel="nofollow">https://ktstephano.github.io/rendering/stratusgfx/feature_re...</a><p>A technical breakdown of a single frame can be found here:
<a href="https://ktstephano.github.io/rendering/stratusgfx/frame_analysis" rel="nofollow">https://ktstephano.github.io/rendering/stratusgfx/frame_anal...</a><p>It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it public since a lot of its core features are mostly presentable. I plan to continue working on it in my spare time to try and improve the usability of the code.<p>Two main use cases I could see for it:<p>1) People using it for educational purposes.<p>2) People integrating it into other more general purpose engines that they're working on since Stratus is primarily a rendering engine. Any extensions to the rendering code that are made public would then further help others.<p>So I think it will remain very niche but I'm hoping it will still be helpful for people in the future.
Show HN: StratusGFX, my open-source real-time 3D rendering engine
It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license.<p>A feature reel showing its capabilities can be found here:
<a href="https://ktstephano.github.io/rendering/stratusgfx/feature_reel" rel="nofollow">https://ktstephano.github.io/rendering/stratusgfx/feature_re...</a><p>A technical breakdown of a single frame can be found here:
<a href="https://ktstephano.github.io/rendering/stratusgfx/frame_analysis" rel="nofollow">https://ktstephano.github.io/rendering/stratusgfx/frame_anal...</a><p>It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it public since a lot of its core features are mostly presentable. I plan to continue working on it in my spare time to try and improve the usability of the code.<p>Two main use cases I could see for it:<p>1) People using it for educational purposes.<p>2) People integrating it into other more general purpose engines that they're working on since Stratus is primarily a rendering engine. Any extensions to the rendering code that are made public would then further help others.<p>So I think it will remain very niche but I'm hoping it will still be helpful for people in the future.
Show HN: Mirrorful – A developer-first way to implement designs faster
Hey HN! Mirrorful (<a href="https://www.mirrorful.com/">https://www.mirrorful.com/</a>) is an open-source developer framework that helps front-end engineers manage their design systems. We’ve been building Mirrorful with the open-source community (<a href="https://github.com/Mirrorful/mirrorful">https://github.com/Mirrorful/mirrorful</a>) and wanted to share our beta with you. Check out our online demo to get the idea: <a href="https://app.mirrorful.com/">https://app.mirrorful.com/</a>.<p>Design systems can be thought of as the “building blocks of your app” which makes me think of Lego bricks. Mirrorful helps you manage your codebase’s Lego bricks and ensure that they are consistent across all of your apps and platforms.<p>We saw as product engineers how hard it is to get code to match Figma mock ups. High-quality design is a competitive advantage, so getting your UI pixel perfect can matter a lot, but is time-consuming and tedious.<p>When we worked for large public companies, we saw that good component libraries help, but engineers are often still dealing with tweaking small design decisions. There are a lot of inefficiencies. We also worked at a small startup and saw what it was like to not have a design system. No design system led to copy pasta code, and days of back-and-forth on simple things like “what hex should i be using for the hover state?”<p>Design systems are tricky to get right. Picking an out-of-the-box solution is easy to begin with, but one day you’ll be cursing yourself due to lack of flexibility (we did!). On the other hand, creating a design system from scratch is super time-consuming even for the best frontend engineers. Mirrorful is our way out of this dilemma.<p>Mirrorful is completely open-source and written in Typescript. We’re starting with basic design elements—commonly called “design tokens” — such as colors, typography, and shadows, but have plans to expand our scope into more complex components.<p>As frontend engineers ourselves, we wanted a tool that lives in code but is visual. It had to be super easy to set up, but also prepare you for scale so you and/or your team don’t end up copy-pasting everywhere. We decided to make it an NPM package (<a href="https://www.npmjs.com/package/mirrorful" rel="nofollow">https://www.npmjs.com/package/mirrorful</a>) that runs a localhost editor and exports out your design tokens into any configuration you want: .js, .ts, .css, .scss, .json. It’s lightweight with no design system lock-in.<p>Our product is completely self-serve: just install our NPM package. If you run Mirrorful locally, a visual dashboard will pop up at localhost:5050 that lets you manage your theme and export various configuration files directly into code.<p>Pricing is similar to other open-source companies—we charge for cloud-hosted features and for premium components.<p>We’ve built open-source/open-core projects before and love interacting with contributors from all over the world. If anyone has any opinions on what we’re building, we’re all ears. Check us out at mirrorful.com and at github.com/Mirrorful/mirrorful and give it a shot!
