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Show HN: I built a website to buy and sell used clothes in Indonesia

Show HN: I built a website to buy and sell used clothes in Indonesia

Show HN: I built a website to buy and sell used clothes in Indonesia

Show HN: Mofi – Content-aware fill for audio to change a song to any duration

I worked on a web service that allows you to import a song and define a target length that the song will be shortened or lengthened to. It does this by analyzing the song and finding repeating audio patterns. This is helpful for making any song match a video or performance with a set duration. You can also specify areas of the song to prefer or avoid. An example is available here: <a href="https://mofi.loud.red/edit/8bd3fdf780f8c3927e41029f3b957f8a7ed96863" rel="nofollow noreferrer">https://mofi.loud.red/edit/8bd3fdf780f8c3927e41029f3b957f8a7...</a><p>The cool thing is that after the song is analyzed on the server, the client can recompute and preview the results completely client-side through an implementation that uses Web Workers and WebAssembly. The audio previewing uses Tone.js. I am thinking of writing up some more details about the implementation in the future.<p>I'm still working on a way to explain this easily, but I like the idea of carrying over the concept of content-aware fill from images to audio.<p>Please let me know if you have any comments or questions!

Show HN: Mofi – Content-aware fill for audio to change a song to any duration

I worked on a web service that allows you to import a song and define a target length that the song will be shortened or lengthened to. It does this by analyzing the song and finding repeating audio patterns. This is helpful for making any song match a video or performance with a set duration. You can also specify areas of the song to prefer or avoid. An example is available here: <a href="https://mofi.loud.red/edit/8bd3fdf780f8c3927e41029f3b957f8a7ed96863" rel="nofollow noreferrer">https://mofi.loud.red/edit/8bd3fdf780f8c3927e41029f3b957f8a7...</a><p>The cool thing is that after the song is analyzed on the server, the client can recompute and preview the results completely client-side through an implementation that uses Web Workers and WebAssembly. The audio previewing uses Tone.js. I am thinking of writing up some more details about the implementation in the future.<p>I'm still working on a way to explain this easily, but I like the idea of carrying over the concept of content-aware fill from images to audio.<p>Please let me know if you have any comments or questions!

Show HN: Mofi – Content-aware fill for audio to change a song to any duration

I worked on a web service that allows you to import a song and define a target length that the song will be shortened or lengthened to. It does this by analyzing the song and finding repeating audio patterns. This is helpful for making any song match a video or performance with a set duration. You can also specify areas of the song to prefer or avoid. An example is available here: <a href="https://mofi.loud.red/edit/8bd3fdf780f8c3927e41029f3b957f8a7ed96863" rel="nofollow noreferrer">https://mofi.loud.red/edit/8bd3fdf780f8c3927e41029f3b957f8a7...</a><p>The cool thing is that after the song is analyzed on the server, the client can recompute and preview the results completely client-side through an implementation that uses Web Workers and WebAssembly. The audio previewing uses Tone.js. I am thinking of writing up some more details about the implementation in the future.<p>I'm still working on a way to explain this easily, but I like the idea of carrying over the concept of content-aware fill from images to audio.<p>Please let me know if you have any comments or questions!

Show HN: Mofi – Content-aware fill for audio to change a song to any duration

I worked on a web service that allows you to import a song and define a target length that the song will be shortened or lengthened to. It does this by analyzing the song and finding repeating audio patterns. This is helpful for making any song match a video or performance with a set duration. You can also specify areas of the song to prefer or avoid. An example is available here: <a href="https://mofi.loud.red/edit/8bd3fdf780f8c3927e41029f3b957f8a7ed96863" rel="nofollow noreferrer">https://mofi.loud.red/edit/8bd3fdf780f8c3927e41029f3b957f8a7...</a><p>The cool thing is that after the song is analyzed on the server, the client can recompute and preview the results completely client-side through an implementation that uses Web Workers and WebAssembly. The audio previewing uses Tone.js. I am thinking of writing up some more details about the implementation in the future.<p>I'm still working on a way to explain this easily, but I like the idea of carrying over the concept of content-aware fill from images to audio.<p>Please let me know if you have any comments or questions!

