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Show HN: A Sign In Space – simulating a message from ET

Over the past few months I had the privilege to be part of a team of artists and researchers who assembled a hypothetical message from ET for A Sign in Space, a project founded and directed by media artist Daniela de Paulis.<p>The message was loaded on the ExoMars Trace Gas Orbiter, a spacecraft orbiting Mars. On May 24th it was beamed back to Earth and received by several radio telescopes during a live performance.<p>Since then, a community of people from all walks of life has been attempting to make sense of the message. If you enjoy the challenge, join the discord channel <a href="https://discord.com/channels/1066055437457297469/1111404329694400542" rel="nofollow noreferrer">https://discord.com/channels/1066055437457297469/11114043296...</a> and give it a try!

Show HN: Stream vinyl (any RCA) to your Sonos system using RPi and open-source

Show HN: Tailspin – A Log File Highlighter

There are multiple programs for working with log files, both inside and outside of the terminal. These tools are feature rich and functional and offer lots of control to the user.<p>However, a lot of the time I found myself just opening raw log files in `less`. I enjoy the simplicity of quickly skimming through the logs, but it was difficult when the wall of text was in one color.<p>For this reason, I created a command line tool called `tailspin` (the name is a take on the `tail` command) that did one thing: highlighting of log files. It is configurable, but requires no setup. It defaults to opening up a file in `less`, but can also work with stdin and stdout.

Show HN: Tailspin – A Log File Highlighter

There are multiple programs for working with log files, both inside and outside of the terminal. These tools are feature rich and functional and offer lots of control to the user.<p>However, a lot of the time I found myself just opening raw log files in `less`. I enjoy the simplicity of quickly skimming through the logs, but it was difficult when the wall of text was in one color.<p>For this reason, I created a command line tool called `tailspin` (the name is a take on the `tail` command) that did one thing: highlighting of log files. It is configurable, but requires no setup. It defaults to opening up a file in `less`, but can also work with stdin and stdout.

Show HN: Tailspin – A Log File Highlighter

There are multiple programs for working with log files, both inside and outside of the terminal. These tools are feature rich and functional and offer lots of control to the user.<p>However, a lot of the time I found myself just opening raw log files in `less`. I enjoy the simplicity of quickly skimming through the logs, but it was difficult when the wall of text was in one color.<p>For this reason, I created a command line tool called `tailspin` (the name is a take on the `tail` command) that did one thing: highlighting of log files. It is configurable, but requires no setup. It defaults to opening up a file in `less`, but can also work with stdin and stdout.

Show HN: DoltgreSQL – Version-Controlled DB, Like Git and PostgreSQL had a baby

From the company behind Dolt—the world's first fully versioned database—comes DoltgreSQL, which implements PostgreSQL's variant of SQL.<p>DoltgreSQL is at a very early stage, and we have quite a lot of work left to do, but we'd love to hear all thoughts and opinions! You can read more in the announcement blog post: <a href="https://www.dolthub.com/blog/2023-11-01-announcing-doltgresql/" rel="nofollow noreferrer">https://www.dolthub.com/blog/2023-11-01-announcing-doltgresq...</a>

Show HN: DoltgreSQL – Version-Controlled DB, Like Git and PostgreSQL had a baby

From the company behind Dolt—the world's first fully versioned database—comes DoltgreSQL, which implements PostgreSQL's variant of SQL.<p>DoltgreSQL is at a very early stage, and we have quite a lot of work left to do, but we'd love to hear all thoughts and opinions! You can read more in the announcement blog post: <a href="https://www.dolthub.com/blog/2023-11-01-announcing-doltgresql/" rel="nofollow noreferrer">https://www.dolthub.com/blog/2023-11-01-announcing-doltgresq...</a>

Show HN: DoltgreSQL – Version-Controlled DB, Like Git and PostgreSQL had a baby

From the company behind Dolt—the world's first fully versioned database—comes DoltgreSQL, which implements PostgreSQL's variant of SQL.<p>DoltgreSQL is at a very early stage, and we have quite a lot of work left to do, but we'd love to hear all thoughts and opinions! You can read more in the announcement blog post: <a href="https://www.dolthub.com/blog/2023-11-01-announcing-doltgresql/" rel="nofollow noreferrer">https://www.dolthub.com/blog/2023-11-01-announcing-doltgresq...</a>

