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Show HN: WAYF – A Simple Scheduling App

A dead-simple web app to find the best time for your next meetup with friends. No logins, no bloat. Schedule with a link.<p>---<p>When trying to schedule events with my friends, we often have a long text thread of sporadic dates and the group has to mentally combine all the messages to produce a date that works for all.<p>There are plenty of apps out there to coordinate scheduling, but I found many of them were bloated with features that didn't matter to us, required user sign ups and app downloads. This friction is enough for us to prefer rudimentary long text threads. I wanted something that I could post in the thread once, my friends can add their availability on their own time (and can edit), and we can continue on our conversation.<p>WAYF (When are you free?) is a fun side project that solves this issue. Bare-bones scheduling for what days you are free. No user accounts, no downloads, just paste a link and anyone can schedule. It's completely free.<p>I hope you like it and find it useful, I would love feedback.

Show HN: Wren – simple yet extensible task management with CLI, Telegram, HTTP

Show HN: Wren – simple yet extensible task management with CLI, Telegram, HTTP

Show HN: Open SaaS – An open-source alternative to paid boilerplate starters

Show HN: Open SaaS – An open-source alternative to paid boilerplate starters

Show HN: Open SaaS – An open-source alternative to paid boilerplate starters

Show HN: Open-source x64 and Arm GitHub runners

Ubicloud is an open source cloud. Think of it as an open alternative to cloud providers, like what Linux is to proprietary operating systems. You can self-host Ubicloud or use our managed service.<p>Our first use-case is GitHub Actions. We support x64 and arm64 Linux runners; and reduce your Github Actions bill by 10x. We can give you hardware similar to default GitHub runners because of the very high margins on the cloud. One difference with our hardware is that we use local NVMes for better disk performance.<p>Ubicloud and our GitHub Actions integration is also open source. You can check out our integration here: <a href="https://github.com/ubicloud/ubicloud/blob/main/routes/web/webhook/github.rb">https://github.com/ubicloud/ubicloud/blob/main/routes/web/we...</a><p>For security and isolation, we give you a clean and ephemeral VM for each job. When the job completes, we deprovision the VM and wipe out the block storage device attached to the VM. We set up your firewall rules to lock down access to the VM; and also encrypt your data at rest and in-transit.<p>(We use Linux KVM and the Cloud Hypervisor as our underlying VM tech. For our block device, we use and extend SPDK: <a href="https://www.ubicloud.com/blog/building-block-storage-for-cloud-with-spdk-non-replicated">https://www.ubicloud.com/blog/building-block-storage-for-clo...</a>)<p>Ubicloud runners are also fully compatible with GitHub runners. To get started, all you need to do is change 1-line in your workflow file. Each account gets 1,250 free build minutes per month with standard-2 runners.<p>We’d love to hear your feedback!<p><a href="https://www.ubicloud.com/docs/github-actions-integration/quickstart">https://www.ubicloud.com/docs/github-actions-integration/qui...</a>

Show HN: Open-source x64 and Arm GitHub runners

Ubicloud is an open source cloud. Think of it as an open alternative to cloud providers, like what Linux is to proprietary operating systems. You can self-host Ubicloud or use our managed service.<p>Our first use-case is GitHub Actions. We support x64 and arm64 Linux runners; and reduce your Github Actions bill by 10x. We can give you hardware similar to default GitHub runners because of the very high margins on the cloud. One difference with our hardware is that we use local NVMes for better disk performance.<p>Ubicloud and our GitHub Actions integration is also open source. You can check out our integration here: <a href="https://github.com/ubicloud/ubicloud/blob/main/routes/web/webhook/github.rb">https://github.com/ubicloud/ubicloud/blob/main/routes/web/we...</a><p>For security and isolation, we give you a clean and ephemeral VM for each job. When the job completes, we deprovision the VM and wipe out the block storage device attached to the VM. We set up your firewall rules to lock down access to the VM; and also encrypt your data at rest and in-transit.<p>(We use Linux KVM and the Cloud Hypervisor as our underlying VM tech. For our block device, we use and extend SPDK: <a href="https://www.ubicloud.com/blog/building-block-storage-for-cloud-with-spdk-non-replicated">https://www.ubicloud.com/blog/building-block-storage-for-clo...</a>)<p>Ubicloud runners are also fully compatible with GitHub runners. To get started, all you need to do is change 1-line in your workflow file. Each account gets 1,250 free build minutes per month with standard-2 runners.<p>We’d love to hear your feedback!<p><a href="https://www.ubicloud.com/docs/github-actions-integration/quickstart">https://www.ubicloud.com/docs/github-actions-integration/qui...</a>

