The best Hacker News stories from Show from the past day
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Show HN: Jelly – A simpler shared inbox for small teams
Hello HN!<p>I wanted to share something we at Good Enough (<a href="https://goodenough.us" rel="nofollow">https://goodenough.us</a>) built over the past year:<p>Jelly! <a href="https://letsjelly.com" rel="nofollow">https://letsjelly.com</a><p>Jelly is a simpler shared inbox for small teams (like us) to answer team email. We had just been sharing a login to Fastmail previously, but as email started getting busier, that really started to stink as a solution — no one knew who was going to answer what, if someone else saw an email or not, etc etc. And a Google Group would prove to be worse, as replies too easily got lost to personal inboxes if someone accidentally didn’t “Reply All”. It wasn’t great!<p>We went looking for a tool to solve these problems, but everything we found was way too much software, and really quite expensive charging per seat. We didn’t need a complex ticketing system. We just needed email, as a team, in a simple and sane way.<p>So we built Jelly! And we’re not charging per seat, so you can bring your whole team for a very affordable price. (As a quick comparison for our team of six: Jelly’s lowest tier costs just $29/month while Zendesk’s costs upwards of $330/month.)<p>We would love to hear thoughts from anyone on a small team that needs to handle shared email. Also, if you know of other teams in that same position, we’d appreciate you letting them know about Jelly. Thank you!
Show HN: Jelly – A simpler shared inbox for small teams
Hello HN!<p>I wanted to share something we at Good Enough (<a href="https://goodenough.us" rel="nofollow">https://goodenough.us</a>) built over the past year:<p>Jelly! <a href="https://letsjelly.com" rel="nofollow">https://letsjelly.com</a><p>Jelly is a simpler shared inbox for small teams (like us) to answer team email. We had just been sharing a login to Fastmail previously, but as email started getting busier, that really started to stink as a solution — no one knew who was going to answer what, if someone else saw an email or not, etc etc. And a Google Group would prove to be worse, as replies too easily got lost to personal inboxes if someone accidentally didn’t “Reply All”. It wasn’t great!<p>We went looking for a tool to solve these problems, but everything we found was way too much software, and really quite expensive charging per seat. We didn’t need a complex ticketing system. We just needed email, as a team, in a simple and sane way.<p>So we built Jelly! And we’re not charging per seat, so you can bring your whole team for a very affordable price. (As a quick comparison for our team of six: Jelly’s lowest tier costs just $29/month while Zendesk’s costs upwards of $330/month.)<p>We would love to hear thoughts from anyone on a small team that needs to handle shared email. Also, if you know of other teams in that same position, we’d appreciate you letting them know about Jelly. Thank you!
Show HN: I built a Claude AI chat interface to bypass platform limits
I got frustrated with Claude's official platform limitations - conversations disappearing, no customization options, and clunky file handling.<p>So I built my own interface over a weekend!<p>GitHub: <a href="https://github.com/chihebnabil/claude-ui">https://github.com/chihebnabil/claude-ui</a><p>What it does:<p>- Saves all conversations locally (SQLite + Drizzle ORM)
- Lets you customize Claude's personality per chat
- Handles file attachments properly + caching input tokens
- Dark/light mode
- No conversation limits
- Markdown & code syntax highlighting<p>Tech stack is pretty simple:<p>- Nuxt 3 for the frontend
- Anthropic's SDK for Claude integration
- @nuxt/ui for components
- Local SQLite DB<p>Happy to answer any questions!
Show HN: Flash Kitty – Archive of Adobe/Macromedia Flash Movies from Flash Kit
After realizing a few months ago that the current flashkit owners didn't really back up any of the user submitted movies, and getting some Flash nostalgia, I created this working Flash Kit archive using data from the Wayback Machine/Internet Archive.
It uses Raffle so you can watch the submitted movies in a modern browser without needing plugins.<p>It's not curated so you'll find a variety of things, some things are really creative and can be used for inspiration.
Show HN: Flash Kitty – Archive of Adobe/Macromedia Flash Movies from Flash Kit
After realizing a few months ago that the current flashkit owners didn't really back up any of the user submitted movies, and getting some Flash nostalgia, I created this working Flash Kit archive using data from the Wayback Machine/Internet Archive.
It uses Raffle so you can watch the submitted movies in a modern browser without needing plugins.<p>It's not curated so you'll find a variety of things, some things are really creative and can be used for inspiration.
Show HN: Flash Kitty – Archive of Adobe/Macromedia Flash Movies from Flash Kit
After realizing a few months ago that the current flashkit owners didn't really back up any of the user submitted movies, and getting some Flash nostalgia, I created this working Flash Kit archive using data from the Wayback Machine/Internet Archive.
It uses Raffle so you can watch the submitted movies in a modern browser without needing plugins.<p>It's not curated so you'll find a variety of things, some things are really creative and can be used for inspiration.
