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Show HN: We built an open-source LaunchDarkly alternative for B2Bs

Hey HN, Nir, Gal and Tomer here. Last week, we open-sourced Enrolla (<a href="https://github.com/enrolla/enrolla">https://github.com/enrolla/enrolla</a>) - feature management for SaaS companies. It makes it easy for developers to control how their product behaves for customers in different pricing tiers. So things like which features are enabled for whom, rate limits and seat limits, but also your customer secrets (with end-to-end encryption), and other configurations.<p>After 15 years of working together at various companies, where we rebuilt the same SaaS foundation layer again and again - we wanted to create something reliable and feature-rich that will be available for everyone. We now have a backoffice UI, a backend and SDKs for managing customer features and a way to manage pricing tiers on top of it. We plan to add more features around metering and integration with Stripe, so that ideally Enrolla can be used to bootstrap any new SaaS software in minutes.<p>We’ve launched this repo under the MIT license so any developer can use it. The goal is not to charge individual developers. We make money by charging a license fee for enterprise features like Salesforce/Hubspot and SSO integrations.<p>Give it a try (<a href="https://github.com/enrolla/enrolla">https://github.com/enrolla/enrolla</a>), and let us know what you think!<p>Main website: <a href="https://www.enrolla.io">https://www.enrolla.io</a>

Show HN: StackOverflow.gg – AI-generated answers to every coding question

Show HN: StackOverflow.gg – AI-generated answers to every coding question

Show HN: StackOverflow.gg – AI-generated answers to every coding question

Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

Hi,<p>I wanted to share a simple game I wrote.<p>It's a sliding pieces puzzle like many others. I have focused a lot on making the experience smooth and minimalistic and the levels being challenging in a way a sudoku or chess puzzles could be.<p>I had no prior knowledge of game development and while it feels like someone competent could build this game in a week I spent over two years and hundreds of hours to bring this game to life.<p>My journey went through:<p><pre><code> - thinking it will be a PC game - being overwhelmed by the amount of different game frameworks - hiring an indie dev to bootstrap the game in Unity for me - realize the small levels are actually cool and it might fit on a phone - generating levels and playing through thousands of them myself to curate a smaller list - realizing the Unity wasn't a good choice - rewriting the game in html + js drawing on canvas + React - hiring a bunch of fiverr artists and testers to polish it up </code></pre> I think I am finally satisfied with the result enough to be willing to share it with the world.<p>If you're a fan of minimalist sliding pieces puzzles I'd be happy if you give it a try!<p>the game has: - no ads - no tracking of any kind - fully offline after first load

Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

Hi,<p>I wanted to share a simple game I wrote.<p>It's a sliding pieces puzzle like many others. I have focused a lot on making the experience smooth and minimalistic and the levels being challenging in a way a sudoku or chess puzzles could be.<p>I had no prior knowledge of game development and while it feels like someone competent could build this game in a week I spent over two years and hundreds of hours to bring this game to life.<p>My journey went through:<p><pre><code> - thinking it will be a PC game - being overwhelmed by the amount of different game frameworks - hiring an indie dev to bootstrap the game in Unity for me - realize the small levels are actually cool and it might fit on a phone - generating levels and playing through thousands of them myself to curate a smaller list - realizing the Unity wasn't a good choice - rewriting the game in html + js drawing on canvas + React - hiring a bunch of fiverr artists and testers to polish it up </code></pre> I think I am finally satisfied with the result enough to be willing to share it with the world.<p>If you're a fan of minimalist sliding pieces puzzles I'd be happy if you give it a try!<p>the game has: - no ads - no tracking of any kind - fully offline after first load

Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

Hi,<p>I wanted to share a simple game I wrote.<p>It's a sliding pieces puzzle like many others. I have focused a lot on making the experience smooth and minimalistic and the levels being challenging in a way a sudoku or chess puzzles could be.<p>I had no prior knowledge of game development and while it feels like someone competent could build this game in a week I spent over two years and hundreds of hours to bring this game to life.<p>My journey went through:<p><pre><code> - thinking it will be a PC game - being overwhelmed by the amount of different game frameworks - hiring an indie dev to bootstrap the game in Unity for me - realize the small levels are actually cool and it might fit on a phone - generating levels and playing through thousands of them myself to curate a smaller list - realizing the Unity wasn't a good choice - rewriting the game in html + js drawing on canvas + React - hiring a bunch of fiverr artists and testers to polish it up </code></pre> I think I am finally satisfied with the result enough to be willing to share it with the world.<p>If you're a fan of minimalist sliding pieces puzzles I'd be happy if you give it a try!<p>the game has: - no ads - no tracking of any kind - fully offline after first load

Show HN: Filmbox, physically accurate film emulation, now on Linux and Windows

We released Filmbox two years ago, and it has gotten a great response. It's been used in huge movies like "Everything Everywhere All At Once".<p>It's been a huge rewrite to get this working on Linux and Windows from our original Mac and Metal code.<p>We also have some interesting uses of cross-platform Swift + Electron in our plugin manager app, and cross-platform Swift generally in the plugin. Hopefully we can detail that in a blog post at some point.<p>There's a free Filmbox Lite version to try, if you're interested.

Show HN: Filmbox, physically accurate film emulation, now on Linux and Windows

We released Filmbox two years ago, and it has gotten a great response. It's been used in huge movies like "Everything Everywhere All At Once".<p>It's been a huge rewrite to get this working on Linux and Windows from our original Mac and Metal code.<p>We also have some interesting uses of cross-platform Swift + Electron in our plugin manager app, and cross-platform Swift generally in the plugin. Hopefully we can detail that in a blog post at some point.<p>There's a free Filmbox Lite version to try, if you're interested.

