The best Hacker News stories from Show from the past day
Latest posts:
Show HN: Cosh – concatenative command-line shell
Show HN: Cosh – concatenative command-line shell
Show HN: Cosh – concatenative command-line shell
Show HN: Cosh – concatenative command-line shell
Show HN: Anonymous Feedback Tool for Teams
Hey there!<p>Signals is a survey system that collects feedback from staff (mostly) but also clients and stakeholders in a business. It does this via SMS on a weekly schedule (the cadence can be changed but it works best when done weekly).<p>My co-founder and I started working on this nearly a year ago, having run similar small builds for over four years. This time we’ve tried to do it properly. The execution is relatively simple - similar to an eNPS (Net Promoter Score - a common way of measuring how consumers like your product or service), but we wanted a way to anonymously pass candid feedback from employees to managers and executives about their workplace experience, their jobs, new ideas... anything. And for it to be regular and easy to do.<p>We maintain the anonymity of the staff member (and let them know how many people are in the team receiving the question being asked, so they understand their level of safety). We show the team leads and managers a sentiment score and verbatim comments), but we do not associate the respondent details with those in the backend. This is somewhat different to currently existing tools that tend to use the term ‘confidential’, which means you're not anonymous if the admin permissions are high enough. Even those systems which claim to be anonymous can often have ways of twisting the data to unmask the users.<p>One of our team is working on natural language processing to understand, summarise and report on sentiment, comment themes and trends. We’re making it easy to add AMAs, poll clients and partner businesses, and we’re experimenting with sports organisations, unions, and within schools and education.<p>It runs over SMS (the highest response rate of any method we tested). Unfortunately, it does need a signup and confirmation (apologies) to try, but it’s free to test, and there’s no credit card required. Unfortunately, we only support the US, Canada, Australia and the U.K. at the moment but are looking to expand support as soon as possible.<p>We have only really been live for eight weeks now. We would love any feedback you have for us and hope you find it useful! You can email us at hello@runsignals.com if you have feedback or want to chat.
Show HN: A tool for motion-capturing 3D characters using a VR headset
Hi everyone! I'm one of the authors of this project. The demo you see here is powered by a tool that I recently helped develop and open-source at Shopify called handy. You can find the repo here: <a href="https://github.com/Shopify/handy">https://github.com/Shopify/handy</a><p>Most people don't realize that VR headsets have become really capable motion capture platforms, so we decided to release this tool to bring motion capture into the hands of everyone who owns a headset.<p>With a cheap Quest 2 you can capture your hands using the headset's hand-tracking feature and your head. With an expensive Quest Pro you could capture your facial expressions using the headset's eye and face-tracking features.<p>Thanks for checking this project out! I'm here to answer questions if you have any.
Show HN: A tool for motion-capturing 3D characters using a VR headset
Hi everyone! I'm one of the authors of this project. The demo you see here is powered by a tool that I recently helped develop and open-source at Shopify called handy. You can find the repo here: <a href="https://github.com/Shopify/handy">https://github.com/Shopify/handy</a><p>Most people don't realize that VR headsets have become really capable motion capture platforms, so we decided to release this tool to bring motion capture into the hands of everyone who owns a headset.<p>With a cheap Quest 2 you can capture your hands using the headset's hand-tracking feature and your head. With an expensive Quest Pro you could capture your facial expressions using the headset's eye and face-tracking features.<p>Thanks for checking this project out! I'm here to answer questions if you have any.
Show HN: A tool for motion-capturing 3D characters using a VR headset
Hi everyone! I'm one of the authors of this project. The demo you see here is powered by a tool that I recently helped develop and open-source at Shopify called handy. You can find the repo here: <a href="https://github.com/Shopify/handy">https://github.com/Shopify/handy</a><p>Most people don't realize that VR headsets have become really capable motion capture platforms, so we decided to release this tool to bring motion capture into the hands of everyone who owns a headset.<p>With a cheap Quest 2 you can capture your hands using the headset's hand-tracking feature and your head. With an expensive Quest Pro you could capture your facial expressions using the headset's eye and face-tracking features.<p>Thanks for checking this project out! I'm here to answer questions if you have any.