Show HN: Lyceum – An MMO game built with Zig and Erlang
Hey HN, this is a small project myself and closer friends have been building on our free time (<a href="https://github.com/Dr-Nekoma/lyceum">https://github.com/Dr-Nekoma/lyceum</a>), it finally reached 0.1.0, we are open to feedback!<p>The original idea was to experiment with Zig + Raylib, eventually we wrote a small server in Erlang as well. We started by first interacting with Erlang via its C bindings, but this eventually led to some of us to prototyping our own tooling to better integrate Zig types with Erlang, we called such tool "zerl" as its avaliable here <a href="https://github.com/dont-rely-on-nulls/zerl">https://github.com/dont-rely-on-nulls/zerl</a>.<p>Most of the developers are NixOS users, so the tooling heavily relies on Nix as well, including a Postgres running our devshell as well.
Show HN: Lyceum – An MMO game built with Zig and Erlang
Hey HN, this is a small project myself and closer friends have been building on our free time (<a href="https://github.com/Dr-Nekoma/lyceum">https://github.com/Dr-Nekoma/lyceum</a>), it finally reached 0.1.0, we are open to feedback!<p>The original idea was to experiment with Zig + Raylib, eventually we wrote a small server in Erlang as well. We started by first interacting with Erlang via its C bindings, but this eventually led to some of us to prototyping our own tooling to better integrate Zig types with Erlang, we called such tool "zerl" as its avaliable here <a href="https://github.com/dont-rely-on-nulls/zerl">https://github.com/dont-rely-on-nulls/zerl</a>.<p>Most of the developers are NixOS users, so the tooling heavily relies on Nix as well, including a Postgres running our devshell as well.
Show HN: Krita RGBA Tech – Bringing Realistic Metal to Life in Open-Source Art
Krita's v4.2+ RGBA brushtips let you paint with dimensionality, and it's a technology that Photoshop doesn't have (≖‿ゝ≖)<p>It lets the creator do things like emulating light direction, making brushstrokes look 3D.<p><i>I used them to make a set of metallic brushes.</i> If there are any FOSS artists around, feel free to test them out.<p>(p.s. Yes, I am learning Github so I probably made repository mistakes - apologies in advance lol)
Show HN: Krita RGBA Tech – Bringing Realistic Metal to Life in Open-Source Art
Krita's v4.2+ RGBA brushtips let you paint with dimensionality, and it's a technology that Photoshop doesn't have (≖‿ゝ≖)<p>It lets the creator do things like emulating light direction, making brushstrokes look 3D.<p><i>I used them to make a set of metallic brushes.</i> If there are any FOSS artists around, feel free to test them out.<p>(p.s. Yes, I am learning Github so I probably made repository mistakes - apologies in advance lol)
Show HN: Krita RGBA Tech – Bringing Realistic Metal to Life in Open-Source Art
Krita's v4.2+ RGBA brushtips let you paint with dimensionality, and it's a technology that Photoshop doesn't have (≖‿ゝ≖)<p>It lets the creator do things like emulating light direction, making brushstrokes look 3D.<p><i>I used them to make a set of metallic brushes.</i> If there are any FOSS artists around, feel free to test them out.<p>(p.s. Yes, I am learning Github so I probably made repository mistakes - apologies in advance lol)
Show HN: A Cursor for Video Editing
Hey HN,<p>Imagine having a collaborative AI video editor that truly understands your video content, and can automatically apply edits based off what it sees and hears. Just tell it what you want and it'll do the rest for you. Not only that but it'll make its own suggestions for edits to you and provide opinions and analysis. This is our vision with Frame AI: for the first time ever, you can edit videos with simple natural language.<p>We will be opening up limited spots tomorrow. Join our early waitlist so we can share an invite with you!<p>We’d also love to hear any feedback, suggestions, or comments on what you’d like to see as we make this vision a reality.<p>Sign up for the waitlist: <a href="https://frameapp.ai/" rel="nofollow">https://frameapp.ai/</a><p>Follow us for updates: <a href="https://x.com/frameapp_AI" rel="nofollow">https://x.com/frameapp_AI</a><p>Join our community: <a href="https://discord.gg/26SAZzBTaP" rel="nofollow">https://discord.gg/26SAZzBTaP</a><p>Demo video: <a href="https://www.youtube.com/watch?v=lTpTYipZ5Sg" rel="nofollow">https://www.youtube.com/watch?v=lTpTYipZ5Sg</a>
Show HN: Dracan – Open-source, 1:1 proxy with simple filtering/validation config
If you are tired of using Apache or Nginx to proxy your app and implement validation or limiting you may be interested in this hobbyist project. Thanks for all feedback.
Show HN: Dracan – Open-source, 1:1 proxy with simple filtering/validation config
If you are tired of using Apache or Nginx to proxy your app and implement validation or limiting you may be interested in this hobbyist project. Thanks for all feedback.