Show HN: Filmbox, physically accurate film emulation, now on Linux and Windows

We released Filmbox two years ago, and it has gotten a great response. It's been used in huge movies like "Everything Everywhere All At Once".<p>It's been a huge rewrite to get this working on Linux and Windows from our original Mac and Metal code.<p>We also have some interesting uses of cross-platform Swift + Electron in our plugin manager app, and cross-platform Swift generally in the plugin. Hopefully we can detail that in a blog post at some point.<p>There's a free Filmbox Lite version to try, if you're interested.

Show HN: Filmbox, physically accurate film emulation, now on Linux and Windows

We released Filmbox two years ago, and it has gotten a great response. It's been used in huge movies like "Everything Everywhere All At Once".<p>It's been a huge rewrite to get this working on Linux and Windows from our original Mac and Metal code.<p>We also have some interesting uses of cross-platform Swift + Electron in our plugin manager app, and cross-platform Swift generally in the plugin. Hopefully we can detail that in a blog post at some point.<p>There's a free Filmbox Lite version to try, if you're interested.

Show HN: Filmbox, physically accurate film emulation, now on Linux and Windows

We released Filmbox two years ago, and it has gotten a great response. It's been used in huge movies like "Everything Everywhere All At Once".<p>It's been a huge rewrite to get this working on Linux and Windows from our original Mac and Metal code.<p>We also have some interesting uses of cross-platform Swift + Electron in our plugin manager app, and cross-platform Swift generally in the plugin. Hopefully we can detail that in a blog post at some point.<p>There's a free Filmbox Lite version to try, if you're interested.

Show HN: We built an open-source social-media simulator for research

Psychology research is currently facing a crisis: A significant amount of published studies cannot be reliably reproduced. Yet these studies will still be used in news headlines, and treated as fact.<p>Research into social media has not been immune to this either, with the problem exacerbated by study designs that don’t match the real world. We built the Misinformation Game to aid in this problem.<p>Our tool allows researchers to design social-media studies that look and feel like social media, while also making sure that each participant has a similar experience. This is really important for the ecological validity of studies (i.e., is it similar to reality), and the reproducibility of studies (chance plays less of a role). The tool’s reproducibility is further helped because the configuration of studies can be downloaded and shared alongside published research, minimising the work required for replication.<p>I have really enjoyed working on this project, and I hope you also find it interesting! I think there are huge opportunities to aid in research in non-tech fields using software, and I hope this project is a step in that direction.<p>There are example studies for you to play through that are available through the website. I’m excited to hear your thoughts on it!<p>All the best, ~ Paddy

Show HN: We built an open-source social-media simulator for research

Psychology research is currently facing a crisis: A significant amount of published studies cannot be reliably reproduced. Yet these studies will still be used in news headlines, and treated as fact.<p>Research into social media has not been immune to this either, with the problem exacerbated by study designs that don’t match the real world. We built the Misinformation Game to aid in this problem.<p>Our tool allows researchers to design social-media studies that look and feel like social media, while also making sure that each participant has a similar experience. This is really important for the ecological validity of studies (i.e., is it similar to reality), and the reproducibility of studies (chance plays less of a role). The tool’s reproducibility is further helped because the configuration of studies can be downloaded and shared alongside published research, minimising the work required for replication.<p>I have really enjoyed working on this project, and I hope you also find it interesting! I think there are huge opportunities to aid in research in non-tech fields using software, and I hope this project is a step in that direction.<p>There are example studies for you to play through that are available through the website. I’m excited to hear your thoughts on it!<p>All the best, ~ Paddy

Show HN: iWF – A new “workflow as code” execution engine

It's built on top of Cadence Temporal(Similar to AWS SWF, Microsoft Azure Durable Function) by expert of Cadence/Temporal to provide clean and simple API/interface for development.<p>* Easy to understand and get started<p>* Easy to make changes -- no non deterministic errors and no need to write versioning code.<p>* Easy to write and maintain unit tests<p>* Easy to monitor and operate<p>* Provide all power of Cadence/Temporal(scalability/reliability)<p>Look at the samples for how easy it is, and try it out!

Show HN: iWF – A new “workflow as code” execution engine

It's built on top of Cadence Temporal(Similar to AWS SWF, Microsoft Azure Durable Function) by expert of Cadence/Temporal to provide clean and simple API/interface for development.<p>* Easy to understand and get started<p>* Easy to make changes -- no non deterministic errors and no need to write versioning code.<p>* Easy to write and maintain unit tests<p>* Easy to monitor and operate<p>* Provide all power of Cadence/Temporal(scalability/reliability)<p>Look at the samples for how easy it is, and try it out!

Database of VC investment announcements

Supabase Clippy – ChatGPT for Supabase Docs

Show HN: SQRL – Anti-spam rules language Twitter acquired in 2018, open-sourced

Hey all, author here! This is a demo of the rules engine we built to fight spam/abuse on the internet. It was built based on learnings from Facebook & Google, while trying to make a language that makes it simple for anti-spam analysts to quickly (and safely) deploy rules to production.<p>Unfortunately it looks like the Twitter event feed is temporarily down (they're blocking it, possibly as part of shutting down the API on Thursday). I have a cache of events from a little earlier that I'm going to try play through the stream.

Show HN: SQRL – Anti-spam rules language Twitter acquired in 2018, open-sourced

Hey all, author here! This is a demo of the rules engine we built to fight spam/abuse on the internet. It was built based on learnings from Facebook & Google, while trying to make a language that makes it simple for anti-spam analysts to quickly (and safely) deploy rules to production.<p>Unfortunately it looks like the Twitter event feed is temporarily down (they're blocking it, possibly as part of shutting down the API on Thursday). I have a cache of events from a little earlier that I'm going to try play through the stream.

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