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Show HN: Transform your codebase into a single Markdown doc for feeding into AI

CodeWeaver is a command-line tool designed to weave your codebase into a single, easy-to-navigate Markdown document. It recursively scans a directory, generating a structured representation of your project's file hierarchy and embedding the content of each file within code blocks. This tool simplifies codebase sharing, documentation, and integration with AI/ML code analysis tools by providing a consolidated and readable Markdown output.

Show HN: Transform your codebase into a single Markdown doc for feeding into AI

CodeWeaver is a command-line tool designed to weave your codebase into a single, easy-to-navigate Markdown document. It recursively scans a directory, generating a structured representation of your project's file hierarchy and embedding the content of each file within code blocks. This tool simplifies codebase sharing, documentation, and integration with AI/ML code analysis tools by providing a consolidated and readable Markdown output.

Show HN: Skies-adsb 2.0 – my 3D plane-tracking web app

Hello, I'd like to share a 3D plane tracking web app that I developed called: skies-adsb.<p>Living near KMIA (a very busy airport), I spend a lot of time plane spotting and thought it would be cool to track planes in 3D.<p>In October 2021, I built a prototype 3D ADS-B flight tracker called skies-adsb using p5.js.<p>In April 2022, I released version 1.0 of skies-adsb, rewritten in Three.js. However, this release still relied on manual editing of GeoJSON layers.<p>By late 2024, I had learned enough about GIS and GeoPandas to automate map creation using custom GeoJSON layers. During the Christmas holiday, I developed a script to generate these layers from Natural Earth, FAA, and OpenStreetMap data using GeoPandas, then refactored skies-adsb to render multiple GeoJSON layers.<p>Today, version 2.0 of skies-adsb is available! This release simplifies installation, automates GeoJSON map creation, and features a new rendering engine. skies-adsb is compatible with all major WebGL-enabled mobile and desktop browsers.<p>To run skies-adsb you will need an RTL-SDR receiver and a Linux workstation or Raspberry Pi, or you can connect to an existing RTL-SDR ADS-B installation.<p>Working on this app has brought me a lot of joy and I also learned a lot about aviation, weather, GIS, and Three.js along the way. I use it daily, typically leaving it running in the background like a digital aquarium. I hope you enjoy it too.<p>Please check out skies-adsb by following the links below:<p>Source Code: <a href="https://github.com/llopisdon/skies-adsb">https://github.com/llopisdon/skies-adsb</a><p>Video of skies-adsb: <a href="https://youtu.be/HnY1vFUBXS0" rel="nofollow">https://youtu.be/HnY1vFUBXS0</a>

Show HN: yknotify – Notify when YubiKey needs touch on macOS

Show HN: yknotify – Notify when YubiKey needs touch on macOS

Show HN: SQL Noir – Learn SQL by solving crimes

I built SQL Noir, an interactive detective game that challenges you to solve mysteries using real SQL queries. It’s fully open source, designed to give you a practical and immersive way to learn SQL while engaging with a narrative-driven mystery.

Show HN: SQL Noir – Learn SQL by solving crimes

I built SQL Noir, an interactive detective game that challenges you to solve mysteries using real SQL queries. It’s fully open source, designed to give you a practical and immersive way to learn SQL while engaging with a narrative-driven mystery.

Show HN: SQL Noir – Learn SQL by solving crimes

I built SQL Noir, an interactive detective game that challenges you to solve mysteries using real SQL queries. It’s fully open source, designed to give you a practical and immersive way to learn SQL while engaging with a narrative-driven mystery.

Show HN: App that simulates a software engineer's daily job

I built an app that lets users get on the job experience to better prepare them for dev roles by assigning them<p>- mock tickets on a large codebase - reviewing their PR submissions - giving them AI mentorship.<p>it's just the frontend for now and would really welcome feedback from you guys!!

Show HN: Mapping the Unix Magic Poster – An Interactive Annotation Project

Hi HN,<p>We've discussed the Unix Magic poster before (<a href="https://news.ycombinator.com/item?id=27029196">https://news.ycombinator.com/item?id=27029196</a>). Like many of you, I love this poster and all the Unix references hidden in it.<p>I built this as a static site that lets us annotate the Unix Magic poster by placing markers on references and adding descriptions to explain them. I've added a few so far, but there's much more to document.<p>What I love about this approach is that contributions happen not just on the site itself but also through PRs, where we can discuss and refine the details of each reference. Feel free to send a PR!<p>Code: <a href="https://github.com/drio/unixmagic">https://github.com/drio/unixmagic</a> Live site: <a href="https://drio.github.io/unixmagic" rel="nofollow">https://drio.github.io/unixmagic</a><p>Would love feedback, suggestions, and PRs from the community!<p>Thanks!<p>—drd

