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Show HN: Ritt – Tag-centric file manager

Hello HN! I am very excited to introduce Ritt, the tag-centric file manager. Tags are excellent for managing images, videos and documents, yet most file managers implement tagging functionalities as an afterthought. Not so with Ritt.<p>Ritt is an acronym for Representation of Independent Tag Trees. As the name suggests, tags are front and center in Ritt. Ritt is designed to allow for fast and efficient batch tagging of files (and folders). Drill down to your desired files by intersecting and/or excluding tags.<p>Other features include: - Sync tags across machines - Advanced search by combining tags using logical operations - Create links and backlinks between local files and folders - Auto Tag image files with AI - Powerful built-in previewer, hover over video to scrub - Create tasks within folders<p>If you have any comments or suggestions for new features, please do not hesitate to let me know!

Show HN: Ritt – Tag-centric file manager

Hello HN! I am very excited to introduce Ritt, the tag-centric file manager. Tags are excellent for managing images, videos and documents, yet most file managers implement tagging functionalities as an afterthought. Not so with Ritt.<p>Ritt is an acronym for Representation of Independent Tag Trees. As the name suggests, tags are front and center in Ritt. Ritt is designed to allow for fast and efficient batch tagging of files (and folders). Drill down to your desired files by intersecting and/or excluding tags.<p>Other features include: - Sync tags across machines - Advanced search by combining tags using logical operations - Create links and backlinks between local files and folders - Auto Tag image files with AI - Powerful built-in previewer, hover over video to scrub - Create tasks within folders<p>If you have any comments or suggestions for new features, please do not hesitate to let me know!

Show HN: Midday – Run your business smarter (open-source)

My best friend and I are building an open-source platform for micro businesses, freelancers, and contractors to manage their operations more efficiently. Our platform offers tools for financial insights, time tracking, invoicing, and more.<p>It's fully open-source, and we are adopting an open startup approach with public metrics.<p>We'd love to hear your thoughts!

Show HN: I made a puzzle game that gently introduces my favorite math mysteries

This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything.<p>There were a lot of fun technical parts to building this:<p>- For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes) going through the rounded point<p>- I had to draw semi accurate maps of actual places (UK, South America, US west coast) in the HTML canvas using just line segments. I tried a few different solutions, including using SVG data. I ended up using the topojson library to give nice line approximations to GeoJSON maps<p>- I use a simple backtracking algorithm to handle the live coloring of graphs<p>- I use turf.js’s polygonize function to handle finding polygons from line segments (very happy I didn’t have to implement this myself!)<p>- I wanted to make the game as mobile friendly as possible (don’t think I’ve nailed this quite yet)<p>There were also a few tradeoffs I made:<p>- I wanted give links earlier in the game for players to learn more, but I decided to wait until the end to maintain the flow of the game<p>- In order to make the game more mobile-friendly, I generally stuck to maps with a small number of regions (at least for maps people have to interact with them). So for the most part all of the instances in the game are “easy”

Show HN: I made a puzzle game that gently introduces my favorite math mysteries

This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything.<p>There were a lot of fun technical parts to building this:<p>- For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes) going through the rounded point<p>- I had to draw semi accurate maps of actual places (UK, South America, US west coast) in the HTML canvas using just line segments. I tried a few different solutions, including using SVG data. I ended up using the topojson library to give nice line approximations to GeoJSON maps<p>- I use a simple backtracking algorithm to handle the live coloring of graphs<p>- I use turf.js’s polygonize function to handle finding polygons from line segments (very happy I didn’t have to implement this myself!)<p>- I wanted to make the game as mobile friendly as possible (don’t think I’ve nailed this quite yet)<p>There were also a few tradeoffs I made:<p>- I wanted give links earlier in the game for players to learn more, but I decided to wait until the end to maintain the flow of the game<p>- In order to make the game more mobile-friendly, I generally stuck to maps with a small number of regions (at least for maps people have to interact with them). So for the most part all of the instances in the game are “easy”

