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Show HN: Most users won't report bugs unless you make it stupidly easy

Most feedback tools are built like people actually want to report bugs. They don’t. Unless you make it dead-simple, or better yet - a little fun.<p>After shipping a few SaaS products, I noticed a pattern: Bugs? Yes. Bug reports? No.<p>Not because users didn’t care but because reporting bugs is usually a terrible experience.<p>Most tools want users to:<p>* Fill out a long form<p>* Enter their email<p>* Describe a bug they barely understand<p>* Maybe sign in or create an account<p>* Then maybe submit it<p>Let’s be real: no one’s doing that. Especially not someone just trying to use your product.<p>So I built Bugdrop.app - It’s a little draggable bug icon that users can drop right on the issue, type a quick note, and they’re done. No logins. No forms. Just context-rich feedback that your team can actually use — with screenshots, browser info, even console logs if they hit an error.<p>And weirdly? People actually use it. Even non-technical users click it just because "the little bug looked fun."<p>I didn’t want to build another "feedback suite". I just wanted something lightweight, fast, and so stupidly simple that people actually report stuff. If you've ever had a user say “something’s broken” and then ghost you forever, you probably get where I’m coming from.<p>What I’m most proud of? People are actually using it. And their users? They’re actually reporting stuff. Even non-technical ones.<p>Would love to hear if you’ve faced similar problems, and if this feels like something that would’ve helped in your own projects. Not trying to sell you anything — just sharing something I built to scratch my own itch.

Show HN: Most users won't report bugs unless you make it stupidly easy

Most feedback tools are built like people actually want to report bugs. They don’t. Unless you make it dead-simple, or better yet - a little fun.<p>After shipping a few SaaS products, I noticed a pattern: Bugs? Yes. Bug reports? No.<p>Not because users didn’t care but because reporting bugs is usually a terrible experience.<p>Most tools want users to:<p>* Fill out a long form<p>* Enter their email<p>* Describe a bug they barely understand<p>* Maybe sign in or create an account<p>* Then maybe submit it<p>Let’s be real: no one’s doing that. Especially not someone just trying to use your product.<p>So I built Bugdrop.app - It’s a little draggable bug icon that users can drop right on the issue, type a quick note, and they’re done. No logins. No forms. Just context-rich feedback that your team can actually use — with screenshots, browser info, even console logs if they hit an error.<p>And weirdly? People actually use it. Even non-technical users click it just because "the little bug looked fun."<p>I didn’t want to build another "feedback suite". I just wanted something lightweight, fast, and so stupidly simple that people actually report stuff. If you've ever had a user say “something’s broken” and then ghost you forever, you probably get where I’m coming from.<p>What I’m most proud of? People are actually using it. And their users? They’re actually reporting stuff. Even non-technical ones.<p>Would love to hear if you’ve faced similar problems, and if this feels like something that would’ve helped in your own projects. Not trying to sell you anything — just sharing something I built to scratch my own itch.

Show HN: Most users won't report bugs unless you make it stupidly easy

Most feedback tools are built like people actually want to report bugs. They don’t. Unless you make it dead-simple, or better yet - a little fun.<p>After shipping a few SaaS products, I noticed a pattern: Bugs? Yes. Bug reports? No.<p>Not because users didn’t care but because reporting bugs is usually a terrible experience.<p>Most tools want users to:<p>* Fill out a long form<p>* Enter their email<p>* Describe a bug they barely understand<p>* Maybe sign in or create an account<p>* Then maybe submit it<p>Let’s be real: no one’s doing that. Especially not someone just trying to use your product.<p>So I built Bugdrop.app - It’s a little draggable bug icon that users can drop right on the issue, type a quick note, and they’re done. No logins. No forms. Just context-rich feedback that your team can actually use — with screenshots, browser info, even console logs if they hit an error.<p>And weirdly? People actually use it. Even non-technical users click it just because "the little bug looked fun."<p>I didn’t want to build another "feedback suite". I just wanted something lightweight, fast, and so stupidly simple that people actually report stuff. If you've ever had a user say “something’s broken” and then ghost you forever, you probably get where I’m coming from.<p>What I’m most proud of? People are actually using it. And their users? They’re actually reporting stuff. Even non-technical ones.<p>Would love to hear if you’ve faced similar problems, and if this feels like something that would’ve helped in your own projects. Not trying to sell you anything — just sharing something I built to scratch my own itch.

