The best Hacker News stories from Show from the past day

Go back

Latest posts:

Show HN: I Made a Claude Skill for Spec-Driven Development (SDD)

At my work they provided a single Claude subscription for everyone on the team. To be honest I like kiro better as it provides a way better SDD management. But the company can't provide it and I can't afford it yet. Turns out I had the skill creator skill in my claude instance so I made use of it to create this Skill. I made it fully by using Claude but I wanted to make it open source, so I asked it to help me make tests and preparations for it, even a CI to run python tests.<p>Well, we got this results with it:<p>- Phase 2A: 67 static assertions (Python script, runs in CI)<p>- Phase 2B: 15 behavioral tests (live Claude Code session)<p>- Phase 2C: 53 generation quality checks across 3 end-to-end flows<p>All of these passed and the CI also passed (after a few tries).<p>I made it to suit my way of prompting and coding and based it off kiro's SDD management, but I want it to be publicly available and used by many people. According to claude some of the testers need to fit the following criteria:<p>1. Developer starting a real new project from scratch<p>2. Solo dev with an active side project (greenfield or partial codebase)<p>3. Team lead whose team uses multiple AI tools<p>4. Developer with an existing codebase and no written specs<p>5. Developer who actively uses 3+ AI coding tools<p>It's actually a blind test, no guiding, just try it if you can, I'd really appreciate your help.<p>The repo is here: <a href="https://github.com/FredAntB/Spec-Driven-Development" rel="nofollow">https://github.com/FredAntB/Spec-Driven-Development</a>

Built AI forensic accounting software with my dad

Show HN: Open-source .docx editor library for building document apps

We are working on an open-source .docx editor library for apps that need to edit Word documents in the browser. We just shipped 1.0.<p>A lot of existing approaches convert .docx into HTML and lose document semantics along the way. Our editor parses OOXML directly and uses its own rendering+layout engine to produce paged documents with html/css. Edits round-trip back to .docx, so you’re always editing the document, not its representation.<p>The core rendering engine is framework agnostic, with React and Vue ui adapters on top.<p>It’s Apache 2.0. Happy to answer questions.

Show HN: ShadowCat – file transfer through QR Codes in a Browser

Show HN: Agent.email – sign up via curl, claim with a human OTP

Hi HN! We're Haakam, Michael, and Adi from AgentMail- a ycs25 company. We give AI agents their own email inboxes. Recently, we ran an experiment called Agent.Email. It's a signup flow designed specifically for AI agents instead of humans.<p>The inspiration came from a few comments we received when we did our seed launch a few months back. They all came from the very apt observation that agents not being able to sign up to a product made for agents without human credentials was ironic and unideal.<p>This is basically the thesis we built AgentMail on: The internet was made for humans exclusively, designed to keep machines out by default.<p>Every signup flow assumes a browser, a person reading a page, and clicking a confirmation link. Unless agents can't do that, they can't be first class users of the internet.<p>Agents can now get an email inbox by themselves. (This also means a lot of email nobody wants to read gets processed by AI instead of your inbox being cluttered with spam and slop)<p>Here's how agent.email works.<p>Agent needs an inbox and hits AgentMail via curl. Agent receives instructions via MD unless the request comes from a browser, in which case we use HTML.<p>Agent decides agent.email is useful and then hits the sign-up endpoint with its human email as a parameter. Agent receives a restricted inbox with credentials. Agent emails the human asking for an OTP. Human replies with the code, and the agent is claimed and restrictions are lifted. Until claimed, the agent can only email its own human and nobody else. Ten emails a day, and the signup endpoint is rate-limited hard by IP.<p>Right now it's a 1:1 mapping between agent and human. The next step is many-to-one, because one person running several agents in parallel is already very common.<p>Building agent.email also pushed us to revisit places in AgentMail where the default assumptions were built around the primary user being human. For example, the CLI outputs in a single column with consistent formatting because mixed delimiters are easy for a person to scan, but harder for an agent reasoning about structure. We also shortened messageIDs after agents started hallucinating completions on longer ones.<p>A few things we'd like the community's take on: is restricted-until-claimed the right trust model? Does agent self-signup feel useful in production, or is it mostly a novelty, and if it's a novelty now, what would make it actually useful? Should agent onboarding require human approval by default, or should some agents be able to fully self-provision? What do you think are some additional measures we can take for secure sign-ups?