Show HN: Fossfox – paid opportunities for open-source devs

The index lists either companies that work on open-source products or those that heavily contribute to open-source. Either way, ideal for devs that want to keep an eye out for opportunities.<p>Engineering teams can post for free. Open directory of available positions is here [0].<p>[0] <a href="https://github.com/fossfox-com/fossfox">https://github.com/fossfox-com/fossfox</a>

Show HN: Fossfox – paid opportunities for open-source devs

The index lists either companies that work on open-source products or those that heavily contribute to open-source. Either way, ideal for devs that want to keep an eye out for opportunities.<p>Engineering teams can post for free. Open directory of available positions is here [0].<p>[0] <a href="https://github.com/fossfox-com/fossfox">https://github.com/fossfox-com/fossfox</a>

Show HN: Fossfox – paid opportunities for open-source devs

The index lists either companies that work on open-source products or those that heavily contribute to open-source. Either way, ideal for devs that want to keep an eye out for opportunities.<p>Engineering teams can post for free. Open directory of available positions is here [0].<p>[0] <a href="https://github.com/fossfox-com/fossfox">https://github.com/fossfox-com/fossfox</a>

Show HN: Open-source shooter which made it to AC: Valhalla and Skydio drones

So just for fun, I wrote a complete multiplayer game in pure C++. I even wrote my own texture atlas packer, which is now used by Assassin's Creed, 2 scientific publications as well as a drone manufacturing company - each of these basically mentions the name of my game. There is even a claim that Unity patented some of the ECS ideas that originate from this project. See <a href="https://github.com/TeamHypersomnia/Hypersomnia#tech-highlights">https://github.com/TeamHypersomnia/Hypersomnia#tech-highligh...</a> for details.<p>By the way the game is pretty darn good. 10 people connected yesterday to test a new map: <a href="https://www.youtube.com/watch?v=CHLPzZqANlM">https://www.youtube.com/watch?v=CHLPzZqANlM</a><p>It took me well over 10 years to code it all by hand, but the journey was truly worth it.

Show HN: Open-source shooter which made it to AC: Valhalla and Skydio drones

So just for fun, I wrote a complete multiplayer game in pure C++. I even wrote my own texture atlas packer, which is now used by Assassin's Creed, 2 scientific publications as well as a drone manufacturing company - each of these basically mentions the name of my game. There is even a claim that Unity patented some of the ECS ideas that originate from this project. See <a href="https://github.com/TeamHypersomnia/Hypersomnia#tech-highlights">https://github.com/TeamHypersomnia/Hypersomnia#tech-highligh...</a> for details.<p>By the way the game is pretty darn good. 10 people connected yesterday to test a new map: <a href="https://www.youtube.com/watch?v=CHLPzZqANlM">https://www.youtube.com/watch?v=CHLPzZqANlM</a><p>It took me well over 10 years to code it all by hand, but the journey was truly worth it.

Show HN: Open-source shooter which made it to AC: Valhalla and Skydio drones

So just for fun, I wrote a complete multiplayer game in pure C++. I even wrote my own texture atlas packer, which is now used by Assassin's Creed, 2 scientific publications as well as a drone manufacturing company - each of these basically mentions the name of my game. There is even a claim that Unity patented some of the ECS ideas that originate from this project. See <a href="https://github.com/TeamHypersomnia/Hypersomnia#tech-highlights">https://github.com/TeamHypersomnia/Hypersomnia#tech-highligh...</a> for details.<p>By the way the game is pretty darn good. 10 people connected yesterday to test a new map: <a href="https://www.youtube.com/watch?v=CHLPzZqANlM">https://www.youtube.com/watch?v=CHLPzZqANlM</a><p>It took me well over 10 years to code it all by hand, but the journey was truly worth it.