Show HN: Most users won't report bugs unless you make it stupidly easy

Most feedback tools are built like people actually want to report bugs. They don’t. Unless you make it dead-simple, or better yet - a little fun.<p>After shipping a few SaaS products, I noticed a pattern: Bugs? Yes. Bug reports? No.<p>Not because users didn’t care but because reporting bugs is usually a terrible experience.<p>Most tools want users to:<p>* Fill out a long form<p>* Enter their email<p>* Describe a bug they barely understand<p>* Maybe sign in or create an account<p>* Then maybe submit it<p>Let’s be real: no one’s doing that. Especially not someone just trying to use your product.<p>So I built Bugdrop.app - It’s a little draggable bug icon that users can drop right on the issue, type a quick note, and they’re done. No logins. No forms. Just context-rich feedback that your team can actually use — with screenshots, browser info, even console logs if they hit an error.<p>And weirdly? People actually use it. Even non-technical users click it just because "the little bug looked fun."<p>I didn’t want to build another "feedback suite". I just wanted something lightweight, fast, and so stupidly simple that people actually report stuff. If you've ever had a user say “something’s broken” and then ghost you forever, you probably get where I’m coming from.<p>What I’m most proud of? People are actually using it. And their users? They’re actually reporting stuff. Even non-technical ones.<p>Would love to hear if you’ve faced similar problems, and if this feels like something that would’ve helped in your own projects. Not trying to sell you anything — just sharing something I built to scratch my own itch.

Show HN: NanoTS – Fast, embeddable, tiny time series database

eye wateringly fast. :)

Show HN: Let’s Bend – Open-Source Harmonica Bending Trainer

Hi HN,<p>I built a simple harmonica practice app that shows real-time pitch and bending targets for each hole. It helps blues harp players visualize their technique and improve intonation.<p>No tracking, no ads, open source (MIT).<p>The app is available on F-Droid and GitHub. You can find more details here: <a href="https://letsbend.de" rel="nofollow">https://letsbend.de</a><p>Feedback welcome!

Show HN: Let’s Bend – Open-Source Harmonica Bending Trainer

Hi HN,<p>I built a simple harmonica practice app that shows real-time pitch and bending targets for each hole. It helps blues harp players visualize their technique and improve intonation.<p>No tracking, no ads, open source (MIT).<p>The app is available on F-Droid and GitHub. You can find more details here: <a href="https://letsbend.de" rel="nofollow">https://letsbend.de</a><p>Feedback welcome!

Show HN: Let’s Bend – Open-Source Harmonica Bending Trainer

Hi HN,<p>I built a simple harmonica practice app that shows real-time pitch and bending targets for each hole. It helps blues harp players visualize their technique and improve intonation.<p>No tracking, no ads, open source (MIT).<p>The app is available on F-Droid and GitHub. You can find more details here: <a href="https://letsbend.de" rel="nofollow">https://letsbend.de</a><p>Feedback welcome!

Show HN: Mustardwatch: Detect what files a program uses, rerun when they change

Show HN: Cpdown – Copy any webpage/YouTube subtitle as clean Markdown(LLM-ready)