Show HN: Agent.email – sign up via curl, claim with a human OTP

Hi HN! We're Haakam, Michael, and Adi from AgentMail- a ycs25 company. We give AI agents their own email inboxes. Recently, we ran an experiment called Agent.Email. It's a signup flow designed specifically for AI agents instead of humans.<p>The inspiration came from a few comments we received when we did our seed launch a few months back. They all came from the very apt observation that agents not being able to sign up to a product made for agents without human credentials was ironic and unideal.<p>This is basically the thesis we built AgentMail on: The internet was made for humans exclusively, designed to keep machines out by default.<p>Every signup flow assumes a browser, a person reading a page, and clicking a confirmation link. Unless agents can't do that, they can't be first class users of the internet.<p>Agents can now get an email inbox by themselves. (This also means a lot of email nobody wants to read gets processed by AI instead of your inbox being cluttered with spam and slop)<p>Here's how agent.email works.<p>Agent needs an inbox and hits AgentMail via curl. Agent receives instructions via MD unless the request comes from a browser, in which case we use HTML.<p>Agent decides agent.email is useful and then hits the sign-up endpoint with its human email as a parameter. Agent receives a restricted inbox with credentials. Agent emails the human asking for an OTP. Human replies with the code, and the agent is claimed and restrictions are lifted. Until claimed, the agent can only email its own human and nobody else. Ten emails a day, and the signup endpoint is rate-limited hard by IP.<p>Right now it's a 1:1 mapping between agent and human. The next step is many-to-one, because one person running several agents in parallel is already very common.<p>Building agent.email also pushed us to revisit places in AgentMail where the default assumptions were built around the primary user being human. For example, the CLI outputs in a single column with consistent formatting because mixed delimiters are easy for a person to scan, but harder for an agent reasoning about structure. We also shortened messageIDs after agents started hallucinating completions on longer ones.<p>A few things we'd like the community's take on: is restricted-until-claimed the right trust model? Does agent self-signup feel useful in production, or is it mostly a novelty, and if it's a novelty now, what would make it actually useful? Should agent onboarding require human approval by default, or should some agents be able to fully self-provision? What do you think are some additional measures we can take for secure sign-ups?

Show HN: CPU-only transcription for YouTube, TikTok, X, Instagram videos

Show HN: I made a tactical map-based WWII submarine simulator (public beta)

I've seen quite a few simming discussions on HN, so thought some of you might like this - I've created a map-centered, tactical submarine simulator and it's been a blast to make.<p>I grew up playing Silent Service II on Atari ST with my dad, then got into Silent Hunter IV in the 2000s, and most recently have been loving the more recent UBoat. In each case, the part I always enjoy the most is the plotting and charting aspect - essentially beating uncertain estimates with geometry.<p>So I decided to see how far I could get making my own sim that focused nearly entirely on that aspect. You listen on the hydrophone, estimate course and speed, identify ships through the periscope to get the mast height, use a working stadimeter for range estimates, and then try to build a good enough firing solution before getting discovered and hunted by any escorts.<p>Things I'm particularly proud of are the working stadimeter, the dynamic music (Holst Mars stings when your torpedo is nearing a ship), and pretty intelligent destroyer logic. I've found great reference materials online and have modeled several of the gauges directly after actual submarine instruments.<p>Tech-wise it’s a Vite/TypeScript app which enables me to offer the whole free version of the app as a browser version.<p>The Steam page is here => <a href="https://store.steampowered.com/app/4705650" rel="nofollow">https://store.steampowered.com/app/4705650</a><p>The landing page is here => <a href="https://silentshark.app" rel="nofollow">https://silentshark.app</a><p>I plan on releasing a full version soonish, including a WWII campaign with progression, patrol zones, and much more on Steam (PC, Mac, Linux/Steam Deck), App Store (iPhone, iPad, Mac), and Play Store (Android).<p>Would highly appreciate any feedback anyone has!