Show HN: Open-source x64 and Arm GitHub runners

Ubicloud is an open source cloud. Think of it as an open alternative to cloud providers, like what Linux is to proprietary operating systems. You can self-host Ubicloud or use our managed service.<p>Our first use-case is GitHub Actions. We support x64 and arm64 Linux runners; and reduce your Github Actions bill by 10x. We can give you hardware similar to default GitHub runners because of the very high margins on the cloud. One difference with our hardware is that we use local NVMes for better disk performance.<p>Ubicloud and our GitHub Actions integration is also open source. You can check out our integration here: <a href="https://github.com/ubicloud/ubicloud/blob/main/routes/web/webhook/github.rb">https://github.com/ubicloud/ubicloud/blob/main/routes/web/we...</a><p>For security and isolation, we give you a clean and ephemeral VM for each job. When the job completes, we deprovision the VM and wipe out the block storage device attached to the VM. We set up your firewall rules to lock down access to the VM; and also encrypt your data at rest and in-transit.<p>(We use Linux KVM and the Cloud Hypervisor as our underlying VM tech. For our block device, we use and extend SPDK: <a href="https://www.ubicloud.com/blog/building-block-storage-for-cloud-with-spdk-non-replicated">https://www.ubicloud.com/blog/building-block-storage-for-clo...</a>)<p>Ubicloud runners are also fully compatible with GitHub runners. To get started, all you need to do is change 1-line in your workflow file. Each account gets 1,250 free build minutes per month with standard-2 runners.<p>We’d love to hear your feedback!<p><a href="https://www.ubicloud.com/docs/github-actions-integration/quickstart">https://www.ubicloud.com/docs/github-actions-integration/qui...</a>

Show HN: Open-source x64 and Arm GitHub runners

Ubicloud is an open source cloud. Think of it as an open alternative to cloud providers, like what Linux is to proprietary operating systems. You can self-host Ubicloud or use our managed service.<p>Our first use-case is GitHub Actions. We support x64 and arm64 Linux runners; and reduce your Github Actions bill by 10x. We can give you hardware similar to default GitHub runners because of the very high margins on the cloud. One difference with our hardware is that we use local NVMes for better disk performance.<p>Ubicloud and our GitHub Actions integration is also open source. You can check out our integration here: <a href="https://github.com/ubicloud/ubicloud/blob/main/routes/web/webhook/github.rb">https://github.com/ubicloud/ubicloud/blob/main/routes/web/we...</a><p>For security and isolation, we give you a clean and ephemeral VM for each job. When the job completes, we deprovision the VM and wipe out the block storage device attached to the VM. We set up your firewall rules to lock down access to the VM; and also encrypt your data at rest and in-transit.<p>(We use Linux KVM and the Cloud Hypervisor as our underlying VM tech. For our block device, we use and extend SPDK: <a href="https://www.ubicloud.com/blog/building-block-storage-for-cloud-with-spdk-non-replicated">https://www.ubicloud.com/blog/building-block-storage-for-clo...</a>)<p>Ubicloud runners are also fully compatible with GitHub runners. To get started, all you need to do is change 1-line in your workflow file. Each account gets 1,250 free build minutes per month with standard-2 runners.<p>We’d love to hear your feedback!<p><a href="https://www.ubicloud.com/docs/github-actions-integration/quickstart">https://www.ubicloud.com/docs/github-actions-integration/qui...</a>

Show HN: 12-colored visual interactive music theory for pop/rock MIDI (+Github)