Show HN: I made a puzzle game that gently introduces my favorite math mysteries

This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything.<p>There were a lot of fun technical parts to building this:<p>- For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes) going through the rounded point<p>- I had to draw semi accurate maps of actual places (UK, South America, US west coast) in the HTML canvas using just line segments. I tried a few different solutions, including using SVG data. I ended up using the topojson library to give nice line approximations to GeoJSON maps<p>- I use a simple backtracking algorithm to handle the live coloring of graphs<p>- I use turf.js’s polygonize function to handle finding polygons from line segments (very happy I didn’t have to implement this myself!)<p>- I wanted to make the game as mobile friendly as possible (don’t think I’ve nailed this quite yet)<p>There were also a few tradeoffs I made:<p>- I wanted give links earlier in the game for players to learn more, but I decided to wait until the end to maintain the flow of the game<p>- In order to make the game more mobile-friendly, I generally stuck to maps with a small number of regions (at least for maps people have to interact with them). So for the most part all of the instances in the game are “easy”

Show HN: I made a puzzle game that gently introduces my favorite math mysteries

This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything.<p>There were a lot of fun technical parts to building this:<p>- For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes) going through the rounded point<p>- I had to draw semi accurate maps of actual places (UK, South America, US west coast) in the HTML canvas using just line segments. I tried a few different solutions, including using SVG data. I ended up using the topojson library to give nice line approximations to GeoJSON maps<p>- I use a simple backtracking algorithm to handle the live coloring of graphs<p>- I use turf.js’s polygonize function to handle finding polygons from line segments (very happy I didn’t have to implement this myself!)<p>- I wanted to make the game as mobile friendly as possible (don’t think I’ve nailed this quite yet)<p>There were also a few tradeoffs I made:<p>- I wanted give links earlier in the game for players to learn more, but I decided to wait until the end to maintain the flow of the game<p>- In order to make the game more mobile-friendly, I generally stuck to maps with a small number of regions (at least for maps people have to interact with them). So for the most part all of the instances in the game are “easy”

Show HN: I made a puzzle game that gently introduces my favorite math mysteries

This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything.<p>There were a lot of fun technical parts to building this:<p>- For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes) going through the rounded point<p>- I had to draw semi accurate maps of actual places (UK, South America, US west coast) in the HTML canvas using just line segments. I tried a few different solutions, including using SVG data. I ended up using the topojson library to give nice line approximations to GeoJSON maps<p>- I use a simple backtracking algorithm to handle the live coloring of graphs<p>- I use turf.js’s polygonize function to handle finding polygons from line segments (very happy I didn’t have to implement this myself!)<p>- I wanted to make the game as mobile friendly as possible (don’t think I’ve nailed this quite yet)<p>There were also a few tradeoffs I made:<p>- I wanted give links earlier in the game for players to learn more, but I decided to wait until the end to maintain the flow of the game<p>- In order to make the game more mobile-friendly, I generally stuck to maps with a small number of regions (at least for maps people have to interact with them). So for the most part all of the instances in the game are “easy”

Show HN: I made a puzzle game that gently introduces my favorite math mysteries

This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything.<p>There were a lot of fun technical parts to building this:<p>- For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes) going through the rounded point<p>- I had to draw semi accurate maps of actual places (UK, South America, US west coast) in the HTML canvas using just line segments. I tried a few different solutions, including using SVG data. I ended up using the topojson library to give nice line approximations to GeoJSON maps<p>- I use a simple backtracking algorithm to handle the live coloring of graphs<p>- I use turf.js’s polygonize function to handle finding polygons from line segments (very happy I didn’t have to implement this myself!)<p>- I wanted to make the game as mobile friendly as possible (don’t think I’ve nailed this quite yet)<p>There were also a few tradeoffs I made:<p>- I wanted give links earlier in the game for players to learn more, but I decided to wait until the end to maintain the flow of the game<p>- In order to make the game more mobile-friendly, I generally stuck to maps with a small number of regions (at least for maps people have to interact with them). So for the most part all of the instances in the game are “easy”

Show HN: Pomoglorbo, a TUI Pomodoro timer for your terminal

This started out as a fork of pydoro and turned into a playground for dataclasses and strict mypy type checking. Some of the advanced features are<p>- it writes the current status into .local/state/pomoglorbo for i3status/xbar - it is very configurable, including cmd hooks to run after a Pomodoro/break finishes or starts<p>The layout is compact, and it runs well over SSH/Mosh/Tmux.

Show HN: Pomoglorbo, a TUI Pomodoro timer for your terminal

This started out as a fork of pydoro and turned into a playground for dataclasses and strict mypy type checking. Some of the advanced features are<p>- it writes the current status into .local/state/pomoglorbo for i3status/xbar - it is very configurable, including cmd hooks to run after a Pomodoro/break finishes or starts<p>The layout is compact, and it runs well over SSH/Mosh/Tmux.

