The best Hacker News stories from Show from the past week

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Show HN: I ranked news websites by speed

I've been working on building "the fastest news website" for a few reasons:<p>1. I got tired of waiting for news websites to load, so I made a text-only news website that only has major news headlines.<p>2. I wanted to demonstrate to the world that if you want to build something really fast on the web, you can do it without loads of JavaScript.<p>3. I wanted to show that you can design something that looks good without having tons of images, etc.<p>I put together the speed page at <a href="https://legiblenews.com/speed" rel="nofollow">https://legiblenews.com/speed</a> to hold my website to be more accountable for speed, but it's also interesting to see how fast other news websites are (or in most cases, are not).<p>Some feedback I'm interested in receiving:<p>1. What's your take both on the speed ranking methodology for Legible News?<p>2. Are my descriptions of the metrics for a non-web developer reasonable? Example of that at <a href="https://legiblenews.com/speed/websites/associated-press" rel="nofollow">https://legiblenews.com/speed/websites/associated-press</a>, and if you click through the links on that table, you see a description like <a href="https://legiblenews.com/speed/audits/cumulative-layout-shift" rel="nofollow">https://legiblenews.com/speed/audits/cumulative-layout-shift</a><p>Sorry ahead of time, but I can't fit all news websites on the speed report. I had to target general news websites, not ones for specific niches like HN for Tech. If there's something you think that's missing please post it, but I can't promise that I'll add it.<p>If you like it, please consider subscribing! Thanks!

Show HN: I stripped DALL·E Mini to its bare essentials and converted it to Torch

Show HN: I stripped DALL·E Mini to its bare essentials and converted it to Torch

Show HN: Yboard is a multiplayer desktop-like workspace based on CRDT

I've always been curious about real-time multiplayer user interfaces.<p>When I found out about CRDTs and Yjs[1] I thought they could serve as a solid base for a project like that.<p>So I built this pretty simple desktop-like UI (heavily inspired by lifeat.io) and used Yjs to replicate the whole UI state among multiple peers, creating the experience of a unique interface.<p>Try online: <a href="https://yboard.lol" rel="nofollow">https://yboard.lol</a><p>[1]: <a href="https://github.com/yjs/yjs" rel="nofollow">https://github.com/yjs/yjs</a>

Show HN: Yboard is a multiplayer desktop-like workspace based on CRDT

I've always been curious about real-time multiplayer user interfaces.<p>When I found out about CRDTs and Yjs[1] I thought they could serve as a solid base for a project like that.<p>So I built this pretty simple desktop-like UI (heavily inspired by lifeat.io) and used Yjs to replicate the whole UI state among multiple peers, creating the experience of a unique interface.<p>Try online: <a href="https://yboard.lol" rel="nofollow">https://yboard.lol</a><p>[1]: <a href="https://github.com/yjs/yjs" rel="nofollow">https://github.com/yjs/yjs</a>

Show HN: PRQL 0.2 – a better SQL

Hi everyone — thanks for your interest in PRQL — let us know any questions or feedback!<p>We're excited to be releasing 0.2[1], the first version of PRQL you can use in your own projects. It wouldn't exist without the feedback we got from HackerNews when we originally posted the proposal.<p>[1]: <a href="https://github.com/prql/prql/releases/tag/0.2.0" rel="nofollow">https://github.com/prql/prql/releases/tag/0.2.0</a>

Show HN: PRQL 0.2 – a better SQL

Hi everyone — thanks for your interest in PRQL — let us know any questions or feedback!<p>We're excited to be releasing 0.2[1], the first version of PRQL you can use in your own projects. It wouldn't exist without the feedback we got from HackerNews when we originally posted the proposal.<p>[1]: <a href="https://github.com/prql/prql/releases/tag/0.2.0" rel="nofollow">https://github.com/prql/prql/releases/tag/0.2.0</a>

Show HN: Feather – 90 percent of Bloomberg terminal, for 5 percent of the price

Hey,<p>Wanted to share what my friend and I built — Feather. It provides investors with all imaginable financial data, without breaking the bank. Effectively 90 percent of the Bloomberg Terminal, at 5 percent of the price.<p>We just opened sign ups for early access — all you need to sign up is your email address. We’ll open access to the software in order of sign ups, and we’d love to have you onboard.<p>Check it out!<p><a href="https://try-feather.com" rel="nofollow">https://try-feather.com</a>

