The best Hacker News stories from Show from the past day

Go back

Latest posts:

Show HN: Codemcp – Claude Code for Claude Pro subscribers – ditch API bills

Hi all! I normally work on the PyTorch project but I've been on baby leave for the past month, so I've been playing around with AI as a user rather than a framework implementor. I really liked the agent experience with Claude Code, but I couldn't really justify spending so many dollars on API costs for random side projects. I already pay for a Claude Pro subscription though, and it turns out you can simulate many of Claude Code's features with an MCP. If you have a Pro subscription, check this out! I think it really captures the Claude Code experience quite well, without forcing you to pay for API tokens.

Show HN: Codemcp – Claude Code for Claude Pro subscribers – ditch API bills

Hi all! I normally work on the PyTorch project but I've been on baby leave for the past month, so I've been playing around with AI as a user rather than a framework implementor. I really liked the agent experience with Claude Code, but I couldn't really justify spending so many dollars on API costs for random side projects. I already pay for a Claude Pro subscription though, and it turns out you can simulate many of Claude Code's features with an MCP. If you have a Pro subscription, check this out! I think it really captures the Claude Code experience quite well, without forcing you to pay for API tokens.

Show HN: Codemcp – Claude Code for Claude Pro subscribers – ditch API bills

Hi all! I normally work on the PyTorch project but I've been on baby leave for the past month, so I've been playing around with AI as a user rather than a framework implementor. I really liked the agent experience with Claude Code, but I couldn't really justify spending so many dollars on API costs for random side projects. I already pay for a Claude Pro subscription though, and it turns out you can simulate many of Claude Code's features with an MCP. If you have a Pro subscription, check this out! I think it really captures the Claude Code experience quite well, without forcing you to pay for API tokens.

Show HN: Learn where countries are on the world map with Spaced Repetition

Hi HN,<p>I made a web game to practice country locations a while ago and HN liked it, so I thought I'd post my updated version as well.<p>As for how the game works and feels, I'd really recommend you checking it out for yourself, it's free, no signup, no ads.<p>The tech stack is Vue + ts + Tailwind/Daisy for the looks. The learning algorithm is a slight modification of the ts version of FSRS.<p>If you have anything to add, it's open source as well (<a href="https://github.com/koljapluemer/learn-worldmap" rel="nofollow">https://github.com/koljapluemer/learn-worldmap</a>), although not well documented yet.<p>In the end it's just a little sideproject, but I hope you enjoy it — any feedback welcome :)

Show HN: Learn where countries are on the world map with Spaced Repetition

Hi HN,<p>I made a web game to practice country locations a while ago and HN liked it, so I thought I'd post my updated version as well.<p>As for how the game works and feels, I'd really recommend you checking it out for yourself, it's free, no signup, no ads.<p>The tech stack is Vue + ts + Tailwind/Daisy for the looks. The learning algorithm is a slight modification of the ts version of FSRS.<p>If you have anything to add, it's open source as well (<a href="https://github.com/koljapluemer/learn-worldmap" rel="nofollow">https://github.com/koljapluemer/learn-worldmap</a>), although not well documented yet.<p>In the end it's just a little sideproject, but I hope you enjoy it — any feedback welcome :)

Show HN: Learn where countries are on the world map with Spaced Repetition

Hi HN,<p>I made a web game to practice country locations a while ago and HN liked it, so I thought I'd post my updated version as well.<p>As for how the game works and feels, I'd really recommend you checking it out for yourself, it's free, no signup, no ads.<p>The tech stack is Vue + ts + Tailwind/Daisy for the looks. The learning algorithm is a slight modification of the ts version of FSRS.<p>If you have anything to add, it's open source as well (<a href="https://github.com/koljapluemer/learn-worldmap" rel="nofollow">https://github.com/koljapluemer/learn-worldmap</a>), although not well documented yet.<p>In the end it's just a little sideproject, but I hope you enjoy it — any feedback welcome :)

Show HN: Learn where countries are on the world map with Spaced Repetition

Hi HN,<p>I made a web game to practice country locations a while ago and HN liked it, so I thought I'd post my updated version as well.<p>As for how the game works and feels, I'd really recommend you checking it out for yourself, it's free, no signup, no ads.<p>The tech stack is Vue + ts + Tailwind/Daisy for the looks. The learning algorithm is a slight modification of the ts version of FSRS.<p>If you have anything to add, it's open source as well (<a href="https://github.com/koljapluemer/learn-worldmap" rel="nofollow">https://github.com/koljapluemer/learn-worldmap</a>), although not well documented yet.<p>In the end it's just a little sideproject, but I hope you enjoy it — any feedback welcome :)