Show HN: Otterkit – COBOL compiler for .NET
I'm the lead developer of Otterkit. We've been working on this compiler for the past few months. The goal is to support the latest COBOL 2022 standard and compile it to C# (will support nativeAOT as well)<p>Currently most of the work is being done on the parsing side of it to ensure that it can correctly parse all of the 2022 standard. We're almost done writing the parser, and will soon move to the codegen and runtime library.<p>Please let me know what your opinion is on the project. I'll be here to answer any questions about it.<p>We're also looking for contributors if anyone is interested in helping the project grow into a production ready compiler.
Show HN: Otterkit – COBOL compiler for .NET
I'm the lead developer of Otterkit. We've been working on this compiler for the past few months. The goal is to support the latest COBOL 2022 standard and compile it to C# (will support nativeAOT as well)<p>Currently most of the work is being done on the parsing side of it to ensure that it can correctly parse all of the 2022 standard. We're almost done writing the parser, and will soon move to the codegen and runtime library.<p>Please let me know what your opinion is on the project. I'll be here to answer any questions about it.<p>We're also looking for contributors if anyone is interested in helping the project grow into a production ready compiler.
Show HN: Vento, a screen recorder that lets you rewind and record over mistakes
Hey folks, we made this screen recording tool to fix one simple problem - fixing your mistakes easily when recording so you don’t have to constantly restart or stitch.
I’m not particularly great at presenting and so mistakes will inevitably happen during a screen recording, and it’s worse when you’re already 5 minutes into your recording, forcing you to restart completely.
Please check this out and let us know what you think!
Show HN: Vento, a screen recorder that lets you rewind and record over mistakes
Hey folks, we made this screen recording tool to fix one simple problem - fixing your mistakes easily when recording so you don’t have to constantly restart or stitch.
I’m not particularly great at presenting and so mistakes will inevitably happen during a screen recording, and it’s worse when you’re already 5 minutes into your recording, forcing you to restart completely.
Please check this out and let us know what you think!
Show HN: Plus – Self-updating screenshots
Show HN: Plus – Self-updating screenshots
Show HN: Plus – Self-updating screenshots
Show HN: Plus – Self-updating screenshots
Show HN: Windows port of OpenAI's Whisper automatic speech recognition model
This project is a Windows port of the whisper.cpp implementation: <a href="https://github.com/ggerganov/whisper.cpp">https://github.com/ggerganov/whisper.cpp</a><p>Which in turn is a C++ port of OpenAI's Whisper automatic speech recognition (ASR) model: <a href="https://github.com/openai/whisper">https://github.com/openai/whisper</a><p>The implementation has no dependencies, usually much faster than realtime, and should hopefully work on most Windows computers in the world.
Show HN: Cross-Platform GitHub Action
I've created a GitHub Action for running commands on multiple platforms. This includes platforms that GitHub Actions don't natively support. It currently supports FreeBSD, OpenBSD and NetBSD. OpenBSD can run on x86-64 and ARM64, the other operating systems run on x86-64.<p>Some of the features that are supported include:<p>* Multiple operating system with one single action<p>* Multiple versions of each operating system<p>* Allows to use default shell or Bash shell<p>* Low boot overhead<p>* Fast execution<p>* Runs on both macOS and Linux runners<p>Compared to similar solutions like <a href="https://github.com/vmactions/freebsd-vm">https://github.com/vmactions/freebsd-vm</a>, the boot time is around a fifth and the full execution time for the same job is around half of freebsd-vm (last time I tried).<p>The readme contains more information about how it all works under the hood.
Show HN: DevClad – A social-workspace platform for developers
DevClad[<a href="https://devclad.com" rel="nofollow">https://devclad.com</a>] is a social-workspace platform for developers to team up on projects and hackathons seamlessly.<p>It functions by matching you 1-on-1 with a compatible developer every week :)
Show HN: DevClad – A social-workspace platform for developers
DevClad[<a href="https://devclad.com" rel="nofollow">https://devclad.com</a>] is a social-workspace platform for developers to team up on projects and hackathons seamlessly.<p>It functions by matching you 1-on-1 with a compatible developer every week :)