Show HN: Mirrorful – A developer-first way to implement designs faster
Hey HN! Mirrorful (<a href="https://www.mirrorful.com/">https://www.mirrorful.com/</a>) is an open-source developer framework that helps front-end engineers manage their design systems. We’ve been building Mirrorful with the open-source community (<a href="https://github.com/Mirrorful/mirrorful">https://github.com/Mirrorful/mirrorful</a>) and wanted to share our beta with you. Check out our online demo to get the idea: <a href="https://app.mirrorful.com/">https://app.mirrorful.com/</a>.<p>Design systems can be thought of as the “building blocks of your app” which makes me think of Lego bricks. Mirrorful helps you manage your codebase’s Lego bricks and ensure that they are consistent across all of your apps and platforms.<p>We saw as product engineers how hard it is to get code to match Figma mock ups. High-quality design is a competitive advantage, so getting your UI pixel perfect can matter a lot, but is time-consuming and tedious.<p>When we worked for large public companies, we saw that good component libraries help, but engineers are often still dealing with tweaking small design decisions. There are a lot of inefficiencies. We also worked at a small startup and saw what it was like to not have a design system. No design system led to copy pasta code, and days of back-and-forth on simple things like “what hex should i be using for the hover state?”<p>Design systems are tricky to get right. Picking an out-of-the-box solution is easy to begin with, but one day you’ll be cursing yourself due to lack of flexibility (we did!). On the other hand, creating a design system from scratch is super time-consuming even for the best frontend engineers. Mirrorful is our way out of this dilemma.<p>Mirrorful is completely open-source and written in Typescript. We’re starting with basic design elements—commonly called “design tokens” — such as colors, typography, and shadows, but have plans to expand our scope into more complex components.<p>As frontend engineers ourselves, we wanted a tool that lives in code but is visual. It had to be super easy to set up, but also prepare you for scale so you and/or your team don’t end up copy-pasting everywhere. We decided to make it an NPM package (<a href="https://www.npmjs.com/package/mirrorful" rel="nofollow">https://www.npmjs.com/package/mirrorful</a>) that runs a localhost editor and exports out your design tokens into any configuration you want: .js, .ts, .css, .scss, .json. It’s lightweight with no design system lock-in.<p>Our product is completely self-serve: just install our NPM package. If you run Mirrorful locally, a visual dashboard will pop up at localhost:5050 that lets you manage your theme and export various configuration files directly into code.<p>Pricing is similar to other open-source companies—we charge for cloud-hosted features and for premium components.<p>We’ve built open-source/open-core projects before and love interacting with contributors from all over the world. If anyone has any opinions on what we’re building, we’re all ears. Check us out at mirrorful.com and at github.com/Mirrorful/mirrorful and give it a shot!
