The best Hacker News stories from Show from the past day
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Show HN: Convert sketches into images using ControlNet
Hi HN!<p>We're working on an AI studio product, and have been experimenting with the recently-released ControlNet (<a href="https://github.com/lllyasviel/ControlNet">https://github.com/lllyasviel/ControlNet</a>)<p>After wasting hours with it, we decided to put together a quick fun project. "Sketch" allows you to draw anything (works w/ touch inputs on mobile too), enter a prompt (it can be as simple as "drawing" and it'll try to guess) and you get something out fast. Keeping it all on a public feed as well, to serve as inspiration.<p>Hope anyone here finds it fun :-)
Show HN: Moochacha, quantum-safe file encryption (analyzed by Frama-C)
Show HN: Moochacha, quantum-safe file encryption (analyzed by Frama-C)
Show HN: Bearclaw – tiny static site generator with RSS
hey yall, I made bearclaw because I just wanted an unopinionated static site generator with no toolchain and fancy stuff going on; it'd be my pleasure to show it to you today and answer any questions you might have.<p>If you do end up trying out bearclaw, you can use nginx or your favorite webserver. Earlier this week I made eclaire - a static site webserver with compression, caching, and automatic HTTPS through letsencrypt. <a href="https://github.com/donuts-are-good/eclaire">https://github.com/donuts-are-good/eclaire</a>
Show HN: Bearclaw – tiny static site generator with RSS
hey yall, I made bearclaw because I just wanted an unopinionated static site generator with no toolchain and fancy stuff going on; it'd be my pleasure to show it to you today and answer any questions you might have.<p>If you do end up trying out bearclaw, you can use nginx or your favorite webserver. Earlier this week I made eclaire - a static site webserver with compression, caching, and automatic HTTPS through letsencrypt. <a href="https://github.com/donuts-are-good/eclaire">https://github.com/donuts-are-good/eclaire</a>
Show HN: Bearclaw – tiny static site generator with RSS
hey yall, I made bearclaw because I just wanted an unopinionated static site generator with no toolchain and fancy stuff going on; it'd be my pleasure to show it to you today and answer any questions you might have.<p>If you do end up trying out bearclaw, you can use nginx or your favorite webserver. Earlier this week I made eclaire - a static site webserver with compression, caching, and automatic HTTPS through letsencrypt. <a href="https://github.com/donuts-are-good/eclaire">https://github.com/donuts-are-good/eclaire</a>
Show HN: LeanCreator – a stripped-down QtCreator for C/C++, LeanQt and BUSY
Show HN: LeanCreator – a stripped-down QtCreator for C/C++, LeanQt and BUSY
Show HN: Get advice from a GPT3-based stoic philosopher
Show HN: Get advice from a GPT3-based stoic philosopher
Show HN: While painting this, I had nothing in mind
Show HN: While painting this, I had nothing in mind
Show HN: While painting this, I had nothing in mind
Show HN: Sail a historical full-rigged ship in real global weather
This is a simulator of a frigate from about 1800. It has realistic physics, tuned to match historical performance. The UI is based around commands given in period naval language. Rather than use the current weather, it has a full year's weather data (for 1980 - taken from <a href="https://psl.noaa.gov/data/gridded/data.ncep.reanalysis2.html" rel="nofollow">https://psl.noaa.gov/data/gridded/data.ncep.reanalysis2.html</a>). This allows the weather to change realistically under time acceleration.<p>To learn the basics of handling a square-rigged ship, start the "Harbour" scenario, click on the instructions button at the bottom left, and follow the instructions to try to get out of Portsmouth harbour.<p>To go for a long sail, start the "The World" scenario. Open the map, control+click anywhere on it to move there; control+click on the compass at the bottom left to turn the ship to that heading; then activate travel acceleration at the bottom right.<p>It's a simulator more than a game - think MS flight simulator. There's no sinking, but you can lose sails or spars in high winds. It's windows only.<p>This was released a couple of years ago, but this is an updated version from the end of January. See the devlog (<a href="https://thapen.itch.io/painted-ocean/devlog" rel="nofollow">https://thapen.itch.io/painted-ocean/devlog</a>) for the changes. You can also find some discussions there on historical sailing performance numbers.