Show HN: Mapping the Unix Magic Poster – An Interactive Annotation Project

Hi HN,<p>We've discussed the Unix Magic poster before (<a href="https://news.ycombinator.com/item?id=27029196">https://news.ycombinator.com/item?id=27029196</a>). Like many of you, I love this poster and all the Unix references hidden in it.<p>I built this as a static site that lets us annotate the Unix Magic poster by placing markers on references and adding descriptions to explain them. I've added a few so far, but there's much more to document.<p>What I love about this approach is that contributions happen not just on the site itself but also through PRs, where we can discuss and refine the details of each reference. Feel free to send a PR!<p>Code: <a href="https://github.com/drio/unixmagic">https://github.com/drio/unixmagic</a> Live site: <a href="https://drio.github.io/unixmagic" rel="nofollow">https://drio.github.io/unixmagic</a><p>Would love feedback, suggestions, and PRs from the community!<p>Thanks!<p>—drd

Show HN: Mapping the Unix Magic Poster – An Interactive Annotation Project

Hi HN,<p>We've discussed the Unix Magic poster before (<a href="https://news.ycombinator.com/item?id=27029196">https://news.ycombinator.com/item?id=27029196</a>). Like many of you, I love this poster and all the Unix references hidden in it.<p>I built this as a static site that lets us annotate the Unix Magic poster by placing markers on references and adding descriptions to explain them. I've added a few so far, but there's much more to document.<p>What I love about this approach is that contributions happen not just on the site itself but also through PRs, where we can discuss and refine the details of each reference. Feel free to send a PR!<p>Code: <a href="https://github.com/drio/unixmagic">https://github.com/drio/unixmagic</a> Live site: <a href="https://drio.github.io/unixmagic" rel="nofollow">https://drio.github.io/unixmagic</a><p>Would love feedback, suggestions, and PRs from the community!<p>Thanks!<p>—drd

Show HN: Mikey – No bot meeting notetaker for Windows

Show HN: Mikey – No bot meeting notetaker for Windows

Show HN: Mikey – No bot meeting notetaker for Windows

Show HN: A no-build fullstack SSR TypeScript web framework

Hi HN!<p>I'd love to seek your insights on a fullstack web framework that employs a different approach: no build.<p>It's not a new concept. The folks as Preact mentioned it: <a href="https://preactjs.com/guide/v10/no-build-workflows/" rel="nofollow">https://preactjs.com/guide/v10/no-build-workflows/</a><p>However, in the Web Framework market, I've yet to find many that support both "no build" and "SSR". There's always some sorts of "client mount" and "server mount" and either has (or both have) to go through a build (bundling) process.<p>With the build process, there comes additional maintenance efforts and cognitive load. I've enjoyed wrestling with tsconfig, webpack config, all sorts of presets and plugins countless times... When things work, they just work, but when we need sth a bit custom or unconventional, then we're almost always in for a tough ride. (or it's just me )<p>Not to say I'm against any existing build workflow. In fact I benefited a lot in the past from webpack, and i'm very positive about modern bundlers like Parcel 2, Turbopack, rspack, etc.<p>I just feel it'd be fair to save some slots for the "no build" route :)<p>To this end, I spent the last month working on a prototype of a TypeScript fullstack SSR web framework. It's compatible with Deno and Bun runtimes. I'd love to make it compatible with Node.js as well (at some point).<p>The framework registry page (<a href="https://jsr.io/@fullsoak/fullsoak" rel="nofollow">https://jsr.io/@fullsoak/fullsoak</a>) summarizes the motives expressed so far.<p>An example deployment is available at: <a href="https://fullsoak.onrender.com/app" rel="nofollow">https://fullsoak.onrender.com/app</a><p>The code behind the deployment above: <a href="https://github.com/fullsoak/bun-examples">https://github.com/fullsoak/bun-examples</a><p>PS: you may see Preact being used & mentioned everywhere but I'm positive that React is 100% supported as well (just drop-in & use). I just happened to choose Preact to experience it more for myself.<p>I look forward to your thoughts :) and learning if this might (or might not) be a feasible idea at scale. And perhaps, which future directions you would see this (or something like it) goes. Thank you much for any insight!