Show HN: DoltgreSQL – Version-Controlled DB, Like Git and PostgreSQL had a baby

From the company behind Dolt—the world's first fully versioned database—comes DoltgreSQL, which implements PostgreSQL's variant of SQL.<p>DoltgreSQL is at a very early stage, and we have quite a lot of work left to do, but we'd love to hear all thoughts and opinions! You can read more in the announcement blog post: <a href="https://www.dolthub.com/blog/2023-11-01-announcing-doltgresql/" rel="nofollow noreferrer">https://www.dolthub.com/blog/2023-11-01-announcing-doltgresq...</a>

Show HN: Symbiants – digital ant farm / mental health companion

Hello HN! Hope you are well.<p>I'm creating my first video game. It's nowhere near complete, but I am eager for feedback, so here I am!<p>My game is a digital ant farm. You should think SimAnt + Tamagotchi. Here's a picture: <a href="https://i.imgur.com/dIJaraG.png" rel="nofollow noreferrer">https://i.imgur.com/dIJaraG.png</a><p>It's written in Rust/Bevy, compiled to WASM, and is open-source, <a href="https://github.com/MeoMix/symbiants">https://github.com/MeoMix/symbiants</a>. Fair warning, though, this is my first time writing in Rust/Bevy.<p>My goal is to give people cute ants that do cute ant stuff 24/7, ask people to look after their ants and to feed them once-per-day, and then deny people the ability to provide ant care unless they engage in mental health exercises.<p>I started working on this project for a few reasons:<p>1) I've been a dev for ~15 years, but, on a personal level, I have very little to show for it. I've worked on multiple, multi-year projects which were subsequently shut down by lawyers and, frankly, I'm tired of practicing non-attachment with my work. So, I'm creating this as a personal affirmation.<p>2) I enjoy my fully-remote, WFH lifestyle, but I find myself more isolated than ever. The lack of disruption allows for some serious focus. Sometimes I get so focused on a project that days slip by without me practicing self-care, and I'll keep going until my output wanes due to lack of healthy behaviors. I thought having a digital companion who is interested in ensuring I remain consistent in caring for myself, by expecting consistent care for itself, would be effective and beneficial.<p>3) Ants are sweet. Obviously there should be more ant sims. :)<p>Currently, "Sandbox Mode" is all that exists. This mode provides the user with developer tools and allows them to treat the world like an unbounded playground. I use this mode for prototyping. In the future, I'll combine mechanics from Sandbox Mode with cutscenes to create a more restrictive/compelling Story Mode.<p>Sandbox Mode includes the following features:<p>* Queen Ant spawns, searches for a nesting spot, and begins to dig out a nest by hauling sand to the surface.<p>* Queen Ant establishes a nest and begins rearing worker ants once per hour.<p>* Worker Ants haul sand to the surface and emergently expand the nest with tunnels/chambers when they feel cramped.<p>* Ants get hungry and starve if not fed every 24 hours.<p>* Sand-fall physics applies to the environment. Food, sand tumble down surfaces.<p>* Basic day/night cycle. Sky background lightens/darkens with time of day.<p>* Option to link in-game time to real-world time and to sync sunrise/sunset.<p>* Ants go to sleep at night.<p>* Ants emote when sleeping and eating food.<p>* User Actions allow user to spawn sand, dirt, food, and ants. You can kill ants, despawn ants, despawn food, and select entities, too.<p>* Settings allow user to affect simulation speed (Sandbox Mode only), ant color, etc.<p>* Breathwork Prompt encourages user to meditate on a loose schedule in exchange for feeding ants.<p>Today, I am working on adding eggs to the birthing lifecycle and then allowing ants to carry eggs as well as other, dead ants. :)<p>If you'd like to read more about my stretch goals for Story Mode, feel free to peruse my ramblings. The high-level goal is to create a homage to Children of Time by Adrian Tchaikovsky, <a href="https://docs.google.com/document/d/17ACH1XLCn7hkKz2dhuL1c_nxbGOTZdUY6jJPsY_xA6I/edit#heading=h.4iljwczfftys" rel="nofollow noreferrer">https://docs.google.com/document/d/17ACH1XLCn7hkKz2dhuL1c_nx...</a><p>If you'd like to talk more directly - my email is in my profile or you can reach me through Discord - <a href="https://discord.gg/Qugp2Es4" rel="nofollow noreferrer">https://discord.gg/Qugp2Es4</a><p>So, what do you think?<p>Good idea with poor execution?<p>Love everything and just want to see more?<p>Feel that I'm just throwing away time with a non-viable starter?<p>Want to help but don't know where to start?<p>Let me hear it! Thanks for your time.