Show HN: Chonkie – A Fast, Lightweight Text Chunking Library for RAG
I built Chonkie because I was tired of rewriting chunking code for RAG applications. Existing libraries were either too bloated (80MB+) or too basic, with no middle ground.<p>Core features:<p>- 21MB default install vs 80-171MB alternatives<p>- 33x faster token chunking than popular alternatives<p>- Supports multiple chunking strategies: token, word, sentence, and semantic<p>- Works with all major tokenizers (transformers, tokenizers, tiktoken)<p>- Zero external dependencies for basic functionality<p>Technical optimizations:<p>- Uses tiktoken with multi-threading for faster tokenization<p>- Implements aggressive caching and precomputation<p>- Running mean pooling for efficient semantic chunking<p>- Modular dependency system (install only what you need)<p>Benchmarks and code: <a href="https://github.com/bhavnicksm/chonkie">https://github.com/bhavnicksm/chonkie</a><p>Looking for feedback on the architecture and performance optimizations. What other chunking strategies would be useful for RAG applications?
Show HN: Chonkie – A Fast, Lightweight Text Chunking Library for RAG
I built Chonkie because I was tired of rewriting chunking code for RAG applications. Existing libraries were either too bloated (80MB+) or too basic, with no middle ground.<p>Core features:<p>- 21MB default install vs 80-171MB alternatives<p>- 33x faster token chunking than popular alternatives<p>- Supports multiple chunking strategies: token, word, sentence, and semantic<p>- Works with all major tokenizers (transformers, tokenizers, tiktoken)<p>- Zero external dependencies for basic functionality<p>Technical optimizations:<p>- Uses tiktoken with multi-threading for faster tokenization<p>- Implements aggressive caching and precomputation<p>- Running mean pooling for efficient semantic chunking<p>- Modular dependency system (install only what you need)<p>Benchmarks and code: <a href="https://github.com/bhavnicksm/chonkie">https://github.com/bhavnicksm/chonkie</a><p>Looking for feedback on the architecture and performance optimizations. What other chunking strategies would be useful for RAG applications?
Show HN: Chonkie – A Fast, Lightweight Text Chunking Library for RAG
I built Chonkie because I was tired of rewriting chunking code for RAG applications. Existing libraries were either too bloated (80MB+) or too basic, with no middle ground.<p>Core features:<p>- 21MB default install vs 80-171MB alternatives<p>- 33x faster token chunking than popular alternatives<p>- Supports multiple chunking strategies: token, word, sentence, and semantic<p>- Works with all major tokenizers (transformers, tokenizers, tiktoken)<p>- Zero external dependencies for basic functionality<p>Technical optimizations:<p>- Uses tiktoken with multi-threading for faster tokenization<p>- Implements aggressive caching and precomputation<p>- Running mean pooling for efficient semantic chunking<p>- Modular dependency system (install only what you need)<p>Benchmarks and code: <a href="https://github.com/bhavnicksm/chonkie">https://github.com/bhavnicksm/chonkie</a><p>Looking for feedback on the architecture and performance optimizations. What other chunking strategies would be useful for RAG applications?
Show HN: I made a tiny device for automatically recording digital pianos
Hey HN!<p>A few years ago, I left my cushy big tech job to make hardware.<p>And made the device I always wanted - an automatic piano recorder!<p>I usually play piano improvisationally, and manually hitting record never meshed well with that. But there are always moments I wish I recorded, and now they are!<p>Hopefully it scratches a similar itch for some of you as well!<p>A few of the tech details:
* built on an esp32-s3
* custom injection molded enclosure
* BLE comms, sd card storage, DS1302 RTC
* android & ios apps with Flutter
* Shadertoy vfx support for video sharing<p>- Chip
Show HN: I made a tiny device for automatically recording digital pianos
Hey HN!<p>A few years ago, I left my cushy big tech job to make hardware.<p>And made the device I always wanted - an automatic piano recorder!<p>I usually play piano improvisationally, and manually hitting record never meshed well with that. But there are always moments I wish I recorded, and now they are!<p>Hopefully it scratches a similar itch for some of you as well!<p>A few of the tech details:
* built on an esp32-s3
* custom injection molded enclosure
* BLE comms, sd card storage, DS1302 RTC
* android & ios apps with Flutter
* Shadertoy vfx support for video sharing<p>- Chip
Show HN: I made a tiny device for automatically recording digital pianos
Hey HN!<p>A few years ago, I left my cushy big tech job to make hardware.<p>And made the device I always wanted - an automatic piano recorder!<p>I usually play piano improvisationally, and manually hitting record never meshed well with that. But there are always moments I wish I recorded, and now they are!<p>Hopefully it scratches a similar itch for some of you as well!<p>A few of the tech details:
* built on an esp32-s3
* custom injection molded enclosure
* BLE comms, sd card storage, DS1302 RTC
* android & ios apps with Flutter
* Shadertoy vfx support for video sharing<p>- Chip