Show HN: I made a tactical map-based WWII submarine simulator (public beta)

I've seen quite a few simming discussions on HN, so thought some of you might like this - I've created a map-centered, tactical submarine simulator and it's been a blast to make.<p>I grew up playing Silent Service II on Atari ST with my dad, then got into Silent Hunter IV in the 2000s, and most recently have been loving the more recent UBoat. In each case, the part I always enjoy the most is the plotting and charting aspect - essentially beating uncertain estimates with geometry.<p>So I decided to see how far I could get making my own sim that focused nearly entirely on that aspect. You listen on the hydrophone, estimate course and speed, identify ships through the periscope to get the mast height, use a working stadimeter for range estimates, and then try to build a good enough firing solution before getting discovered and hunted by any escorts.<p>Things I'm particularly proud of are the working stadimeter, the dynamic music (Holst Mars stings when your torpedo is nearing a ship), and pretty intelligent destroyer logic. I've found great reference materials online and have modeled several of the gauges directly after actual submarine instruments.<p>Tech-wise it’s a Vite/TypeScript app which enables me to offer the whole free version of the app as a browser version.<p>The Steam page is here => <a href="https://store.steampowered.com/app/4705650" rel="nofollow">https://store.steampowered.com/app/4705650</a><p>The landing page is here => <a href="https://silentshark.app" rel="nofollow">https://silentshark.app</a><p>I plan on releasing a full version soonish, including a WWII campaign with progression, patrol zones, and much more on Steam (PC, Mac, Linux/Steam Deck), App Store (iPhone, iPad, Mac), and Play Store (Android).<p>Would highly appreciate any feedback anyone has!

Show HN: Rmux – A programmable terminal multiplexer with a Playwright-style SDK

Author here. RMUX started from a frustration: I've used tmux for years and got tired of scraping output with grep and sleeps to automate anything. So I rebuilt the multiplexer from scratch in Rust, with a programmable layer on top.<p>Two surfaces: a tmux-compatible CLI (~90 commands, your keybindings just work), and a typed async Rust SDK on the same daemon — stable pane IDs, structured snapshots, locator-style waits. The idea is Playwright-style automation, but for terminals.<p>Native on Linux, macOS, Windows (real ConPTY, no WSL).<p>Demos and docs at rmux.io. Happy to answer questions about the daemon protocol, ConPTY, or the SDK design.

Show HN: Rmux – A programmable terminal multiplexer with a Playwright-style SDK

Author here. RMUX started from a frustration: I've used tmux for years and got tired of scraping output with grep and sleeps to automate anything. So I rebuilt the multiplexer from scratch in Rust, with a programmable layer on top.<p>Two surfaces: a tmux-compatible CLI (~90 commands, your keybindings just work), and a typed async Rust SDK on the same daemon — stable pane IDs, structured snapshots, locator-style waits. The idea is Playwright-style automation, but for terminals.<p>Native on Linux, macOS, Windows (real ConPTY, no WSL).<p>Demos and docs at rmux.io. Happy to answer questions about the daemon protocol, ConPTY, or the SDK design.

Show HN: I Dedicated 4 Years to Mastering Offline Password Cracking

Hi everyone,<p>I am Bojta Lepenye, and first of all, I want to thank the core developers of Hashcat. In my experience, it is quite literally the most capable tool available for offline password cracking across a wide range of use cases.<p>I have spent the last 4 years (from age 14 to 18) extensively working with Hashcat and the tools surrounding it, and I have documented what I have learned throughout that time (since January 18, 2022) in my first book. During that period, I also had to continuously update and rewrite major sections as the field evolved. One example was the introduction of GPU support for Argon2 and other memory-hard password hashing algorithms, which significantly changed some cracking workflows.<p>My passion for this book, or its “quick starter,” if you will, came from an ethically conducted penetration test I performed with full authorization at my school. This is something I am both hesitant and quite proud to acknowledge.<p>At the beginning, I simply wrote down everything I had learned from YouTube videos and online blogs. However, not long after starting my project, I realized I practically knew nothing about password security, and that small 10 to 15 pages I had written would never be enough if someone was looking for a professional guide to cracking passwords.<p>The other main driving force behind the book was the fact that while researching online, browsing forums, reading academic papers and white papers, watching videos, exploring blogs, inspecting presentations, and examining infographics, I did not find a single source that comprehensively covers and explains everything one needs to understand about offline password cracking. Literally. Not one.<p>Therefore, I continued my research and learned about password hashing algorithms, the security properties of hash functions, advanced hash cracking techniques, password analysis, attack optimization, and much, much more.<p>From the very beginning, I wanted to share this knowledge with the community because having access to a resource like this would have helped me tremendously when I first started learning password cracking.<p>I sincerely hope this work will be useful to both beginners and experienced professionals alike, and I look forward to hearing your thoughts and feedback.<p>I have also put together a little video to give you a little sneak peek into it. It is on Google Drive. It is the official domain, and you do not need to download anything. Here it is: <a href="https://drive.google.com/file/d/13LeysSZO8Mx-LGKt8UQjUGBKOYH7MqiS/view?usp=sharing" rel="nofollow">https://drive.google.com/file/d/13LeysSZO8Mx-LGKt8UQjUGBKOYH...</a><p>If you are interested, the book is now publicly available on Amazon, and can be read for free with a Kindle Unlimited subscription: <a href="https://www.amazon.com/dp/B0GX36XRCD" rel="nofollow">https://www.amazon.com/dp/B0GX36XRCD</a>