Show HN: Symbiants – digital ant farm / mental health companion

Hello HN! Hope you are well.<p>I'm creating my first video game. It's nowhere near complete, but I am eager for feedback, so here I am!<p>My game is a digital ant farm. You should think SimAnt + Tamagotchi. Here's a picture: <a href="https://i.imgur.com/dIJaraG.png" rel="nofollow noreferrer">https://i.imgur.com/dIJaraG.png</a><p>It's written in Rust/Bevy, compiled to WASM, and is open-source, <a href="https://github.com/MeoMix/symbiants">https://github.com/MeoMix/symbiants</a>. Fair warning, though, this is my first time writing in Rust/Bevy.<p>My goal is to give people cute ants that do cute ant stuff 24/7, ask people to look after their ants and to feed them once-per-day, and then deny people the ability to provide ant care unless they engage in mental health exercises.<p>I started working on this project for a few reasons:<p>1) I've been a dev for ~15 years, but, on a personal level, I have very little to show for it. I've worked on multiple, multi-year projects which were subsequently shut down by lawyers and, frankly, I'm tired of practicing non-attachment with my work. So, I'm creating this as a personal affirmation.<p>2) I enjoy my fully-remote, WFH lifestyle, but I find myself more isolated than ever. The lack of disruption allows for some serious focus. Sometimes I get so focused on a project that days slip by without me practicing self-care, and I'll keep going until my output wanes due to lack of healthy behaviors. I thought having a digital companion who is interested in ensuring I remain consistent in caring for myself, by expecting consistent care for itself, would be effective and beneficial.<p>3) Ants are sweet. Obviously there should be more ant sims. :)<p>Currently, "Sandbox Mode" is all that exists. This mode provides the user with developer tools and allows them to treat the world like an unbounded playground. I use this mode for prototyping. In the future, I'll combine mechanics from Sandbox Mode with cutscenes to create a more restrictive/compelling Story Mode.<p>Sandbox Mode includes the following features:<p>* Queen Ant spawns, searches for a nesting spot, and begins to dig out a nest by hauling sand to the surface.<p>* Queen Ant establishes a nest and begins rearing worker ants once per hour.<p>* Worker Ants haul sand to the surface and emergently expand the nest with tunnels/chambers when they feel cramped.<p>* Ants get hungry and starve if not fed every 24 hours.<p>* Sand-fall physics applies to the environment. Food, sand tumble down surfaces.<p>* Basic day/night cycle. Sky background lightens/darkens with time of day.<p>* Option to link in-game time to real-world time and to sync sunrise/sunset.<p>* Ants go to sleep at night.<p>* Ants emote when sleeping and eating food.<p>* User Actions allow user to spawn sand, dirt, food, and ants. You can kill ants, despawn ants, despawn food, and select entities, too.<p>* Settings allow user to affect simulation speed (Sandbox Mode only), ant color, etc.<p>* Breathwork Prompt encourages user to meditate on a loose schedule in exchange for feeding ants.<p>Today, I am working on adding eggs to the birthing lifecycle and then allowing ants to carry eggs as well as other, dead ants. :)<p>If you'd like to read more about my stretch goals for Story Mode, feel free to peruse my ramblings. The high-level goal is to create a homage to Children of Time by Adrian Tchaikovsky, <a href="https://docs.google.com/document/d/17ACH1XLCn7hkKz2dhuL1c_nxbGOTZdUY6jJPsY_xA6I/edit#heading=h.4iljwczfftys" rel="nofollow noreferrer">https://docs.google.com/document/d/17ACH1XLCn7hkKz2dhuL1c_nx...</a><p>If you'd like to talk more directly - my email is in my profile or you can reach me through Discord - <a href="https://discord.gg/Qugp2Es4" rel="nofollow noreferrer">https://discord.gg/Qugp2Es4</a><p>So, what do you think?<p>Good idea with poor execution?<p>Love everything and just want to see more?<p>Feel that I'm just throwing away time with a non-viable starter?<p>Want to help but don't know where to start?<p>Let me hear it! Thanks for your time.