Show HN: Modular Pi Cam

This is the third camera I've designed/made around the raspberry pi parts/ecosystem.<p>The repo has all the STL files, parts list, most wiring diagrams. The first one was the custom Pi Zero HQ cam which was featured on a Hackaday article/podcast.<p>The modular version (aside from being able to swap cameras) mostly has the latest software. Recently I added the ability to process videos in the background (ffmpeg merges wav/mp4 files together).<p>The camera uses crop-zoom-panning for dialing in shots with manual lenses. The menu is created by layering images/text with PIL. Live preview is a little slow as it's SPI based.<p>If anybody is a pro at python I'd appreciate insight on better code. I've mostly just followed a context-based folder layout regarding where everything is.<p>I have not added custom/manual settings yet, it uses auto settings for the most part except for when you use a V3 camera module (which has electronic aperture) then it uses the d-pad to set the focus/diopter value.<p>I have another camera in mind/future build although it's more tailored for videos.<p>Some sample video I've shot.<p><a href="https://www.youtube.com/watch?v=JkjXkQD0j9w" rel="nofollow">https://www.youtube.com/watch?v=JkjXkQD0j9w</a><p>Assembly video<p><a href="https://www.youtube.com/watch?v=dXG-MoIw93Q" rel="nofollow">https://www.youtube.com/watch?v=dXG-MoIw93Q</a><p>At some point I will rewrite the code for a new general purpose DIY camera software from what I've learned, that'll be an undertaking.

Show HN: Modular Pi Cam

This is the third camera I've designed/made around the raspberry pi parts/ecosystem.<p>The repo has all the STL files, parts list, most wiring diagrams. The first one was the custom Pi Zero HQ cam which was featured on a Hackaday article/podcast.<p>The modular version (aside from being able to swap cameras) mostly has the latest software. Recently I added the ability to process videos in the background (ffmpeg merges wav/mp4 files together).<p>The camera uses crop-zoom-panning for dialing in shots with manual lenses. The menu is created by layering images/text with PIL. Live preview is a little slow as it's SPI based.<p>If anybody is a pro at python I'd appreciate insight on better code. I've mostly just followed a context-based folder layout regarding where everything is.<p>I have not added custom/manual settings yet, it uses auto settings for the most part except for when you use a V3 camera module (which has electronic aperture) then it uses the d-pad to set the focus/diopter value.<p>I have another camera in mind/future build although it's more tailored for videos.<p>Some sample video I've shot.<p><a href="https://www.youtube.com/watch?v=JkjXkQD0j9w" rel="nofollow">https://www.youtube.com/watch?v=JkjXkQD0j9w</a><p>Assembly video<p><a href="https://www.youtube.com/watch?v=dXG-MoIw93Q" rel="nofollow">https://www.youtube.com/watch?v=dXG-MoIw93Q</a><p>At some point I will rewrite the code for a new general purpose DIY camera software from what I've learned, that'll be an undertaking.

Show HN: Modular Pi Cam

This is the third camera I've designed/made around the raspberry pi parts/ecosystem.<p>The repo has all the STL files, parts list, most wiring diagrams. The first one was the custom Pi Zero HQ cam which was featured on a Hackaday article/podcast.<p>The modular version (aside from being able to swap cameras) mostly has the latest software. Recently I added the ability to process videos in the background (ffmpeg merges wav/mp4 files together).<p>The camera uses crop-zoom-panning for dialing in shots with manual lenses. The menu is created by layering images/text with PIL. Live preview is a little slow as it's SPI based.<p>If anybody is a pro at python I'd appreciate insight on better code. I've mostly just followed a context-based folder layout regarding where everything is.<p>I have not added custom/manual settings yet, it uses auto settings for the most part except for when you use a V3 camera module (which has electronic aperture) then it uses the d-pad to set the focus/diopter value.<p>I have another camera in mind/future build although it's more tailored for videos.<p>Some sample video I've shot.<p><a href="https://www.youtube.com/watch?v=JkjXkQD0j9w" rel="nofollow">https://www.youtube.com/watch?v=JkjXkQD0j9w</a><p>Assembly video<p><a href="https://www.youtube.com/watch?v=dXG-MoIw93Q" rel="nofollow">https://www.youtube.com/watch?v=dXG-MoIw93Q</a><p>At some point I will rewrite the code for a new general purpose DIY camera software from what I've learned, that'll be an undertaking.