TL;DR: I built a Chrome extension that copies webpage content or YouTube subtitles as clean, clutter-free Markdown with one click (or a shortcut). It even shows the token count, making it super handy for LLM prompts!<p>Hi, HN!<p>I often copy information from the web into my notes (Obsidian) or to feed context to LLMs for summaries/translations. So I built cpdown, a browser extension for this.<p>cpdown lets you convert any webpage/youtube subtitle into clean Markdown and copy it to your clipboard with a single click (or a keyboard shortcut).<p>Here are the key features:<p>* Intelligent Content Extraction: Uses Mozilla's Readability or Defuddle (by the Obsidian devs!) to strip away ads, sidebars, and other noise, focusing only on the main article content. * Clean Markdown Conversion: The extracted HTML is then neatly converted to Markdown using the Turndown library. * Token Count for LLMs: It calculates and displays the token count of the copied text using tiktoken. This is super handy for knowing if you're within limits before pasting into LLMs like ChatGPT or Claude. * YouTube Transcript Copying: On YouTube video pages, it can copy the full transcript in Markdown format, automatically adding the video title as an H1 header. * Customizable Options: You can choose your preferred content extractor (Readability/Defuddle), opt to wrap copied content in a code block, and more.<p>cpdown is completely free and open-source, built with WXT, React, and TypeScript.<p>You can grab it from the Chrome Web Store or check out the source code on GitHub. I'd love to hear your feedback, feature requests, or any suggestions!<p>* Chrome Web Store: <a href="https://chromewebstore.google.com/detail/cpdown/knnaflplggjdedobhbidojmmnocfbopf" rel="nofollow">https://chromewebstore.google.com/detail/cpdown/knnaflplggjd...</a> * GitHub: <a href="https://github.com/ysm-dev/cpdown">https://github.com/ysm-dev/cpdown</a><p>Thanks for checking it out!

Show HN: Cpdown – Copy any webpage/YouTube subtitle as clean Markdown(LLM-ready)

TL;DR: I built a Chrome extension that copies webpage content or YouTube subtitles as clean, clutter-free Markdown with one click (or a shortcut). It even shows the token count, making it super handy for LLM prompts!<p>Hi, HN!<p>I often copy information from the web into my notes (Obsidian) or to feed context to LLMs for summaries/translations. So I built cpdown, a browser extension for this.<p>cpdown lets you convert any webpage/youtube subtitle into clean Markdown and copy it to your clipboard with a single click (or a keyboard shortcut).<p>Here are the key features:<p>* Intelligent Content Extraction: Uses Mozilla's Readability or Defuddle (by the Obsidian devs!) to strip away ads, sidebars, and other noise, focusing only on the main article content. * Clean Markdown Conversion: The extracted HTML is then neatly converted to Markdown using the Turndown library. * Token Count for LLMs: It calculates and displays the token count of the copied text using tiktoken. This is super handy for knowing if you're within limits before pasting into LLMs like ChatGPT or Claude. * YouTube Transcript Copying: On YouTube video pages, it can copy the full transcript in Markdown format, automatically adding the video title as an H1 header. * Customizable Options: You can choose your preferred content extractor (Readability/Defuddle), opt to wrap copied content in a code block, and more.<p>cpdown is completely free and open-source, built with WXT, React, and TypeScript.<p>You can grab it from the Chrome Web Store or check out the source code on GitHub. I'd love to hear your feedback, feature requests, or any suggestions!<p>* Chrome Web Store: <a href="https://chromewebstore.google.com/detail/cpdown/knnaflplggjdedobhbidojmmnocfbopf" rel="nofollow">https://chromewebstore.google.com/detail/cpdown/knnaflplggjd...</a> * GitHub: <a href="https://github.com/ysm-dev/cpdown">https://github.com/ysm-dev/cpdown</a><p>Thanks for checking it out!

Show HN: String Flux – Simplify everyday string transformations for developers

I built <a href="https://stringflux.io/" rel="nofollow">https://stringflux.io/</a> to make everyday string transformations a little less painful. It’s similar to CyberChef in the sense that it supports multiple string operations, but with a cleaner, more focused UI and smart suggestions based on your input.<p>You can also chain transformations — for example: decode base64 string which was base64 encoded from minified json → then json format (pretty-print) it — all in one flow. This is helpful when dealing with complex or nested strings, like encoded API responses or log data, where you need to apply multiple steps to make the content readable.<p>The idea came from the frustration of jumping between different tools just to handle common string tasks.<p>There’s a short GIF demo in the GitHub README: <a href="https://github.com/stringflux/stringflux">https://github.com/stringflux/stringflux</a><p>Would love to hear your thoughts and feedback!

