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Show HN: Tesana – An AI game engine that builds quality games end-to-end

Hey HN! I built <a href="https://tesana.ai/en" rel="nofollow">https://tesana.ai/en</a>, a game generation platform that allows anyone to create full games with graphics, game logic, and animations from a simple text prompt - without coding.<p>Tesana has three key features 1. describe your game idea and have Tesana write a game plan for you 2. Build the game iteratively with AI, or let AI self-build the game in a build LOOP. 3) Launch the game on the web, without setting up an engine<p>Tesana has 250 000 builders on the platform today<p>I believe the democratization of game making is a good thing, and hopefully Tesana can help more people bring their game ideas to life.<p>Happy to chat about the AI or dev stack behind the product. Let me know if you have any questions/comments/feature requests!

Show HN: A local MitM proxy to control TLS fingerprints

Show HN: I canceled my AI code reviewer and wrote a free local one

Show HN: Shoehorn – Quantize any model down to run on your machine

Working on Mac, Linux, and Windows now. I include a simple GUI to find new models and get things built and set up. It is working quite well across a few models for me. The GitHub README and DESIGN.md files go into detail of the how/why and it's working remarkably well so far. <a href="https://github.com/notactuallytreyanastasio/shoehorn" rel="nofollow">https://github.com/notactuallytreyanastasio/shoehorn</a>

Show HN: Openleetcode – Local LeetCode runner where tests live in the repo

You write a standard solution, just like on LeetCode, and run it through the CLI. It identifies the problem by ID or title, executes your code against local test cases, and shows the result.<p>It currently supports around 1.4k problems and multiple languages, including Python, C++, Rust, Java, Go, TypeScript, Swift, and others.<p>The project is still an MVP. System design, SQL, and concurrency problems are not supported yet, but support for more problem types is planned.<p>Made in Haskell!

Show HN: Learn Flags Quiz

Show HN: Learn Flags Quiz

Show HN: Saggar, a Mac terminal that keeps sessions and your attention organized

Hi HN, like many of you talented folk, I’ve been building more, faster than ever. I built Saggar after my terminal stopped feeling like a tool and started feeling like a tab-management problem. Let me know you think!

Show HN: Saggar, a Mac terminal that keeps sessions and your attention organized

Hi HN, like many of you talented folk, I’ve been building more, faster than ever. I built Saggar after my terminal stopped feeling like a tool and started feeling like a tab-management problem. Let me know you think!

Show HN: Vocal Slice – Cut audio by selecting text, fully on-device

I make audio tools, and this one came out of the clip-pulling loop: scrub to find the right line, set the in point, set the out point, name the file, repeat.<p>Vocal Slice transcribes your audio, then you can simply highlight the passage you want and the waveform jumps to exactly that span. Fine-tune with the handles, export a named clip.<p>Windows and macOS.<p><a href="https://vocalslice.com" rel="nofollow">https://vocalslice.com</a> wesley@vocalslice.com<p>Happy to answer anything in replies, please get in touch!

Show HN: Sokoban AI Solver

Show HN: Sokoban AI Solver

Show HN: 1667, a terminal UI for writing fiction with language models

Hi HN. I built 1667 for my own fiction work and now use it each day. This probably has a limited audience. Maybe an audience of one...<p>Why a terminal interface for story writing? I'm a dev. I like to use terminals for a lot of stuff. Most WebUIs feel off to me. That's the only reason.<p>One thing that bothers me about writing in existing tools is that they don't fit the way I write. The mental model of my story is a tree. I try many takes usually continue with just one, but sometimes I want to try an alternate route and see where this goes. And that can branch again in many places. See what happens if I kill off this character or they don't take the job or whatever.<p>1667 is a full-screen terminal app for long-form fiction. Each story part can have several takes. All takes stay in a tree. You select one path through that tree as the story line. Export writes that line to Markdown in the project folder.<p>Some technical details: - A project stores its stories and settings in a `.1667/` directory. Exported Markdown sits beside it. - Provider secrets stay in private machine files. Requests go to the provider that the writer selects. - An optional Vault Password seals project files at rest. - An operating-system lock permits one writer process for each project. - The request viewer shows the next provider request without its credential. - Each generated take keeps a Generation Record with its model and effective settings.<p>Version 0.9.5 runs on macOS, Linux, and Windows x64. The website has Shell and PowerShell installers. An npm package is also available.<p>1667 imports Markdown, SillyTavern chats and cards, and NovelAI archives. It can use OpenAI-compatible, Anthropic, and local endpoints such as Ollama, LM Studio, llama.cpp, and KoboldCpp.<p>Current limits: the release is pre-1.0. The interface is a terminal. There is no account or cloud sync, and I don't plan to add any. No tracking.

Show HN: Desktopcolors.com – A museum for solid background colors of classic OS

Hi HN, in my last vacation, I built desktopcolors.com as a place to collect iconic solid background colors. Let me know what you think.

Show HN: Desktopcolors.com – A museum for solid background colors of classic OS

Hi HN, in my last vacation, I built desktopcolors.com as a place to collect iconic solid background colors. Let me know what you think.

Show HN: Bribes.fyi – Compare bribes statistics department wise

Show HN: Mic Drop, a real-time multiplayer karaoke game

Show HN: Mic Drop, a real-time multiplayer karaoke game

Show HN: Laptop is the last place your secrets are still in plaintext

Show HN: A public AI whose memory is shared across all users

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