The best Hacker News stories from Show from the past day
Latest posts:
Show HN: 35k+ paper psychedelic library that knows LSD from Lumpy Skin Disease
Show HN: Vibez – Open-Source Rust Based Digital Audio Workstation (DAW)
Show HN: Today's cities on a globe of Earth's tectonic past and future
Show HN: Alphabet Soup, a multiplayer game, build the longest word to win
I've been working on a simple multiplayer word game called Alphabet Soup.<p>It's a bit like NYT Spelling Bee, except it's multiplayer and only your best (longest) word counts toward your score. So, instead of trying to find as many words as possible, the game is more about finding one unusually good word.<p>You can play with friends in a private match, or, you can join a public Arena match to play against other players who are online. If no one else is around, you'll be matched with a bot.<p>The game works well with just 2 players, but, also works with bigger groups since the game isn't turn-based.<p>Would love to hear any thoughts or questions :)
Show HN: Airy – Free, fast, and simple voice content creation
Show HN: DeepSeek-V4 Latent Reasoning – moving "thinking" into latent space
Show HN: A Project Oberon System version running on RISC-V instead of RISC-5
Show HN: Certo – An open source platform to deliver Open Badges
Certo is open-source infrastructure for issuing, managing, verifying, and exchanging digital credentials.<p>It implements Open Badges 3.0[1] and W3C Verifiable Credentials[2] which are the open standards that make credentials portable, machine-verifiable, and vendor-independent.<p>It is designed to be:<p>- Self-hosted: run it inside your own infrastructure, air-gapped network, or sovereign cloud
- Standards-compliant: credentials it issues work with any OB3/VC-compatible system
- API-first: everything the UI can do, the API can do
- Exportable: your data is always yours, in open formats
- Extensible: a small, stable core with a plugin interface for everything else<p>A demo is available at <a href="https://certo.schroedinger-hat.org/" rel="nofollow">https://certo.schroedinger-hat.org/</a> which we're using for Schrödinger Hat[3] conferences, workshops, partner communities.<p>I'll be around if you have any questions. Feel free to give a feedback on the project.<p>[1] <a href="https://www.imsglobal.org/spec/ob/v3p0" rel="nofollow">https://www.imsglobal.org/spec/ob/v3p0</a>
[2] <a href="https://www.w3.org/TR/vc-data-model/" rel="nofollow">https://www.w3.org/TR/vc-data-model/</a>
[3] <a href="https://schroedinger-hat.org/" rel="nofollow">https://schroedinger-hat.org/</a>
Show HN: A free DOCX editor with MCP server for editing
Show HN: Rotating torus in terminal (but with kitty graphics protocol)
Hi HN,<p>I'm taking Computer Graphics @ Stanford this summer and wanted to express some very simple concepts I had in mind. That's why I wrote a rotating torus in C. Going from writing a ray-tracer that works in Blender to pure C with no dependencies feels relaxing. Wanted to try Kitty Graphics Protocol on the way, rendering images in terminal felt cool.<p>Open to comments and suggestions.
Show HN: Sign language translation with smart glasses
Hi!<p>I have relatives that speak sign language, and always found it odd that despite unbelievable advances in AI in recent years, the problem still felt somewhat neglected.<p>Especially with the advent of wearable tech; to my knowledge, this is the first project that integrates the meta glasses w/ fingerspelling translation software.<p>As for the technical aspect, I trained a neural net on Google's FSboard dataset modeling a CNN + GRU temporal encoder architecture (trained with CTC), and then decoded the output with CTC beam search and a KenLM language model to solve some of the deficiencies with my model.<p>I've also made it cross-platform (web + iOS, with both web screen sharing and the ability to use non smart-glasses). The project is entirely FOSS.<p>I'm currently working on making the on-device model work cleanly, but unfortunately performance takes a bit of hit on lower-end devices so for now I've opted for hosting the model on Modal.<p>There's so much room for improvement, but I'm happy with this starting point. Let me know what you think, and check out the YouTube demo!