Show HN: Mirrorful – A developer-first way to implement designs faster
Hey HN! Mirrorful (<a href="https://www.mirrorful.com/">https://www.mirrorful.com/</a>) is an open-source developer framework that helps front-end engineers manage their design systems. We’ve been building Mirrorful with the open-source community (<a href="https://github.com/Mirrorful/mirrorful">https://github.com/Mirrorful/mirrorful</a>) and wanted to share our beta with you. Check out our online demo to get the idea: <a href="https://app.mirrorful.com/">https://app.mirrorful.com/</a>.<p>Design systems can be thought of as the “building blocks of your app” which makes me think of Lego bricks. Mirrorful helps you manage your codebase’s Lego bricks and ensure that they are consistent across all of your apps and platforms.<p>We saw as product engineers how hard it is to get code to match Figma mock ups. High-quality design is a competitive advantage, so getting your UI pixel perfect can matter a lot, but is time-consuming and tedious.<p>When we worked for large public companies, we saw that good component libraries help, but engineers are often still dealing with tweaking small design decisions. There are a lot of inefficiencies. We also worked at a small startup and saw what it was like to not have a design system. No design system led to copy pasta code, and days of back-and-forth on simple things like “what hex should i be using for the hover state?”<p>Design systems are tricky to get right. Picking an out-of-the-box solution is easy to begin with, but one day you’ll be cursing yourself due to lack of flexibility (we did!). On the other hand, creating a design system from scratch is super time-consuming even for the best frontend engineers. Mirrorful is our way out of this dilemma.<p>Mirrorful is completely open-source and written in Typescript. We’re starting with basic design elements—commonly called “design tokens” — such as colors, typography, and shadows, but have plans to expand our scope into more complex components.<p>As frontend engineers ourselves, we wanted a tool that lives in code but is visual. It had to be super easy to set up, but also prepare you for scale so you and/or your team don’t end up copy-pasting everywhere. We decided to make it an NPM package (<a href="https://www.npmjs.com/package/mirrorful" rel="nofollow">https://www.npmjs.com/package/mirrorful</a>) that runs a localhost editor and exports out your design tokens into any configuration you want: .js, .ts, .css, .scss, .json. It’s lightweight with no design system lock-in.<p>Our product is completely self-serve: just install our NPM package. If you run Mirrorful locally, a visual dashboard will pop up at localhost:5050 that lets you manage your theme and export various configuration files directly into code.<p>Pricing is similar to other open-source companies—we charge for cloud-hosted features and for premium components.<p>We’ve built open-source/open-core projects before and love interacting with contributors from all over the world. If anyone has any opinions on what we’re building, we’re all ears. Check us out at mirrorful.com and at github.com/Mirrorful/mirrorful and give it a shot!
Show HN: go-nbd – A Pure Go NBD Server and Client
Hey HN! I just released go-nbd, a lightweight Go library for effortlessly creating NBD servers and clients. Its a neat tool for creating custom Linux block devices with arbitrary backends, such as a file, byte slice or what I'm planning to use it for, a tape drive. While there are a few partially abandoned projects like this out there already, this library tries to be as maintainable as possible by only implementing the most recent handshake revision and baseline functionality for both the client and the server, while still having enough support to be useful.<p>I'd love to get your feedback :)
Show HN: go-nbd – A Pure Go NBD Server and Client
Hey HN! I just released go-nbd, a lightweight Go library for effortlessly creating NBD servers and clients. Its a neat tool for creating custom Linux block devices with arbitrary backends, such as a file, byte slice or what I'm planning to use it for, a tape drive. While there are a few partially abandoned projects like this out there already, this library tries to be as maintainable as possible by only implementing the most recent handshake revision and baseline functionality for both the client and the server, while still having enough support to be useful.<p>I'd love to get your feedback :)
Show HN: Customizable, embeddable Chat GPT based on your own documents
Hi Hacker News!<p>My name is Bea, I built a site called Libraria that uses GPT to do a few things<p>1. Let you spin up multiple assistants based on your own documents. You can make it public, private, or protected. It has its own subdomain and landing page.
2. Respond in full markdown always, so it can output images, links, code, and more
3. Let you upload articles on the fly within the Chat, so you can ask it questions
4. Make it embeddable in your site with one line of code
5. Let you update it for fun / with your branding
5. Enable syncing for any URLs you let us scrape, so that you can make sure it's always up to date
6. Let you upload multiple file types<p>I've been working on this for about a month now by myself and you can keep track of my feature updates here: <a href="https://libraria.dev/feature-updates" rel="nofollow">https://libraria.dev/feature-updates</a><p>I would LOVE your feedback on anything, and If you're willing to try it out I'm looking for a few beta users that can provide me more continuous feedback that I would gladly waive the fee for!