I'm sharing an early prototype of my open-source interactive book and MIDI viewer. My approach is to annotate a tonic and phrasing in each file, so that chords become visible as 3-4 color bundles after a bit of training. This radically simplifies seeing and hearing chords, so that you can rapidly browse through many arrangements and study Western harmonic/arrangement language<p>If you don't have a touchpad, a horizontal scrolling can be done via shift+mouse wheel (generally on the web). Also, I have a second color scheme that I tried to optimized for people with color vision deficiencies.<p>My big dream now is to have all piano rolls in DAWs support 12-coloring (in any color scheme really), so that the music can be seen as less complex, less gatekeeped and less entangled. It's not as hard as I've seen it before.<p>Source code: <a href="https://github.com/vpavlenko/rawl">https://github.com/vpavlenko/rawl</a><p>It currently doesn't play music from Russia or Türkiye (=requires a VPN), because I rely on corsproxy.io internally which blocks access from those countries. I plan to rehost stuff on S3 soon to fix that.<p>Also, it's more performant in Chrome than in Safari - audio clicks less.<p>===<p>Backstory: I quit Whatsapp in 2021 to focus full-time on studying music theory. Along that I've assembled a list of resources to see the frontier: <a href="https://github.com/vpavlenko/study-music">https://github.com/vpavlenko/study-music</a><p>My biggest inspiration is Hooktheory - an interactive book that teaches how melody and chords interact in Western pop music. After it I wanted to study how the rest of the arrangement works - what the bass line is doing, how is melody doubled, what chromatic chords are possible, are there any functional pre-dominants and dominants in mixolydian or dorian etc.<p>I wanted to focus on music for which the complete arrangement is clean and available. This is early chiptune (NES/Genesis) OSTs and MIDI arrangements (primarily created in 1990s). As I plugged MIDIs into my front-end, I discovered that the harmonic analysis - the cornerstone of studying Western harmony - can be done by eyes in real-time. That is, if you color the notes consistently, the chords start to stare at you, sharply and memorably.<p>I'm intrigued by latest shifts towards corpus studies in music theory and I'm generally happy that nowadays the research is not just about classical music anymore. At least in the West.

Show HN: Librarian - Semantic Bookmark Search Using Transformers

Search for your bookmarks by content!<p>@ashwinlokkur and I built this Chrome extension that scrapes your bookmarks' content and does semantic search using transformer embeddings.<p>Free and private since it's all in-browser. No LLM API calls ;)

Show HN: Phrasing – learn every language, to any level

Hey there HN -<p>Today I'm sharing a demo of my our language learning tool, Phrasing. It's a tool born from the language acquisition hypothesis, too many hours in an anki slog, and a strange desire to always be learning obscure languages.<p>The method is simple:<p>1. type in a show<p>2. learn the most important words<p>3. watch the show/acquire the words<p>4. review the words when needed in the future.<p>On top of that, we're trying to:<p>- do some novel things with spaced repetition (no more anki slog)<p>- expand the sort of content you can learn from (I want to to refresh my French by reading The Stormlight Archive)<p>- make an insanely beautiful tool for all languages (I want to learn Sanskrit and Hawaiian and such)<p>I think we're off to a great start so far, and I'm happy to be able to share what we have already! We've taken some of our core features, and ripped them out to put them on a playground for HN to explore. There's so much more to come though, this is just the beginning.<p>I'll be here all day to answer any questions. Thanks for checking it out and have a wonderful day <3<p>EDIT: This link was meant as a demo so hacker news has something to click around on (as per the rules of Show HN). The main marketing page can be found at <a href="https://phrasing.app/" rel="nofollow">https://phrasing.app/</a> - I think that's causing some confusion

Show HN: Phrasing – learn every language, to any level

Hey there HN -<p>Today I'm sharing a demo of my our language learning tool, Phrasing. It's a tool born from the language acquisition hypothesis, too many hours in an anki slog, and a strange desire to always be learning obscure languages.<p>The method is simple:<p>1. type in a show<p>2. learn the most important words<p>3. watch the show/acquire the words<p>4. review the words when needed in the future.<p>On top of that, we're trying to:<p>- do some novel things with spaced repetition (no more anki slog)<p>- expand the sort of content you can learn from (I want to to refresh my French by reading The Stormlight Archive)<p>- make an insanely beautiful tool for all languages (I want to learn Sanskrit and Hawaiian and such)<p>I think we're off to a great start so far, and I'm happy to be able to share what we have already! We've taken some of our core features, and ripped them out to put them on a playground for HN to explore. There's so much more to come though, this is just the beginning.<p>I'll be here all day to answer any questions. Thanks for checking it out and have a wonderful day <3<p>EDIT: This link was meant as a demo so hacker news has something to click around on (as per the rules of Show HN). The main marketing page can be found at <a href="https://phrasing.app/" rel="nofollow">https://phrasing.app/</a> - I think that's causing some confusion

Show HN: WhisperFusion – Low-latency conversations with an AI chatbot

WhisperFusion builds upon the capabilities of open source tools WhisperLive and WhisperSpeech to provide a seamless conversations with an AI chatbot.

Show HN: WhisperFusion – Low-latency conversations with an AI chatbot

WhisperFusion builds upon the capabilities of open source tools WhisperLive and WhisperSpeech to provide a seamless conversations with an AI chatbot.

