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Show HN: I made an early 2000s-inspired internet forum

Show HN: I made an early 2000s-inspired internet forum

Show HN: Ractor – a Rust-based actor framework with clusters and supervisors

SOME HIGHLIGHTS.<p>* We have a full supervision tree so actors can monitor other actors for exits and unhandled panic!s (at least the ones that can be caught)<p>* The actor lifecycle is handled for you in a simple single-threaded, message handler primitive<p>* You have a mutable state with each message handling call, so you have an easy way to create stateful actors and update that state as messages are processed<p>* Actors talk to other actors by message passing, but there are remote-procedure-calls (RPCs) so actors can "ask a question" to another actor and wait on the reply.<p>* A lot of the concurrency primitives are handled by the framework, such as cancellation/termination of actors (both graceful and forceful)<p>* A Factory primitive in order to formulate distributed processing pools with multiple job routing options<p>* Early but stable support for a distributed epmd-like cluster environment, where you can talk to actors over a network link. It's an additional crate (ractor_cluster) that builds on ractor to facilitate the inter-connection between nodes and support remote casts and calls to actors on a remote node.<p>We're openly seeking feedback, so please feel free to utilize the library and let us know if there's anything you find missing or doesn't work as expected!

Show HN: I built a little online drum machine using 808 style samples

Show HN: Self-host Whisper As a Service with GUI and queueing

Schibsted created a transcription service for our journalists to transcribe audio interviews and podcasts really quick.

Show HN: I made Hacker News but for research papers

Show HN: DSLCad – a programming language and interpreter for building 3D models

Hey HN. Over the last half a year I have been working on a 3D CAD programming language called DSLCAD. Today I am here to show my first release!<p>It is heavily inspired by OpenSCAD which got me hooked on the idea of a CAD programming language and what it can do.<p>Please let me know what you think. Ill be in the thread to answer any questions you may have.

Show HN: Spaghettify – A VSCode Extension to make your code worse with AI

Recently, I saw Github Next Code Brushes (<a href="https://githubnext.com/projects/code-brushes" rel="nofollow">https://githubnext.com/projects/code-brushes</a>) which is a VSCode extension that can use AI to do things like make your code more readable, add types, etc.<p>This inspired me: what if there was an extension that could use AI to make your code worse as well?<p>Meet Spaghettify. An extension I developed that can do things like:<p>- Obscure your code<p>- Introduce a bug<p>- Make the variable names way too descriptive<p>- Use nonsymmetrical whitespace<p>- Add irrelevant/rambling comments<p>- Document the code with emoji<p>- Document the code in any style (Dirty Limerick, Fast Talkin' 1930s Gangster)<p>I built this extension over the last couple of days and released it in collaboration with BCAD.one. It's available on the VSCode Marketplace, you will need an OpenAI API Key to use it. You can grab it here:<p>(<a href="https://marketplace.visualstudio.com/items?itemName=BCAD.spaghettify" rel="nofollow">https://marketplace.visualstudio.com/items?itemName=BCAD.spa...</a>)<p>Code here:<p><a href="https://github.com/BeforeCutieAfterDoggo/spaghettify">https://github.com/BeforeCutieAfterDoggo/spaghettify</a>

Show HN: boxxy – Control where Linux programs put files, without symlinks

Show HN: boxxy – Control where Linux programs put files, without symlinks

Show HN: I made a tool that turns screenshots into dramatically angled photos

Show HN: I made a tool that turns screenshots into dramatically angled photos

Show HN: StackOverflow.gg – AI-generated answers to every coding question

Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

Hi,<p>I wanted to share a simple game I wrote.<p>It's a sliding pieces puzzle like many others. I have focused a lot on making the experience smooth and minimalistic and the levels being challenging in a way a sudoku or chess puzzles could be.<p>I had no prior knowledge of game development and while it feels like someone competent could build this game in a week I spent over two years and hundreds of hours to bring this game to life.<p>My journey went through:<p><pre><code> - thinking it will be a PC game - being overwhelmed by the amount of different game frameworks - hiring an indie dev to bootstrap the game in Unity for me - realize the small levels are actually cool and it might fit on a phone - generating levels and playing through thousands of them myself to curate a smaller list - realizing the Unity wasn't a good choice - rewriting the game in html + js drawing on canvas + React - hiring a bunch of fiverr artists and testers to polish it up </code></pre> I think I am finally satisfied with the result enough to be willing to share it with the world.<p>If you're a fan of minimalist sliding pieces puzzles I'd be happy if you give it a try!<p>the game has: - no ads - no tracking of any kind - fully offline after first load

Show HN: Filmbox, physically accurate film emulation, now on Linux and Windows

We released Filmbox two years ago, and it has gotten a great response. It's been used in huge movies like "Everything Everywhere All At Once".<p>It's been a huge rewrite to get this working on Linux and Windows from our original Mac and Metal code.<p>We also have some interesting uses of cross-platform Swift + Electron in our plugin manager app, and cross-platform Swift generally in the plugin. Hopefully we can detail that in a blog post at some point.<p>There's a free Filmbox Lite version to try, if you're interested.

Show HN: DocsGPT, open-source documentation assistant, fully aware of libraries

Hi, This is a very early preview of a new project, I think it could be very useful. Would love to hear some feedback/comments

Show HN: DocsGPT, open-source documentation assistant, fully aware of libraries

Hi, This is a very early preview of a new project, I think it could be very useful. Would love to hear some feedback/comments

Show HN: Glidesort, a new stable sort in Rust up to ~4x faster for random data

Hi all, I've talked about glidesort a few times on HN already, but it's finally ready for release. If you have any questions, feel free to ask. An academic paper on glidesort that goes into a lot more detail than the readme is upcoming, but is not ready yet.<p>I will be giving a talk on glidesort tomorrow at FOSDEM 2023 in the Rust Devroom at 16:10, you can seek me out there as well. In other news, I am leaving academia soon, so if you have interesting (Rust) jobs the coming months feel free to approach me.

Show HN: Glidesort, a new stable sort in Rust up to ~4x faster for random data

Hi all, I've talked about glidesort a few times on HN already, but it's finally ready for release. If you have any questions, feel free to ask. An academic paper on glidesort that goes into a lot more detail than the readme is upcoming, but is not ready yet.<p>I will be giving a talk on glidesort tomorrow at FOSDEM 2023 in the Rust Devroom at 16:10, you can seek me out there as well. In other news, I am leaving academia soon, so if you have interesting (Rust) jobs the coming months feel free to approach me.

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