Show HN: Sign language translation with smart glasses
Hi!<p>I have relatives that speak sign language, and always found it odd that despite unbelievable advances in AI in recent years, the problem still felt somewhat neglected.<p>Especially with the advent of wearable tech; to my knowledge, this is the first project that integrates the meta glasses w/ fingerspelling translation software.<p>As for the technical aspect, I trained a neural net on Google's FSboard dataset modeling a CNN + GRU temporal encoder architecture (trained with CTC), and then decoded the output with CTC beam search and a KenLM language model to solve some of the deficiencies with my model.<p>I've also made it cross-platform (web + iOS, with both web screen sharing and the ability to use non smart-glasses). The project is entirely FOSS.<p>I'm currently working on making the on-device model work cleanly, but unfortunately performance takes a bit of hit on lower-end devices so for now I've opted for hosting the model on Modal.<p>There's so much room for improvement, but I'm happy with this starting point. Let me know what you think, and check out the YouTube demo!
Show HN: A free mini game that makes you a smarter fly fisherperson
Show HN: A free mini game that makes you a smarter fly fisherperson
Show HN: textlog – A quiet, text-only microblogging platform, open-source, no JS
Show HN: textlog – A quiet, text-only microblogging platform, open-source, no JS
Show HN: textlog – A quiet, text-only microblogging platform, open-source, no JS
Show HN: Wyzer Programming Language
So i've been working on this project since a few days (or months i should say), it's called wyzer (meaning wiser) it's a statically typed, compiled, resource-oriented programming language with integrated distributed safety via choreographic programming and perceus memory model, The reason why i began this project is out of frustration from Rust, you see it does provide safety for your memory by the strict type checking but what it does not gurantee safety against are distributed deadlocks which is basically a few independent nodes or services wait permanently for resources or messages held by each other, forming a circular wait, the rest are cross-service correctness and protocol mismatch as well. If we are specific over here Wyzer works on mainly generalizing the concept of choreographic programming in a high level programming language because its the very few attempts of actually solving these gaps of safety. Instead of borrow checkers and lifetimes wyzer has linear/affine types and a perceus reference counting which is computationally much simpler for an LSP to understand as well<p>after 5 months of research and a few weeks of development i am soon going to release version 0.1.0 of it, if you would like to contribute to it you're most welcome!
Show HN: Wyzer Programming Language
So i've been working on this project since a few days (or months i should say), it's called wyzer (meaning wiser) it's a statically typed, compiled, resource-oriented programming language with integrated distributed safety via choreographic programming and perceus memory model, The reason why i began this project is out of frustration from Rust, you see it does provide safety for your memory by the strict type checking but what it does not gurantee safety against are distributed deadlocks which is basically a few independent nodes or services wait permanently for resources or messages held by each other, forming a circular wait, the rest are cross-service correctness and protocol mismatch as well. If we are specific over here Wyzer works on mainly generalizing the concept of choreographic programming in a high level programming language because its the very few attempts of actually solving these gaps of safety. Instead of borrow checkers and lifetimes wyzer has linear/affine types and a perceus reference counting which is computationally much simpler for an LSP to understand as well<p>after 5 months of research and a few weeks of development i am soon going to release version 0.1.0 of it, if you would like to contribute to it you're most welcome!
Show HN: Wyzer Programming Language
So i've been working on this project since a few days (or months i should say), it's called wyzer (meaning wiser) it's a statically typed, compiled, resource-oriented programming language with integrated distributed safety via choreographic programming and perceus memory model, The reason why i began this project is out of frustration from Rust, you see it does provide safety for your memory by the strict type checking but what it does not gurantee safety against are distributed deadlocks which is basically a few independent nodes or services wait permanently for resources or messages held by each other, forming a circular wait, the rest are cross-service correctness and protocol mismatch as well. If we are specific over here Wyzer works on mainly generalizing the concept of choreographic programming in a high level programming language because its the very few attempts of actually solving these gaps of safety. Instead of borrow checkers and lifetimes wyzer has linear/affine types and a perceus reference counting which is computationally much simpler for an LSP to understand as well<p>after 5 months of research and a few weeks of development i am soon going to release version 0.1.0 of it, if you would like to contribute to it you're most welcome!