Show HN: WinGPT – AI assistant for Windows 3.1

Hey HN, I didn't want my Gateway 4DX2-66 from 1993 to be left out of the AI revolution, so I built an AI Assistant for Windows 3.1, based on the OpenAI API.<p>The most interesting parts of building this were:<p>- Getting TLS 1.2 and 1.3 working on Windows 3.1 so that WinGPT could directly connect to OpenAI's server without relying on a modern machine for TLS termination.<p>- Learning about the memory segmentation architecture on 16-bit Windows, including the difference between <i>far</i> and <i>near</i> pointers.<p>- Building the UI in plain C code with the Windows API and limited selection of controls in Windows 3.1.<p>You can check it out here and learn more about what it was like to build it: <a href="https://www.dialup.net/wingpt/" rel="nofollow noreferrer">https://www.dialup.net/wingpt/</a>

Show HN: WinGPT – AI assistant for Windows 3.1

Hey HN, I didn't want my Gateway 4DX2-66 from 1993 to be left out of the AI revolution, so I built an AI Assistant for Windows 3.1, based on the OpenAI API.<p>The most interesting parts of building this were:<p>- Getting TLS 1.2 and 1.3 working on Windows 3.1 so that WinGPT could directly connect to OpenAI's server without relying on a modern machine for TLS termination.<p>- Learning about the memory segmentation architecture on 16-bit Windows, including the difference between <i>far</i> and <i>near</i> pointers.<p>- Building the UI in plain C code with the Windows API and limited selection of controls in Windows 3.1.<p>You can check it out here and learn more about what it was like to build it: <a href="https://www.dialup.net/wingpt/" rel="nofollow noreferrer">https://www.dialup.net/wingpt/</a>

Show HN: WinGPT – AI assistant for Windows 3.1

Hey HN, I didn't want my Gateway 4DX2-66 from 1993 to be left out of the AI revolution, so I built an AI Assistant for Windows 3.1, based on the OpenAI API.<p>The most interesting parts of building this were:<p>- Getting TLS 1.2 and 1.3 working on Windows 3.1 so that WinGPT could directly connect to OpenAI's server without relying on a modern machine for TLS termination.<p>- Learning about the memory segmentation architecture on 16-bit Windows, including the difference between <i>far</i> and <i>near</i> pointers.<p>- Building the UI in plain C code with the Windows API and limited selection of controls in Windows 3.1.<p>You can check it out here and learn more about what it was like to build it: <a href="https://www.dialup.net/wingpt/" rel="nofollow noreferrer">https://www.dialup.net/wingpt/</a>

Show HN: WinGPT – AI assistant for Windows 3.1

Hey HN, I didn't want my Gateway 4DX2-66 from 1993 to be left out of the AI revolution, so I built an AI Assistant for Windows 3.1, based on the OpenAI API.<p>The most interesting parts of building this were:<p>- Getting TLS 1.2 and 1.3 working on Windows 3.1 so that WinGPT could directly connect to OpenAI's server without relying on a modern machine for TLS termination.<p>- Learning about the memory segmentation architecture on 16-bit Windows, including the difference between <i>far</i> and <i>near</i> pointers.<p>- Building the UI in plain C code with the Windows API and limited selection of controls in Windows 3.1.<p>You can check it out here and learn more about what it was like to build it: <a href="https://www.dialup.net/wingpt/" rel="nofollow noreferrer">https://www.dialup.net/wingpt/</a>