Show HN: A no-build fullstack SSR TypeScript web framework

Hi HN!<p>I'd love to seek your insights on a fullstack web framework that employs a different approach: no build.<p>It's not a new concept. The folks as Preact mentioned it: <a href="https://preactjs.com/guide/v10/no-build-workflows/" rel="nofollow">https://preactjs.com/guide/v10/no-build-workflows/</a><p>However, in the Web Framework market, I've yet to find many that support both "no build" and "SSR". There's always some sorts of "client mount" and "server mount" and either has (or both have) to go through a build (bundling) process.<p>With the build process, there comes additional maintenance efforts and cognitive load. I've enjoyed wrestling with tsconfig, webpack config, all sorts of presets and plugins countless times... When things work, they just work, but when we need sth a bit custom or unconventional, then we're almost always in for a tough ride. (or it's just me )<p>Not to say I'm against any existing build workflow. In fact I benefited a lot in the past from webpack, and i'm very positive about modern bundlers like Parcel 2, Turbopack, rspack, etc.<p>I just feel it'd be fair to save some slots for the "no build" route :)<p>To this end, I spent the last month working on a prototype of a TypeScript fullstack SSR web framework. It's compatible with Deno and Bun runtimes. I'd love to make it compatible with Node.js as well (at some point).<p>The framework registry page (<a href="https://jsr.io/@fullsoak/fullsoak" rel="nofollow">https://jsr.io/@fullsoak/fullsoak</a>) summarizes the motives expressed so far.<p>An example deployment is available at: <a href="https://fullsoak.onrender.com/app" rel="nofollow">https://fullsoak.onrender.com/app</a><p>The code behind the deployment above: <a href="https://github.com/fullsoak/bun-examples">https://github.com/fullsoak/bun-examples</a><p>PS: you may see Preact being used & mentioned everywhere but I'm positive that React is 100% supported as well (just drop-in & use). I just happened to choose Preact to experience it more for myself.<p>I look forward to your thoughts :) and learning if this might (or might not) be a feasible idea at scale. And perhaps, which future directions you would see this (or something like it) goes. Thank you much for any insight!

Show HN: A no-build fullstack SSR TypeScript web framework

Hi HN!<p>I'd love to seek your insights on a fullstack web framework that employs a different approach: no build.<p>It's not a new concept. The folks as Preact mentioned it: <a href="https://preactjs.com/guide/v10/no-build-workflows/" rel="nofollow">https://preactjs.com/guide/v10/no-build-workflows/</a><p>However, in the Web Framework market, I've yet to find many that support both "no build" and "SSR". There's always some sorts of "client mount" and "server mount" and either has (or both have) to go through a build (bundling) process.<p>With the build process, there comes additional maintenance efforts and cognitive load. I've enjoyed wrestling with tsconfig, webpack config, all sorts of presets and plugins countless times... When things work, they just work, but when we need sth a bit custom or unconventional, then we're almost always in for a tough ride. (or it's just me )<p>Not to say I'm against any existing build workflow. In fact I benefited a lot in the past from webpack, and i'm very positive about modern bundlers like Parcel 2, Turbopack, rspack, etc.<p>I just feel it'd be fair to save some slots for the "no build" route :)<p>To this end, I spent the last month working on a prototype of a TypeScript fullstack SSR web framework. It's compatible with Deno and Bun runtimes. I'd love to make it compatible with Node.js as well (at some point).<p>The framework registry page (<a href="https://jsr.io/@fullsoak/fullsoak" rel="nofollow">https://jsr.io/@fullsoak/fullsoak</a>) summarizes the motives expressed so far.<p>An example deployment is available at: <a href="https://fullsoak.onrender.com/app" rel="nofollow">https://fullsoak.onrender.com/app</a><p>The code behind the deployment above: <a href="https://github.com/fullsoak/bun-examples">https://github.com/fullsoak/bun-examples</a><p>PS: you may see Preact being used & mentioned everywhere but I'm positive that React is 100% supported as well (just drop-in & use). I just happened to choose Preact to experience it more for myself.<p>I look forward to your thoughts :) and learning if this might (or might not) be a feasible idea at scale. And perhaps, which future directions you would see this (or something like it) goes. Thank you much for any insight!

Show HN: I made my own OS from scratch because I was bored

I've wanted to make my own OS since I started programming. Now, 5 years later, I did it (kind of).<p>Sure, it is really basic, has very little functionality, but I made it and I'm proud of that. Oh, and I'm just 16 btw.

Show HN: I made my own OS from scratch because I was bored

I've wanted to make my own OS since I started programming. Now, 5 years later, I did it (kind of).<p>Sure, it is really basic, has very little functionality, but I made it and I'm proud of that. Oh, and I'm just 16 btw.

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