Show HN: I Dedicated 4 Years to Mastering Offline Password Cracking

Hi everyone,<p>I am Bojta Lepenye, and first of all, I want to thank the core developers of Hashcat. In my experience, it is quite literally the most capable tool available for offline password cracking across a wide range of use cases.<p>I have spent the last 4 years (from age 14 to 18) extensively working with Hashcat and the tools surrounding it, and I have documented what I have learned throughout that time (since January 18, 2022) in my first book. During that period, I also had to continuously update and rewrite major sections as the field evolved. One example was the introduction of GPU support for Argon2 and other memory-hard password hashing algorithms, which significantly changed some cracking workflows.<p>My passion for this book, or its “quick starter,” if you will, came from an ethically conducted penetration test I performed with full authorization at my school. This is something I am both hesitant and quite proud to acknowledge.<p>At the beginning, I simply wrote down everything I had learned from YouTube videos and online blogs. However, not long after starting my project, I realized I practically knew nothing about password security, and that small 10 to 15 pages I had written would never be enough if someone was looking for a professional guide to cracking passwords.<p>The other main driving force behind the book was the fact that while researching online, browsing forums, reading academic papers and white papers, watching videos, exploring blogs, inspecting presentations, and examining infographics, I did not find a single source that comprehensively covers and explains everything one needs to understand about offline password cracking. Literally. Not one.<p>Therefore, I continued my research and learned about password hashing algorithms, the security properties of hash functions, advanced hash cracking techniques, password analysis, attack optimization, and much, much more.<p>From the very beginning, I wanted to share this knowledge with the community because having access to a resource like this would have helped me tremendously when I first started learning password cracking.<p>I sincerely hope this work will be useful to both beginners and experienced professionals alike, and I look forward to hearing your thoughts and feedback.<p>I have also put together a little video to give you a little sneak peek into it. It is on Google Drive. It is the official domain, and you do not need to download anything. Here it is: <a href="https://drive.google.com/file/d/13LeysSZO8Mx-LGKt8UQjUGBKOYH7MqiS/view?usp=sharing" rel="nofollow">https://drive.google.com/file/d/13LeysSZO8Mx-LGKt8UQjUGBKOYH...</a><p>If you are interested, the book is now publicly available on Amazon, and can be read for free with a Kindle Unlimited subscription: <a href="https://www.amazon.com/dp/B0GX36XRCD" rel="nofollow">https://www.amazon.com/dp/B0GX36XRCD</a>

Show HN: Freenet, a peer-to-peer platform for decentralized apps

For the past 5 years or so I've been working on a ground-up redesign of Freenet, my peer-to-peer project from the early 2000s (now renamed Hyphanet).<p>The new Freenet has been up and running since December along with some early applications like River[1], our decentralized group chat and Delta - a decentralized CMS. Users have already started to build their own apps on Freenet including games, and we have some interesting apps in development like Atlas, a search/recommendation engine.<p>Architecturally, this new Freenet is a global, decentralized key-value store where keys are webassembly contracts which define what values (aka "state") are valid for that key, how or when the values can be mutated, and how the state can be efficiently synchronized between peers.<p>We've developed a unique (AFAIK) solution to the consistency problem, every contract must define a "merge" operation for the contract's associated state. This operation must be commutative, meaning that you can merge multiple states in any order and you'll get the same end result.<p>This approach allows state updates to spread through the network like a virus[2], which typically achieves consistent global state in a few seconds or less.<p>Like the world wide web, Freenet applications can be downloaded from the network itself and run in a web browser - similar to single-page apps on the normal web. However, rather than connecting back to an API running in a datacenter, the webapp connects locally to the Freenet peer and interacts with Freenet contracts and delegates over a local websocket connection.<p>If you'd like to try Freenet we have convenient installers for the major desktop OSs but not yet mobile, and you can be chatting with other users on River within seconds[3]. Happy to answer any questions, you're also welcome to read our FAQ[4], or watch a talk I gave back in March[5].<p>[1] <a href="https://github.com/freenet/river" rel="nofollow">https://github.com/freenet/river</a><p>[2] <a href="https://freenet.org/about/news/summary-delta-sync/" rel="nofollow">https://freenet.org/about/news/summary-delta-sync/</a><p>[3] <a href="https://freenet.org/quickstart/" rel="nofollow">https://freenet.org/quickstart/</a><p>[4] <a href="https://freenet.org/faq/" rel="nofollow">https://freenet.org/faq/</a><p>[5] <a href="https://youtu.be/3SxNBz1VTE0" rel="nofollow">https://youtu.be/3SxNBz1VTE0</a>