Show HN: Learn where countries are on the world map with Spaced Repetition

Hi HN,<p>I made a web game to practice country locations a while ago and HN liked it, so I thought I'd post my updated version as well.<p>As for how the game works and feels, I'd really recommend you checking it out for yourself, it's free, no signup, no ads.<p>The tech stack is Vue + ts + Tailwind/Daisy for the looks. The learning algorithm is a slight modification of the ts version of FSRS.<p>If you have anything to add, it's open source as well (<a href="https://github.com/koljapluemer/learn-worldmap" rel="nofollow">https://github.com/koljapluemer/learn-worldmap</a>), although not well documented yet.<p>In the end it's just a little sideproject, but I hope you enjoy it — any feedback welcome :)

Show HN: I Built an iOS app to locate stray animals

<a href="https://stray-sync-landing.vercel.app/" rel="nofollow">https://stray-sync-landing.vercel.app/</a>

Show HN: I Built an iOS app to locate stray animals

<a href="https://stray-sync-landing.vercel.app/" rel="nofollow">https://stray-sync-landing.vercel.app/</a>

Show HN: I made a live multiplayer Minesweeper game

Hi everyone! For several months now I've been stuck on the idea of a Minesweeper game that isn't just single player. This is what I came up with:<p>• Live games allowing several people to play at the same time<p>• Scoring system rewarding correct moves<p>• Grid size, mines count, and players count set to make games as balanced as possible

Show HN: I made a live multiplayer Minesweeper game

Hi everyone! For several months now I've been stuck on the idea of a Minesweeper game that isn't just single player. This is what I came up with:<p>• Live games allowing several people to play at the same time<p>• Scoring system rewarding correct moves<p>• Grid size, mines count, and players count set to make games as balanced as possible

Show HN: "Git who" – A new CLI tool for industrial-scale Git blaming

I've always wanted a better way to explore the authorship data embedded in a Git commit log. I'm having fun building a CLI tool to do this.<p>It's a bit like the "Contributors" tab on Github that shows you how many commits each contributor has made but much faster and with many more options.<p>If you get a chance to try it out, please let me know. I'd love to hear feedback and suggestions. Thank you!

Show HN: "Git who" – A new CLI tool for industrial-scale Git blaming

I've always wanted a better way to explore the authorship data embedded in a Git commit log. I'm having fun building a CLI tool to do this.<p>It's a bit like the "Contributors" tab on Github that shows you how many commits each contributor has made but much faster and with many more options.<p>If you get a chance to try it out, please let me know. I'd love to hear feedback and suggestions. Thank you!

Show HN: "Git who" – A new CLI tool for industrial-scale Git blaming

I've always wanted a better way to explore the authorship data embedded in a Git commit log. I'm having fun building a CLI tool to do this.<p>It's a bit like the "Contributors" tab on Github that shows you how many commits each contributor has made but much faster and with many more options.<p>If you get a chance to try it out, please let me know. I'd love to hear feedback and suggestions. Thank you!

Show HN: I made a tool to port tweets to Bluesky mantaining their original date

Bluesky allows to backdate their posts with their API, so I made this tool to copy your twitter (X) profile to Bluesky keeping the backdated dates of your tweets, showing as if they were posted back then

Show HN: I made a tool to port tweets to Bluesky mantaining their original date

Bluesky allows to backdate their posts with their API, so I made this tool to copy your twitter (X) profile to Bluesky keeping the backdated dates of your tweets, showing as if they were posted back then

Show HN: I made a tool to port tweets to Bluesky mantaining their original date

Bluesky allows to backdate their posts with their API, so I made this tool to copy your twitter (X) profile to Bluesky keeping the backdated dates of your tweets, showing as if they were posted back then

Show HN: I made a tool to port tweets to Bluesky mantaining their original date

Bluesky allows to backdate their posts with their API, so I made this tool to copy your twitter (X) profile to Bluesky keeping the backdated dates of your tweets, showing as if they were posted back then

Show HN: I made a tool to port tweets to Bluesky mantaining their original date

Bluesky allows to backdate their posts with their API, so I made this tool to copy your twitter (X) profile to Bluesky keeping the backdated dates of your tweets, showing as if they were posted back then

< 1 2 3 ... 41 42 43 44 45 ... 818 819 820 >