Show HN: Open-source resume builder and parser

Hi HN, I recently created and published an open-source resume builder as a weekend project. The idea came to me while I was mentoring students and noticing common mistakes they made in their resumes that I had also made in the past. I thought to build a tool to help people easily create a modern professional resume with built-in best practices to avoid those mistakes.<p>Top highlights of the resume builder are:<p>1. Real time UI update as you type<p>2. ATS friendly to top ATS platforms, e.g. Greenhouse, Lever<p>3. Privacy focus - no sign up is required and data is stored locally in browser that only users have access<p>4. Support import from existing resume PDF<p>The tool also includes a resume parser to help people test their existing resumes’ ATS readability if they might not be interested in using the builder. I also explained the parser algorithm in an article with interactive tables that might be an interesting read to see the steps and logics it uses (<a href="https://www.open-resume.com/resume-parser" rel="nofollow noreferrer">https://www.open-resume.com/resume-parser</a>).<p>I hope others might find this tool useful and I look forward to hearing any feedback the community has. Thanks all.<p>Home Page: <a href="https://open-resume.com" rel="nofollow noreferrer">https://open-resume.com</a><p>Github Repo: <a href="https://github.com/xitanggg/open-resume">https://github.com/xitanggg/open-resume</a><p>Product Hunt: <a href="https://producthunt.com/posts/openresume" rel="nofollow noreferrer">https://producthunt.com/posts/openresume</a>

Show HN: Open-source resume builder and parser

Hi HN, I recently created and published an open-source resume builder as a weekend project. The idea came to me while I was mentoring students and noticing common mistakes they made in their resumes that I had also made in the past. I thought to build a tool to help people easily create a modern professional resume with built-in best practices to avoid those mistakes.<p>Top highlights of the resume builder are:<p>1. Real time UI update as you type<p>2. ATS friendly to top ATS platforms, e.g. Greenhouse, Lever<p>3. Privacy focus - no sign up is required and data is stored locally in browser that only users have access<p>4. Support import from existing resume PDF<p>The tool also includes a resume parser to help people test their existing resumes’ ATS readability if they might not be interested in using the builder. I also explained the parser algorithm in an article with interactive tables that might be an interesting read to see the steps and logics it uses (<a href="https://www.open-resume.com/resume-parser" rel="nofollow noreferrer">https://www.open-resume.com/resume-parser</a>).<p>I hope others might find this tool useful and I look forward to hearing any feedback the community has. Thanks all.<p>Home Page: <a href="https://open-resume.com" rel="nofollow noreferrer">https://open-resume.com</a><p>Github Repo: <a href="https://github.com/xitanggg/open-resume">https://github.com/xitanggg/open-resume</a><p>Product Hunt: <a href="https://producthunt.com/posts/openresume" rel="nofollow noreferrer">https://producthunt.com/posts/openresume</a>

Show HN: Open-source resume builder and parser

Hi HN, I recently created and published an open-source resume builder as a weekend project. The idea came to me while I was mentoring students and noticing common mistakes they made in their resumes that I had also made in the past. I thought to build a tool to help people easily create a modern professional resume with built-in best practices to avoid those mistakes.<p>Top highlights of the resume builder are:<p>1. Real time UI update as you type<p>2. ATS friendly to top ATS platforms, e.g. Greenhouse, Lever<p>3. Privacy focus - no sign up is required and data is stored locally in browser that only users have access<p>4. Support import from existing resume PDF<p>The tool also includes a resume parser to help people test their existing resumes’ ATS readability if they might not be interested in using the builder. I also explained the parser algorithm in an article with interactive tables that might be an interesting read to see the steps and logics it uses (<a href="https://www.open-resume.com/resume-parser" rel="nofollow noreferrer">https://www.open-resume.com/resume-parser</a>).<p>I hope others might find this tool useful and I look forward to hearing any feedback the community has. Thanks all.<p>Home Page: <a href="https://open-resume.com" rel="nofollow noreferrer">https://open-resume.com</a><p>Github Repo: <a href="https://github.com/xitanggg/open-resume">https://github.com/xitanggg/open-resume</a><p>Product Hunt: <a href="https://producthunt.com/posts/openresume" rel="nofollow noreferrer">https://producthunt.com/posts/openresume</a>

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