Show HN: Customizable, embeddable Chat GPT based on your own documents
Hi Hacker News!<p>My name is Bea, I built a site called Libraria that uses GPT to do a few things<p>1. Let you spin up multiple assistants based on your own documents. You can make it public, private, or protected. It has its own subdomain and landing page.
2. Respond in full markdown always, so it can output images, links, code, and more
3. Let you upload articles on the fly within the Chat, so you can ask it questions
4. Make it embeddable in your site with one line of code
5. Let you update it for fun / with your branding
5. Enable syncing for any URLs you let us scrape, so that you can make sure it's always up to date
6. Let you upload multiple file types<p>I've been working on this for about a month now by myself and you can keep track of my feature updates here: <a href="https://libraria.dev/feature-updates" rel="nofollow">https://libraria.dev/feature-updates</a><p>I would LOVE your feedback on anything, and If you're willing to try it out I'm looking for a few beta users that can provide me more continuous feedback that I would gladly waive the fee for!
Show HN: I built developer tooling for the Airtable API that I needed
As a software engineer, I've experienced firsthand the challenges of working with the Airtable API.<p>As more non-technical users began using the platform in our growing business, the need for engineering to automate processes and sync data into Airtable grew. However, keeping track of process failures and ensuring that no unresolved failures slipped by was difficult and required significant effort.<p>That's why I created Airwalker, a toolkit that improves the reliability of processes using the Airtable API and helps you correct issues quickly and with minimal effort.<p>Here are some of the features Airwalker offers:<p>* Base schema timeline<p>* Request/response logging<p>* Edit & replay<p>* Custom automatically maintained TypeScript types<p>Airwalker is free to use right now, and I welcome any feedback or suggestions.
Show HN: I built developer tooling for the Airtable API that I needed
As a software engineer, I've experienced firsthand the challenges of working with the Airtable API.<p>As more non-technical users began using the platform in our growing business, the need for engineering to automate processes and sync data into Airtable grew. However, keeping track of process failures and ensuring that no unresolved failures slipped by was difficult and required significant effort.<p>That's why I created Airwalker, a toolkit that improves the reliability of processes using the Airtable API and helps you correct issues quickly and with minimal effort.<p>Here are some of the features Airwalker offers:<p>* Base schema timeline<p>* Request/response logging<p>* Edit & replay<p>* Custom automatically maintained TypeScript types<p>Airwalker is free to use right now, and I welcome any feedback or suggestions.
Show HN: An all-in-one app designed for deep work and to build atomic habits
Show HN: An all-in-one app designed for deep work and to build atomic habits
Show HN: Document Q&A with GPT: web, .pdf, .docx, etc.
Hello fellow hackers,
we made a site that gets GPT to answer your question using the info on a webpage you specify or document you upload (e.g., a large textbook .pdf file).<p>Background:
When ChatGPT came out, I had the idea of having it pull answers from my stereo receiver's annoyingly dense 32 page manual. My weekend project prototype proceeded to surprise with great answers—just like what we've all experienced by now. My co-founder thought we should productize it, and make it easy to use online. So here we are with a very early beta! (Try it on a HN thread...)
Show HN: Document Q&A with GPT: web, .pdf, .docx, etc.
Hello fellow hackers,
we made a site that gets GPT to answer your question using the info on a webpage you specify or document you upload (e.g., a large textbook .pdf file).<p>Background:
When ChatGPT came out, I had the idea of having it pull answers from my stereo receiver's annoyingly dense 32 page manual. My weekend project prototype proceeded to surprise with great answers—just like what we've all experienced by now. My co-founder thought we should productize it, and make it easy to use online. So here we are with a very early beta! (Try it on a HN thread...)
Show HN: A fully open-source (Apache 2.0)implementation of llama
We believe that AI should be fully open source and part of the collective knowledge.<p>The original LLaMA code is GPL licensed which means any project using it must also be released under GPL.<p>This "taints" any other code and prevents meaningful academic and commercial use.<p>Lit-LLaMA solves that for good.