Show HN: ESP32S3 ZXSpectrum

I've been playing around with ESP32 MCUs and displays for a while and finally got around to getting a ZX Spectrum emulator working. I then saw that you can now do full color silk screen printing on PCBs and got the thinking - the ESP32 has capacitive touch capabilities - I could make a full ZX Spectrum keyboard on a PCB along with all the electronics for running the emulator. And it actually works!<p>There's a full video here: <a href="https://youtu.be/foP81O48WAI" rel="nofollow">https://youtu.be/foP81O48WAI</a><p>And you can sign up here for updates as I move towards getting it ready for a production run: <a href="https://esp32zx.substack.com/p/announcing-the-esp32-zx-spectrum" rel="nofollow">https://esp32zx.substack.com/p/announcing-the-esp32-zx-spect...</a><p>It's looks amazing, takes me back to my childhood.

Show HN: Radius – A Meetup.com alternative

Hey everyone! I'm introducing Radius - a project I've been working on for too long! It's an early stage and pretty minimal (which, according to YC means I launched early enough) alternative to Meetup.com, built using Ruby on Rails. It's a platform for creating thriving communities and discovering events around you.<p>What can you do on Radius?<p>- Want to create a group, post events and gather RSVPs? You're covered!<p>- Want event discovery? Coming soon™!<p>I'm a software engineer based in the UK. My first attempt to make this failed spectacularly when I hired a budget dev years ago to "build an MVP" when I had next to no knowledge of software development. So naturally, I changed my career and learned how to build it myself.<p>I wanted to build something that made it easy to find out what was happening around you. We have all these platforms focused on ticketing, meetups, and other event types - but they're all niche enough that they each only list a fragment of what's going on around us. Then you have another subset of groups which host their own website/mailing list and may only advertise an event on -insert social network- and you never know about it until it's too late.<p>The issue I have with existing platforms:<p>- Meetup excludes too many groups by not offering a free tier for smaller/non-profit groups which make up for a huge number of small communities. So many groups just end up dying because one person has to pay the fees. Then there's the fact that their search experience is just terrible. FWIW, I also think they have a marketing issue with the name Meetup.<p>- Eventbrite does ticketing pretty well, but completely failed to develop the group/community aspect and doesn't seem to have put much emphasis on the discovery of events either. They, like Meetup, only attract a certain subset of groups/events as well.<p>So, it feels like there's an opportunity to fill the gap with something that focuses on a wider range of events/groups and emphasises discovery and community. There's so much activity happening around us in the real world - and that's what I'd eventually like Radius to capture.<p>I'm aware that the discovery app category falls into the list of "YC honeypot ideas" but in the time that I've cared about this, nobody has built the thing I wanted to exist, damn it (Maybe that's a sign NOT to build it..).<p>At best, people might find this useful and at worst, it's been a fantastic learning experience.<p>--<p>Feedback -<p>There are a bunch of groups using it for events at the moment, and they've given great feedback to date. I haven't advertised it much though, so this is my attempt at gathering the next wave of feedback. Feel free to:<p>- Try it out: See if Radius works for your groups and events.<p>- Give feedback: Let me know what you think and how we can improve.<p>- Request features: Tell me what features would make Radius even better.<p>Thanks!<p>Link:- <a href="https://www.radius.to/" rel="nofollow">https://www.radius.to/</a><p>Example group:- <a href="https://www.radius.to/groups/toronto-ruby" rel="nofollow">https://www.radius.to/groups/toronto-ruby</a><p>Example event:- <a href="https://www.radius.to/groups/toronto-ruby/events/s1tczn2usqf5" rel="nofollow">https://www.radius.to/groups/toronto-ruby/events/s1tczn2usqf...</a>