Show HN: Symbiants – digital ant farm / mental health companion

Hello HN! Hope you are well.<p>I'm creating my first video game. It's nowhere near complete, but I am eager for feedback, so here I am!<p>My game is a digital ant farm. You should think SimAnt + Tamagotchi. Here's a picture: <a href="https://i.imgur.com/dIJaraG.png" rel="nofollow noreferrer">https://i.imgur.com/dIJaraG.png</a><p>It's written in Rust/Bevy, compiled to WASM, and is open-source, <a href="https://github.com/MeoMix/symbiants">https://github.com/MeoMix/symbiants</a>. Fair warning, though, this is my first time writing in Rust/Bevy.<p>My goal is to give people cute ants that do cute ant stuff 24/7, ask people to look after their ants and to feed them once-per-day, and then deny people the ability to provide ant care unless they engage in mental health exercises.<p>I started working on this project for a few reasons:<p>1) I've been a dev for ~15 years, but, on a personal level, I have very little to show for it. I've worked on multiple, multi-year projects which were subsequently shut down by lawyers and, frankly, I'm tired of practicing non-attachment with my work. So, I'm creating this as a personal affirmation.<p>2) I enjoy my fully-remote, WFH lifestyle, but I find myself more isolated than ever. The lack of disruption allows for some serious focus. Sometimes I get so focused on a project that days slip by without me practicing self-care, and I'll keep going until my output wanes due to lack of healthy behaviors. I thought having a digital companion who is interested in ensuring I remain consistent in caring for myself, by expecting consistent care for itself, would be effective and beneficial.<p>3) Ants are sweet. Obviously there should be more ant sims. :)<p>Currently, "Sandbox Mode" is all that exists. This mode provides the user with developer tools and allows them to treat the world like an unbounded playground. I use this mode for prototyping. In the future, I'll combine mechanics from Sandbox Mode with cutscenes to create a more restrictive/compelling Story Mode.<p>Sandbox Mode includes the following features:<p>* Queen Ant spawns, searches for a nesting spot, and begins to dig out a nest by hauling sand to the surface.<p>* Queen Ant establishes a nest and begins rearing worker ants once per hour.<p>* Worker Ants haul sand to the surface and emergently expand the nest with tunnels/chambers when they feel cramped.<p>* Ants get hungry and starve if not fed every 24 hours.<p>* Sand-fall physics applies to the environment. Food, sand tumble down surfaces.<p>* Basic day/night cycle. Sky background lightens/darkens with time of day.<p>* Option to link in-game time to real-world time and to sync sunrise/sunset.<p>* Ants go to sleep at night.<p>* Ants emote when sleeping and eating food.<p>* User Actions allow user to spawn sand, dirt, food, and ants. You can kill ants, despawn ants, despawn food, and select entities, too.<p>* Settings allow user to affect simulation speed (Sandbox Mode only), ant color, etc.<p>* Breathwork Prompt encourages user to meditate on a loose schedule in exchange for feeding ants.<p>Today, I am working on adding eggs to the birthing lifecycle and then allowing ants to carry eggs as well as other, dead ants. :)<p>If you'd like to read more about my stretch goals for Story Mode, feel free to peruse my ramblings. The high-level goal is to create a homage to Children of Time by Adrian Tchaikovsky, <a href="https://docs.google.com/document/d/17ACH1XLCn7hkKz2dhuL1c_nxbGOTZdUY6jJPsY_xA6I/edit#heading=h.4iljwczfftys" rel="nofollow noreferrer">https://docs.google.com/document/d/17ACH1XLCn7hkKz2dhuL1c_nx...</a><p>If you'd like to talk more directly - my email is in my profile or you can reach me through Discord - <a href="https://discord.gg/Qugp2Es4" rel="nofollow noreferrer">https://discord.gg/Qugp2Es4</a><p>So, what do you think?<p>Good idea with poor execution?<p>Love everything and just want to see more?<p>Feel that I'm just throwing away time with a non-viable starter?<p>Want to help but don't know where to start?<p>Let me hear it! Thanks for your time.