Show HN: Sail a historical full-rigged ship in real global weather
This is a simulator of a frigate from about 1800. It has realistic physics, tuned to match historical performance. The UI is based around commands given in period naval language. Rather than use the current weather, it has a full year's weather data (for 1980 - taken from <a href="https://psl.noaa.gov/data/gridded/data.ncep.reanalysis2.html" rel="nofollow">https://psl.noaa.gov/data/gridded/data.ncep.reanalysis2.html</a>). This allows the weather to change realistically under time acceleration.<p>To learn the basics of handling a square-rigged ship, start the "Harbour" scenario, click on the instructions button at the bottom left, and follow the instructions to try to get out of Portsmouth harbour.<p>To go for a long sail, start the "The World" scenario. Open the map, control+click anywhere on it to move there; control+click on the compass at the bottom left to turn the ship to that heading; then activate travel acceleration at the bottom right.<p>It's a simulator more than a game - think MS flight simulator. There's no sinking, but you can lose sails or spars in high winds. It's windows only.<p>This was released a couple of years ago, but this is an updated version from the end of January. See the devlog (<a href="https://thapen.itch.io/painted-ocean/devlog" rel="nofollow">https://thapen.itch.io/painted-ocean/devlog</a>) for the changes. You can also find some discussions there on historical sailing performance numbers.
Show HN: Sail a historical full-rigged ship in real global weather
This is a simulator of a frigate from about 1800. It has realistic physics, tuned to match historical performance. The UI is based around commands given in period naval language. Rather than use the current weather, it has a full year's weather data (for 1980 - taken from <a href="https://psl.noaa.gov/data/gridded/data.ncep.reanalysis2.html" rel="nofollow">https://psl.noaa.gov/data/gridded/data.ncep.reanalysis2.html</a>). This allows the weather to change realistically under time acceleration.<p>To learn the basics of handling a square-rigged ship, start the "Harbour" scenario, click on the instructions button at the bottom left, and follow the instructions to try to get out of Portsmouth harbour.<p>To go for a long sail, start the "The World" scenario. Open the map, control+click anywhere on it to move there; control+click on the compass at the bottom left to turn the ship to that heading; then activate travel acceleration at the bottom right.<p>It's a simulator more than a game - think MS flight simulator. There's no sinking, but you can lose sails or spars in high winds. It's windows only.<p>This was released a couple of years ago, but this is an updated version from the end of January. See the devlog (<a href="https://thapen.itch.io/painted-ocean/devlog" rel="nofollow">https://thapen.itch.io/painted-ocean/devlog</a>) for the changes. You can also find some discussions there on historical sailing performance numbers.
Show HN: Sail a historical full-rigged ship in real global weather
This is a simulator of a frigate from about 1800. It has realistic physics, tuned to match historical performance. The UI is based around commands given in period naval language. Rather than use the current weather, it has a full year's weather data (for 1980 - taken from <a href="https://psl.noaa.gov/data/gridded/data.ncep.reanalysis2.html" rel="nofollow">https://psl.noaa.gov/data/gridded/data.ncep.reanalysis2.html</a>). This allows the weather to change realistically under time acceleration.<p>To learn the basics of handling a square-rigged ship, start the "Harbour" scenario, click on the instructions button at the bottom left, and follow the instructions to try to get out of Portsmouth harbour.<p>To go for a long sail, start the "The World" scenario. Open the map, control+click anywhere on it to move there; control+click on the compass at the bottom left to turn the ship to that heading; then activate travel acceleration at the bottom right.<p>It's a simulator more than a game - think MS flight simulator. There's no sinking, but you can lose sails or spars in high winds. It's windows only.<p>This was released a couple of years ago, but this is an updated version from the end of January. See the devlog (<a href="https://thapen.itch.io/painted-ocean/devlog" rel="nofollow">https://thapen.itch.io/painted-ocean/devlog</a>) for the changes. You can also find some discussions there on historical sailing performance numbers.
Show HN: Sail a historical full-rigged ship in real global weather
This is a simulator of a frigate from about 1800. It has realistic physics, tuned to match historical performance. The UI is based around commands given in period naval language. Rather than use the current weather, it has a full year's weather data (for 1980 - taken from <a href="https://psl.noaa.gov/data/gridded/data.ncep.reanalysis2.html" rel="nofollow">https://psl.noaa.gov/data/gridded/data.ncep.reanalysis2.html</a>). This allows the weather to change realistically under time acceleration.<p>To learn the basics of handling a square-rigged ship, start the "Harbour" scenario, click on the instructions button at the bottom left, and follow the instructions to try to get out of Portsmouth harbour.<p>To go for a long sail, start the "The World" scenario. Open the map, control+click anywhere on it to move there; control+click on the compass at the bottom left to turn the ship to that heading; then activate travel acceleration at the bottom right.<p>It's a simulator more than a game - think MS flight simulator. There's no sinking, but you can lose sails or spars in high winds. It's windows only.<p>This was released a couple of years ago, but this is an updated version from the end of January. See the devlog (<a href="https://thapen.itch.io/painted-ocean/devlog" rel="nofollow">https://thapen.itch.io/painted-ocean/devlog</a>) for the changes. You can also find some discussions there on historical sailing performance numbers.
Show HN: ChatBotKit – The simplest way to build AI chat bots like ChatGPT
Show HN: Xc – A Markdown Defined Task Runner