Show HN: Radius – A Meetup.com alternative

Hey everyone! I'm introducing Radius - a project I've been working on for too long! It's an early stage and pretty minimal (which, according to YC means I launched early enough) alternative to Meetup.com, built using Ruby on Rails. It's a platform for creating thriving communities and discovering events around you.<p>What can you do on Radius?<p>- Want to create a group, post events and gather RSVPs? You're covered!<p>- Want event discovery? Coming soon™!<p>I'm a software engineer based in the UK. My first attempt to make this failed spectacularly when I hired a budget dev years ago to "build an MVP" when I had next to no knowledge of software development. So naturally, I changed my career and learned how to build it myself.<p>I wanted to build something that made it easy to find out what was happening around you. We have all these platforms focused on ticketing, meetups, and other event types - but they're all niche enough that they each only list a fragment of what's going on around us. Then you have another subset of groups which host their own website/mailing list and may only advertise an event on -insert social network- and you never know about it until it's too late.<p>The issue I have with existing platforms:<p>- Meetup excludes too many groups by not offering a free tier for smaller/non-profit groups which make up for a huge number of small communities. So many groups just end up dying because one person has to pay the fees. Then there's the fact that their search experience is just terrible. FWIW, I also think they have a marketing issue with the name Meetup.<p>- Eventbrite does ticketing pretty well, but completely failed to develop the group/community aspect and doesn't seem to have put much emphasis on the discovery of events either. They, like Meetup, only attract a certain subset of groups/events as well.<p>So, it feels like there's an opportunity to fill the gap with something that focuses on a wider range of events/groups and emphasises discovery and community. There's so much activity happening around us in the real world - and that's what I'd eventually like Radius to capture.<p>I'm aware that the discovery app category falls into the list of "YC honeypot ideas" but in the time that I've cared about this, nobody has built the thing I wanted to exist, damn it (Maybe that's a sign NOT to build it..).<p>At best, people might find this useful and at worst, it's been a fantastic learning experience.<p>--<p>Feedback -<p>There are a bunch of groups using it for events at the moment, and they've given great feedback to date. I haven't advertised it much though, so this is my attempt at gathering the next wave of feedback. Feel free to:<p>- Try it out: See if Radius works for your groups and events.<p>- Give feedback: Let me know what you think and how we can improve.<p>- Request features: Tell me what features would make Radius even better.<p>Thanks!<p>Link:- <a href="https://www.radius.to/" rel="nofollow">https://www.radius.to/</a><p>Example group:- <a href="https://www.radius.to/groups/toronto-ruby" rel="nofollow">https://www.radius.to/groups/toronto-ruby</a><p>Example event:- <a href="https://www.radius.to/groups/toronto-ruby/events/s1tczn2usqf5" rel="nofollow">https://www.radius.to/groups/toronto-ruby/events/s1tczn2usqf...</a>

Show HN: Radius – A Meetup.com alternative

Hey everyone! I'm introducing Radius - a project I've been working on for too long! It's an early stage and pretty minimal (which, according to YC means I launched early enough) alternative to Meetup.com, built using Ruby on Rails. It's a platform for creating thriving communities and discovering events around you.<p>What can you do on Radius?<p>- Want to create a group, post events and gather RSVPs? You're covered!<p>- Want event discovery? Coming soon™!<p>I'm a software engineer based in the UK. My first attempt to make this failed spectacularly when I hired a budget dev years ago to "build an MVP" when I had next to no knowledge of software development. So naturally, I changed my career and learned how to build it myself.<p>I wanted to build something that made it easy to find out what was happening around you. We have all these platforms focused on ticketing, meetups, and other event types - but they're all niche enough that they each only list a fragment of what's going on around us. Then you have another subset of groups which host their own website/mailing list and may only advertise an event on -insert social network- and you never know about it until it's too late.<p>The issue I have with existing platforms:<p>- Meetup excludes too many groups by not offering a free tier for smaller/non-profit groups which make up for a huge number of small communities. So many groups just end up dying because one person has to pay the fees. Then there's the fact that their search experience is just terrible. FWIW, I also think they have a marketing issue with the name Meetup.<p>- Eventbrite does ticketing pretty well, but completely failed to develop the group/community aspect and doesn't seem to have put much emphasis on the discovery of events either. They, like Meetup, only attract a certain subset of groups/events as well.<p>So, it feels like there's an opportunity to fill the gap with something that focuses on a wider range of events/groups and emphasises discovery and community. There's so much activity happening around us in the real world - and that's what I'd eventually like Radius to capture.<p>I'm aware that the discovery app category falls into the list of "YC honeypot ideas" but in the time that I've cared about this, nobody has built the thing I wanted to exist, damn it (Maybe that's a sign NOT to build it..).<p>At best, people might find this useful and at worst, it's been a fantastic learning experience.<p>--<p>Feedback -<p>There are a bunch of groups using it for events at the moment, and they've given great feedback to date. I haven't advertised it much though, so this is my attempt at gathering the next wave of feedback. Feel free to:<p>- Try it out: See if Radius works for your groups and events.<p>- Give feedback: Let me know what you think and how we can improve.<p>- Request features: Tell me what features would make Radius even better.<p>Thanks!<p>Link:- <a href="https://www.radius.to/" rel="nofollow">https://www.radius.to/</a><p>Example group:- <a href="https://www.radius.to/groups/toronto-ruby" rel="nofollow">https://www.radius.to/groups/toronto-ruby</a><p>Example event:- <a href="https://www.radius.to/groups/toronto-ruby/events/s1tczn2usqf5" rel="nofollow">https://www.radius.to/groups/toronto-ruby/events/s1tczn2usqf...</a>