Show HN: EnfinBref- {GPT3-5|Mistral-7B} YouTube summaries, segment by segment

A neat (in my opinion) little side-project I've been working on, both to get somewhat basic React skills going, and to work with LLMs on even more cool projects to build.<p>It should work for most major languages and output English summaries (or French summaries, if using the main <a href="https://enfinbref.io" rel="nofollow noreferrer">https://enfinbref.io</a> page instead of the /en/ subpage), no matter the input language.<p>Currently planning on expanding in various directions, including some nice new features like choosing a summary type, better video type identification and LLM routing, and bullet points exec summaries. Pretty basic on functionalities at the moment, and relying on a few tricks. The key stack:<p>- FastAPI + Python backend, with some extra libs for type validation (Pydantic), translation and YouTube transcript fetching. - Chained LLM calls with logic. id video type w/ a light model, break down into segments and sections, parallelise as much as can be, general high level summaries. - Models are a mix of Mistral fine-tune and GPT-3.5, with prompts tailored to the identified type of content and the current context. - Front-end is my first foray into React + Tailwind, with my last front-end experience before that being jQuery.<p>Inspired by a post a while back about Summary Cat, but with a more in-depth approach: all summaries are segment-by-segment to get a more in-depth view at potentially complex videos. Segments are defined as being 3mn long for short videos, 5mn for longer ones. Anything above 45mn is broken down into 45 minute sections, both for ease of context length handling (solidly into gpt-3.5-16k territory, which is already more annoying to run than Mistral-7B, and any further would require GPT-4) and because things get a bit murkier to handle in terms of clarity when going above that limit.<p>(the name is from a common French idiom for "anyway")

Show HN: Clone someone and talk to them like in real life

Show HN: EdgeDB Cloud and 4.0 with FTS and Auth

Hi there! This is Yury, a co-founder.<p>We've been busy for a while building EdgeDB Cloud and now it's finally here.<p>EdgeDB Cloud is pretty cool and takes full advantage of our database. You get declarative schema, strict typing throughout, great performance, a query language that's best of GraphQL & SQL, and many many other perks.<p>The Cloud itself is quite unique because of EdgeDB. Our query language gives you composability - so you can fetch everything for your page or API endpoint in one network request. And our protocol and client libraries give you auto recovery on network errors, automatic transaction retry, built-in transparent connection pooling, and many other benefits.<p>Check out the blog post where we explain it all. And watch the currently ongoing YouTube Premiere of the launch!

Show HN: EdgeDB Cloud and 4.0 with FTS and Auth

Hi there! This is Yury, a co-founder.<p>We've been busy for a while building EdgeDB Cloud and now it's finally here.<p>EdgeDB Cloud is pretty cool and takes full advantage of our database. You get declarative schema, strict typing throughout, great performance, a query language that's best of GraphQL & SQL, and many many other perks.<p>The Cloud itself is quite unique because of EdgeDB. Our query language gives you composability - so you can fetch everything for your page or API endpoint in one network request. And our protocol and client libraries give you auto recovery on network errors, automatic transaction retry, built-in transparent connection pooling, and many other benefits.<p>Check out the blog post where we explain it all. And watch the currently ongoing YouTube Premiere of the launch!

Show HN: EdgeDB Cloud and 4.0 with FTS and Auth

Hi there! This is Yury, a co-founder.<p>We've been busy for a while building EdgeDB Cloud and now it's finally here.<p>EdgeDB Cloud is pretty cool and takes full advantage of our database. You get declarative schema, strict typing throughout, great performance, a query language that's best of GraphQL & SQL, and many many other perks.<p>The Cloud itself is quite unique because of EdgeDB. Our query language gives you composability - so you can fetch everything for your page or API endpoint in one network request. And our protocol and client libraries give you auto recovery on network errors, automatic transaction retry, built-in transparent connection pooling, and many other benefits.<p>Check out the blog post where we explain it all. And watch the currently ongoing YouTube Premiere of the launch!

Show HN: EdgeDB Cloud and 4.0 with FTS and Auth

Hi there! This is Yury, a co-founder.<p>We've been busy for a while building EdgeDB Cloud and now it's finally here.<p>EdgeDB Cloud is pretty cool and takes full advantage of our database. You get declarative schema, strict typing throughout, great performance, a query language that's best of GraphQL & SQL, and many many other perks.<p>The Cloud itself is quite unique because of EdgeDB. Our query language gives you composability - so you can fetch everything for your page or API endpoint in one network request. And our protocol and client libraries give you auto recovery on network errors, automatic transaction retry, built-in transparent connection pooling, and many other benefits.<p>Check out the blog post where we explain it all. And watch the currently ongoing YouTube Premiere of the launch!