Show HN: Freenet, a peer-to-peer platform for decentralized apps

For the past 5 years or so I've been working on a ground-up redesign of Freenet, my peer-to-peer project from the early 2000s (now renamed Hyphanet).<p>The new Freenet has been up and running since December along with some early applications like River[1], our decentralized group chat and Delta - a decentralized CMS. Users have already started to build their own apps on Freenet including games, and we have some interesting apps in development like Atlas, a search/recommendation engine.<p>Architecturally, this new Freenet is a global, decentralized key-value store where keys are webassembly contracts which define what values (aka "state") are valid for that key, how or when the values can be mutated, and how the state can be efficiently synchronized between peers.<p>We've developed a unique (AFAIK) solution to the consistency problem, every contract must define a "merge" operation for the contract's associated state. This operation must be commutative, meaning that you can merge multiple states in any order and you'll get the same end result.<p>This approach allows state updates to spread through the network like a virus[2], which typically achieves consistent global state in a few seconds or less.<p>Like the world wide web, Freenet applications can be downloaded from the network itself and run in a web browser - similar to single-page apps on the normal web. However, rather than connecting back to an API running in a datacenter, the webapp connects locally to the Freenet peer and interacts with Freenet contracts and delegates over a local websocket connection.<p>If you'd like to try Freenet we have convenient installers for the major desktop OSs but not yet mobile, and you can be chatting with other users on River within seconds[3]. Happy to answer any questions, you're also welcome to read our FAQ[4], or watch a talk I gave back in March[5].<p>[1] <a href="https://github.com/freenet/river" rel="nofollow">https://github.com/freenet/river</a><p>[2] <a href="https://freenet.org/about/news/summary-delta-sync/" rel="nofollow">https://freenet.org/about/news/summary-delta-sync/</a><p>[3] <a href="https://freenet.org/quickstart/" rel="nofollow">https://freenet.org/quickstart/</a><p>[4] <a href="https://freenet.org/faq/" rel="nofollow">https://freenet.org/faq/</a><p>[5] <a href="https://youtu.be/3SxNBz1VTE0" rel="nofollow">https://youtu.be/3SxNBz1VTE0</a>

Show HN: I reverse engineered Apple's video wallpapers

Ever since Apple introduced their video wallpapers I wanted to be able to put custom videos there. I decided to reverse engineer and see what I can do.<p>I built Phosphene to sell it, but the existing competitors were polished enough that the time it would have taken to catch up wasn't going to pay off. So I'm open-sourcing it.<p>WallpaperExtensionKit.framework is what powers macOS wallpapers. It controls what’s shows in the Settings app. It took a lot of trial and error to replicate the behavior, but the result is that your custom wallpapers appear alongside everything else. I wanted to have an “add” button there too, but I couldn’t find a way to do so, so there’s a companion app that will put your video where it needs to be.<p>Unlike Apple's Aerials, the video keeps playing on the desktop (not just the lock screen). The renderer drives AVSampleBufferDisplayLayer directly with PTS-offset gapless looping, and pauses or downshifts based on thermal state, battery level, brightness, and window occlusion.<p>It’s free and works well.

Show HN: I reverse engineered Apple's video wallpapers

Ever since Apple introduced their video wallpapers I wanted to be able to put custom videos there. I decided to reverse engineer and see what I can do.<p>I built Phosphene to sell it, but the existing competitors were polished enough that the time it would have taken to catch up wasn't going to pay off. So I'm open-sourcing it.<p>WallpaperExtensionKit.framework is what powers macOS wallpapers. It controls what’s shows in the Settings app. It took a lot of trial and error to replicate the behavior, but the result is that your custom wallpapers appear alongside everything else. I wanted to have an “add” button there too, but I couldn’t find a way to do so, so there’s a companion app that will put your video where it needs to be.<p>Unlike Apple's Aerials, the video keeps playing on the desktop (not just the lock screen). The renderer drives AVSampleBufferDisplayLayer directly with PTS-offset gapless looping, and pauses or downshifts based on thermal state, battery level, brightness, and window occlusion.<p>It’s free and works well.