Show HN: Radius – A Meetup.com alternative

Hey everyone! I'm introducing Radius - a project I've been working on for too long! It's an early stage and pretty minimal (which, according to YC means I launched early enough) alternative to Meetup.com, built using Ruby on Rails. It's a platform for creating thriving communities and discovering events around you.<p>What can you do on Radius?<p>- Want to create a group, post events and gather RSVPs? You're covered!<p>- Want event discovery? Coming soon™!<p>I'm a software engineer based in the UK. My first attempt to make this failed spectacularly when I hired a budget dev years ago to "build an MVP" when I had next to no knowledge of software development. So naturally, I changed my career and learned how to build it myself.<p>I wanted to build something that made it easy to find out what was happening around you. We have all these platforms focused on ticketing, meetups, and other event types - but they're all niche enough that they each only list a fragment of what's going on around us. Then you have another subset of groups which host their own website/mailing list and may only advertise an event on -insert social network- and you never know about it until it's too late.<p>The issue I have with existing platforms:<p>- Meetup excludes too many groups by not offering a free tier for smaller/non-profit groups which make up for a huge number of small communities. So many groups just end up dying because one person has to pay the fees. Then there's the fact that their search experience is just terrible. FWIW, I also think they have a marketing issue with the name Meetup.<p>- Eventbrite does ticketing pretty well, but completely failed to develop the group/community aspect and doesn't seem to have put much emphasis on the discovery of events either. They, like Meetup, only attract a certain subset of groups/events as well.<p>So, it feels like there's an opportunity to fill the gap with something that focuses on a wider range of events/groups and emphasises discovery and community. There's so much activity happening around us in the real world - and that's what I'd eventually like Radius to capture.<p>I'm aware that the discovery app category falls into the list of "YC honeypot ideas" but in the time that I've cared about this, nobody has built the thing I wanted to exist, damn it (Maybe that's a sign NOT to build it..).<p>At best, people might find this useful and at worst, it's been a fantastic learning experience.<p>--<p>Feedback -<p>There are a bunch of groups using it for events at the moment, and they've given great feedback to date. I haven't advertised it much though, so this is my attempt at gathering the next wave of feedback. Feel free to:<p>- Try it out: See if Radius works for your groups and events.<p>- Give feedback: Let me know what you think and how we can improve.<p>- Request features: Tell me what features would make Radius even better.<p>Thanks!<p>Link:- <a href="https://www.radius.to/" rel="nofollow">https://www.radius.to/</a><p>Example group:- <a href="https://www.radius.to/groups/toronto-ruby" rel="nofollow">https://www.radius.to/groups/toronto-ruby</a><p>Example event:- <a href="https://www.radius.to/groups/toronto-ruby/events/s1tczn2usqf5" rel="nofollow">https://www.radius.to/groups/toronto-ruby/events/s1tczn2usqf...</a>

Show HN: Quickly scan HN for new articles

I have a dedicated HN tab that I come back to and reload multiple times a day to see whats new and hot.<p>I wrote a Chrome Extension to:<p>- quickly scan new articles since my last reload - quickly scan highly discussed articles - open actual articles and discussions in a new tab<p>This links to the source code. The chrome extension is linked at the bottom of the github page.<p>Note:<p>- This extension only operates on the HN front page (<a href="https://news.ycombinator.com/news">https://news.ycombinator.com/news</a>) - The first time you reload the HN front page after installing the extension all articles will get highlighted.

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