Show HN: Boardzilla, a framework for making web-based board games

Show HN: Boardzilla, a framework for making web-based board games<p>Tldr: We’ve made a framework for web-based board games. You can try out some games over at <a href="https://boardzilla.io" rel="nofollow">https://boardzilla.io</a>, or you can take a look at <a href="https://docs.boardzilla.io" rel="nofollow">https://docs.boardzilla.io</a> to learn more about how to develop your own game. Source is available at <a href="https://github.com/boardzilla">https://github.com/boardzilla</a><p>Hey y’all. My brother and I have made a framework for board games. During the pandemic we started to look at BGA but got discouraged by how old-fashioned the tools were and how cumbersome the development process was. We set out to make our own framework where you could use the same code for both the client and server. Our hope is anyone familiar with Typescript and CSS could code up a game without worrying about state management, persistence or networking.<p>It’s still very much a wip, and we're rapidly adding features and games. But we’ve got our first draft of developer docs done, and we've put up a few games we've developed to showcase and test out the platform. Source for the games and framework is available on Github, and we’re excited to code more games and hopefully encourage other people to try it out. Happy for any feedback.

Show HN: Boardzilla, a framework for making web-based board games

Show HN: Boardzilla, a framework for making web-based board games<p>Tldr: We’ve made a framework for web-based board games. You can try out some games over at <a href="https://boardzilla.io" rel="nofollow">https://boardzilla.io</a>, or you can take a look at <a href="https://docs.boardzilla.io" rel="nofollow">https://docs.boardzilla.io</a> to learn more about how to develop your own game. Source is available at <a href="https://github.com/boardzilla">https://github.com/boardzilla</a><p>Hey y’all. My brother and I have made a framework for board games. During the pandemic we started to look at BGA but got discouraged by how old-fashioned the tools were and how cumbersome the development process was. We set out to make our own framework where you could use the same code for both the client and server. Our hope is anyone familiar with Typescript and CSS could code up a game without worrying about state management, persistence or networking.<p>It’s still very much a wip, and we're rapidly adding features and games. But we’ve got our first draft of developer docs done, and we've put up a few games we've developed to showcase and test out the platform. Source for the games and framework is available on Github, and we’re excited to code more games and hopefully encourage other people to try it out. Happy for any feedback.

Show HN: Boardzilla, a framework for making web-based board games

Show HN: Boardzilla, a framework for making web-based board games<p>Tldr: We’ve made a framework for web-based board games. You can try out some games over at <a href="https://boardzilla.io" rel="nofollow">https://boardzilla.io</a>, or you can take a look at <a href="https://docs.boardzilla.io" rel="nofollow">https://docs.boardzilla.io</a> to learn more about how to develop your own game. Source is available at <a href="https://github.com/boardzilla">https://github.com/boardzilla</a><p>Hey y’all. My brother and I have made a framework for board games. During the pandemic we started to look at BGA but got discouraged by how old-fashioned the tools were and how cumbersome the development process was. We set out to make our own framework where you could use the same code for both the client and server. Our hope is anyone familiar with Typescript and CSS could code up a game without worrying about state management, persistence or networking.<p>It’s still very much a wip, and we're rapidly adding features and games. But we’ve got our first draft of developer docs done, and we've put up a few games we've developed to showcase and test out the platform. Source for the games and framework is available on Github, and we’re excited to code more games and hopefully encourage other people to try it out. Happy for any feedback.

Show HN: Boardzilla, a framework for making web-based board games

Show HN: Boardzilla, a framework for making web-based board games<p>Tldr: We’ve made a framework for web-based board games. You can try out some games over at <a href="https://boardzilla.io" rel="nofollow">https://boardzilla.io</a>, or you can take a look at <a href="https://docs.boardzilla.io" rel="nofollow">https://docs.boardzilla.io</a> to learn more about how to develop your own game. Source is available at <a href="https://github.com/boardzilla">https://github.com/boardzilla</a><p>Hey y’all. My brother and I have made a framework for board games. During the pandemic we started to look at BGA but got discouraged by how old-fashioned the tools were and how cumbersome the development process was. We set out to make our own framework where you could use the same code for both the client and server. Our hope is anyone familiar with Typescript and CSS could code up a game without worrying about state management, persistence or networking.<p>It’s still very much a wip, and we're rapidly adding features and games. But we’ve got our first draft of developer docs done, and we've put up a few games we've developed to showcase and test out the platform. Source for the games and framework is available on Github, and we’re excited to code more games and hopefully encourage other people to try it out. Happy for any feedback.

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