Show HN: Container Use for Agents

Show HN: Container Use for Agents

Show HN: Lambduck, a Functional Programming Brainfuck

What if Brainfuck was less like C and more like Scheme?<p>The interpreter implemetation is pretty bad. It's not very fast, it's not very good, and it's probably not very correct. But maybe there's some vaguely interesting programs you could write with it!<p>For example, the Y combinator:<p><pre><code> λf. (λx. f (x x)) (λx. f (x x)) </code></pre> is written as:<p><pre><code> \` \`1 `0 0 \`1 `0 0</code></pre>

Show HN: Lambduck, a Functional Programming Brainfuck

What if Brainfuck was less like C and more like Scheme?<p>The interpreter implemetation is pretty bad. It's not very fast, it's not very good, and it's probably not very correct. But maybe there's some vaguely interesting programs you could write with it!<p>For example, the Y combinator:<p><pre><code> λf. (λx. f (x x)) (λx. f (x x)) </code></pre> is written as:<p><pre><code> \` \`1 `0 0 \`1 `0 0</code></pre>

Show HN: Lambduck, a Functional Programming Brainfuck

What if Brainfuck was less like C and more like Scheme?<p>The interpreter implemetation is pretty bad. It's not very fast, it's not very good, and it's probably not very correct. But maybe there's some vaguely interesting programs you could write with it!<p>For example, the Y combinator:<p><pre><code> λf. (λx. f (x x)) (λx. f (x x)) </code></pre> is written as:<p><pre><code> \` \`1 `0 0 \`1 `0 0</code></pre>

Show HN: AI game animation sprite generator

I tried to build AI game animation generator last year ( <a href="https://news.ycombinator.com/item?id=40395221">https://news.ycombinator.com/item?id=40395221</a>), a lot of people were interested, but it failed, mainly because the technology was not good enough.<p>1 year passed, there were a lot of developments in video/image generation. I tried it again, I think it works super well now. Actually beyond my expectation.<p>You can generate all kinds of game character animation sprites with only 1 image.<p>1, upload your image of your character 2, choose the action you want 3, generate!<p>Support basic actions like Run, Jump, Punch and complicated ones like: Shoryuken, Spinning kick, etc.<p>High quality sprite sheet will be directly generated to use in Unity and any game engine.<p>If you are an indie game developer, you don't need to high an artist or animator to develop you game.<p>For studios, it's 10x cost saving and 10x efficiency as no more creating animations for 100 NPCs 100 times.<p>Please check it out, looking forward to your feedback!

Show HN: AI game animation sprite generator

I tried to build AI game animation generator last year ( <a href="https://news.ycombinator.com/item?id=40395221">https://news.ycombinator.com/item?id=40395221</a>), a lot of people were interested, but it failed, mainly because the technology was not good enough.<p>1 year passed, there were a lot of developments in video/image generation. I tried it again, I think it works super well now. Actually beyond my expectation.<p>You can generate all kinds of game character animation sprites with only 1 image.<p>1, upload your image of your character 2, choose the action you want 3, generate!<p>Support basic actions like Run, Jump, Punch and complicated ones like: Shoryuken, Spinning kick, etc.<p>High quality sprite sheet will be directly generated to use in Unity and any game engine.<p>If you are an indie game developer, you don't need to high an artist or animator to develop you game.<p>For studios, it's 10x cost saving and 10x efficiency as no more creating animations for 100 NPCs 100 times.<p>Please check it out, looking forward to your feedback!

Show HN: AI game animation sprite generator

I tried to build AI game animation generator last year ( <a href="https://news.ycombinator.com/item?id=40395221">https://news.ycombinator.com/item?id=40395221</a>), a lot of people were interested, but it failed, mainly because the technology was not good enough.<p>1 year passed, there were a lot of developments in video/image generation. I tried it again, I think it works super well now. Actually beyond my expectation.<p>You can generate all kinds of game character animation sprites with only 1 image.<p>1, upload your image of your character 2, choose the action you want 3, generate!<p>Support basic actions like Run, Jump, Punch and complicated ones like: Shoryuken, Spinning kick, etc.<p>High quality sprite sheet will be directly generated to use in Unity and any game engine.<p>If you are an indie game developer, you don't need to high an artist or animator to develop you game.<p>For studios, it's 10x cost saving and 10x efficiency as no more creating animations for 100 NPCs 100 times.<p>Please check it out, looking forward to your feedback!

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