Show HN: Crocodile - Better code review for GitHub

Hi HN!<p>I've been working on a code review app for GitHub called Crocodile for about a year. I used to work at Microsoft where we used a tool called CodeFlow for reviewing code and I missed it after I left. I know many other ex-Microsoft engineers feel the same. Here are some of the distinguishing features of Crocodile that are inspired by CodeFlow:<p>* Comments float above the code instead of being inline. Long discussions that are displayed inline make it really hard to review the code.<p>* Comment on any text selection in the file, even a single character.<p>* Comments don't get lost when code changes. I hate it when comments become "outdated" because I rebase or the line is edited.<p>I also implemented lots of features that I wish CodeFlow had which you can read more about on the blog. [1]<p>For those curious about the tech stack: it's mostly written in Go with Alpine.js, HTMX, and Tailwind CSS for the frontend. For storage I use PostgreSQL, S3 compatible object storage, and Redis for caching. I use Pulumi for infrastructure provisioning and Kubernetes deployments. Everything is hosted on DigitalOcean.<p>Feedback is welcome!<p>[1] <a href="https://www.crocodile.dev/blog/why-crocodile" rel="nofollow">https://www.crocodile.dev/blog/why-crocodile</a>

Show HN: Crocodile - Better code review for GitHub

Hi HN!<p>I've been working on a code review app for GitHub called Crocodile for about a year. I used to work at Microsoft where we used a tool called CodeFlow for reviewing code and I missed it after I left. I know many other ex-Microsoft engineers feel the same. Here are some of the distinguishing features of Crocodile that are inspired by CodeFlow:<p>* Comments float above the code instead of being inline. Long discussions that are displayed inline make it really hard to review the code.<p>* Comment on any text selection in the file, even a single character.<p>* Comments don't get lost when code changes. I hate it when comments become "outdated" because I rebase or the line is edited.<p>I also implemented lots of features that I wish CodeFlow had which you can read more about on the blog. [1]<p>For those curious about the tech stack: it's mostly written in Go with Alpine.js, HTMX, and Tailwind CSS for the frontend. For storage I use PostgreSQL, S3 compatible object storage, and Redis for caching. I use Pulumi for infrastructure provisioning and Kubernetes deployments. Everything is hosted on DigitalOcean.<p>Feedback is welcome!<p>[1] <a href="https://www.crocodile.dev/blog/why-crocodile" rel="nofollow">https://www.crocodile.dev/blog/why-crocodile</a>

Show HN: I built a fun video meeting app with 2D physics and proximity chat

Hi HN!<p><a href="https://flat.social" rel="nofollow">https://flat.social</a> is a web video meeting app for organising fun online meetings & social events. Each participant can move around and talk with others in their proximity.<p>Here is a quick demo if you wanna see it in action: <a href="https://youtu.be/Y2yH3twjrx4" rel="nofollow">https://youtu.be/Y2yH3twjrx4</a><p>I’ve been on it solo for around a year right now. Tech used is Next.js, Typescript, PIXI.js on the front-end and Node, Mediasoup, Socket.io and Matter.js (physics engine) on the backend.<p>Feel free to jump in into the demo room (<a href="https://flat.social/f/Flat.Social-Demo" rel="nofollow">https://flat.social/f/Flat.Social-Demo</a>) to say hi, I’ll be hanging out there throughout today.<p>Would love to hear your thoughts on it!

Show HN: I built a fun video meeting app with 2D physics and proximity chat

Hi HN!<p><a href="https://flat.social" rel="nofollow">https://flat.social</a> is a web video meeting app for organising fun online meetings & social events. Each participant can move around and talk with others in their proximity.<p>Here is a quick demo if you wanna see it in action: <a href="https://youtu.be/Y2yH3twjrx4" rel="nofollow">https://youtu.be/Y2yH3twjrx4</a><p>I’ve been on it solo for around a year right now. Tech used is Next.js, Typescript, PIXI.js on the front-end and Node, Mediasoup, Socket.io and Matter.js (physics engine) on the backend.<p>Feel free to jump in into the demo room (<a href="https://flat.social/f/Flat.Social-Demo" rel="nofollow">https://flat.social/f/Flat.Social-Demo</a>) to say hi, I’ll be hanging out there throughout today.<p>Would love to hear your thoughts on it!

Show HN: Akedo – Retro gaming and coding platform

An experiment to test if Bionic Reading helps you read faster

Show HN: Avo – Build Ruby on Rails apps faster

Show HN: Avo – Build Ruby on Rails apps faster

Show HN: Markwhen: Markdown for Timelines

Show HN: WarcDB: Web crawl data as SQLite databases

Show HN: Nimwave – build TUIs for the terminal, web, and desktop

Show HN: A central bank simulator game with a realistic economic model

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