Show HN: Pg_deltax, Apache-licensed alternative to TimescaleDB

Show HN: Haystack – Review the PRs that need human attention

Hey HN! We're building Haystack (<a href="https://haystackeditor.com/">https://haystackeditor.com/</a>) to help teams deal with the explosion in the number of pull requests that need to be reviewed due to the rise of coding agents.<p>Haystack replaces the GitHub PR review system with a queue that triages each PR before a human has to read any diffs. It looks at the diffs, the codebase, and the coding-agent conversation that produced the PR. Haystack then routes it into one of three buckets:<p>1. Safe to merge. This means the PR has enough evidence behind it that the team can merge it without another human's review.<p>Some examples:<p>-- A small UI copy change that includes a screenshot showing the final state<p>-- A backend change where the author clearly tested the important paths and ran the changes in a real environment<p>2. Needs fixes. This means that the PR has bugs or violates a rule in your codebase and therefore the PR needs to be fixed by the author.<p>Some examples:<p>-- The agent was asked to make loading a large table faster by adding pagination, but the PR still loads every result at once and "implements" pagination in the UI<p>-- The PR silently catches an error instead of logging, surfacing, or handling it. This violates the team's "no silent error swallowing" rule<p>3. Needs human review. This means that the PR could not be sufficiently verified by the author or is touching a sensitive part of the codebase (determined by user-input guidelines) and thus requires human review.<p>Some examples:<p>-- The PR changes a significant amount of logic in billing<p>-- The PR changes an important user flow like onboarding, but the author only ran unit tests and never opened the app to check the flow end-to-end. That violates the team's rule that high-impact user-facing changes need manual verification.<p>Instead of starting with line-by-line diffs, Haystack immediately tells the reviewer the goal behind the PR, what design decisions the author made (informed by their coding-agent conversation), and how much the author did to verify that the pull request works (e.g. run scripts, checked the frontend, etc.).<p>In this way, review shifts from "what changed?" to "is this the right behavior and is there evidence that it works?".<p>Here's a quick demo: <a href="https://www.tella.tv/video/streamlining-code-reviews-with-haystack-65zj" rel="nofollow">https://www.tella.tv/video/streamlining-code-reviews-with-ha...</a><p>We previously launched Haystack as a tool for understanding large PRs (<a href="https://news.ycombinator.com/item?id=45201703">https://news.ycombinator.com/item?id=45201703</a>). As many of you can probably relate to, the release of Opus 4.5 completely shattered our conception of how fast an engineer could craft a PR.<p>And as coding agents got even better from 4.5, we realized that pull requests did not scale along with our coding velocity. With each member of our team being able to pump out more than 20 pull requests a day, code review quickly became cognitively exhausting and less helpful.<p>After talking with other folks, we learned many feel similarly, and currently face the binary option of either not doing review at all or trying to keep up with a fire hose of pull requests.<p>Haystack is our attempt at a third path. We still believe in code review, but as coding agents produce more code, human reviewer attention becomes more valuable and more expensive.<p>Haystack helps teams spend that attention on the PRs where a human can meaningfully change the outcome of that PR. And for such PRs, Haystack shows the reviewer what the PR intended to do, whether the author showed that it works, and what design decisions need a second pair of eyes.<p>We're still quite early and are figuring out whether Haystack truly makes code review better. We would love any and all feedback!

Show HN: Lance – image/video generation and understanding in one model

The model has 3B active parameters. We put the code, homepage, paper and model links here:<p>- Code: <a href="https://github.com/bytedance/Lance" rel="nofollow">https://github.com/bytedance/Lance</a><p>- Homepage: <a href="https://lance-project.github.io/" rel="nofollow">https://lance-project.github.io/</a><p>- Paper: <a href="https://arxiv.org/abs/2605.18678" rel="nofollow">https://arxiv.org/abs/2605.18678</a><p>- Model: <a href="https://huggingface.co/bytedance-research/Lance" rel="nofollow">https://huggingface.co/bytedance-research/Lance</a><p>p.s. Lance is a research project, not a polished product. The model was trained using fewer than 128 GPUs.

1 2 3 ... 984 985 986 >