Show HN: Anchor – developer-friendly private CAs for internal TLS

Hi HN! I'm Ben, co-founder of Anchor (<a href="https://anchor.dev/" rel="nofollow noreferrer">https://anchor.dev/</a>). Anchor is a hosted service for ACME powered internal X.509 CAs. We recently launched our features & tooling for local development. The goal is to make it easy and toil-free to develop locally with HTTPS, and also provide dev/prod parity for TLS/HTTPS encryption.<p>You can add Anchor to your development workflow in minutes. Here's how:<p>- <a href="https://blog.anchor.dev/getting-started-with-anchor-for-local-development-6dd2cd605c08" rel="nofollow noreferrer">https://blog.anchor.dev/getting-started-with-anchor-for-loca...</a><p>- <a href="https://blog.anchor.dev/service-to-service-tls-in-development-d0df479d67ce" rel="nofollow noreferrer">https://blog.anchor.dev/service-to-service-tls-in-developmen...</a><p>We started Anchor because private CAs were a constant source of frustration throughout our careers. Avoiding them makes it all the more painful when you're finally forced to use one. The release of ACME and Let's Encrypt was a big step forward in certificate provisioning, but the improvements have been almost entirely in the WebPKI and public CA space. Internal TLS is still as unpleasant & painful to use as it has been for the past 20 years. So we've built Anchor to be a developer-friendly way to setup internal TLS that fully leverages the benefits of ACME:<p>- no encryption experience or X.509 knowledge required<p>- automatically generated system and language packages to manage client trust stores<p>- ACME (RFC 8555) compliant API, broad language/tooling support for cert provisioning<p>- fully hosted, no services or infra requirements<p>- works the same in all deployment environments, including development<p>If you're interested in more specific details and strategy, our blog posts cover all this and more: <a href="https://blog.anchor.dev/" rel="nofollow noreferrer">https://blog.anchor.dev/</a><p>We are asking for feedback on our features for local development, and would like to hear your thoughts & questions. Many thanks!

Show HN: Anchor – developer-friendly private CAs for internal TLS

Hi HN! I'm Ben, co-founder of Anchor (<a href="https://anchor.dev/" rel="nofollow noreferrer">https://anchor.dev/</a>). Anchor is a hosted service for ACME powered internal X.509 CAs. We recently launched our features & tooling for local development. The goal is to make it easy and toil-free to develop locally with HTTPS, and also provide dev/prod parity for TLS/HTTPS encryption.<p>You can add Anchor to your development workflow in minutes. Here's how:<p>- <a href="https://blog.anchor.dev/getting-started-with-anchor-for-local-development-6dd2cd605c08" rel="nofollow noreferrer">https://blog.anchor.dev/getting-started-with-anchor-for-loca...</a><p>- <a href="https://blog.anchor.dev/service-to-service-tls-in-development-d0df479d67ce" rel="nofollow noreferrer">https://blog.anchor.dev/service-to-service-tls-in-developmen...</a><p>We started Anchor because private CAs were a constant source of frustration throughout our careers. Avoiding them makes it all the more painful when you're finally forced to use one. The release of ACME and Let's Encrypt was a big step forward in certificate provisioning, but the improvements have been almost entirely in the WebPKI and public CA space. Internal TLS is still as unpleasant & painful to use as it has been for the past 20 years. So we've built Anchor to be a developer-friendly way to setup internal TLS that fully leverages the benefits of ACME:<p>- no encryption experience or X.509 knowledge required<p>- automatically generated system and language packages to manage client trust stores<p>- ACME (RFC 8555) compliant API, broad language/tooling support for cert provisioning<p>- fully hosted, no services or infra requirements<p>- works the same in all deployment environments, including development<p>If you're interested in more specific details and strategy, our blog posts cover all this and more: <a href="https://blog.anchor.dev/" rel="nofollow noreferrer">https://blog.anchor.dev/</a><p>We are asking for feedback on our features for local development, and would like to hear your thoughts & questions. Many thanks!

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